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atk_scaleff?Ժenemy_8015_mcnrhdZ巨声~ Dc未被阻挡时,受到攻击会招架该次攻击并发射一轮箭雨反击;<@eb.key>重生 x|L`dH?T0udppBȺ̺ܺк`@Benemy_8015_mcnrhdD<־88(,4<@|*@@@couragehH(? max_stack_cnt@durationľ? move_speedB attack_speed,Penemy_8014_mcnelpּ秒表H未被阻挡时周期性提升全场敌人的攻击速度与移动速度x|ĽȽ>pȽԽHBZbjv~,0@DHLP4@`DBP \enemy_8014_mcnelpTT8884pH(Dcrash.atk_scale@ crash.stun@rush.damage_scale4@rush.weak[limit]X@rush.mcnrsh_t_predelay.predelayArush.mcnrsh_t[trigger].trig_cnt~>rush.mcnrsh_t[trigger].interval?!rush.mcnrsh_t[trigger].move_speedH>lenemy_8013_mcnrsh叶毯6不可阻挡;移动时逐渐<@eb.key>加速,并对经过的目标根据移动速度造成伤害和<@eb.key>晕眩,自身被打断会获得<@eb.key>高额脆弱x|z0DH,>8dH @BXNenemy_8013_mcnrsh,88lT2@@shield(X/D shield_breakxL?damage_resistanceenemy_8012_mcndn文档 ,Xx拥有防护力场时受到的物理及法术伤害<@eb.key>大幅降低,力场在受到单次高额伤害时破裂Lx|xt333?`&.:BR @@ Bxenemy_8012_mcnd\<<\d\p@`8H t@ tHd4?hp_recover_advance.intervalL=hp_recover_advance.hp_ratioHAhp_recover_advance.durationt ף<reborn_advance.hp_ratio=reborn_advance.duration@attribute.base_attack_time?attribute.move_speedattribute.magic_resistance attribute.def\> attribute.atk|?attribute.max_hpzDfirstAttack.atk_scale@@rush.mcndog_t_predelay.predelayArush.mcndog_t[trigger].trig_cnt(~>rush.mcndog_t[trigger].intervalX?!rush.mcndog_t[trigger].move_speedAreborn_real.duration?%hp_recover.enemy_mcndog_heal.intervalL=%hp_recover.enemy_mcndog_heal.hp_ratio$A%hp_recover.enemy_mcndog_heal.duration\ ף<reborn.hp_ratio|=reborn.duration?takeDamageChecker.interval?takeDamage.cooldown AtakeDamage.max_stack_cntAtakeDamage.magic_resistanceDCtakeDamage.defd@focus.attack@durationAfocus.attack@attack_speed@focus.attack@max_stack_cnt>water.attack@ep_damage_ratio\,$fake_revive_advanceԊfake_revive_stun fake_reviveenemy_8011_mcndog_3n结构性原理(4`EMechanist亲手制造的风险排查机械,是他最好的朋友。 x|dhL?X8h &@B enemy_8011_mcndog_34r<<\d\p@`8H t@ tHd4?hp_recover_advance.intervalL=hp_recover_advance.hp_ratio Ahp_recover_advance.durationL ף<reborn_advance.hp_ratiot=reborn_advance.duration@attribute.base_attack_time?attribute.move_speedattribute.magic_resistance attribute.def4> attribute.atkT?attribute.max_hpxzDfirstAttack.atk_scale@@rush.mcndog_t_predelay.predelayArush.mcndog_t[trigger].trig_cnt~>rush.mcndog_t[trigger].interval0?!rush.mcndog_t[trigger].move_speeddAreborn_real.duration?%hp_recover.enemy_mcndog_heal.intervalL=%hp_recover.enemy_mcndog_heal.hp_ratioA%hp_recover.enemy_mcndog_heal.duration4 ף<reborn.hp_ratioT=reborn.durationt?takeDamageChecker.interval?takeDamage.cooldown AtakeDamage.max_stack_cntAtakeDamage.magic_resistanceCtakeDamage.def<@focus.attack@durationdAfocus.attack@attack_speed@focus.attack@max_stack_cnt>water.attack@ep_damage_ratio\,fake_revive_advancefake_revive_stunؓ fake_reviveenemy_8011_mcndog_3F结构性原理r 8EMechanist亲手制造的风险排查机械,是他最好的朋友。x|nv~<@$?0`\@ @B enemy_8011_mcndog_2 J<<(\h\0 T0 X,2reborn_real.durationVreborn_real.max_respawn_cnt?%hp_recover.enemy_mcndog_heal.intervalL=%hp_recover.enemy_mcndog_heal.hp_ratio A%hp_recover.enemy_mcndog_heal.durationX ף<reborn.hp_ratiox=reborn.duration?takeDamageChecker.interval?takeDamage.cooldown AtakeDamage.max_stack_cntAtakeDamage.magic_resistance@CtakeDamage.def`@focus.attack@durationAfocus.attack@attack_speed@focus.attack@max_stack_cnt>water.attack@ep_damage_ratio\, fake_revive_advanceЙfake_revive_stun fake_reviveenemy_8011_mcndog_3j结构性原理$0\EMechanist亲手制造的风险排查机械,是他最好的朋友。x|`dH?T@d "@B enemy_8011_mcndog0n<<HPptt\\8`4T(|X4Aattribute.magic_resistanceL? attribute.def@ attribute.atkA$block_attack.attack@multi.block_down<#block_attack.attack@multi.block_cntp>#block_attack.attack@multi.atk_scale?clear_abnormal.hp_ratioAreborn_real.duration_loopreborn_real.block_cnt ?reborn_real.atk_scaleH@reborn_real.timesl@reborn_real.hit_intervalvAreborn_real.duration?%hp_recover.enemy_mcnist_heal.intervalL=%hp_recover.enemy_mcnist_heal.hp_ratio0A%hp_recover.enemy_mcnist_heal.durationh ף<reborn.hp_ratio=reborn.durationAshield.cooldownHB shield.timesL` reborn_like`D$<? atk_scaleX block_cntt@times@ hit_interval? max_hp_ratioAdurationV?@@shield_advance$ pAcooldown<HBtimesT fake_revive WpAA MultiAttackT$=interval x-4projectile_rangeL?projectile_delay_timeL? atk_scalet?? get_shield @enemy_8010_mcnist_3.“Mechanist”,机械之心j0?以Mechanist的战力极限为模本构拟的突破训练官。x|^pn,0> 8L0 < B|@@Benemy_8010_mcnist_3F<<@d`<\,|P\,Bclear_abnormal.hp_ratioAattribute.magic_resistanceL? attribute.def@ attribute.atkA$block_attack.attack@multi.block_down<#block_attack.attack@multi.block_cntp>#block_attack.attack@multi.atk_scale?clear_abnormal.hp_ratioAreborn_real.duration_loopreborn_real.block_cnt ?reborn_real.atk_scaleH@reborn_real.timesl@reborn_real.hit_intervalvAreborn_real.duration?%hp_recover.enemy_mcnist_heal.intervalL=%hp_recover.enemy_mcnist_heal.hp_ratio0A%hp_recover.enemy_mcnist_heal.durationh ף<reborn.hp_ratio=reborn.durationAshield.cooldownHB shield.times`t^?@@shield_advance$4pAcooldownPHBtimesh fake_revive4_pAA MultiAttackT$=interval x-4projectile_rangeL?projectile_delay_time0L? atk_scale}?? get_shield @enemy_8010_mcnist_3B“Mechanist”,机械之心~ D?以Mechanist的战力极限为模本构拟的突破训练官。x|r@D(>4p`D P B@@BLenemy_8010_mcnist_2XZ<<@DLTXx |X4\0&reborn_real.duration_loopNreborn_real.max_respawn_cnt?%hp_recover.enemy_mcnist_heal.intervalL=%hp_recover.enemy_mcnist_heal.hp_ratioA%hp_recover.enemy_mcnist_heal.durationP ף<reborn.hp_ratiop=reborn.durationAshield.cooldownHB shield.times$ fake_revivedpAA MultiAttackT$8=interval x-4projectile_rangeL?projectile_delay_timeL? atk_scale?? get_shield @4enemy_8010_mcnist_3hd“Mechanist”,机械之心?以Mechanist的战力极限为模本构拟的突破训练官。tx| >`  BXVh jr $48<@D(@@T8BD Penemy_8010_mcnistH| @@ $LT\dp8?CrystalShield.damage_resistancepBCrystalShield.cast_duration0?$StunAtkP@stunenemy_8009_eltufoT“迷迭香”的无人机@PQ攻击造成范围伤害,只能在力场中被攻击,被击倒后留下补给xL`dH>T'dp B&@Benemy_8009_eltufo0n<< $DHLT`@<X,\8dDf .ShieldAura.hp_recovery_per_sec_by_max_hp_ratio  extra_immune>PassiveToEnemy.range_radius?ShieldAura.damage_resistance  ShieldAura.sp6 ShieldAura.attack_speedZ ShieldAura.taunt_level?ShieldAura.atk@ShieldAura.max_hpL?PassiveAoe.dmg_intervalzCPassiveAoe.psv_pure_dmgD?PassiveAoe.range_radiusl=Reborn.durationAPassiveBoom.interval"PassiveToEnemy.sp_recovery_per_secPassiveToEnemy.attack_speed ?PassiveToEnemy.taunt_level8?PassiveToEnemy.atk\?PassiveToEnemy.max_hpR PassiveToAlly.magic_damage_magicj#tI#tIDR_BoomzE bomb_damage,Penemy_8008_eltswd\矢量战术装备持续击晕周围我方,被击倒后生成力场;在场时可被敌人拾取增强敌人能力,在场一段时间后自爆。xdpx ? N< ,A`lptx|`?Bd"enemy_8008_eltswdH & << DpDpDh0xD h8`@PassiveEnhance.enhance_levelpAP3_Passive.invinciable_durL?P3_Passive.dmg_intervalCP3_Passive.psv_pure_dmg ?P3_Passive.range_radius4fff?P3_Passive.damage_resistanced?P3_Passive.atk>P3_Passive.attack@aoe_atk_scaleDP3_Passive.attack@self_damagepAP3_Passive.attack@stun ?P2_to3.hp_ratio,pAP2M1_Passive.invinciable_dur\L>!P2M1_Passive.attack@aoe_atk_scale;DP2M1_Passive.attack@self_damage?P2M1_Passive.damage_resistance  eltrsm_branchP1M2_Reborn.branch_id,DP1M2_Reborn.reborn_magic_damage\@P1M2_Reborn.intervalAP1M2_Reborn.duration?P1_Passive.damage_resistance eltrsm_branchP1M1_Reborn.branch_idDP1M1_Reborn.reborn_magic_damageH@P1M1_Reborn.intervalpAP1M1_Reborn.durationlL$`0#tI TransforM2w AA RecycleDRP2T#tI TransToP2M2p#tITransforw A BHurlDivineRapierP2(@ sec_atk_time?append_atk_scale 2 AA RecycleDR0 #tI TransToP1M2x A BHurlDivineRapier@?append_atk_scaleenemy_8007_eltrsm_3“迷迭香”,虚实之握z8H以迷迭香的战力极限为模本构拟的突破训练官,会投掷能击晕周围我方的矢量战术装备进行作战。Dxx||`lh>tPHB ,@B enemy_8007_eltrsm_3 P<<48@HT(L L l8 ?PassiveEnhance.enhance_level pAP2M1_Passive.invinciable_dur L>!P2M1_Passive.attack@aoe_atk_scale4 DP2M1_Passive.attack@self_damaged ?P2M1_Passive.damage_resistanceZ eltrsm_branchP1M2_Reborn.branch_id DP1M2_Reborn.reborn_magic_damage @P1M2_Reborn.interval( AP1M2_Reborn.durationP ?P1_Passive.damage_resistanceF eltrsm_branchP1M1_Reborn.branch_id zDP1M1_Reborn.reborn_magic_damage @P1M1_Reborn.intervalAP1M1_Reborn.durationlL$`04#tI TransforM28 AA RecycleDRP2#tI TransToP2M2#tITransfor A BHurlDivineRapierP2((@ sec_atk_timeH?append_atk_scale9 AA RecycleDR#tI TransToP1M2\ A BHurlDivineRapier?append_atk_scale4 Xenemy_8007_eltrsm_3d  “迷迭香”,虚实之握  以迷迭香的战力极限为模本构拟的突破训练官,会投掷能击晕周围我方的矢量战术装备进行作战。xx||lx$( >@D(4HBhtx|h@B@enemy_8007_eltrsm_22<<88@@lpx`P t4t4$PassiveEnhance.enhance_level& eltrsm_branchP1M2_Reborn.branch_idzDP1M2_Reborn.reborn_magic_damage@P1M2_Reborn.intervalAP1M2_Reborn.duration?P1_Passive.damage_resistance eltrsm_branchP1M1_Reborn.branch_idzDP1M1_Reborn.reborn_magic_damage@P1M1_Reborn.intervalAP1M1_Reborn.duration|\4p@ #tI TransforM2 AA RecycleDRP2#tI TransToP2M2#tITransforx A BHurlDivineRapierP2(@ sec_atk_time$?append_atk_scale@ AA RecycleDR#tI TransToP1M28 A BHurlDivineRapier?append_atk_scale4enemy_8007_eltrsm_3@lh“迷迭香”,虚实之握以迷迭香的战力极限为模本构拟的突破训练官,会投掷能击晕周围我方的矢量战术装备进行作战。xx||HT\>0u HBDPTX\`Dptx|d@tB@enemy_8007_eltrsmX74444444444444,048<@DHLPTxxxxxxxxx8  $(,048<@DHL0\Lĸ@@ltp`4tCDmgAura.small_bomb_damageHCDmgAura.magic_damageHCDmgAura.fire_damage?Doom`H$4? aoe_scaleP@ max_stack_cntp>atk@stunenemy_8006_flmgd$  再铸扈从0<`p每2次攻击后,下次攻击提高攻击力并击晕目标,对所有我方造成法术伤害;被击倒时使熔戈者停止飞行tx|?P BJV $(,04@D(B4@enemy_8006_flmgd8#(<<d$,0<<|@ A%DmgAura.flmspr_passive[move].trig_cnt?'DmgAura.flmspr_passive[move].move_speed$ @DmgAura.range_radiusL CDmgAura.small_bomb_damagex HCDmgAura.magic_damage HCDmgAura.fire_damageP#tI#tIBigBomb @Fbig_bomb_damage1 BindChainHost` enemy_8005_flmspr2  凝缩热力R t x|&''>2 BP'\'    2 $ ( , 0  ?@ $ B0 d enemy_8005_flmspr20#|',<<d$,0<< |@# A%DmgAura.flmspr_passive[move].trig_cnt#?'DmgAura.flmspr_passive[move].move_speed$@DmgAura.range_radiusD$CDmgAura.small_bomb_damagep$HCDmgAura.magic_damage$HCDmgAura.fire_damageP#tI#tIBigBomb$Dbig_bomb_damage5 BindChainHostX"|$enemy_8004_flmspr""$ 凝缩热力""J#$#l$x|#*#++###># #*$#BH+#T+##$$$#2$$ $$$($ $?8$$B($d$enemy_8004_flmspr('`t+ S88`h $Z8Passive.magic_damage$'enemy_8003_flmchn2 %8%4' 缠身恶焰%D%%p'%&x%x-&--0&4&&?$&@P&&&-l&-x&|&&&&l&&&&&&&?&&B&d.'enemy_8003_flmchn2)-U884L'(*@ PassiveM1.def0*CPassiveM1.magic_damage')enemy_8002_flmchn'') 缠身恶焰^('r(*0()x( 0(,040(((?(@(V)^)p0)|0 )$)(),)0))@)D)H)L)P)4)?`)D)BP)d)enemy_8002_flmchnP,05<< (HPPx|x) tP$l<,?!PassiveM4.attack@ranged_atk_scale-?PassiveM3.flmgd_death_cnt<-@PassiveEnhance.enhance_levell-@PassiveM2.fire_interval-APassiveM2.cast_duration-HCPassiveM4.fire_damage-CPassiveM4.magic_damage .@ PassiveM4.def,.@PassiveM3.intervalP.?PassiveM3.hp_ratioh Z? GroupChain̚@A LightChain.@Fdynamic%#tITransfor/L>hp_ratio6Revive8 branch_flmgd branch_id8@A DarkChain,.enemy_8001_flmlod,$- /熔戈者,护王余火-<-H-l/sarkaz/从谴罚氏族中最年轻的将领,到最后一位炎魔。面对围攻,他戍守在君王的遗骨前三天三夜。终于,在最后的火光中,他见到了那许诺里的故乡。/xx||.L6.X6`6//.>.$///pB6H/6T/X/\/`/d/H/t/x/|///h/@/x/B/ /enemy_8001_flmlod_32p6<<<Xx00l<3?!PassiveM4.attack@ranged_atk_scale83?PassiveM3.flmgd_death_cntd3?PassiveEnhance.enhance_level3@PassiveM2.fire_interval3APassiveM2.cast_duration3?PassiveM3.hp_ratiod D GroupChain`@A LightChain2Edynamic+#tITransfor4L>hp_ratio8<Revive= branch_flmgd branch_id@A DarkChainX2|4enemy_8001_flmlod224熔戈者,护王余火>3224sarkaz5从谴罚氏族中最年轻的将领,到最后一位炎魔。面对围攻,他戍守在君王的遗骨前三天三夜。终于,在最后的火光中,他见到了那许诺里的故乡。X5xx||t4;4;;44|4>4p444HB4<4@<44444455 5554@$55B5 5enemy_8001_flmlod_28d<A<<$,H\5`4VIPassiveEnhance.enhance_level8@PassiveM2.fire_interval8APassiveM2.cast_durationh I GroupChain\@A LightChain`9zDdynamic:#tITransforARevivezB branch_flmgd branch_id@A DarkChain07T9enemy_8001_flmlod`779熔戈者,护王余火8779sarkaz9从谴罚氏族中最年轻的将领,到最后一位炎魔。面对围攻,他戍守在君王的遗骨前三天三夜。终于,在最后的火光中,他见到了那许诺里的故乡。0:xx||L9@X9@@l9p9T9>`9@9p9|9HB A9A999999999999@99B99enemy_8001_flmlod< (>,>0>4>8><>@>D>H>L>P>T>X>\>`>d>h>l>p>t>x>|>>>>>>>>>enemy_7512_rxbtdlAPEJ<<d  ?A?MotionMode.hp_ratio$<F<FFlyUp<F<FFallDown?Aenemy_7511_rxbl??A振翅源石虫(赛虫)???A infection@xAxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@@@@@@@@@@@@@@@@@@@@@@@@@@@AAA Aenemy_7511_rxblCT$Ho88|A4@D@EnduranceAura.range_radiuslD 'EnduranceAura.addition@racing_enduranceACenemy_7510_rlslmBBD"庞贝"(赛虫)HBLB0BTD infectionBCxxxxx|||||||||||||||||||||||||CCC CtJCC C$C(C,C0C4C8C+RushDamage.enemy_xbrokz_rush_speed.intervalgHB0RushDamage.enemy_xbrokz_rush_speed.max_stack_cnth<-RushDamage.enemy_xbrokz_rush_speed.move_speed@h@RushDamage.atk_scalepA4B RisingSandD$hAdurationh #=hp_ratioh @ range_radius(fLhenemy_7062_xbrokyfmh游砂兽(友方闪光)ggfh wildanimalhK转眼间,它又钻到了岩层下,给众人留下了满脸的灰尘。hx|&h.h6h>hFhggg>g}hghAohhhhh`hhLhxh|hhhhlh@h|hBhienemy_7062_xbrokyklou<< 0i\0l33?Aromatic.damage_scale(l BAromatic.attack_speedu x-4range_idtl AMarkTarget.mark_durationl ATraceTarget.range_radius A BSunshineFlames(m333? respawn_time(m@@ max_targetpj@lenemy_7061_xbsmiyk,rl香草翼兽(友方闪光)jfkjm wildanimal+RushDamage.enemy_xbrokz_rush_speed.intervaltHB0RushDamage.enemy_xbrokz_rush_speed.max_stack_cntu<-RushDamage.enemy_xbrokz_rush_speed.move_speed@u@RushDamage.atk_scalepA4B RisingSandD$uAdurationu<hp_ratiou @ range_radius(sLuenemy_7059_xbrokzszu游砂兽(友方) ttsu wildanimaluc它的长吻轻而易举地劈开了前方的土石,随意挥动的长尾掀起一阵阵烟尘。ux|:uBuJuRuZuu ut>t}(u uuA|uuuuutuu`uuuuuuu@uuBu"venemy_7059_xbrokzx|`@@PXx|| Hv|X8 t0`8Escape.hp_ratio{ ATraceTarget.range_radius<<?TRpApBSplashingStone{L> max_hp_ratioHyl{enemy_7058_xbrokbyy{游砂兽(家养版)*zyy{ wildanimal |9“大地在震动!大地在摇摆!大地在......”{x|6{>{F{N{V{{{zL>zP${{{A{{{{{p{{\{{{{{{|{@{{B{|enemy_7058_xbrokb~\@@hp(D|tT(L \(<?RushDamage.stun\ATraceTarget.default_cooldown ARushDamage.mark_cd~*RushDamage.enemy_xbrok_rush_speed.s2_checkRushDamage.atk?RushDamage.range_radius,?*RushDamage.enemy_xbrok_rush_speed.intervalhB/RushDamage.enemy_xbrok_rush_speed.max_stack_cnt #<,RushDamage.enemy_xbrok_rush_speed.move_speed@@RushDamage.atk_scaleAEscape.escape_time4@Escape.magic_resistance\@ Escape.defx333?Escape.hp_ratio ATraceTarget.range_radiusԴ2#?e2pASplashingStone> max_hp_ratio\enemy_7057_xbrok 游砂兽. wildanimal9“大地在震动!大地在摇摆!大地在......”āx|:BJRZ >( pAƁtҁ`@B"enemy_7057_xbrokd&<<D\033?Aromatic.damage_scale< BAromatic.attack_speed* x-4range_id AMarkTarget.mark_duration ATraceTarget.range_radiuspA4BSunshineFlames(@? respawn_time<@ max_target@enemy_7056_xbsmiz.@܅香草翼兽(友方)v( wildanimalL以播撒香草籽为乐的香草翼兽。它所到之处,香草籽随风落下,为布满战争伤痕的阿尔萨兰,带来一抹复苏的气息。`xx||||?apB86HX @,B(enemy_7056_xbsmiz l&@@8@```h̆(X(>Escape.hp_ratioȉfff?Blooming.damage_resistance@Blooming.range_radius@Blooming.atk_scale@pABlooming.resistance_timelL>Blooming.hp_ratio^Aromatic.s1_active BAromatic.attack_speed<?a@ASunshineFlamesH(033? respawn_timeP@ max_targetl? atk_scale @؊enemy_7055_xbsmib香草翼兽(家养版)$0T wildanimalx以播撒香草籽为乐的香草翼兽。它所到之处,香草籽随风落下,为布满战争伤痕的阿尔萨兰,带来一抹复苏的气息。xx||Ȋ̊?I̊؊B^fn $(,<@DHL0@\@BLXenemy_7055_xbsmibP<,@@x tP(tP(@@ Aromatic.stun?Aromatic.boom_scale$>Escape.hp_ratioDL?Blooming.damage_resistancep@Blooming.range_radius @Blooming.atk_scale@ABlooming.resistance_timeL>Blooming.hp_ratioڠAromatic.s1_active, BAromatic.attack_speedp-?d-SunshineFlamesH(ff? respawn_time@ max_targetܐ? atk_scale$@Henemy_7054_xbsmitxt 香草翼兽| wildanimalܐ以播撒香草籽为乐的香草翼兽。所到之处,香草籽随风落下,为布满战争伤痕的阿尔萨兰,带来一抹复苏的气息。xx|||p$( ?D(4Bėԗx|l @Benemy_7054_xbsmi88 4hP\4Q=aura.attack@ep_damage_ratioD?aura.damage_scaleh@aura.range_radius@ܓenemy_7053_xbcaszp 拟南兽(友方)<(L wildanimalp'长满了拟南苗的奇妙苔生兽。xxxxxxxx,048<@D(L?4a`DP B||L@ȓBēenemy_7053_xbcasz88(\`T4(>aura.attack@ep_damage_ratioTC aura.valuep@aura.range_radius@enemy_7052_xbcasb拟南兽(圈养)@,P wildanimalt'长满了拟南苗的奇妙苔生兽。xxxxxxxx048<@DH,L?8dHT BL@̖BRenemy_7052_xbcasb88 T\T4$>aura.attack@ep_damage_ratioPC aura.valuel@aura.range_radius@enemy_7051_xbcas   拟南兽0 D wildanimalh'长满了拟南苗的奇妙苔生兽。xxxxxxxx$(,048< L?,pX<H Btx|tL@BRenemy_7051_xbcas88``PxXL>fallTrigger.ratioenemy_7050_xbnumb放归驮兽(圈养)>К wildanimall经历了多次战争后,一大批曾经服务于王酋的驮兽带着主人们的货物逃回了荒野。xxxxxxxx $(,04?$@P4hlptx|@Benemy_7050_xbnumbP.<<$,LLT,ATraceTime.duration8?Trace.view_radius\L=fallTrigger.ratio?B#tI#tIfallenemy_7049_xbnum $  放归驮兽0<` wildanimall经历了多次战争后,一大批曾经服务于王酋的驮兽带着主人们的货物逃回了荒野。lxx||||||?@*؟ܟR @ B:enemy_7049_xbnum`88<<h dD$dD$? born.mv11ff? born.mv10ܣL?born.mv9333?born.mv8?born.mv70>born.mv6L>born.mv5h>born.mv4L?born.mv3?born.mv2>born.mv1ؤA born.interval$@@Henemy_7048_xbditbtxt“流质透镜”(圈养) wildanimalLxxxxxxxxhlptx|d?p NBģȣ̣У,ԣ@B6enemy_7048_xbditbp@88000PT\`tT4tT,ATraceTime.duration?Trace.view_radiusԧ? born.mv11ff? born.mv10 L?born.mv9(333?born.mv8D?born.mv7`>born.mv6|>born.mv5>born.mv4L?born.mv3Ш?born.mv2>born.mv1? born.waitP@@tenemy_7047_xbdit“流质透镜”&: wildanimal]游荡在旷野上的奇妙小生物,它可以模拟所有通过沙漠幻景看到的形象ܨxxxxxxxx ? N,BDHLPTX\`D,ptx|d@tB6enemy_7047_xbditЯh88hpD(L>DamageReduce.damage_scale@denemy_7046_xbslug披甲源石虫ȫ infection-自身受到来自阻挡单位的伤害降低xxxxxxxxĪȪ@? NȪԪB ,048< @@L0BSpeedUp.move_speedDhenemy_7045_xbtd冲锋源石虫Ȯ infectionf移动时逐渐<@eb.key>加速,达到最高速度后<@eb.key>晕眩阻挡自身的我方单位̮xxxxxxxx?:48<@DPT8dhlptX @hBtenemy_7045_xbtdt44<\\\x||<henemy_7044_xblbugHLH振翅源石虫ʯx֯| infection处于<@eb.key>近地悬浮状态,无法被阻挡,只受对空攻击影响。被晕眩或沉睡一次后失去<@eb.key>近地悬浮xxxxxxxxİȰ̰а԰ذܰ@̰ ܰb $(,<@DHL033?\@BLXenemy_7044_xblbugP488Dd$H?Obt/SandboxPerm/sandbox_1/BattleAVG/dialog_sandbox_1_xbele_1_ed/1.enemy_xbelep[kill].dialogue_config_signal_keyH@@1.enemy_xbelep[kill].delaytA1.enemy_xbelep[kill].intervalpA1.enemy_xbelep[anim_2].intervalԵ@1.enemy_xbelep[anim_1].intervalPLenemy_7043_xbelepx|x 时光守卫 c不知道何时制造的巨像。沉默是它对时光的回应,怒拳是它为信念的坚守。xxxxxxxxĴ>dĴ  $( B8B(dTenemy_7043_xbelep$$p<<|444\dlll̵( A1.max_stack_cntzD1.atkP`t SkillCoolDown@skill_cdt InvincibleD Askill_durationenemy_7042_xbmothbضܶظ精灵鸟(家养版)$($0受到攻击后一段时间内无法受到伤害иxxxxxxxx?(# ~ HB8<@DHLPT`dhlpT@@dBenemy_7042_xbmothbh\<<``T,ػ?Trace.view_radiusATraceTime.duration ?1.trigger_delaywHidelH$x? atk_scale? next_skill_cd A hide_intervalԼyDskill_duration@<enemy_7041_xbtorbhlh 刺棱壳兽t wildanimalȼ受到伤害后缩入壳中,使自身受到的物理和法术伤害降至0,并且受到我方干员伤害时对其造成相当于自身攻击力100%的物理伤害。一段时间未受到伤害后退出缩壳状态 xx||<H\`D?P|`l A,мԼؼܼļ@@ԼBenemy_7041_xbtorb088@p,LATraceTime.durationp?Trace.view_radiusܿenemy_7040_xbcrab2b !“钳钳生风”(家养版)4X wildanimal|*平时不攻击,受到攻击时反击。 xxxxxxxx<@DHLPT8fff?DhBpT`B Ŀȿ@@ؿBȿԿenemy_7040_xbcrab2b88$pT08@TraceTile.range_radius`@Run.move_speed A Run.durationenemy_7039_xbbirdb落沙晶蹄兽(圈养)8\ wildanimalc不攻击,被攻击后会随机往远处逃跑并休息一段时间。在不同区域中移动。\xxxxxxxxx|t333?PA?B$enemy_7039_xbbirdbH888d,dATraceTime.duration?Trace.view_radiusenemy_7038_xbcrabb_2$($结晶岩壳蟹(家养版)lh wildanimal*平时不攻击,受到攻击时反击。0xxxxxxxxLPTX\`dHfff?TlB @Benemy_7038_xbcrabb_2(880\,DATraceTime.durationh?Trace.view_radiusenemy_7038_xbcrabb岩壳蟹(家养版)D@ wildanimald*平时不攻击,受到攻击时反击。xxxxxxxx$(,048< fff?, XDBptx|p  @Benemy_7038_xbcrabb88TT,ATraceTime.duration<?Trace.view_radiusenemy_7037_xbbullb_2茂密苔生兽(家养版)jr  wildanimal@E平时不攻击,受到攻击时反击。会逐渐恢复生命值。xxxxxxxx $(,04̌?$]P4`dHCtx|l@@B enemy_7037_xbbullb_288L|T,ATraceTime.duration<?Trace.view_radiusenemy_7037_xbbullb苔生兽(家养版)bj wildanimal8E平时不攻击,受到攻击时反击。会逐渐恢复生命值。xxxxxxxx $(,̌?:H,X\@zClptx|d@@B enemy_7037_xbbullb8@((?T0@TraceTile.range_radius@@Run.move_speed` A Run.durationenemy_7036_xbdeerb_2大角跳兽(家养版)<8 wildanimal\H不攻击,被攻击后会随机往远处逃跑并休息一段时间。 xxxxxxxx<@DHLPT8333?D'pT?B>enemy_7036_xbdeerb_288t`T0(@TraceTile.range_radiusP@Run.move_speedp A Run.durationenemy_7036_xbdeerb小角跳兽(家养版)HD wildanimalhH不攻击,被攻击后会随机往远处逃跑并休息一段时间。,xxxxxxxxHLPTX\`D333?P|`?BJenemy_7036_xbdeerb2444TTThhhhhlldhdenemy_7035_epasng异客(xxxxxxxx|DHLPTX\L?Hdtx|enemy_7035_epasngx8@X`( 1.valueHlenemy_7034_xbmsn 勤奋劳工&.0只有在视野以内才会以正常速度移动xxxxxxxx333?,A (,048L=H,B8denemy_7034_xbmsn4T4<Dddd|enemy_7033_xbdrcar 采掘机 <@<machine\?自动寻找晶石进行攻击,并搬运回采掘专家站。xxxxxxxx048<@DH,?8dhtx|=Benemy_7033_xbdrcar0444TTXpx||HLHenemy_7032_xbplntx 探矿机|machine0自动寻找迷雾中的矿藏并点亮其位置txxxxxxxx@@ff?B ~enemy_7032_xbplnD~@@   p|X(t AReborn.durationBAfterReborn.attack_speed?AfterReborn.atk@@GhostBurn.atk_scale?GhostBurn.range_radiusH?$HGhostEnd^ PowerAttack@$@ ghost_time@@stun@@ atk_scale 4enemy_7031_ghking`d` 湮灭者htT一次又一次衰弱,一次又一次站起。这是湮灭者,更是萨尔贡。lxx||fff?BHT $( @8B( 4enemy_7031_ghking,x@@(LPpppD lD|T,@@Sand4.range_radius@@Sand3.range_radius @@Sand2.range_radius0@@Sand1.range_radiusTBSand4.attack_speedx?Sand4.move_speedBSand3.attack_speed>Sand3.move_speedHBSand2.attack_speedL>Sand2.move_speed,ASand1.attack_speedSand1.move_speed?@ ADevourenemy_7030_skodo $  纵尘者D(4`\Z萨尔贡王酋下属之一。沙砾弥天,尘影蔽日,生灵崩解,邪念尤盛。0xx||LXlpT?`q p|B  AB@enemy_7030_skodo\<z<< ((L.Fly.atktL?FirstCrashTrigger.hp_ratioAFirstCrashTrigger.durationhl'<F<F TakeOffDelayA takeoff_delay '<F<FTakeOff'<F<FBoom@atk_scale_boom8'<F<FCrashpA stun_time @Denemy_7029_pilotptp 浮袭者x萨尔贡王酋下属之一。他们总会出现在出人意料的地方,以行走在天地之间的方式撕开对手的阵线。xx||0<D333?' B,8<@DH,X\`dhL@x\Bh tenemy_7029_pilotl0@@$$( L$tT(BShield.interval?Shield.max_stack.cntDB Shield.cnt`?t.range_radius@Trace.range_radius@ t.duration@@ t.move_speed DefDown.def@Trace.view_radius ATraceTime.durationT#(?~@@Eatenemy_7028_xbscp_2 晶珑兽r,(晶洞中出现的特殊生命,看起来更像磐蟹,但拥有着比普通磐蟹更为锋利的双钳,可以轻易撕开猎物的躯体。晶玲兽是它永远的敌人。Txx||p|x?A&2 @ B enemy_7028_xbscp_2`ؐ@@$$( L$tT(BShield.interval?Shield.max_stack.cntB Shield.cnt?t.range_radius(@Trace.range_radiusL@ t.durationh@@ t.move_speed DefDown.def@Trace.view_radiusATraceTime.duration'(?Ă@@EatXlenemy_7028_xbscp 晶珑兽晶洞中出现的特殊生命,看起来更像磐蟹,但拥有着比普通磐蟹更为锋利的双钳,可以轻易撕开猎物的躯体。晶玲兽是它永远的敌人。xx||v$8< ?,X<HA||@B enemy_7028_xbscpF<<0hp8|d|T,8 @Trace.range_radius\@StartRun.duration?StartRun.move_speed@Trace.view_radiusATraceTime.durationBShieldTrigger.intervalShield<pBcnt| @enemy_7027_xbbtl_2 晶玲兽V o晶洞中出现的特殊生命。它努力活成了最坚硬的模样,却仍然难逃敌人无情的追杀。xx||nz04333?$0WP4@Att@B enemy_7027_xbbtl_2><<0hp8|\|T,0 @Trace.range_radiusT@StartRun.durationx?StartRun.move_speed@Trace.view_radiusATraceTime.durationBShieldTrigger.intervalShield4pBcntt @enemy_7027_xbbtl 晶玲兽No晶洞中出现的特殊生命。它努力活成了最坚硬的模样,却仍然难逃敌人无情的追杀。xx||frz(,333?0WH,8Alx|l@B enemy_7027_xbbtlp@@HLlllLXT, ?Trace.view_radiusDATraceTime.durationhHBlow_hp.attack_speed? AOEL( @ atk_scale_aoe? range_radius Astun\penemy_7026_xbele 时光守卫"c不知道何时制造的巨像。沉默是它对时光的回应,怒拳是它为信念的坚守。xx||.:B>` A4@DHL8dhlptX@@hBt~enemy_7026_xbelex\/88(X8?recovery.attack@ep_damage_ratioHDrecovery.hp_recovery_per_secl@@enemy_7025_clbb 行脚艺徒0攻击附带灼燃损伤,每秒恢复生命值xxxxxxxxL?'HB  $48<@D(@T8BDPenemy_7025_clbbD <<DLlll0\,?Aura.range_radiusDAura.hp_recovery_per_secHCAura.ep_damageAuraP(T? range_radiustDhp_recovery_per_secB ep_damage@@enemy_7024_clking040 行脚艺人XDplK对周围单位每秒造成大量灼燃损伤,每秒恢复大量生命值0xx||L X  lpT333?` p|pB `@Benemy_7024_clking |<588hp$T ?unblocked.damage_resistance33? enemy_7023_gatbb  翠梦使者$484 0未被阻挡时,自身受到的伤害降低50% xxxxxxxx     L? %0   AL P T X \ ` d h L ^x | l @ | B  enemy_7023_gatbb p888888TTX``D0 xL  >t.atkbranch1 t.branch_idD @Ft.total_damage_rangel ?t.min_hp_ratio #< t.hp_ratio ף<t.resistance_scale  enemy_7022_gatgod@ D @  翠梦祭司h T  | 受到来自非自身阻挡单位的伤害随着生命值降低逐渐降至0,连续攻击时,攻击力提升(受到冻结、晕眩、浮空效果时重置) xxxxx|||   ?   A     $  4 8 < @ D ( @T 8 BD P enemy_7022_gatgodH@<<|444LT\\| ( A1.max_stack_cntzD1.atkP SkillCoolDown$@skill_cd Invincibleh Askill_durationenemy_7021_xbmoth 荧羽兽 84 wildanimalX9受到攻击后,一段时间内无法移动,并无敌 xxxxxxxx(,048<@$?0(#\HHBtx|@@B&.enemy_7021_xbmoth\2<<``PT,?Trace.view_radius<ATraceTime.duration`?1.trigger_delayHidelH$? atk_scale? next_skill_cd A hide_intervalyDskill_duration|enemy_7020_xbtor 刺棱壳兽 wildanimal受到伤害后缩入壳中,使自身受到的物理和法术伤害降至0,并且受到我方干员伤害时对其造成相当于自身攻击力100%的物理伤害。一段时间未受到伤害后退出缩壳状态`xx|||? A<>V, @@0B ,enemy_7020_xbtor$pD88 ((DlhH ?1.addHB1.max_drop_count) 1.drop_count A1.max_hit_count) 1.hit_counttpenemy_7019_thief 旷野流贼无法被阻挡dxxxxxxxx|̌? A jBenemy_7019_thiefP$<< p0pL?killed.projectile_range?killed.atk_scale,Boom$ enemy_7018_scarabLPL爆裂源石虫tX infectionT无法被干员与召唤物阻挡;被阻挡后爆炸,并造成大额范围伤害txxxxxxxx333?H& A @,B enemy_7018_scarabXh"J88\\|||D 1.res_damageenemy_7017_miner 采掘苦工< LPL!攻击资源时造成额外伤害xxxxxxxx 333? ,8(ATX\`dhlpTt@Benemy_7017_miner $xL88xx 88( A1.max_stack_cnt!D1.atk| enemy_7016_shushu  荒地鼷兽 B其他荒地鼷兽位于附近时,攻击力提升(可叠加) xxxxxxxx? J  A       x0 4 8 < @ $ @P 4 B@ L enemy_7016_shushuD#'(O884d ,#ATraceTime.duration#?Trace.view_radius@!<#enemy_7015_xbcrab2h!l!h#“钳钳生风”!|!!# wildanimal#*平时不攻击,受到攻击时反击。t#xxxxxxxx""""""""fff?"hB"""B"""""""""  ######@@,##B#(#enemy_7015_xbcrab2 &l*@@DD```|H# \0 tT,&?S2Recover.atk_scale&LS2Recover.max_hp&@@ CheckSp.sp7 S2Recover.atk0'AS2Recover.durationT'?S2Reborn.durationx'?S1Reborn.atk_scale' A S1Reborn.stun'?S1Reborn.range_radius'`@S1Reborn.duration$?Џ?? PowerAttack(X(L? range_radiusx(@@ atk_scale%'enemy_7014_dva&&( “搭档”&& &D(machined(K王酋军精锐装甲师,所操纵的装甲由本人亲手拼装而成。((xx||D'.P'..d'h'L'fff?X' 'h't'A/'/''''''''''''@''B''enemy_7014_dva*0/n4<<4<\\\x|4((P+@Reborn.durationp+ A!Reborn.wildmn_invinsible.duration` A A SummonEnemyS2l(+@slward_s2_2.cnt4enemy_1021_bslime_2slward_s2_2.enemy_keyP,@slward_s2_1.cnt65enemy_1021_bslimeslward_s2_1.enemy_keyؘ A A SummonEnemyS1(,@slward_s1_1.cnt5enemy_1021_bslimeslward_s1_1.enemy_keyp* @,enemy_7013_slwazd**,“召毁者”B+**+-N受当地王酋礼遇的精英术师,能够操纵感染生物进行战斗。,x+X3+d3l3,,+L?,0,, ,B3T,3`,d,h,l,p,T,,,,,,t,`@,,B,X,enemy_7013_slwazd/3x[88DDddd88-\0 0?S2Passive.move_speed40BS2Passive.attack_speed\0? 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DropToken.cnttrap_730_truamrDropToken.token_keyenemy_6017_icdrone2:甜蜜派送机nvdrone<]原本用于远程配送冰淇淋的无人机,在失控后转行向民众兜售冰淇淋。x<@DHLP<.hLX Bĭ?ԭح6>enemy_6017_icdroneB<@\t| ph88 AAuraElement.base_damage_pure6AuraElement.current_damage_pure>BarrierTrigger.hp_ratioAAuraElement.base_damageAuraElement.current_damage ?epdamage.attack@ep_damage_ratioX|й DangerMonitor0pAsecond_add_danger_grade@Afirst_add_danger_grade B B SeveralAttackhH$? atk_scale0?ep_damage_ratio each_add_numl?trig_cnt@@delay_duration@ max_targetOGOGElementBarrier_10 Afell_ground_duration$Abarrier_durationp OGOG GlobalSanityxzD element_value OGOGElementBarrier_0tP,ش@@max_target_floor@max_target_ceilA stun_duration<@@ max_targetenemy_6016_splashԲ2ش 干渴者V seamonster8$它重返陆地。它渴望更多。شx|N`^px L>L< ,B̻ptx|d,@Benemy_6016_splashhU@@XdLTtx|8P\4(?CrashProgress.move_speedT?CrashProgress.atkx?Weak.damage_scale AWeak.weak_duration@ Crash.valueܸ@ Crash.cntACrashProgress.crash_time@V?Ph%pA BSpawnUAVl? atk_scale pB A EnrichEnemysL(Ĺ@ max_stack_cnt> attack_speed> move_speedLpenemy_6015_ictruck“超甜微笑”*ķmachine]它时刻搅拌着体内的奶浆,准备冲任何出现在视野中的顾客展露微笑。x|Vhfx$( ff?8D(4pB¹x|lx@BLenemy_6015_ictruck6<< (088TX,?Passive.boss_add@@Passive.inv_durationhL>Passive.hp_ratioPK AA SmokeBombsenemy_6014_crzgas040 “毒瘤”8DP|x<无论从何种角度来说都是名副其实的荒野暴徒0xx||LXlpT>`Pp|A ļȼ̼Xܼм?Bfnenemy_6014_crzgas4r<<h08XXX|XPHCPassive.inv_durationh,AA SummonSnflwrz branch_snflwr branch_id(N @ SummonCrsbow branch_crsbow branch_idpenemy_6013_smithľ老妈的“逆女”Jؾ u前约翰老妈员工。虽然不知道这几年她经历了什么,但能看出她对老妈大家庭没什么好感xx||v$8< ?,X<HA||@Benemy_6013_smith *444TTTpt|\`\enemy_6012_plants小型共生体  infectionTxxxxxxxxptx|lL?x  A?B^enemy_6012_plantsH<<||Xd4l@CombatUp.attack@atk_scale?SprayTile.switch_hp_ratio ף<SprayTile.hp_ratiol$T@ASummonDown x-3range_id3pApASprayF x-4range_idenemy_6011_planty“自然的妥协”0<` infectionW一种新近发现的生命形式,能散播花粉产生更多的【小型共生体】Txx||p|x>A02 @ Benemy_6011_planty`<<<<\\\\Xd0DuelPassive.taunt_levelbranchPassive.branch_idff&?Passive.hp_ratioCPassive.attack_speedShield.hp_ratio33>Passive.damage_resistancex EvolutionCardH(,?can_select_numL@@ range_numhA duration_senemy_6009_nlkgtbs“暴食之果”~ < infection`i变异出触须状口器的巨型钳兽,其坚韧的“触须”歪打正着地提高了摄食效率。Dxx||`lh?tpB ,l@enemy_6009_nlkgtbs`Hj444TTTpt|| enemy_6008_mtslms荧壳源石虫J infection$<原生的壳类软体源石虫。<@eb.key>防御力很高xxxxxxxx ? ,DHLPTX\`Dptx|d@xenemy_6008_mtslms|<<`8<$@deathrattle.cnt4BpApA ParasiteCardtrap_085_paras token_keyenemy_6007_mtslm“漫游小屋”f$ infectionH<@eb.key>防御力很高,死亡时分裂<@eb.key>5个<荧壳源石虫> 周期性加入“荧光孢子”到<@eb.key>待部署区,如拥挤则加入到<@eb.key>休整区|xx||?P BXZ (,048@HL0<enemy_6007_mtslm488``H #=Passive.hp_ratioenemy_6006_fystone040 粗圆岩\`\originiumartscraftu圆岩巨像的组织物,无生命意识,但是很重,别被它附着在身上使人无法<@eb.key>行动。xxx||?HBT` $(,04?D(Benemy_6006_fystone0p|<<$L,?Immolation.interval #<Immolation.atk_scale$jPBPBDurancejBB CardDurance|xenemy_6005_llstone 圆岩巨像&originiumartscraft~以矿场废料构建的源石技艺造物。它已袭击了许多矿场,人们畏惧地称呼它为“矿场杀手矿”。xx|||$04@D(>4`DPHB|@Benemy_6005_llstone< J<< h\40>selfbuff.damage_resistance\?selfbuff.hp_ratioff? selfbuff.atkL BBBombCard?cnttrap_074_bbombcard token_keyLMpBpB TauntCardT?cnt.trap_073_btauntcard token_keyenemy_6004_pleslm “米兰” ,P infectiont{逃入荒野的家养源石虫。体型巨大,背部结晶厚实,攻击性不强且极为擅长与人类“互动”。hxxxx|?`HB  @( B$enemy_6004_pleslmph@@48<Dd4?DeathRattle.can_select_num@@DeathRattle.range_num? StunAttack Astund @enemy_6003_trsslm“闪亮噗噜”:B infectionl攻击三次后,下一次攻击附带<@eb.key>晕眩,被击倒时可额外获得<@eb.key>奖励。xxxxxxxx $(,04Y?$]P4@HBlptx|l@Benemy_6003_trsslm6<<``pTX0$?Passive.can_select_numL@@Passive.range_nump@@Passive.passive_stack_cnt>Passive.damage_resistance@Passive.resist_duration U B BBlink ?distenemy_6002_trswlf流眼泪侦探.6受到伤害时获得一层持续数秒的<@eb.key>防护(受到的物理与法术伤害降低),最多叠加<@eb.key>3层,被击倒时可额外获得<@eb.key>奖励。xxxxxxxx8<@DHLP4fff?@8JlP\A@@Benemy_6002_trswlf88<hl40?DeathRattle.can_select_num\@@DeathRattle.range_numenemy_6001_trsgst 飞腿毛贼z<8N<@eb.key>无法被阻挡,被击倒时可额外获得<@eb.key>奖励。xxxxxxxx $(,04?$UP4@HBlptx|l?B"*enemy_6001_trsgst|88dl$H33>EnsureDmg.min_atk_scale\?enemy_5601_entlec心烛Fdx|ff>zDHFXV^f|,048< @@L0B<Henemy_5601_entlec@&88|4l]AAmoveDvalue0enemy_5507_arctolm\[`喷泉“汽水侠”N经过带有“纯白水汽”的地块时,额外获得一定的关卡得分pxx||8\D\L\?d6\\\\n $(, A<@0denemy_5507_arctolm l 88x|(P$@ score.scaleA atkUp.atk enemy_5506_arcgo8<8“搁浅零件”tpmachine9“两栖号”船车经过时获得对应的强化效果Dxx||` _l_ _pdP_\_d_x_ ABdjenemy_5506_arcgo0"88HLlll@ppP,`zscore.add_damageDscore.add_tile@E score.value? HitEnemy.stun?HitEnemy.atk_scale?HitTurngear.duration,?HitTurngear.move_speedenemy_5505_arctxi“两栖号”船车V^ machine(~在移动时累计关卡得分,到达灰色目标点后将费用计入总分;每次受到攻击会损失一定的分数。 xxxxxxxx<@DHLPT8333?DhpT`A ABNenemy_5505_arctxi644<\``x|PhLpenemy_5504_arcslmi 果冻丁2:Z不起眼的小生物,在《超级钩爪》中似乎<@eb.key>不会增加关卡得分x|*2:BJ33? vA`Ldx|l?|B"enemy_5504_arcslmir88`hP0j@pAsummon@denemy_5503_arcslma 果冻小子6-在场时不断分裂出<@eb.key>果冻丁x| L>PFFNV^fnv~,@DHLP4@`DBPL\enemy_5503_arcslmaTh <<(((DHPXX(@F trigger.valuetrigger.hp_ratioscore@$4? move_speedP@Fvalueh Adurationenemy_5502_arcthf 宝藏神偷~ D@y<@eb.key>无法被阻挡,每损失一定量的生命值获得一定的<@eb.key>关卡得分,并进入逃跑状态4x0\`dhlpT?`PFp2 ABZbenemy_5502_arcthf(/88X`4@@ score.scaleenemy_5501_arcbank 大富翁Vvw在场时,加倍掠夺所有新增关卡得分,被击杀后返还累积的关卡得分; 离场则关卡得分消失 xTX<>HatXdpB @Bxenemy_5501_arcbank|8 288px$level_act6fun_xx Reward.keyenemy_5067_yrtikt 友好生物 848 xx|@ >P X 33?4zA   TX\ ptx|d33? xBenemy_5067_yrtikt  L@@4 ,\8l4$ >CollectCoin.range_radiusfalsereborn.is_hard_level reborn.magic_resistance  reborn.def >reborn.damage_resistance Breborn.attack_speed >reborn.move_speed< Areborn.duration\ >TriggerHeroBomb_2.hp_ratio ?TriggerHeroBomb.hp_ratio pA3reborn.stmkgt_t_state_2[reborn_invincible].duration BornWeak.move_speed HBornWeak.attack_speed`?XxOGOG HeroBomb[second_state]T4ntrue is_hard_level > atk_scale A mark_durationl OG HeroBomb[first_state]T4true is_hard_levelx ? atk_scale A mark_duration$ ZantetsukenD$ ? atk_scale@duration @@times~ AABoostx\4>false is_hard_level>damage_resistance@stunpAboost_durationB attack_speed > move_speed enemy_5066_yrstkt “最后的蒸汽骑士”>   machine~具有极强的近身作战能力,每损失一定生命值会飞向空中并炮击场上生命上限最高的敌方单位。xxxx|048LP4L?@lP \ B@@enemy_5066_yrstkthN<<  l4`4H>CollectCoin.range_radiustL>scream.ep_damage_ratio?scream.interval=epdamage.attack@ep_damage_ratio #=revive.hp_ratio @revive.move_speed#sleepwalking.unmove_duration\r?sleepwalking.hp_ratioZ$Awakeenemy_5065_yrcflwr钵海收割者$0T seamonsterx初始处于<待命>状态,不进行攻击;受伤后进入<临战>状态,逐渐损失生命并对周围敌方单位持续造成<@eb.key>神经损伤。x,L? 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AEvade.durationenemy_5051_dqrwar<<> 拳击宗师^=<==?T业余救生员经过训练成为拳击宗师,会以诡异的步伐躲避攻击。>xxxxxxxx>> >>>>>>33s? >8>>(>HBT>X>\>`>d>h>l>p>T>>>>>>t>>>EB>@>enemy_5051_dqrwarAEtm8<$((((8h?l4B?buff_to_blocker.block_cnt,B@#buff_to_blocker.max_valid_stack_cnt`Bfff?dmg_res.damage_resistance?L?Aenemy_5050_dqomg??BxGB 大君之赐@D@H@L@HBAxxxxxxxx@@@@@@@@333?@ A@AA0A4A8AFEEGoriginiumartscraft(H*被它打了很疼,打它还是很疼。GxFFFFGGGF?Fa$GGG A@GDGHGLGPGTGXG\G@G,lGpGtGxG|G`G@GpGB|GGenemy_5048_dqingdJNdv8<\d4~HJ  defdown.def0HL?TJenemy_5047_dqripr`HHJ 窃笑鳄鱼 IHHHJ?让别人破防的不知道是他的拳头还是他的怪笑。|Jxxxxx|||IIIIJIIIL?I|III AIIIIIJJJI|JJ J$J(J J?8JJB(J@4Jenemy_5047_dqripr,M4xQN8@  <@HPPJ? 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Wind.interval?Wind.atk_scale C@A WindOwnerx\@$$?interval@@AforceX@@widthppAlength@duration@@dist?fly`@ enemy_4051_mublow_2TP“风向标”潮风操控者p|初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,可以通过快速旋转头部来控制空气流动,推动漂流艇并往远处逃跑x|Zbjrz(ff? pL0<B,??@@Benemy_4051_mublow_2tZ<<xx(待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,可以通过快速旋转头部来控制空气流动,推动漂流艇并往远处逃跑xx|ff?}BV^fnv~,0 ?,?X\`D@@pTB`&lenemy_4051_mublowdH 8@$4`@Denemy_4048_mubarn_2passive.enemy_key?passive.range_radiusd`@enemy_4050_mubbar_2“举重王”深水大力士J占用<@eb.key>3阻挡数;在水中获得<@eb.key>隐匿并进行远程攻击;远程攻击时投掷<@eb.key>“超级钳”盐水健身客(x|lXL?d}t "*?? @B enemy_4050_mubbar_2p\8@`@DFenemy_4048_mubarnpassive.enemy_key?passive.range_radius`@4enemy_4050_mubbarhd深水大力士t占用<@eb.key>3阻挡数;在水中获得<@eb.key>隐匿并进行远程攻击;远程攻击时投掷<@eb.key>盐水健身客x|.6>FNZL?e hlP\?h?@Benemy_4050_mubbar88(0PTT|DX,CAuraAdvance.value<?AuraAdvance.interval*mustonReborn.branch_id AReborn.durationHC Aura.value? Aura.interval@enemy_4049_muston_2tp“水上明珠”引浪兽l持续对周围造成<@eb.key>侵蚀损伤;<@eb.key>重生后造成侵蚀损伤提升且范围扩大x|*<:LT`? pBhT`?l??BX*enemy_4049_muston_288(0PTTlpxHX,zCAuraAdvance.value@?AuraAdvance.interval.mustonReborn.branch_id AReborn.durationC Aura.value? 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0u8$AXdhlptX,x@@BLenemy_4012_mumssi!4444444444444@DHLPTX\`dhxxxxxxxxx8 $(,048<@DHLPTX\`Dp`<<<H  (,4<H?@@boombX,?projectile_range@@projectile_life_time? atk_scaleLpenemy_4011_musqhd鼷兽补给箱"H可被推动。鼷兽补给员失去补给箱后会不断损失生命。x|*2>F?'rz0<@DHLX\`dhL?x\Benemy_4011_musqhdd(@@ht 488dhpx @enhance.atk_scale?h@@boombX,8?projectile_range\@@projectile_life_time? atk_scale`@enemy_4010_mubsbl_2v$ “精准制导”长臂投手@LpE优先攻击<@eb.key>折叠式堡垒模块并造成更高伤害。@x|lh@?teA",`@B  enemy_4010_mubsbl_2pPȈ@@ht 488TX`htp@enhance.atk_scale?@@boombX,?projectile_range@@projectile_life_time$? atk_scalel`@enemy_4010_mubsbl 长臂投手BE优先攻击<@eb.key>折叠式堡垒模块并造成更高伤害。x|FNZb@? 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B: B enemy_4006_mumole_2M2-4444444444444d h l p t x | xxxxxxxxx     $ ( 88 < @ D H L P T X \ ` d h l p t x | h  @@,4TXXx|< $@E Heal.value@EHeal.trigger_value?\@@boombX,,?projectile_rangeP@@projectile_life_timex? atk_scaleenemy_4006_mumolej沙地兽补给员0Td]不可阻挡,累计受一定伤害时,为周围除自己外的其他敌人回复生命值<x|h|d?p:6?Bnvenemy_4006_mumoletSf24444444444444$xxxxxxxxx@DHLPTX\@8lptx|0@@LTtxxPl0@Eperiodic_damage.damageenemy_4011_musqhddrop.enemy_key@L= drop.probx?$pickupdropzenemy_4011_musqhd enemy_key8enemy_4005_musqrl_2lh!“力大如驮”鼷兽补给员~每次受到伤害时手中的<@eb.key>补给箱有低概率会脱手。失去<@eb.key>补给箱时快速损失生命值x|6>JRff?@ ADPTX\`D ptx|dL?tBenemy_4005_musqrl_2PX74444444444444,048<@DHLPTxxxxxxxxx8  $(,048<@DHL0\Lĸ@@LTtxx,tl0t@Eperiodic_damage.damageb$enemy_4011_musqhddrop.enemy_keyL= drop.prob ?$#pickup#drop%enemy_4011_musqhd enemy_keyenemy_4005_musqrlR鼷兽补给员~8Hl每次受到伤害时手中的<@eb.key>补给箱有概率脱手。失去补给箱时快速损失生命值0x|\ptXff?datAL?Benemy_4005_musqrl^j=4444444444444(xxxxxxxxxDHLPTX\`D8ptx|$<<H  <@DLX?D!?boombX,!?projectile_range8! @projectile_life_time`!ff? atk_scale enemy_4004_muvltr_2R !“天车散花”赛场补给车(L!\!=不可阻挡;每隔一段时间埋下延迟爆炸的汽水瓶!x|  @  T X < @@H @t X d HB   X ? 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FlyEvade.probL_ ApA SummonEnemy?max_cnt ChangeType$8L>hp_ratioTL? range_radiusff?enemy_2108_dypryg夕娥j(animatedL<大炎民间所传颂的,奔赴双月寻夫的奇女子。x|z04@D(333?4`DPpB @Benemy_2108_dypryg$@@l|\dhD ATriggerSummon.duration|* ? AASprayL h8pAenemy_dycant_s[move].duration@@enemy_dycant_s[summon].cntenemy_2101_dyspll enemy_dycant_s[summon].enemy_keyxL=enemy_dycant_s[move].hp_ratio?enemy_dycant_s[move].move_speed?enemy_dycant_s[atk].atkB enemy_dycant_s[atk].attack_speed4pAenemy_dycant_s[atk].durationenemy_2107_dycant 坎某人^fz ]行走于园林的神秘商人兼鲍老板下属,只要典籍里存在的,他就贩卖。xx||r ~48L>(`T8DpBx ?BBenemy_2107_dycantH:6444444444444<hlptx|xxxxxxxxx $(,PF<@DHLPTX\`dHtx|tLd<444444444444D txxxxxxxxx:A (*88 @pxT0< AGetPower.max_stack_cntd>GetPower.max_hp> GetPower.atk@@GetPower.coin_baseenemy_2106_dyremyDHD 怪葫芦xanimated?成伥的葫芦,不好动却又有着难以控制的囤积欲Txx||p|xfff?.A&2:BJV ?0B X,enemy_2106_dyremy$p <<Xt|0|Fly.defr Devour?enemy_2105_dyrnge@D@似兽HTxanimated?贪欲不减的似兽,遇到阻挡时会吞噬目标并起飞Txx||p|x? 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B $(,04 @D(B4@enemy_2053_smgia28`x@@$,T,@Weak.damage_scale AWeak.weak[limit] y?y StunAttack0pAstunenemy_2052_smgia 纠缠藤蔓originiumartscraft$i数次攻击后<@eb.key>晕眩我方单位,由于藤蔓结构不稳定,很容易受到火焰影响xxxxx|||$(,0<@$?0_\@LAx|x@@Benemy_2052_smgiaB<<(0PPPllt|T`l8,ff@Attack.attack@projectile_range\Y?Attack.attack@chain.atk_scale@Attack.attack@chain.max_target@Attack.attack@freezeLpApA ChainBuffpH$0= atk_scaleL?chain.atk_scalelff@projectile_range@chain.max_targetB attack_speed? move_speed Aduration8`@\enemy_2051_smsha2 空洞雪祀 collapsal攻击会在4个目标间<@eb.key>长距跳跃并附带寒冷,每次跳跃伤害降低;能攻击敌人并在敌人间跳跃,提升它们的移动和攻击速度 xx||||||(48<@D( @4ȯ`DPpB||,@Benemy_2051_smsha2F<<(0PPPllt|@tdl80?Attack.attack@projectile_range`Y?Attack.attack@chain.atk_scale@@Attack.attack@chain.max_target@Attack.attack@freezeQpApA ChainBuffpH$4= atk_scaleP?chain.atk_scalep?projectile_range@@chain.max_targetB attack_speed? move_speed Aduration<`@`enemy_2050_smsha 陷落雪祀 collapsal攻击会在3个目标间跳跃并附带寒冷,每次跳跃伤害降低;能攻击敌人并在敌人间跳跃,提升它们的移动和攻击速度xx||||||$(,04 @$@P4@pBlptx|l,@BXenemy_2050_smsha488$$P`4 x-3BlackFog.range_idDHBlackFog.attack_speedl @DamageUp.atk_scale@enemy_2049_smgrd2  !“邪魔的利刃”,游荡者H,8d`r对【国度】内的单位造成高额物理伤害;持续在自身中心<@eb.key>大范围生成【国度】Lxx||||||htx|h>t`A(,@ B enemy_2049_smgrd2(L88 `42 x-4BlackFog.range_idHBlackFog.attack_speed @DamageUp.atk_scale@4enemy_2048_smgrd`d`“邪魔的利刃”ti对【国度】内的单位造成高额物理伤害;持续在自身中心一定范围生成【国度】xx||||||?PAp $,48<@D(@T8BD Penemy_2048_smgrdHX 444TTTpptt|enemy_2047_smtree 积雪银凇<H8P<所在的格子不能部署我方单位,被摧毁后解除xx||$0DH4L`LAX?4B>Fenemy_2047_smtree .444TTTppx4`d`enemy_2046_smwar 木裂战士 collapsalT曾经是树痕部落荣耀的战士,如今同首领一起沦落为邪魔的尖兵xxxxxxxx @ N A(,048<@D( TX\`dH?tXBdpenemy_2046_smwarh44<\\\x0ff?enemy_2045_smdrn<@<坍缩构造体DP|x collapsalH受到邪魔坍缩影响的无人机,已经在以生物的逻辑行动`xxxxxxxx|x@ Bd@Benemy_2045_smdrn DX"88   ((00P`0|@SpeedUp.attack@duration@SpeedUp.attack@move_speed@SpeedUp.duration@SpeedUp.move_speedDff?henemy_2044_smwiz歪曲施法者 collapsal]遭邪魔置换的萨米萨满,一定时间不攻击后移动速度<@eb.key>大幅提升xxxxxxxx?@HB048<@DHL0,\`dhlP @|`Bl^xenemy_2044_smwizpT&88T,@SpeedUp.cooldown@SpeedUp.duration$@@SpeedUp.move_speedenemy_2043_smsbr 染污躯壳 collapsalu因与邪魔接触,受到不可逆污染的萨米战士,受到伤害后移动速度<@eb.key>短暂大幅提升xxxxxxxx $(,048?(T8lptx|l?Benemy_2043_smsbrp@@Td 444\`hpHXX$LD P& syboss_jely4!Summon.syboss_summon[4].branch_idA Summon.syboss_summon[4].interval syboss_jely3!Summon.syboss_summon[3].branch_id$A Summon.syboss_summon[3].intervalXC Summon.syboss_summon[3].durationR syboss_jely2!Summon.syboss_summon[2].branch_idA Summon.syboss_summon[2].intervalC Summon.syboss_summon[2].duration  syboss_jely1!Summon.syboss_summon[1].branch_idA Summon.syboss_summon[1].intervalB Summon.syboss_summon[1].duration@?Rage.syboss_t[rage_3].hp_ratio?Rage.syboss_t[rage_2].hp_ratioL>Rage.syboss_t[rage_1].hp_ratio|?Attack.atk_scale>Devour.hp_ratio> Devour.atk@Devour.buff_stack@Devour.counter_stack85xu?D,hLStunAOE$|= atk_scaleAduration@ RecoverAnimpAdurationx ExtraSummon$$@ skill_stack  syboss_extra branch_id>Change  SplashAOE(? max_hp_ratio@ buff_stack?8enemy_2042_sybossdhd伊祖米克,生态泉源 seamonster大群的建言者与引领者,海嗣。吸收<@eb.key>子代会提高自身的生命和攻击力,失去一定比例生命会使我方晕眩并造成法术伤害xx|||    48>(IT8DB x x@Benemy_2042_syboss4 !<<(`,$>Combat.offset_boundenemy_2021_syfishCombat.enemy_keyx?:enemy_2041_syjely  伊祖米克的子代$P seamonstert`携带着从泰拉各地收集到的遗传信息。<@eb.key>被阻挡时转变成随机敌人Pxx||l x  t> N B(4`@B enemy_2041_syjely X588  xP(| A RecoverSp.sp @@RecoverSp.interval ?Damage.atk_scale @@Damage.intervalP enemy_2040_syrott|| 伊莎玛拉之泪    [每隔一定时间对接触单位造成真实伤害,未造成伤害则为伊莎玛拉充能 xx||  ( .  '  pBh t  $ ( 8 < @ D H , @X < BH  enemy_2040_syrottH H @@ ll |X`L$ ? Berserk.atk?Berserk.hp_ratio$?*FetchAttributes.syskad_t[monster].hp_ratio`?2FetchAttributes.syskad_t[monster].base_attack_timeL,FetchAttributes.syskad_t[monster].move_speed?2FetchAttributes.syskad_t[monster].magic_resistance(>%FetchAttributes.syskad_t[monster].def` ?%FetchAttributes.syskad_t[monster].atk?(FetchAttributes.syskad_t[monster].max_hp?(FetchAttributes.syskad_t[fetch].hp_ratioHpSave.dynamic0 ף<Reborn.hp_ratioP@Reborn.durationx?H$LAACorruptBerserkCorruptNZxchange0,enemy_2039_syskadX\X伊莎玛拉,腐化之心t seamonster她不再歌唱,它为大群发声。在我方角色附近留下<@eb.key>伊莎玛拉之泪为变身充能,在<@eb.key>伊莎玛拉之泪部署角色可阻止充能xx|| t,0? _L0<Bp|p@B@enemy_2039_syskadX:<<TX\(,Slow.move_speedL?DamageScaleToFrozen.atk_scale|@&InverseDamage.sydonq_t[freeze2].freeze@&InverseDamage.sydonq_t[freeze1].freeze>Reborn.hp_ratio AReborn.duration ReborningXAdurationenemy_2038_sydonq最后的骑士n40卡西米尔家喻户晓的童话原型。受到伤害时,使伤害来源<@eb.key>寒冷,生命低于一半时,<@eb.key>寒冷持续时间延长。攻击<@eb.key>冻结目标时攻击力提升xxxxxx|||?B $`@4B$0enemy_2038_sydonq(t D88HLlll\0SlowDown2.attack_speedpSlowDown.attack_speed?Attack.attack@ep_damage_ratio ?Attack2.attack@ep_damage_ratioPffAReborn.rest_durationxAReborn.durationenemy_2037_sygirl“偏执泡影”$0T seamonsterx吞下海嗣细胞后失控的阿戈尔少女。【近地悬浮】,多重攻击并额外造成<@eb.key>侵蚀损伤。攻击范围内我方单位<@eb.key>攻击速度大幅降低xxxxx|||< ?ȯB $(,048< LPTX\@@lPB\henemy_2037_sygirl` <<Hdd(lܹ?  ASprayd4  #=syshop_s[sleep].hp_ratioL Asyshop_s[sleep].durationx?syshop_s[atk].atkBsyshop_s[atk].attack_speed@Asyshop_s[atk].duration<8enemy_2036_syshopdhd 坎诺特xl行走于荒野的神秘商人,只要文明里存在的,他就贩卖。无法阻挡,不可被攻击。xx|| $$ $,$>Bh$ t$ $( 8<@DH,?X<Benemy_2036_syshopD `l_>4444888888888$  xxxxxxxxx0u $`:@4444888888888lptd& xxxxxxxxx  $ ( , 0 4  ND H L P T X \ ` d h l p t x | t  'A444T\\x|  "enemy_2035_sybox !# 箱形恐鱼!!0!T# seamonsterx#$一种拟态成宝箱模样的恐鱼#xxxxxxxx4"8"<"@"D"H"L"0"333?<"'h"L"X"A"""""""""""""""?""B"X"enemy_2035_sybox%*Q88``,\h#(&`@Combat.attack@stun#%enemy_2034_sythef##% 流泪小子B$J$#$&r唯唯诺诺的佩洛,<@eb.key>隐匿,攻击使目标<@eb.key>眩晕,击倒后获得<@eb.key>宝物%xxxxxxxx% %%%%% %%L?%<% %,%AX%\%`%d%h%l%p%t%X%%%%%%x%@%%B%,%enemy_2034_sythef_2(gG444444444444DD&H&L&P&T&X&\&`&d&h&l&'xxxxxxxx|&&&&&''-?&a' '$'(','0'4'8'<'@'D'4.P'T'X'\'`'D'ff?p't'X'X'HiH444444444444D'''''''''''X)xxxxxxxx|t(x(|(((((|/L?x(PF(((((((((((/((((((33?((( )/W88``,\T),@Combat.attack@stun)+enemy_2034_sythef))+ 流泪小子.*6*))+r唯唯诺诺的佩洛,<@eb.key>隐匿,攻击使目标<@eb.key>眩晕,击倒后获得<@eb.key>宝物+xxxxxxxx***+++ +*L?*@(+ ++AD+H+L+P+T+X+\+`+D+p+t+x+|++d+@+t+B+,+enemy_2034_sythef.2H@@tth0,P,.BSuicide.duration/?SummonMark.cnt8enemy_2033_syboysSummonMark.enemy_key?Summon@(/@A limit_amount/?cnt8enemy_2033_syboys enemy_keyt-p/enemy_2033_syboys--/塑路者分形.-2./ seamonster/{幻影必定消散,路途满是歧误。仍要探索,仍要探索。数次攻击后召唤<@eb.key>塑路者分形;/xxxxx||| ////6$/(/ />/ ND//0/ A\/`/d/h/l/p/t/x/\/d/////|/@@//B/X/enemy_2033_syboys286`@@H0`03ASummonMark.limit_amount<3@SummonMark.damage_counterh3?SummonMark.cntN<enemy_2033_syboysSummonMark.enemy_key?Summon@( 4A limit_amount,4?cnt=enemy_2033_syboys enemy_key13enemy_2032_syboy2113延命塑路者j212(4 seamonsterL4~它与分形所遭受过的创伤,都已化作大群进化的指引。被攻击后召唤更多<@eb.key>塑路者分形;D4xxxxx|||`3d3h3l3:x3|3`3?l3p3|33HB333333333 333333@43B33enemy_2032_syboy26@;@@4`0l7ASummonMark.limit_amount7 ASummonMark.damage_counter7?SummonMark.cnt@enemy_2033_syboysSummonMark.enemy_key<?0Summon@(d8A limit_amount8?cnt^Aenemy_2033_syboys enemy_key68enemy_2031_syboy@6D6@8 塑路者6L6X6|8 seamonster8`为大群探索生路的海嗣,攻击和被攻击数次后召唤<@eb.key>塑路者分形;|8xxxxx|||7777 ?777?7777HB777778887 88 8$8(8 8333@888B(8 48enemy_2031_syboy,;lx?g88  ,,,HLT\|8h8;?EpDamage.attack@ep_damage_ratio;?FakeDeath.target_hp_ratio;=FakeDeath.hp_ratio < ף<Reborn.hp_ratio@<=Reborn.duration9;enemy_2030_symon299;接潮斥亡体V:99< seamonster8<Z科技与进化本能共同造就了这种诡异的分裂个体。更弱小,更狂暴。 Cj88  ,,,HLT\|Dt\<h8,??EpDamage.attack@ep_damage_ratio\??FakeDeath.target_hp_ratio?L=FakeDeath.hp_ratio? 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HpAura.max_hphHeal(t? range_radius@@ max_target, Reborning$ؽ Aduration? range_radius@@@denemy_18006_lhprie 恩慈祷者ؽ$她所拯救的,也将由她吃食x|(̼*?ļ ԼBfnv~<(TX\`dHff@tXBdpenemy_18006_lhpriehT444444444444D $(,048xxxxxxxxxľȾ̾оԾ̾B $(,048<@$P@_@@ 04<DH h4`0|@ABlockCtrl.mid_stack_cnt?BlockCtrl.initial_buff_cnt?BlockCtrl.intervalABlockCtrl.max_stack_cnt ABlockCtrl.attack_speedDL= BlockCtrl.atkd@BlockCtrl.magic_resistance # BlockCtrl.def`?` StunCombat@Astun4Xenemy_18005_lhwand“徘徊者”.无论血缘相近,还是遭遇相同,他与他的兄弟最终都踏上了同样一条路,成为了荒野怪谈的一部分,成为了斥绝生命,拥抱源石的存在。x|zHL0L?[(  At`@Benemy_18004_lhbmom88$(,HLT\xxD`@Devour\@(8? range_radiusX>defl>max_hp?level_capacity@@ max_stack_cntenemy_18003_lhkarbH吸气乱动机Xdmachine吞噬一个附近的非精英或领袖敌人,自身占用关卡敌人上限数+1,最大生命与防御力提高30%(最多吞噬3个)x|&.6>PRL?H&AdP|p @Bfenemy_18003_lhkarbt8<P0ADeadBuff.max_stack_cnt$A DeadBuff.atkpenemy_18002_lhbetl 小颚虫BV infection B死亡时,使本场战斗出现的所有小颚虫攻击力提高x|RZfxž?z @Dld33@Bdenemy_18002_lhbetlT88(Ph@boatMoveListener.resource_poolP@MoveListener.valuet@@MoveListener.dist_deltaBenemy_18001_lhshipn 运输汽艇$PTdr到达终点时,根据移动距离,产出资源与装备。移动一定距离后,到达时有额外奖励。Px||?|&.6>FNZd $0B denemy_18001_lhship DD444444444<<<4\xxxxxxxxxx|x 444PPPdhhpp|x<@<enemy_1586_suiydhd岁影pxxxxxxxxx,048<@DH,X\`dhlptx|B enemy_1586_suiyt4444444444444(,048<@DHLPxxxxxxxxx  $(,048<@DH,XHw@@$$xL(t config.max_hp? config.scale@config.summon_interval(13,18)config.default_pos(xK?4StressBreakStabJsp̌? atk_scalexK TailReady Aduration @<enemy_1585_suiweipl岁·尾x$x|hT?`p |pB  $"*??b>B enemy_1585_suiweiX84444444444444Hxxxxxxxxxdhlptx|dT}@@<L,config.magic_resistance( config.def (15,16)config.default_posK?4jStress~Break@ ComeTheClawsAsp @ atk_scale~K ClawsReadyH Aduration @enemy_1584_suiyzh: 岁·右爪b 8x|$"42H? pBPT8D?P?|lL>B enemy_1584_suiyzh\"444444444444448<@DHLPTX\xxxxxxxxx  $(,048<@DHLPT8dT̂@@L0|config.magic_resistancer config.def(16,20)config.default_posK?<$StressBreak ComeTheClawspAsp @ atk_scaleK ClawsReady Aduration @4enemy_1583_suizzhhd 岁·左爪p|x|X\H?Td ppB??V=xB enemy_1583_suizzh,(~4444444444444 config.main_attack_ele_atk_scale L>config.dot_attack_atk_scale8ff?config.main_attack_atk_scale.(16,19)config.default_posK2?p4StressBreakd FireBreath HBspKFireBreathReadyL Aduration @enemy_1582_suisho>岁^,大炎最后射落的神明,复立于对手面前。祂仰起头,望穿自太古至终末的所有时间,却未尝真正走入这人间。8x|txd?p HB,42:@??r @B$ 0enemy_1582_suisho( L/444444444444<\xxxxxxxxxx|x8p@@$,8(X4>Die.attack@atk_scale_splashH ADie.stun? 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PassiveM2.attack@spash_atk_scale?Reborn.hp_ratiopAReborn.duration?Passive.attack@spash_atk_scale $mA B RayTileM2pX8dL(`pAweak_duration_3 Aweak_duration_2atk@ weak_duration333defmagic_resistance @max_target_sub,?max_target_mainL<scale_per_secondp@ force_extraZforce? max_scaleL> start_scaleA ray_time_sub@Aray_time start_scaleA ray_time_sub @Aray_timeTxenemy_1579_nstmom女妖河谷的拂哀菈sarkaz只要能再做些什么,为河谷,为女妖,为那个孩子。技能击退目标后将持续<@eb.key>抵消2层浮力;技能结束后攻击力、防御力、法术抗性暂时降低Tx|  ?pHB2:BJRZf? ?8<@$@8BDPenemy_1579_nstmomH\lG&4444444444448 |xxxxxxxxx N&  $588 lT,4 <possess.hp_ratioX ?possess.interval| >possess.range_radius enemy_1578_icecagez($  圣女雪衣4` x xhf x$  ? :H      x  ? ? ?8 BB J enemy_1578_icecage K:+4444444444448l p t x | xxxxxxxxx   $ ( , 0  X@ D P T X \ ` d h l P | <<08X\\x  0@Apassive.stop_durationL>(passive.enemy_iceball_t[move].move_speedD{#tI#tIBigBomb@L@@sp`@ range_radius;Dbig_bomb_damage enemy_1577_iceballv $  “寒意”( 4  `x x hfx$L>Hx???8BNenemy_1577_iceball\R<<pP(8 A passive.stunXpAreborn_2.duration|pAreborn_1.durationlP~A A big_attackp@ atk_scale_sdhurtprayH(8@ trigger_delayX>hp_ratiotBduration Aenemy_1576_spbellfx 喀兰圣女$0Td}<@eb.key>友好单位 被选拔而出的、千万里挑一的女孩儿。她摇铃,一次又一次,为你,为祂。\x|L?'"pA6>FNV^ ? ?8<@$@P4B@Lenemy_1576_spbellDhU4444444444444D xxxxxxxxxxI B ,Z!<<@Hhll@xl8D?m2_data.attack@atk_scale_m_2t?m2_data.attack@lock_duration?m2_data.attack@sp@p2_data.attack@freeze0F aoedD$0A atk_scaleL@A freeze_maxh? freeze_add@freeze(Psummon@Aduration cpA p2_sheildA shield_cd$dstarthenemy_1575_xdmon 耶拉冈德> 如白雪一般无边际而美丽的巨大生物。祂摄人心魄,恢弘而伟大,远超你所见、所曾见、所能见的一切。x|   T@=LHx\ h B !!X??@l!BXenemy_1575_xdmon8T$\&<< `4 p(t,Cpassive.doom_time@1trigger_stack.enemy_xdagt_t[aoe_trigger].hp_ratio>2trigger_stack.enemy_xdagt_t[lock_trigger].hp_ratioL@@passive.max_pointp4B.p2_data.enemy_xdagt_t[p2_aoe_trigger].intervalA1p2_data.enemy_xdagt_t[p2_summon_trigger].interval@p2_data.attack@freeze= p1_growth.def<= p1_growth.atk\Bp1_growth.interval@@p1_growth.trig_cnt@reborn.attack@freeze Areborn.durationxhHPcAdoom4 AvalueL F triggerAoePsummon2x\0j)(6,7) startPos3)(6,5) startPos1 @@max_cnt1add_cnt !? source_cnt2trigger_stack.enemy_xdagt_t[lock_trigger].hp_ratio%@passive.max_point%4B.p2_data.enemy_xdagt_t[p2_aoe_trigger].interval%A1p2_data.enemy_xdagt_t[p2_summon_trigger].interval@&@p2_data.attack@freezeh&= p1_growth.def&= p1_growth.atk&Bp1_growth.interval&@@p1_growth.trig_cnt&@reborn.attack@freeze' Areborn.durationTd?xhHcAdoom'Avalue'F triggerAoePPsummon2x\00(4,11) startPos30(4,9) startPos1P(@@max_cnt69add_cnt|(? source_cnt(@@ summon_cnt(@AdurationJ#ZAp2_lockxPsummonx\01(4,11) startPos22(4,9) startPos1x)@@max_cnt)?add_cnt)? source_cnt)? summon_cnt)@Aduration)F triggerAoedp1_hurt(@*@A hurt_duration`*pAaoe_stack_delay')enemy_1574_xdagtV((*披挂冰雪的少女(($(H*X*披挂着冰霜与漫长往昔的少女,她只是长久地沉默,你在其平静的表情之下看到复杂的悲悯、遗憾、释然与决心。h*x|)0)11) *)=)H)) ) BP1N*`1h1f*n** **X*?*?H*L*P*4*@1H*BT*X`*enemy_1574_xdagtX-|lK4444444444448+++ +++++ +$+(+,xxxxxxxxx++++++++++++++++++++2 , ,,,,, ,$,,4,$3@@<<<PPX`l , X0h@d4t/@@AttractMcreep.range_radius/@@AttractMcreep.range_radius/L>HpRatioTriggerS2.hp_ratio/333? AttributeUpdate.attack@atk_scale,0@ AttributeUpdate.base_attack_time&9folchr_m2_routeM1Passive.branch_id0p}?M1Passive.interval0?-M1Passive.hp_recovery_per_sec_by_max_hp_ratio0?M1Passive.m1_revive_duration,1?M0Reborn.hp_ratioP1D?M0Reborn.durationt1GuoDu.attack_speed^: x-2MovedShadowTile.range_idpDh9M2AOE 2? atk_scalePpAA SummonFearpj;folchr_fearpj_route branch_id PowerAttack2@ atk_scale AA RangeAttack3? atk_scaleH0@@l2enemy_1572_folchr002圣愚00022E不断忍耐,不做选择,不必挣扎......最后,接受它。2x|2$910989111>1811 1B|9 2994282<2@2$2 P2T2X2\2`2D2@p2T2B`2 l2enemy_1572_folchrd5tS4444444444444 33333 3$3(3,303434xxxxxxxxx333333333@ 33333333444 44444 4$4(4,44<4,;j@<<<<<\\dl,4(l@x@p47L>HpRatioCtrl.min_hp_ratio7A%IncreasedDamage.damage_scale_duration7@#M0CrazyBonus.attack@enemy_atk_scale8@IncreasedDamage.damage_scaleL8@@AttackParam.attack@max_target|8pBM2LimitCrazyBonus.duration8?#M2LimitCrazyBonus.damage_resistance8?M2LimitCrazyBonus.atkAmirbst_m2_routeRunToNearestHole.branch_id B$(1,6)|(3,10)|(4,1)|(6,6)"RunToNearestHole.map_position_list9 ARunToNearestHole.delay9?RunController.hp_ratio9BRunController.run_duration:?M0CrazyBonus.damage_resistanceD:@M0CrazyBonus.move_speedl:HCM0CrazyBonus.attack_speedl̦ AA ThrowStone : Astun:? atk_scaleKStartRunL8?p:enemy_1571_mirbst88:狂躁异质裂兽888: infection;E它早已失去神识,唯一支撑它的,只有求生的本能。:x|6:>:9TAR:::9?9I ::: B:D::AX:\:`:d:H:,t:x:|:::h:`@:x:B::enemy_1571_mirbst=|[448888888@LL\0; B<;@;D;H;L;P;4;X=p;Rmin_cntA?cnt^Jtrap_255_pckzhn token_keyABM2AdvanceSuddenly B?distB? atk_scale\ AAM0AdvanceSuddenly lB?distB? atk_scale?Aenemy_1570_ymgscm@ @B 三船光平D@(@4@XBhB他的刀不谈任侠,不论英雄,只替浪潮肃清去路——哪怕在路途尽头,他自己也将成为无名泡沫。dBx|AHAHIAAA33>A`AA ABDIAPIXIABBBA BB B$B(B B33s@8BBB(B4Benemy_1570_ymgscm,E Pc4444444444444BBBBBBBBBBB`Dxxxxxxxxx|CCCCCCCC|CpCCCCCCCCCCCCCCCCCCCCCDJ2P<< PDhD pL xLp<hG333? EnemyLineAdvanceAll.damage_shareG333?EnemyLineAdvanceT.damage_shareG333?shieldAdvance.move_speedGAshieldAdvance.interval H333?shield.move_speedDHAshield.intervaldHAEnemyLineAdvanceAll.durationH=EnemyLineAdvanceAll.atkHff&?EnemyLineT.damage_shareH BEnemyLineT.durationI=EnemyLineT.atk(I BEnemyLineAdvanceT.durationTI=EnemyLineAdvanceT.atk|I@Fshield.dynamicI@FshieldAdvance.dynamicR ldevil_bornreborn.branch_idILreborn.base_attack_time J= reborn.atk reborn.max_hp\J@reborn.interval|JA reborn.timesJ@reborn.hit_intervalJAreborn.durationLTtH,\u AA RideAdvanceػpApAAllyLineAdvancetT0tK?first_trigger_intervalK@ range_radiusKpA dying_timeK? atk_scaleK>intervalL Aduration,L=atkF AEnemyLineAdvance\BA SummonAdvancebUldevil_enemy_2 branch_id$wAARide@ A EnemyLineM A range_radiusApAAllyLinetT0M?first_trigger_intervalM@ range_radiusM? atk_scaleM>intervalN AdurationN=atk AASummon"W ldevil_enemy branch_idK @Menemy_1569_ldevilbLL N 莫菲丝LL$LHNXNZ梦中的一切明明这么有趣,为什么还想要逃离呢......留在这里多好。,Nx|MTMTTpMtMXM333?dM`MtMM BNN UN&N.NMMMDM?M?N NNM333@ NNBNNenemy_1569_ldevilQ 8Z<DPN@X, T(l8Qff>aura3.attack@ep_damage_ratioRff>aura2.attack@ep_damage_ratio8R>aura.attack@ep_damage_ratiodRL> aura3.multR? aura3.oneR AReborn.invincibleRAReborn.durationR333?scale.damage_resistanceS@"aura3.ability_range_forward_extendaura3.attack@ep_damage_ratioX>aura2.attack@ep_damage_ratioX>aura.attack@ep_damage_ratioXL> aura3.multY? aura3.one,Y AReborn.invinciblePYAReborn.durationpY333?scale.damage_resistanceY@"aura3.ability_range_forward_extendYAaura3.max_stack_cntY@aura3.change2_stack_cntZ@@aura3.change1_stack_cnt@Z>aura3.ep_damage_ratiohZ333?aura3.atk_scale_auraZ@@"aura2.ability_range_forward_extendZ>aura2.ep_damage_ratioZ333?aura2.atk_scale_aura[>aura.ep_damage_ratio<[>aura.atk_scale_aura|?(treplace2([?ep_damage_ratio[@ atk_scale_s1 AB s3A Bcontrol2,replace(\\ff?ep_damage_ratio|\@ atk_scale_s1XpA BcontrolY @\enemy_1568_dirctrZ#ParamStorage.level_up_add_anim_timea?&ParamStorage.level_up_add_attack_timesb@!ParamStorage.projectile_life_timeLb@@ParamStorage.timespb?ParamStorage.s_durationb?M2WaveManager.after_wave_cntb?M2Reborn.after_wave_cntbPw?M2Reborn.durationc?M2Reborn.hp_ratio8c@M2Reborn.max_respawn_cntdc?M1WaveManager.after_wave_cntc?M1Reborn.after_wave_cntcB`?M1Reborn.durationc?M1Reborn.hp_ratiod@M1Reborn.max_respawn_cnt0d +>-R1Passive.hp_recovery_per_sec_by_max_hp_ratiopd@R1Passive.r1_revive_durationd?AttributeMinus.move_speeddAttributeMinus.magic_resistancedDAttributeMinus.def eEAttributeMinus.atkDe@FAttributeMinus.max_hpleZD?M0Reborn.duratione #<M0Reborn.hp_ratio,xPAAM2RangeProjectileP$f? 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move_speedđpAprojectile_life_time@ range_radius4AA SummonFood cjtaot_summon_cjbfod branch_id4B4B DamageFieldpD$> atk_scaleĒ? move_speedpAprojectile_life_time@ range_radius  SummonDragon summon_cjblon branch_idԐؐܐ\xx|||||||x|pđȑ̑Б t2@@<Dt| $ \d8T(pH(X<. summon_cjblonHint.branch_idAHint.spz summon_cjblon(Reborn.enemy_cjtaot_reborn_end.branch_idʞ cjtaot_reborn_summonReborn.branch_idD@!Reborn.enemy_cjtaot_reborn_end.spxC Reborn.def AReborn.attack_speed= Reborn.atkԖAReborn.durationADamageResistanceReborn.interval$fff?(DamageResistanceReborn.damage_resistance` #<AbsorbReborn.hp_ratio?AbsorbReborn.range_radiusznonononoInfectionAuraReborn.branch_id¨ InfectionAuraReborn.action_indexnonononoInfectionAura.branch_id*InfectionAura.action_index4BDamageResistance.interval333?"DamageResistance.damage_resistancefff?Absorb.range_radius  ?DhlAB SummonDoor6cjtaot_summon_door branch_idAASummonFoodReborn$cjtaot_summon_reborn_cjbfod branch_id SummonDragonReborn summon_cjblon branch_id4B4BDraw`< @forceĚ@@timesܚ@ hit_intervalS5Aduration@4B4BDamageFieldRebornpD$X33> atk_scalet? move_speedpAprojectile_life_time@ range_radiusAA SummonFoodʤ cjtaot_summon_cjbfod branch_idd4B4B DamageFieldpD$t> atk_scale? move_speedpAprojectile_life_timeԜ@ range_radiusd  SummonDragon summon_cjblon branch_idff?enemy_1562_cjtaot*ؚԜ无餍Nܚ animated0自如梦方醒的岁的代理人心中诞生的化物,大口吞噬着失意之情。相聚是滋味,思念何尝不是?欢愉是滋味,悲切何尝不是?得意是滋味,悔恨何尝不是?xx|ff>ȯܜ ̜ BRZbjrz(@DHLP4@`DBP\enemy_1562_cjtaotT4¾448X\\|Renemy_1561_crzjdg_2~,(盐坨子炮靶心ƞlx|^fnv~,0dHƟΟ֟ޟd.enemy_1561_crzjdg_2 444444444444<PTX\`dhlptxܡxxxxxxxxx p$(,048<@DHL0X\`dhlptx\x<<\  $ԡl8Pd8ФL?BlockAbility.damage_resistance>M2S1Trigger.hp_ratio(AM2BuffAura.buff_durationTCM2BuffAura.fixed_value|?M2BuffAura.atk A#M2GainAttribute.invinsible_durationХHBM2GainAttribute.attack_speed@M2GainAttribute.move_speed,?&M2RangeAtkScale.attack@range_atk_scale*(5,7)M1ReviveEnd.location=-M1Passive.hp_recovery_per_sec_by_max_hp_ratioئ AM1Passive.m1_revive_durationL?CnnonShield.damage_resistance8?&M0RangeAtkScale.attack@range_atk_scalep #<Reborn.hp_ratio?Reborn.durationd 5@AdvanceSuddenlyD(@ buff_duration ?dist8@ atk_scalec SummonCnnonB HidenCnnon branch_id AAM1MultiRangedAttack$? atk_scale?ep_damage_ratioD AAM0MultiRangedAttack$T? atk_scalep?ep_damage_ratio@ AReinforcedCannon(sp_recover_ratio@big_boom_duration8ff?\enemy_1561_crzjdg安纳斯塔西奥,赎罪者>他羡慕无罪之人可以活着,也羡慕有罪之人可以死去。唯独他,既不得坦荡地活着,也不能安然地死去。x|^fn,0> L0< B©ʩҩک@ЩB̩enemy_1561_crzjdgĬ :4444444444448lptx|xxxxxxxxx $(,0_@DHLPTX\`dhXtx|tXL@@ (04,<\<`4=passive.damage_scale_downApassive.damage_scale_up8fff?passive.damage_resistance_weakhfff?passive.damage_resistance_full?passive.atk_scale?passive.hp_ratio?Reborn.interval? Reborn.spHCReborn.loop_durationD AReborn.durationd &p2passive.ability_range_forward_extend?p2passive.max_hp?p2passive.attack_speedC p2passive.atk$N?@(Pl lockFireWork`?hp_ratiomlockFire$@ move_speedı?intervalA Amute( A mute_duration,@max_target_mute.blinkd@@maxf(6,6)l4(7,8)l3(3,10)l2ƻ(3,7)l1(5,4)l0@?atk_scale_blinkHBlockdD(> atk_scale_s1HBlock_cdȳ?intervalpAtrig_cnt$@A aoe(@durationp@enemy_1560_cnvlapı“狂欢之主”̱رj狂欢之主终于登场,这场混乱的狂欢由她而始,也将由她亲手引领至高潮。漫长的狂欢,荒芜的玩笑。x|TX<?H`tXdA  (س̳ܳ@\Benemy_1560_cnvlapf4444444444444$xxxxxxxxx@DHLPTX\@`glptx|8ȵ0V@@dlp\44Badvance.magic_resistance ?advance.hp_ratio0? advance.defhV?,l$*CCSuicide$? atk_scalevalueH6equipAD$@ atk_scale$? max_target x-5projectile_rangestoreAh@ @Edynamic@ max_target̺L?damage_resistance@ atk_scalestoreH 4@EdynamicLL?damage_resistancep@ atk_scale7equip$@ atk_scale x-5projectile_range,Y@Penemy_1559_vtlionk|ڹ阿利斯泰尔,帝国余晖2ػ帝国最后的余晖,生锈冠冕下的幽灵。反驳他,反驳维多利亚无上的荣光与权力,他会审视,他可以宽恕。x|V^fnv$(h<@$ 0Aƻֻ޻x33A(BĻenemy_1559_vtlionk @88h(\+AA bigAttack2dH,p@@max_target[attack]?baseu=gemsĿpA max_target A link_duration(,@Bblockd@<@midP@ loop_durationp Bshield_duration=gems?mainpA max_target-@ B fourDirAttack$? atk_scale,@@ loop_durationt-AA bigAttackH$L? atk_scale@ loop_duration@@ max_target$(,048<@DHxxxxxxxxxȿ̿пԿؿܿȿ  (,048<@D( TD<<@HLT\`xT,x AReborn.invincible@Reborn.range_radiusAReborn.duration333?gems.damage_resistance> p2Buff.def$> p2Buff.atk@> p2Buff.max_hp(0AA bigAttack2dH,@@max_target[attack]fff?base #=gemspA max_target A link_durationh1@Bblockd@|@mid@ loop_duration Bshield_duration=gems?mainpA max_targetD2@ B fourDirAttack$P? atk_scalel@@ loop_duration2AA bigAttackH$? atk_scale@ loop_duration@@ max_targetD@henemy_1558_sgactr祖巴伊达姆,从往昔来&FH他代表过去站在这里,而他的背后就是未来的可能性。xx||4@H?8 A0<@DHL0\`dhlP@|`Blxenemy_1558_sgactrp, <<T \ xL H(xL P :PositionCheck.enemy_trcerb_wait_to_eat.food_effect_level_3@@:PositionCheck.enemy_trcerb_wait_to_eat.food_effect_level_2@:PositionCheck.enemy_trcerb_wait_to_eat.food_effect_level_1?P3Passive.attack@atk_scaleHpBClearTrpotSp.sp_cost_3p4BClearTrpotSp.sp_cost_2BClearTrpotSp.sp_cost_1BClearTrpotSp.sp_cost_0L?Strong.damage_resistance_max?Rage.move_speed8?Rage.atkT@@/PositionCheck.enemy_trcerb_wait_to_eat.intervalff?PositionCheck.back_move_speed@PositionCheck.eat_move_speed APositionCheck.eat_col@PositionCheck.eat_rowD@PositionCheck.wait_coll@PositionCheck.wait_rowpB&P3Passive.enemy_trcerb_branch.intervalenemy_1050_lslimeP3Food.enemy_keypB&P2Passive.enemy_trcerb_branch.interval enemy_10002_trtrsl_2P2Food.enemy_keyFenemy_1309_mhboarP1Food.enemy_key B&P1Passive.enemy_trcerb_branch.interval StartEatdD$@HB sp_cost_3\4B sp_cost_2xB sp_cost_1B sp_cost_0? direction; AAP3Skill `$p< @#enemy_trcerb_s3_debuff.range_radiusH?enemy_trcerb_s3_debuff.intervalx33>$enemy_trcerb_s3_debuff.atk_scale_max<$enemy_trcerb_s3_debuff.atk_scale_add<$enemy_trcerb_s3_debuff.atk_scale_cur @'enemy_trcerb_s3_debuff.aoe_damage_scaleX33@ hit_durationxAduration@ range_radius=AAP2Skill(? range_radius@stuno PowerAttackDdefX? atk_scaleHxxxxxxxxxdhlptx|d@\q@@Xd`hd D`$|P$L,|P$T`@:PositionCheck.enemy_trcerb_wait_to_eat.food_effect_level_3@:PositionCheck.enemy_trcerb_wait_to_eat.food_effect_level_2?:PositionCheck.enemy_trcerb_wait_to_eat.food_effect_level_1DL?P3Passive.attack@atk_scalepBClearTrpotSp.sp_cost_3(BClearTrpotSp.sp_cost_24BClearTrpotSp.sp_cost_1BClearTrpotSp.sp_cost_0L?Strong.damage_resistance_max@?Rage.move_speed`?Rage.atk|@@/PositionCheck.enemy_trcerb_wait_to_eat.intervalff?PositionCheck.back_move_speed@PositionCheck.eat_move_speedAPositionCheck.eat_colD@PositionCheck.eat_rowl?PositionCheck.wait_col@PositionCheck.wait_rowA&P3Passive.enemy_trcerb_branch.intervalenemy_10004_trdiamP3Food.enemy_key0A&P2Passive.enemy_trcerb_branch.interval.enemy_10002_trtrslP2Food.enemy_keyjenemy_10001_trslimP1Food.enemy_key A&P1Passive.enemy_trcerb_branch.interval4v?8LȔStartEatd? directionE AAP3Skill `$p< @#enemy_trcerb_s3_debuff.range_radius?enemy_trcerb_s3_debuff.interval,>$enemy_trcerb_s3_debuff.atk_scale_maxd<$enemy_trcerb_s3_debuff.atk_scale_add<$enemy_trcerb_s3_debuff.atk_scale_cur@'enemy_trcerb_s3_debuff.aoe_damage_scale 33@ hit_duration,AdurationH@ range_radiusG BAP2Skill(? range_radius@stunx PowerAttackdef ? atk_scaleT@xenemy_1557_trcerb“三头犬”&F饥肠辘辘的“三头犬”终于出现在了你的面前,每张嘴都等着吃顿饱饭,每张嘴都偏好不一样的口味。可别糊弄它!xxxxxxxx $(,04>$0uP4 @Alptx|lX@Benemy_1557_trcerb D><<h\`(x<P? 0.dsbish_s_2[validator].interval@%0.dsbish_s_2[validator].s2_max_target Areborn.anim_duration Areborn.duration\B 2.interval 33>2.atk8@@2.max_stack_cntenemy_1433_dsbasi_2 1.enemy_keyA 1.interval@1.cnt< 0.hp_ratioenemy_1433_dsbasi_2 0.enemy_key B 0.interval,@0.cntR@AAP2S2lL$HB s2_durationn x-5range_id?interval4CdamageRA\BP2S1x@@@A&dsbish_p2_s_1[effector].sleep_durationxL> dsbish_p2_s_1[effector].hp_ratio? dsbish_p2_s_1[effector].intervalL<hp_ratio?intervalAdurationSpA B 1`H$h>hp_ratio>ep_damage_ratio?atk?max_hp $(,048<@xxxxxxxxxB  $(,048<@DH8v<<h@DLTtX`(x<? 0.dsbish_s_2[validator].interval@%0.dsbish_s_2[validator].s2_max_target Areborn.anim_duration Areborn.duration<pB 2.intervalX>2.atkp@@2.max_stack_cntVenemy_1433_dsbasi 1.enemy_keyA 1.interval@1.cntt< 0.hp_ratioenemy_1433_dsbasi 0.enemy_keyH B 0.intervald@0.cnthp_ratio=ep_damage_ratio@@atk`@max_hp4@Xenemy_1556_dsbish玛利图斯,“海嗣” seamonster玛利图斯,先哲,叛徒,伟人,罪人。他的诸多身份注定相互矛盾,但它只自视为“海嗣”。<@eb.key>永久无敌xx||(<(?48`DPB@Bdenemy_1556_dsbish . 44<\\`$``Dhenemy_1555_lrking!孽茨雷,“食腐者之王”.6sarkazZ飘荡的身形和枯朽的法术彰显着千疮之躯的凛然意志——战争已至。xx|V^ L?4$HBP\`dhlpTXt`@Benemy_1555_lrkingT44<\\\x|4<enemy_1554_lrtsia_2hlh 特雷西娅x4xx|Ptx\L?hxHB$,@X`@tBenemy_1554_lrtsia_2,188<lDpP( DoomP2.valueHBDoomP2.lrccon_count Doom.value HBDoom.lrccon_count0 PassiveP2.magic_resistance\D PassiveP2.def| @PassiveP2.max_hp@RebornP2.revive_duration_p2@Reborn.duration_p2R AAnimation.revive_duration_p1 q=?Reborn.duration@?Reborn.hp_ratio.SpawnLrccon.hp_ratioHpCounterP2.hp_ratio33HpCounter.hp_ratio $(,048<@xxxxxxxxx8B ,048<@DH,,XH<<    4 l &`4\0|4tL(xP,h@8x<33@"ProjectileShieldP2_2_core.cooldown,B%ProjectileShieldP2_2_core.dynamic_spddB7ProjectileShieldP2_2_core.projectile_count_each_trigger33@"ProjectileShieldP2_1_core.cooldownB%ProjectileShieldP2_1_core.dynamic_spdB7ProjectileShieldP2_1_core.projectile_count_each_trigger`33@ ProjectileShieldP1_core.cooldownB#ProjectileShieldP1_core.dynamic_spdB5ProjectileShieldP1_core.projectile_count_each_triggerPAWingame.duration4 DoomP2.valueTlBDoomP2.lrccon_countx Doom.valuelBDoom.lrccon_count PassiveP2.magic_resistancezD PassiveP2.def@PassiveP2.max_hp(@RebornP2.revive_duration_p2T@Reborn.duration_p2xR AAnimation.revive_duration_p1q=?Reborn.duration?Reborn.hp_ratio SpawnLrccon.hp_ratio HpCounterP2.hp_ratio4 HpCounter.hp_ratioX33?ProjectileShieldP2_2.cooldownB ProjectileShieldP2_2.dynamic_spd@2ProjectileShieldP2_2.projectile_count_each_trigger33?ProjectileShieldP2_1.cooldown0B ProjectileShieldP2_1.dynamic_spdd@2ProjectileShieldP2_1.projectile_count_each_trigger AShieldP2.block_angle=ShieldP2.damage_scale33?ProjectileShieldP1.cooldown$BProjectileShieldP1.dynamic_spdT@0ProjectileShieldP1.projectile_count_each_trigger AShieldP1.block_angle=ShieldP1.damage_scaleh,ADuplicateLrcconP3DoomP2Dvalue A4BDuplicateLrcconP2Doomvalue  CDuplicateLrccon8enemy_1554_lrtsiadhd 特蕾西娅tsarkaz*早已逝去之人,早已宽恕之罪。hxx|L?PpBHFX` t$(,04`@,B8Denemy_1554_lrtsia<`@(-88ppppppppppph\0 BCtrlGuns.forth_intervalpBCtrlGuns.third_interval pBCtrlGuns.second_interval8BCtrlGuns.first_interval`&Passive.enemy_lrking[suicide_p1].valueC2Passive.enemy_lrking[suicide_p1].lrdead_suicide_p1(,048<@DHLxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx  $(,048< L<z <<HPpppp `4p@CtrlGuns.reborn_intervalpBCtrlGuns.forth_intervalBCtrlGuns.third_intervalBCtrlGuns.second_intervalCtrlGuns.first_interval<&Passive.enemy_lrking[suicide_p1].valuetC2Passive.enemy_lrking[suicide_p1].lrdead_suicide_p1dDq<F<FLaserS3Batkē<F<FLaserS2<F<FLaserS1<F<F LaserDefaultenemy_1553_lrdead_2引火的死魂灵f$sarkazDH以自我为柴薪,以仇恨为火种,愤怒的烈焰永不熄灭。xx|$   HL0L?< hLXHB    X`@H Benemy_1553_lrdead_2pHn<<`,,,,,,,,,,,L Bdelay_to_appearL LaserHalfHp > max_hp_ratiotzCCSuicide valueėA@ALaserS1pALaser xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx,048<@DHLPTX\`dhlptx|<<\(0PPPpt|P~delay_to_appearL\ LaserHalfHp > max_hp_ratio|HCCSuicideP value$@ApALaserS1JALaser  enemy_1553_lrdead   引火的死魂灵 , 8 \ sarkaz| H以自我为柴薪,以仇恨为火种,愤怒的烈焰永不熄灭。@ xx|\   h L?t   HB  08 L    `@ B  enemy_1553_lrdead`ج@@  ,T p(tL$n ChoseMode.modeBleeding.hp_ratioBleeding.interval AReborn.trig_cnt$?Reborn.intervalDAReborn.durationd@@1Reborn.enemy_mmamiy_t[reborn_invincible].interval@@1Reborn.enemy_mmamiy_t[reborn_invincible].trig_cntA1Reborn.enemy_mmamiy_t[reborn_invincible].duration@ BF $( @8B( enemy_1552_mmamiy(,LT88||l(\ AA CallBdguad0Shotgun@stun SmokeBomb,,ff?projectile_rangePAprojectile_delay_timeA CrossAttack$`@durationdef enemy_1548_ltniakDHLPTX\`xxxxxxxxx B $(,048(DHLPTX\`Dp`ص@@<H`0 @Attack.attack@atk_scale!(4,5)Reborn.location?Reborn.base_attack_time? Reborn.atk,@@Reborn.durationL>DmgResist.damage_resistance2l(X AA CallBdguad,Shotgun@stun SmokeBomb,(ff?projectile_rangeLAprojectile_delay_timeA CrossAttack$`@durationdef enemy_1551_bolicpTP马特奥上尉`l联合政府军队上尉马特奥。他不愿承认自己已经穷途末路,为此用暴力对待每个提醒他这一点的人。x|&8!@!?@HBz8LP4`dhlpT@@dBp&|enemy_1551_bolicpt, \ '<<(h@ptHh8 T(D Passive_Hit.atkd APassive_Hit.other_cnt'PassiveM2.dhnzzh_clean_water.move_speed-PassiveM2.dhnzzh_clean_water.magic_resistance PassiveM2.dhnzzh_clean_water.def8@PassiveM2.move_speed`PassiveM2.magic_resistance333 PassiveM2.def PassiveM2.atk B)PassiveM2.dhnzzh_passive_mark[host].value @Passive_Hit.value, BPassive_Hit.max_stack_cntX oPassive_Hit.extra_value #<Passive_Hit.move_speed Passive_Hit.magic_resistance HPassive_Hit.def @Passive_Hit.cnt)enemy_1392_dhshld_2$Reborning.dhnzzh_reborn_c2.enemy_key.*enemy_1390_dhsbr_2Reborning.enemy_key!?Reborning.dhnzzh_reborn_c2.cnt!? 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Shield.prob$AShield.disable_duration5 Funnel_s2.attack@ep_damage_ratio 6Funnel_s2.ep_damage_ratiod%?Funnel_s2.atk_scale%?Funnel_s2.times%?Funnel_s1.attack@atk_scale6 Funnel_s1.attack@ep_damage_ratio&@Funnel_common.attack@duration4&@"Funnel_common.attack@max_stack_cnth&pB!Funnel_common.attack@attack_speed&@@Funnel_s1_charge.spP<F<F Funnel_rage&> atk_scale/<FPoseX$@|&enemy_1528_manfri$$& 曼弗雷德*%$$&sarkaz'卡兹戴尔军事委员会成员,年轻的萨卡兹将军。使用施术单元“提卡兹之根”与特雷西斯亲授的剑术作战。<@eb.key>攻击时为伦蒂尼姆城防副炮充能。H'xxxx|d&h&l&--&&h&?t&@&&& B&&&&&&&&&X&&&&&&@'&B&'enemy_1528_manfri) irH444444444444@'''''''''''0)xxx||||||L(P((\(`(d(h(l(P(p|((((((((((((X((((((((((/H@@dp0)xT(,L> PassiveP2.atk(,333?SmokeBomb.damage_scaleP,?SmokeBomb.probp,>SmokeBombTriggerP2.hp_ratio,?SmokeBombTriggerP1.hp_ratio,APassiveP2.recovery_time,@Reborn.durationFtdB NoonArrivedT<l- A martyr_skill_to_wpnsts.atk_scale-@sp- Aprojectile_life_time-@Aduration-@ atk_scale BounceAttackP2X<H.@!martyr_bounce_to_wpnsts.atk_scale|.@times.? atk_scaleBounceAttackP1X<.@!martyr_bounce_to_wpnsts.atk_scale/@times0/? atk_scalex, @.enemy_1527_martyr,,.“殉道者”,安多恩V-,,-/~为了提出一个问题不惜与拉特兰为敌的萨科塔,为了得到一个答案甘愿踏上苦难之路的寻路者。/xx||,.58.55L.P.4.?@.xil.P. \.pB5.5......&......@.5B..enemy_1527_martyr1 pBP444444444444Dt/x/|/////////1xxxxxxxxx0 0$0(0,00040800$H0L000 B\0`0d0h0l0p0t0x0\0000000000@07<<<TTtttP1 `0|X03TileSpawn.tile_col_end 4Await_other_finish04@delay_to_appearP4@DevourMsfsui.spp4DTimeUp.duration4@ NormalAttackS3.attack@max_target4?Bristleback.damage_resistance4L=AppearS1.hp_ratio_per_fire 5?AppearS1.hp_ratioD5?AppearMode.mode(0 DragonBreathtH$5? atk_scale5? atk_scale_ex5@projectile_life_time 6@ anim_duration@A PowerSlashS3d@$6pAduration6@@times6> atk_scale_add6>atk_scale_init6? atk_scale7? max_target@A PowerSlashS2d@$|7Aduration7@@times7> atk_scale_add7>atk_scale_init7? atk_scale 8? max_targetب AA ThunderS30\8Aprojectile_life_time8L> atk_scalePA B ThunderS208pAprojectile_life_time8L> atk_scaleȩ AA ThunderS10L9pAprojectile_life_timet9> atk_scale@@@ TimeUpDoom9yvalue$7 9enemy_1526_sfsuiL7P7L9岁相7T7`79animated9岁兽阴影,古奥巍峨。它懒懒地看向人间,一眼已是千年,千年轻如一梦,说不清是愤怒抑或幽怨。9xx||8,@88@@@888=898 8A@(9@@<9@9D9H9,9&X9\9`9d9h9L9 @@`9Bl9xx9enemy_1526_sfsuip<{Z444TTTddddddl::<enemy_1525_blkswbD:H:8A黑锏`:d:h:l:p:;xxxxxxxxx::::;;; ;:ȯ; ;$;(;,;0;4;8;<;@;D;(; T;X;\;`;d;h;l;p;T;;pBG<<; TX0>333@ClearSp.range_radius> AClearSp.duration>>ClearSp.hp_ratio? 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atk_scale@@enemy_1514_smephi梅菲斯特,“歌者”,8d`i被痛苦包围的异样生物。<@eb.key>无法被阻挡且每损失一定生命会释放毒性粉尘Dxx||`ȭlԭܭh=t`A Ħ,4ئܦȦ@xBenemy_1514_smephi T04444444444444ħȧ̧Чԧاܧ@xxxxxxxxx\`dhlptx\`ĨȨ̨ШԨԯ<<xH|0`0?triggerrage.move_speed Btriggerrage.attack_speedLL?triggerrage.atkAA TripleAttackd8r x-5dekght_2[aoe].range_idܬ?dekght_2[aoe].atk_scale @dekght_2[aoe].intervalX @|enemy_1513_dekght_2 凋零骑士*ĪsarkazN当腐败骑士死亡时,攻击力、攻击速度、移动速度大幅提升Ьxxxxx|||`ff&?@$B@DHLPTX\@Xlptx|`@pB|enemy_1513_dekght_24444444444444(,048<@DHLPxxxxxxxxxЭԭحܭЭ`  $(,048<@DH,xXH<<0   <@HPl`0t?triggerrage.move_speedBtriggerrage.attack_speedȱL?triggerrage.atk x-5aoe.attack@dekght[aoe].range_id ? aoe.attack@dekght[aoe].atk_scaleAA ChargeAttackX$@durationz x-5dekght[aoe].range_id@@dekght[aoe].atk_scale @@ atk_scaletpenemy_1513_dekght 腐败骑士ܲsarkazN当凋零骑士死亡时,攻击力、攻击速度、移动速度大幅提升IJxxxxx|||Tff&?@A48<@DHLP4`dhlpT@dBp|enemy_1513_dekghttX<<@$|L(Dbird_run.damageC bird_run.def8 Bbird_run.magic_resistanced333?bird_run.move_speed Areborn.duration`@*combat.attack@mcmstr_rage_attack.atk_scalep#<F<Fbomb[reborning]$$? atk_scale@Astun#AAcut_tree?max_cut pxx|||`ĵȵ̵еԵص̵ܵ $R<<@8<DLhp|L(DDbird_run.damagedHC bird_run.defAbird_run.magic_resistance333?bird_run.move_speedԹ Areborn.duration@@*combat.attack@mcmstr_rage_attack.atk_scalepd&<F<Fbomb[reborning]$p? atk_scaleAstun&AAcuttree̺?max_cnt0,enemy_1512_mcmstrX\X“巨大的丑东西”tmachineĺi庞大的机械怪兽,由大祭司驾驶。能够破坏木桩,损毁时会弹射驾驶员并自爆。xx|||Ĺ"йԹ<ȹ?Թ@A $(,048HLPTX<@hLBXdenemy_1512_mcmstr\<< `D ؽ?max_hpHB attack_speedXEdynamic(?*charge.attack@enemy_mdrock_s_1[charge].atkD* B Boccupysp\/pApA RefreshShieldD(HB attack_speedXEdynamic ?max_hp xx|||(48DHL0\`dhlptx|<< \tP,HBshield.attack_speed? shield.max_hpEshield.dynamic4?*charge.attack@enemy_mdrock_s_1[charge].atkD- B Boccupysph2AA RefreshShieldD(HB attack_speed?max_hp,Edynamicenemy_1511_mdrock泥岩2̿sarkaz-年龄不详,性别不详,履历不详。xx|||2L?ȯA,048<@DH,X\`dhL@x\Bh tenemy_1511_mdrocklL<<`@HlllD blood.damage5AzDIceBurstH,8@frstar2_s.atk_scale\ Afreezet? atk_scale@6AzD IceShield@@max_cnt@(enemy_1510_frstar2_sX\X霜星S`lxx|8LX\@>Lsx\hHB,l@Benemy_1510_frstar2_sh n<<tLA!reborn.reborn_invincible.duration4H9(A(AIceBurst[Reborn]H  Afreeze@frstar2_s.atk_scale? 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B BIceShield[Reborn]@@max_cnt|? B B IceShield@max_cnt@@denemy_1510_frstar2霜星,“冬痕”K雪怪小队领袖,为了最后的战斗解放了所剩无几的生命。xx|$"8?0uHB|z048<@$|PTX\`Dl@pTB`lenemy_1510_frstar2dD<<pP,?enrage.damage_scale?enrage.hp_ratio$;E defup.def@0Eshield.dynamic(?<FMark@CpAA SandStorm<333atkpAdurationBdamage8? ApA DriftSand<Ddamage"鼠王BOSS,使用流沙的法师Txx|||p|xN.<< LpP,?enrage.damage_scale<?enrage.hp_ratio\;E defup.defxؑEshield.dynamic4   ?<FMarkApBA SandStorm<$pAduration$333atk8BdamagexBApA DriftSand|HDdamage @enemy_1509_mousek鼠王$PL对<@eb.key>生命上限最高单位造成大量物理伤害。对<@eb.key>生命上限最低单位大幅降低攻击力并造成法术伤害Xxx|||tx?UA8^ Y@B enemy_1509_mousekp4<<dBinvincible.durationl`J?4B SummonBallis faust_ballis branch_id无法被阻挡,能进行超远距离的物理攻击,并且能够启动场地中隐藏的<@eb.key>弩炮台。xx|$? Bbt $( ^8<@DH,@X<BHTenemy_1508_faustLhp444444444444< xxxxxxxxx`, , 88ltPt4?healaura.hp_recovery_per_secAenemy_1507_mephi 梅菲斯特b($整合运动干部,能同时治疗至多<@eb.key>3名敌人,并使全场宿主单位的自然生命回复速度加倍。xx|8LX\@?L`mx\hpB@BZenemy_1507_mephi"88hP<F<F Immo[Rage]lL= atk_scale\xxxxxxxxxx|x`2<<x (P d@\0@HCimmo_trigger[rage].defhL>immo_trigger[rage].atk̾#immo_trigger[rage].base_attack_time=immo_trigger[rage].move_speedL?immo_trigger[rage].interval pA2reborn.patrt_t_state_2[reborn_invincible].durationdpBreborn.duration@taunt.taunt_level?shield.magic_resistance@ shield.def? shield.atkHC strength.def(L> strength.atkT<F<F immo_trigger[reborning]T4HCdefL>atkpBdurationL?interval$UpAAthrowspear[Rage]0̬? atk_scaletU<F<F Immo[Rage]xfU= atk_scaleenemy_1506_patrt  爱国者 Dsarkazd{最后一位纯血温迪戈。行军姿态<@eb.key>防御力与法术抗性极高,毁灭姿态<@eb.key>免疫眩晕Xxx|||tx>ȯ4B. @B @enemy_1506_patrt\\8@ $,4P? ARockYouH(B dot_ep_valueHC dot_value? hit_interval0ff&@Tenemy_15067_dqdidi`街头乐队吉他手sarkazK他们编排出的乐段可能会是字面意义上的“杀手旋律”。x|*2:BTL?:BL`Lhx|l@|B enemy_15067_dqdididr8@ $,4P =T ARockYouH($B dot_ep_valueDC dot_value`? hit_intervalff&@enemy_15066_dqdudu街头乐队贝斯手(LsarkazlQ身处低音区不应该是被忽视的理由,他们会让你明白原因的。8x||dL?p.pB".6B, @B Xenemy_15066_dqdudu\Ԑ@Hp|  l=P@n*switchMode.enemy_act29side[buff_enthu].atk*switchMode.enemy_act29side[buff_enthu].def@1switchMode.enemy_act29side[buff_enthu].move_speedXHB3switchMode.enemy_act29side[buff_enthu].attack_speedj.switchMode.enemy_act29side[buff_depressed].def?5switchMode.enemy_act29side[buff_depressed].move_speed L>.switchMode.enemy_act29side[buff_depressed].atk`H7switchMode.enemy_act29side[buff_depressed].attack_speedĒ?0aoeAttack_enthun? aoeAttack4?Xenemy_15064_dqdrud街头乐队鼓手?其貌不扬,但能驾驭的鼓点速度超越常人理解。x|333?'HBZbj $( 8<@DH,ff?X<BHTenemy_15064_dqdruLp7<<$? reborn.atk@reborn.durationPiAA IceShield8@@max_cntj@@ ArcticBlastlH( @ range_radius? atk_scaleH attack_speedAdurationPTX\`dhlptxxxxxxxxx  $(,048<@DH,^X\`dhlptXlt<<l$? reborn.atk@reborn.durationPlAA IceShield @max_cntlAA ArcticBlastlH(` @ range_radius? atk_scaleH attack_speedAduration@(enemy_1505_frstarTXT霜星\h整合运动法术部队干部,<@eb.danger>威胁极大,能使用冰属性法术<@eb.danger>造成极为恶劣的作战环境。xx|,?aHBpn$(,04DHLPT8l@dHBT`enemy_1505_frstarX<+8< (tVP,HBshield.attack_speed? shield.max_hp Dshield.dynamicXL?|enemy_15059_dqhmmr覆面大锤客2sarkaz<永远不让自己“丢脸”,是他们的信条之一。xxxxxxxxL?'A48<@DHLP4 `dhlpT`@dBp|enemy_15059_dqhmmrt8@H 0?$@Empty.sp@Empty.attack@chuang_atk_scaleH6?PollutedRangedAtkT0 Aprojectile_life_time@ range_radius Aprojectile_delay_time Bpolluted_damage_high4Bpolluted_damage_low @enemy_15058_dqtank改装排污车^machine<Q如果不慎沾染污秽,竞赛主办方不提供清洁协助,敬请注意。xxxxx|||$(,0 <@$333?0.\@L Ax|x@enemy_15058_dqtank 28<h(?Rage.move_speed<BRage.attack_speedL?enemy_15057_dqmram 勤奋的钻头f$machineDW只要敲打它们足够多次,它们就会判定那是需要加大功率的信号。xxxxx|||048< HL0333?<4hLXA @@enemy_15057_dqmram 58<Lx(WeaknessUI.valueH L?Weakness.damage_resistance? enemy_15055_dqrhcr   石头脑袋z484 T如果你看到它们抬不起头,那十有八九不是因为它们有愧疚感。 xxxxx||| $ ( , 8 < 333?, .X <  p t x | p  @ B X enemy_15055_dqrhcr @88<8@@\`hpp T(WeaknessUI.valueD 333@QuillSpray.range_radiusl @QuillSpray.atk_scale =QuillSpray.hp_ratio @?Weakness.damage_resistance ?4 enemy_15054_dqprpn@ l h 荒原刺背兽 x   <你说有没有一种可能,它们倒着走会更厉害?d xxxxxxxx | 333? a  @    `@ B D enemy_15054_dqprpn X;8<Dp (F!WeaknessUI.valueL?Weakness.damage_resistance L?enemy_15053_dqtrtl LH 勇敢的壳XN叫这个名字是因为,它们能展现出勇气完全在于背上的壳。Lxxxxx|||hlpth333?t6 x@BXenemy_15053_dqtrtl@>8<|0\ pD B$ Crash.stun/DCrash.atk_scale/DFirstAttack.atk_scale@@Rush.mhboar_t_predelay.predelayARush.mhboar_t[trigger].trig_cnt4~>Rush.mhboar_t[trigger].intervald~>!Rush.mhboar_t[trigger].move_speedL?enemy_15052_dqboar  狂躁觅食兽,8d`E看起来它们已经饿了一段时间了,最好不要挡道...... xxxxx|||<@DHTX<33>H NtX@Benemy_15052_dqboar0B8< tP08L?growth.add_atk_ratio`A growth.time|@growth.add_max_hp_ratioL?enemy_15051_dqxjl,( “巢穴”8lQ很可惜,就算头上的蛋真的能变大,它们也没法用来当武器。8x||d333?p(#&.6F?? @$B@ enemy_15051_dqxjld88X,AA C4( @ range_radiusff? atk_scale @4enemy_1504_cqbw\`\W`lsarkazB整合运动干部,萨卡兹雇佣兵,擅长使用爆炸物。lxx|!?'HBBd $@4B$0enemy_1504_cqbw$<p!&<Dp <?@Attack.attack@atk_scale@@Prey? range_radius8?\enemy_15049_dqfrogh “铜舌”animated6那枚铜币根本不值得你去挨它那一舌头。x|"*2:333?:A~T@lptx|`@@pB|enemy_15049_dqfrog t$ *<D (HPPppxx=H( L>0.offset_bound!? 0.hp_ratio4!> 0.interval( 0(x!> offset_bound^*enemy_15048_dqdivi enemy_key333@!enemy_15048_dqdivi(TP!高敏感积藏者|`! seamonster!B一旦受到惊吓就会分裂的海嗣,并且很容易受惊。h!xxxxxxxx ? @  B !!! !! ? !!B!!enemy_15048_dqdivi$h`(-<D4<\dd!@$$@ InitEat.cntj-trap_173_slfrutInitEat.token_keyDh,InitEat % Bduration, EatD%Aduration.6Devour"?$enemy_15047_dqwlpl""$变异食肉植物~# ###D%B它们对“肉”的定义远比人们想象的要广泛得多。%xxxxxxxx$ $$$($,$0$4$$?$$2P$4$@$ Al$p$t$x$|$$$$l$$$$$$$$$B%"%enemy_15047_dqwlpl'+(8<xH%/ TL ( #<hp_ratioh%L?'enemy_15046_dqxts%%'最普通的鼷B&%%&'?前面的定语的深层意思是:它们真的到处都是!'x|||||||*'&&&&&&&33?&'&r' '$'(','0'4'8'<''H'L'P'T'X'<'L?h'L'BX'Td'enemy_15046_dqxts\*d.HE<D$08X``|'?l<*@E#shotbuff.attack@headshot_trapdamage +shotbuff.attack@headshot_sp8+pA*shotbuff.attack@headshot_disarmed_durationt+?"shotbuff.attack@headshot_atk_scaleE(?+enemy_15045_dqrbty)@)<+无德决斗家)L)X))+9比起获胜,伤人手脚才是他们的主要目的。4+xxxxxxxxP*T*X*\*`*d*h*L*L?X*hB*h*t*pB***************,@**B*X*enemy_15045_dqrbty-,2Y8@hp,`d+@@L.?taunt.taunt_level+L?-enemy_15044_dqtisd++-臭嗓门战士v,,,<,8.T他们的嗓音本就不好听,经过头盔的过滤就更让人难以忍受了。.xxxxx|||$-(-,-0-4<-@-$-333?0-:\-@-L-pBx-|-------x-------33s@--B--enemy_15044_dqtisd0 518@8x<.ALPAPA StunAttack T1Astunl1333? atk_scale.?0enemy_15043_dqrckm./ 1“配重投石机”/$/0/T1originiumartscraft13没错,只有自己足够重才能投得更远。,1xx|H000\07h0l0P0?\0$0l00000000000X000000̌@00B00enemy_15043_dqrckm3408_8@(00LPX``h1=T$`4@ boom.cold|4+=unbalanced_bleed.interval4HBunbalanced_bleed.damage4@ boom.freeze4?boom.atk_scale82L?\4enemy_15041_dqgrgh224爆裂冰法师32224<好消息是,他们活着的时候情绪一向很稳定。4xxxxxxxx33333333333?3X333HB33444 4443^$4(4,404444 @D4(4B44 @4enemy_15041_dqgrg87;c8@d4?47@@vampire.attack@max_target7?vampire.heal_scale$5?H7enemy_15040_dqrdmnT55|7 虹吸巨刃5557mutant7B他们模糊的意识中只剩一句命令:“不许倒下!”7xxxxxxxx66666666L?66666pB77 77777 77074787<7@7$7@P747B@7L7enemy_15040_dqrdmnD:hyX444444444444477777888 888x9xxxxxxxxx888888888`8888888888888888999 989 @JE<<`h0h9T(0<?halfhp.hp_ratioP @ range_radiusT>? 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CostHealHit$8BL=hp_ratioTB@cost?L?Aenemy_15039_dqrgrd? ?A过激的竞猜者v@@0@4@0BN“比起等着下注结果,我们直接上去打趴对面不就得了?”AxxxxxxxxAAA A$A(A,AA?A NHA,AA`AdAhAlApAtAxA|A`A AAAAAA@AABAAenemy_15039_dqrgrdDHd@Hdpt,B=E?rarityH?<PowerHitlEcostB33s@Denemy_15038_dqhtbwB CE赛场无赖射手CC(CTCPEN扔扔水瓶还能理解,像他们这样掏出武器可就有些过分了。Exxxxx|||4D8DQPPPPP?P QrQQA,QQ8Q穿过阻挡其的单位。Ldxx|hccc|cccclc33?xcpcccHBcdcccccccxccccdc333@dcBd denemy_1502_crownsglPkr48@`hhddL?fenemy_15029_dqfrtuddf 畸变之矛fede$g infectionHg!小心那刺破天际的矛头。fxxxxxxxxfff ffffefff?f4ff$fBPfTfXf\f`fdfhflfPf|fffffpf@ffBffenemy_15029_dqfrtuim@<@L Xg?cuttree0j?max_cnttgL?ienemy_15028_dqmtrbg gi 机鳄战甲Nhgghj'整个村子里最能砍树的选手。ixx|||h*ihh:ihhh333?h%ihh A$i(i,i0i4i8iPassive.damage_resistancevPassive2.base_attack_timew? Passive2.atk$w AReborn.durationDw? Passive.sp|7?4t7FearCagepL(w@ duration_waitwLhp_ratio_offsetx Bduration_bleed x>hp_ratio威胁很大,<@eb.danger>难以被消灭。xx|rz(,04G?$:P4@ Blʅx|p@Benemy_1501_demonk:<DLx8@\,,L>deathrattle.delayPL>deathrattle.offset_bound|@deathrattle.cntbenemy_15020_dqplasdeathrattle.enemy_key@@ SummonToken?cntenemy_15020_dqplas enemy_key@@enemy_15019_dqharc 大喷蛛b  infectionD?还好召唤出来的不是小喷蛛,只是畸变赘生物。xxxxxxxx $(,0L? :L0dhlptx|d,@@BXenemy_15019_dqharc8<dl< A1.effect_duration\L?enemy_15018_dqskzc “门”2̊f如果一扇被门关上了,一定会有另一扇被门打开,就是指不定开在什么地方。܌xx||`lt333? P8( A\ēhlptx\,|`@Benemy_15018_dqskzc@&<Dx 4<<X\dl$@ >empty.attack@ep_damage_ratiol AADeathEyeH$x> atk_scale @ep_damage_ratioA hit_duration`@$enemy_15017_dqdwlo0 \X凋零萨卡兹ڎhtsarkaz$枯枝早已道明凋亡的含义。Xxxxxxxxxtx|pL?|.HBďȏ̏Џԏ؏܏ď@enemy_15017_dqdwloH8@|<l@@ d<|? epdamage.attack@projectile_range?deathrattle.delayenemy_5050_dqomgdeathrattle.enemy_keyY?epdamage.attack@chain.atk_scaleD@epdamage.attack@max_targetp>epdamage.attack@ep_damage_ratiȏL@enemy_15016_dqdkma($ 重生术师T8\sarkaz|<打倒他算一个还是算两个?当然只能算一个!4xxxxxxxxPTX\`dhL333?X.htHB̓Гԓؓܓ@ГBܓenemy_15016_dqdkma,8@<ld?0P@MoveSpeedUp.move_speedx@Combat.attack@atk_scale̔?enemy_15015_dqmerr ($ 榴弹佣兵4`d`?他们跑那么快难道是为了追上发射出去的榴弹?xxxxxxxx48<@DHL0fff?< hLX B2ff&@ЖB̖enemy_15015_dqmerręX8<$(08D—h84@RopeTriggerAbility.aoe_scaled@ARopeTriggerAbility.stun_cd A RopeTriggerAbility.stun_durationL?enemy_15014_dqmmka LH安逸的驮兽ʘXdZ赢了也好,输了也罢——这样的性格怎么能赢,我可是送了礼物的!lx| ?Й:BJR^frz(,048@H,B8Denemy_15014_dqmmka< 8@`=$ A boom.freezeȝ@boom.atk_scaleL?8enemy_15013_dqsnslDpl 自爆冰虫| infectionȝW为什么大家看它的眼神总是冷冰冰?或许因为它自己就很冷冰冰。xxx|||||ĜȜ̜М? JR^  ~,048< ?L0B<,Henemy_15013_dqsnsl@$8@dl$Tĝ=@boom.atk_scaleL?enemy_15012_dqbsli(TP易爆源石虫Ҟ` infection9不稳定,易爆——就像你的理财组合一样。`xx||ڟ? ̟*؟ܟJ?Benemy_15012_dqbsli X8<l 4x ABleeding.attack@durationBBleeding.attack@bleeding_damageL?$enemy_15011_dqnhst0 \X 食腐野兽ڡht]以腐烂为食的腐烂造物,得阻止它们啃自己的尾巴,不然就没个完了!txxxxxxxx33?.ĢA ff?,0& enemy_15011_dqnhstd8@ $,44? AA ChargeAttackH(L@ range_radiusܦ @ atk_scale@duration@L@denemy_15010_dqcadkp  点灯骑士ܦ<他们点灯靠的是法术,可不是什么骑士风度。xxxxxxxxĥȥ333?LȥԥpB ,,048< L@L0B<^Henemy_15010_dqcadk@< h444444444444D xxxxxxxxxx8ħAԧاܧԧ ,B444444448888Htx||xxxxxxxxx $(,048< 0uLP4A`dhlptx|`@88H$Ȭ defdown.def?atkup.hp_ratio? atkup.atkLff&@penemy_1500_skulsr碎骨ܪج可以的话,请倾全队之力消灭他。该敌人<@eb.danger>威胁极大,<@eb.key>远程及近战攻击能造成大量伤害。xx|Zbx ?)< ,AXdhlptx\|@@Benemy_1500_skulsr8@t|4h ?@@PowerAttack.attack@max_targetd@enemy_15009_dqmgcs星星魔法师ȭԭT对着它们许愿没什么用,它们只能给你好梦一场,好像也不赖。̯xxxxx|||\333? HB<@DHLPTX<hlptx\L@lBx|enemy_15009_dqmgcs|@ȶ`8<$(00Pz|@33?$yinyang.buff_yinyang[diff].atk_scale$?$yinyang.buff_yinyang[same].atk_scale\yinyang.dynamicL?̲enemy_15008_dqspsbذ清醒的墨魉<8animated\H虽然已经戒酒,但仍然顽皮贪吃,毕竟只是墨魉而已。 xx|<P\`Ď?P|`l AxȲ̲вԲز@̲Bز"enemy_15008_dqspsbܵ(J4<DdllD\AhL?enemy_15007_dqbearij 高普尼克BJسZ兢兢业业当了多年保镖的乌萨斯壮汉,皮糙肉厚,拳脚也相当了得。Եxx|XV ?0u,HB`dhlpTt`@Benemy_15007_dqbearx8<|<l$ DefDown.def> AtkUp.atkd?enemy_15006_dqkrgm 雪境精锐>̶ضQ作为谢拉格最精锐的部队,他们也开始在国际赛场展露头角。̸xxxxxxxxfff?: HB8<@DHLPT8XdhlptXl@hBtXenemy_15006_dqkrgmxĿ\8<4<\dd <vd8 AtkUp.dsbskr_atk_reduce.intervalEpDamage.ep_damage_ratioLpAAtkUp.max_stack_cntp> AtkUp.atk?Attack.atk_scale@Combat.atk_scale?$enemy_15005_dqdsbs0\X 狂躁珊瑚ںht seamonsterH越打人越兴奋的奇怪珊瑚,当心别让它真的狂躁起来!xxxxxxxx? Nл B $( ?8B(,4enemy_15005_dqdsbs, x8<   $,44*|T,?AuraHit.hp_ratioĿ ASpeedUp.cooldown@SpeedUp.duration @@SpeedUp.move_speed\L?enemy_15004_dqdhdt硕鼷.Ƚ<和人一样高的鼷兽只是传说,并不真实存在。x|||||||̾оԾؾܾľ>о8JA $(,04DHLPT8@@dHBT`enemy_15004_dqdhdtX>8@\ܿ?t3 AA FourDirAttack? atk_scale@L?denemy_15003_dqltswp失业萨克斯手T乐团解散后怎么也找不到新工作,听得出来他真的一肚子怨气。xxxxxxxxL?\DA $(,048HLPTX<@hLBX denemy_15003_dqltsw\@8@x$X@?"FirstAttack.attack@first_atk_scale(?Lenemy_15002_dqwingX巨大雪球投手&6郑重承诺:本场战斗不率先使用冷兵器。|xxxxx|||333?'A $( @@8B( 4enemy_15002_dqwing,x48@`hh8&L?enemy_15001_dqsmwa  北方战士4$H collapsallE在北方战场经受历练的战士,不会后退,不容后退。,xxxxxxxxHLPTX\`D @P N|`lA ?Benemy_15001_dqsmwa@$F4<DdddXdenemy_1442_dsgun 坚守15秒!8舰队齐射倒计时<@eb.key>15秒,坚守阵地!x||2 JR^  ~,048< ?L0B法术溅射伤害,被阻挡时攻击失去溅射效果;免疫睡眠和晕眩xx||( ?U B  $( 8<@DH,@X<BHpTenemy_1440_dselec_2L44<\\\xx8ff?enemy_1440_dselec $ “被弃者”H,8d`i攻击造成<@eb.key>法术溅射伤害,被阻挡时攻击失去溅射效果;免疫睡眠和晕眩Dxx||`lx|d ?p8J B@Benemy_1440_dselecD88 000PPX`4dlL(p?3.range_radius @1.range_radius? 1.interval=1.ep_damage_ratioL> 3.hp_ratio @ 0.move_speedxenemy_1439_dslntf_2异光体孽生者 seamonster受伤后进入<临战>状态对周围我方持续造成<@eb.key>神经损伤,且每次撞到<@eb.key>赘生甲壳时流失自身大量生命值将其摧毁(xxxxx|||DHLP\`D>P|`lB@@BXenemy_1439_dslntf_2 88 000LLT\|0`xlL(L?3.range_radiusl @1.range_radius? 1.interval=1.ep_damage_ratio> 3.hp_ratio@ 0.move_speedTenemy_1439_dslntf元核孽生者 seamonster受伤后进入<临战>状态对周围我方持续造成<@eb.key>神经损伤,且每次撞到<@eb.key>赘生甲壳时流失自身大量生命值将其摧毁xxxxx||| $(48>(0uT8DBptx|@@Benemy_1439_dslntf488$,LPX 18>atkL333?maxhp$tI 033> range_radiusenemy_1438_dspred_2 $ 异光体洋流使者P4@d seamonsterQ能够吞噬<@eb.key>赘生甲壳并使自身攻击力和生命值大幅提升Txxxxxxxxptx|l?x8pB@@ Benemy_1438_dspred_20L88 (HX 1>atk333?maxhp$tI 033> range_radius$Henemy_1438_dspredtxt复核洋流使者 seamonsterQ能够吞噬<@eb.key>赘生甲壳并使自身攻击力和生命值大幅提升xxxxxxxx?34B $(,<@DHL0@@\@BLXenemy_1438_dspredP488lt@pl40.?0.cntenemy_1433_dsbasi_2 0.enemy_3enemy_1436_dsdivi_2 0.enemy_2&enemy_1434_dsshel 0.enemy_1@ 0.move_speed333?0.prob2L>0.prob14enemy_1437_dsfull_2`d`异光体饲育者p seamonsterW被击倒时从肚子中随机吐出海怪,被吐出的海怪会大幅提升移速!xxxxxxxx?>A x$(,04@D(B4@enemy_1437_dsfull_2888lt<ll40.?0.cntenemy_1433_dsbasi 0.enemy_3enemy_1436_dsdivi 0.enemy_2enemy_1434_dsshel 0.enemy_1|@ 0.move_speed?0.prob2L>0.prob1enemy_1437_dsfullHLH蕴核饲育者pT| seamonsterW被击倒时从肚子中随机吐出海怪,被吐出的海怪会大幅提升移速!pxxxxxxxx?8pA @( B $enemy_1437_dsfullPh<< @@@``hhH(L>0.offset_bound? 0.hp_ratio> 0.intervalh 0( > offset_boundenemy_1436_dsdivi_2 enemy_keyff?enemy_1436_dsdivi_2异光体集养者 seamonster8-生命值首次低于一半时,分裂自身xxxxxxxx ?'0 4BLPTX\`dhLx|l?|Benemy_1436_dsdivi_2L<< @@@\\dd4H(L>0.offset_bound? 0.hp_ratio8> 0.interval 0(|> offset_boundbenemy_1436_dsdivi enemy_keyff? enemy_1436_dsdiviLPL诡核集养者tX seamonster-生命值首次低于一半时,分裂自身Lxxxxxxxxhlptx|d?p@ B?Benemy_1436_dsdiviD88hp,\\>0.attack@ep_damage_ratio @enemy_1435_dsflys_2异光体漂游者HD seamonsterh?攻击附带<@eb.key>神经损伤,优先攻击高台单位 xxxxxxxx<@DHLPT8333?D8pT`Ax`@B|enemy_1435_dsflys_2!88hp(Xp0>0.attack@ep_damage_ratio @enemy_1435_dsflys纤核漂游者 seamonster8?攻击附带<@eb.key>神经损伤,优先攻击高台单位xxxxxxxx  $333?@$0A\`dhlptx\P|`@B,enemy_1435_dsflys 44<\\\x|0h< Denemy_1434_dsshelptp微核沉积者 seamonsterx被击倒时甲壳会脱落并增生,于所在位置形成<@eb.key>赘生甲壳(甲壳可以影响敌人移动)x? A8<@DHLPT8dhlptX@hBtenemy_1434_dsshelx44<\\\|0 enemy_1433_dsbasi_2LPL异光体掠食者` seamonsterN构造简单但受到滋养的新生海嗣,能以更高效率采集养分。xxxxxxxxx?D& AZ ̌?( B^$enemy_1433_dsbasi_2h44<\\\x| Henemy_1433_dsbasi单核掠食者r, seamonsterPi构造简单的海嗣,推测是海嗣群落中的采集者,其生命活动几乎不需消耗能量。4xxxxxxxxPTX\`dhL?Xp Ǎ?Benemy_1433_dsbasi$F44<\\`|x\enemy_1432_lrccon_2 茧缚演出2:Bhx|||||||? HBd @@$Benemy_1432_lrccon_20`!44<\\`tx|enemy_1432_lrcconP茧缚fnvsarkaz<x|||||||.?  HB(,048<@D(dTX\`dH@@tXBlenemy_1432_lrccond J88 (8$pAsummonFireball0@@max_projectile_count ? atk_scalehenemy_1431_lrmzrd_2粹影魂灵法骸>sarkaz可以拾取并最多同时保有三个魂灵涡流,保有魂灵涡流时,会消耗魂灵涡流召唤一个绕自身旋转的灵魂法球,对碰撞到的我方单位造成高额法术伤害。\xx|x|?PFHB.  `@ Benemy_1431_lrmzrd_2 `  88 (8 pAsummonFireball0 @@max_projectile_count ? atk_scale< enemy_1431_lrmzrdhlh 注能魂灵法骸| sarkaz 可以拾取并最多同时保有三个魂灵涡流,保有魂灵涡流时,会消耗魂灵涡流召唤一个绕自身旋转的灵魂法球,对碰撞到的我方单位造成高额法术伤害。 xx|(  < @ D H , ?8 :d H T HB   `@ B  enemy_1431_lrmzrd 888 |h 0, ?takeDmg.range_radiusT L=takeDmg.damage_scale ? enemy_1430_lrrook_2 殉亡魂灵圣杯   @ sarkaz` `<@eb.key>【飞行单位】,分摊自身周围敌方非空中单位受到的部分伤害。< x| h | d ?p H  A ( @>  @ Bv ~ enemy_1430_lrrook_2D;88 | 0`?takeDmg.range_radiusL=takeDmg.damage_scale ?enemy_1430_lrrook,0,愧悔魂灵圣杯8DPtsarkaz`<@eb.key>【飞行单位】,分摊自身周围敌方非空中单位受到的部分伤害。px| ?AP\ tr $(,0@@$Benemy_1430_lrrook,x884,`pALaserD$@atk_step? atk_scale> atk_ladder<?`enemy_1429_lrwzrd_2棱镜魂灵残迹sarkaz<@eb.key>攻击造成法术伤害,可以拾取并最多同时保有三个魂灵涡流,保有魂灵涡流时,会消耗所有魂灵涡流对目标及其一条直线上的所有我方单位持续造成<@eb.key>法术伤害。Tx|||||||x|p?|'HB@B enemy_1429_lrwzrd_2P884,`pALaserD$>atk_step> atk_scale> atk_ladder?8enemy_1429_lrwzrddhd聚焦魂灵残迹xsarkaz<@eb.key>攻击造成法术伤害,可以拾取并最多同时保有三个魂灵涡流,保有魂灵涡流时,会消耗所有魂灵涡流对目标及其一条直线上的所有我方单位持续造成<@eb.key>法术伤害。,x|||||||PTX\`dH?T@dpHB@Benemy_1429_lrwzrd(J944<\\\x|Dx|`enemy_1428_lrsoul 魂灵涡流2Fsarkaz 因死魂灵的意志而诞生的魂灵碎片,无数极端的情感在其中交杂,千万年的混乱记忆最终凝聚成了有形的涡流。x|||||||<@DHLP4?@ lP\HBd@@B,enemy_1428_lrsoul"6<44<\\\|hLff?penemy_1427_lrnazg_2“慰朽灵幛”"sarkaz攻击对自身周围所有单位造成物理伤害。位于源石污染区或活性源石风暴内时,攻击对自身周围及位于源石污染区和活性源石风暴内的所有我方单位造成物理伤害。Tx|||||||x|p333?|PFHB@B enemy_1427_lrnazg_2!P%r?44<\\\x|ff? enemy_1427_lrnazg  “灵幛”Z!sarkaz8!攻击对自身周围所有单位造成物理伤害。位于源石污染区或活性源石风暴内时,攻击对自身周围及位于源石污染区和活性源石风暴内的所有我方单位造成物理伤害。!x|||||||! 333? :  HB !!! !!!! (!,!0!4!8!!@H!,!B8!D!enemy_1427_lrnazg<$@( P884!`8$?ModeCtrl.move_speed_duration$ModeCtrl.move_speed5ModeCtrl.mode_1D"h$enemy_1426_lrthef_2""$萨卡兹祭坛奉养者"#""$sarkaz%{不可阻挡,受到伤害时移动速度降低;未携带信标时,会拾取自身周围的信标,死亡时掉落。$x|||||||j$$$ $$$($,$$ff?$:H$,$8$ Ad$h$l$p$t$x$|$$d$$$$$$$@$$B%"%enemy_1426_lrthef_2'@+S884@%`8(?ModeCtrl.move_speed_duration8(ModeCtrl.move_speed*9ModeCtrl.mode_1%'enemy_1426_lrthef%%'萨卡兹祭坛看护者&&&@(sarkaz`({不可阻挡,受到伤害时移动速度降低;未携带信标时,会拾取自身周围的信标,死亡时掉落。T(x|||||||'x'|'''''p'ff?|'.''' A'''''''''''''('@('Bz((enemy_1426_lrthef*H/4<<$,H((H$:< AtkBoost.atk+HBOrigAura.damage+LOrigAura.sp_recover_ratio<F<F triggerAnim()L+enemy_1425_lrcmra_2x)|)x+渎罪奇美拉)))+sarkaz+受源石污染区或活性源石风暴影响后会在自身周围持续生成源石污染区,并且攻击转为造成更高额的<@eb.key>法术伤害。+x|||||||f++++ +$+(+ +?+aD+(+4+HB`+d+h+l+p+t+x+|+`+++++++@++B++enemy_1425_lrcmra_2.2*8<<$,H(H,H$? AtkBoost.atk,/HBOrigAura.damageL/LOrigAura.sp_recover_ratio<<F<F triggerAnim,.enemy_1425_lrcmra- -/孽罪奇美拉-,-8-\/sarkaz|/受源石污染区或活性源石风暴影响后会在自身周围持续生成源石污染区,并且攻击转为造成更高额的<@eb.key>法术伤害。/x||||||| /.......?. N...HB// ///// //0/4/8/DetectStorm.range_radius2`@Boom.atk_scale$0H2enemy_1424_lrboom_2t0x0t2恶尘源石虫·α0012 infection2E死亡后会产生<@eb.danger>爆炸,并生成源石污染区。2x|||||||21111111?1d111 A2 22222 2$224282<2@2D2(2@T282BD2P2enemy_1424_lrboom_2H59,a88T245>DetectStorm.range_radius5`@Boom.atk_scale(3L5enemy_1424_lrboomx3|3x5恶尘源石虫3345 infection5E死亡后会产生<@eb.danger>爆炸,并生成源石污染区。5x|||||||54444444?4p444 A5 55555 5$55d4585<5@5D5(5@T585BD5,P5enemy_1424_lrboomH8<V44<\\\L557enemy_1423_lrfkkt_26 68萨卡兹枯朽不屈宿卫6866d8sarkaz8食腐者之王军团中的顶尖铁壁卫士,也许有一天他会被敌人的军阵淹没,但战争与仇恨的铁壁却屹立不倒。8x|||||||87777777?7@777B7888 88887(8,80848888@H8,8B88D8enemy_1423_lrfkkt_2<;?Y44<\\\@t88:enemy_1423_lrfkkt99;萨卡兹枯朽宿卫9(99T;sarkazt;食腐者之王军团中的铁壁卫士,他知道自己注定倒下,而这面涂满了鲜血的巨盾总有下一个人接手。t;x|||||||::::::::?:d:::B:::::::;:;;;; ;;@0;;B ;,;enemy_1423_lrfkkt$>pB\44<\\\8;;=enemy_1422_lrsldr_2;;=萨卡兹枯朽辟路前锋<<<@>sarkaz`>E位于源石污染区内时,<@eb.key>攻击造成法术伤害。 >x|||||||=D=H=L=P=T=X=<=L?H=|t=X=d= B=========d======@@==B=^=enemy_1422_lrsldr_2@E>_44<\\\4p>T>x@enemy_1422_lrsldr>>@萨卡兹枯朽前锋.?>B?@sarkazAE位于源石污染区内时,<@eb.key>攻击造成法术伤害。@x|||||||>@?????@?L??\@@ @ B8@<@@@D@H@L@P@T@8@dd@h@l@p@t@X@@@@h@Bt@,@enemy_1422_lrsldrxCGa44<\\`tx|A@ Cenemy_1421_lrchldLAHPC信标AAAACCxA(B,B0B4B8B,BaXBStormAura.radius_stepFCStormAura.max_damageFAStormAura.damage_stepGBStormAura.damage$GLStormAura.sp_recover_ratioDDDDDDDDDD$Fxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@EDEHELEPETEXE\E`EdEhElEpEtExE|EEEEEEEEEEEEEEEEL@t88lt F\0HL?StormAura.range_radiusIAStormAura.max_radius(IL>StormAura.radius_stepPIHCStormAura.max_damagexIAStormAura.damage_stepIHBStormAura.damageILStormAura.sp_recover_ratioG@Ienemy_1420_lrmmhGNlI活性源石风暴GGGGI,Ix|HOXHOOlHpHTH>`HaHpH|HA PHPHHHH0PH,HHHHHH@@IHBHHenemy_1420_lrmmK Evade.problOGBlink L?distL? max_hp_ratiodTInvisibleCombatM@ atk_scaleXJ33?|Lenemy_1419_mmcikeKJL 裹骸死士.KJJLsarkaz M萨卡兹刺客,拥有<@eb.key>隐匿和极高的物理和法术闪避,不擅长对付稳固铁链。低体力时会敏捷的穿过阻挡其的单位。$Mx|LLLLShLlLPLL?\L]LlLxLpBLMMLM"ML.ML LLLLLL@@MLBLMenemy_1419_mmcikeO(HT{8<hptTdP>Walk.attack@range_scaleM@Oenemy_1418_mmkonm_2bNN P流浪工匠“修补工头”N,NNXPsarkazxPx攻击造成法术伤害,初始处于<@eb.key>近地悬浮。失去<@eb.key>近地悬浮后,攻击范围缩小lPx|OOOO WOOO?OpOOOpBFPNPVPPbPjPPvPP0P4P8PWalk.attack@range_scaleQ@$Senemy_1418_mmkonmQXQTS流浪工匠“修补工”QpQQSsarkazSx攻击造成法术伤害,初始处于<@eb.key>近地悬浮。失去<@eb.key>近地悬浮后,攻击范围缩小Sx|&S.S6S>SPZRRR?RSRSpBSSSHSSS\SSHStSxS|SSShS`@SxSBSSenemy_1418_mmkonmVZnW8< $,4P@[LWARockYouH(WB dot_ep_value灼燃损伤hWx|VVVV^VVVL?V:VVVBBWJWRWW^WfWWrWWh,W0W4W8WYXXZsarkaz[选择一个我方单位持续施法,对目标及稳固锁链连接的所有干员持续造成法术伤害和<@eb.key>灼燃损伤[x|ZZZZa`ZdZHZL?TZ.ZdZpZpBZZ[Z[[Z&[Z,ZZZZZZ@[ZBZXZenemy_1417_mmdudu]@b^8<T\|`b*oCutRope[]enemy_1416_mmfarm_2F\[]流浪佣兵“编织者”~\ \\<^sarkaz\^x流浪佣兵,攻击使目标周围四格的单位受到<@eb.key>溅射伤害。能够剪断<@eb.key>稳固锁链P^x|]d]dd]]|]L?]PF]]]A4e2^De]F^N^]de]^^^ ^$^^@4^^B$^40^enemy_1416_mmfarm_2(ateb8<T\|`e^rCutRope^`enemy_1416_mmfarmz_(_$a流浪佣兵“剪刀手”_@_L_pasarkazax流浪佣兵,攻击使目标周围四格的单位受到<@eb.key>溅射伤害。能够剪断<@eb.key>稳固锁链ax|` h ah$h```L?`2```Ahhfaxhazaa0ahaHaLaPaTaXa稳固锁链时会大摔一跤并眩晕,同时对周围其他敌方单位造成物理伤害@ex|ddddkddld?xd$dddHBe"e*ed6e>edJed2ee eeed@$eeBe eenemy_1415_mmkabi_2hdl8<(,4<H<lh8h@RopeTriggerAbility.aoe_scaleh@ARopeTriggerAbility.stun_cdh A RopeTriggerAbility.stun_durationDfhhenemy_1415_mmkabiffh温顺的武装驮兽"gffhh防御力很低的驮兽,遇到<@eb.key>稳固锁链时会大摔一跤并眩晕,同时对周围其他敌方单位造成物理伤害hx|jhrhzhho8h稳固锁链后会持续损失一定比例的生命lx|kkkkr\k`kDkL?Pk.|k`klkBkklkllk"lk kkkkkk@kkBkkenemy_1414_mmleak_2n稳固锁链后会持续损失一定比例的生命4ox|nnnnuxn|n`nL?ln'n|nnBooon*o2on>on( nnooon@onBoXoenemy_1414_mmleak rXv8<$DHHpt| |vl0r"DFirstAttack.atk_scalerA%Rush.enemy_mmstck_t[trigger].trig_cntr?%Rush.enemy_mmstck_t[trigger].intervals?'Rush.enemy_mmstck_t[trigger].move_speed|prenemy_1413_mmstck_2&qpr赏金猎人“大骑士”^qppssarkaz加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外法术伤害。(sx|rrrrylrprTr>`r'rpr|rpBs ssrs&sr2srrrrrrr@ srBrsenemy_1413_mmstck_2vLz8<$DHHpt|xzl0tv DFirstAttack.atk_scalevA%Rush.enemy_mmstck_t[trigger].trig_cntv?%Rush.enemy_mmstck_t[trigger].interval w?'Rush.enemy_mmstck_t[trigger].move_speedptvenemy_1413_mmstckutv赏金猎人“骑士”Ruttwsarkaz0wo移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外法术伤害wx|vvvv}\v`vDv>Pv(#|v`vlvpBvvwvwwv"wvvvvvvv@vvBvvenemy_1413_mmstcky0<~ԥ8<|~4\z`@Armor.attack@fly_durationz Armor.defwyenemy_1412_mmjump_2zx(x$z破烂发明家x4xx`zsarkazzo首次遇到阻挡或<@eb.key>稳固锁链时,可以起飞一段时间,降落之后防御力大幅降低hzx|yyyyy?y yyypBLJz\z^zfzz|zx,z0z4z8z稳固锁链时,可以起飞一段时间,降落之后防御力大幅降低}x|.}@>}PX|}|?|p}} }pB}P}}}d}̄P}|}}}}}p}?}}B}X}enemy_1412_mmjump܄48@`dd`~ff?<enemy_1411_mmrnge_2~p~l“锅盖头”劲弩射手~~sarkazԀ<头盔装有维多利亚透镜,武器装备良好的佣兵x| ,L?pBfnv$8$PTX\`D@@pTB`lenemy_1411_mmrnge_2dҡ48@`ddDff?enemy_1411_mmrngeD@“锅盖头”射手ʁXށsarkaz'头盔装有维多利亚透镜的佣兵Dx|‚ʂ҂pL?|pB&.܂:BN܂ @@( B^$enemy_1411_mmrngeh8@hp`>PhysicalEvade.prob؃enemy_1410_mmelee_20,“飞鞋党”精锐佣兵H΄tsarkazi拥有物理闪避,移动速度较快的雇佣兵,遇到<@eb.key>稳固锁链后失去物理闪避xx|@P܅̅ BRZbnv$x<@DHL0@\@BLhXenemy_1410_mmelee_2P48@hp\Ԇ>PhysicalEvade.prob 0enemy_1410_mmeleed`“飞鞋党”佣兵xsarkazĉi拥有物理闪避,移动速度较快的雇佣兵,遇到<@eb.key>稳固锁链后失去物理闪避x|&.6HԈ@  B@T@dlptx|`@pB|,enemy_1410_mmelee\444444444444<(,048<@DHLPxxxxxxxxxЊԊ؊܊Њa  $48<@DHLP4`P<<l@HhhhD|l>DmgResist.damage_resistanceH0JSupportȎ?sp_ratio @ A CrossBomb@$333? atk_scale4@timesĽ?projectile_rangeenemy_1409_bdguad_3马特奥的亲卫r 0@未被阻挡时,受到的物理或法术伤害降低,与我方同行列时进行<@eb.key>直击:发射2枚<@eb.key>爆破弹 。Hxxx|||||dhƎtx|dL?pPFAĎȎ̎ЎԎ؎܎@BLenemy_1409_bdguad_3H<<l$$$DHPXd8d>DmgResist.damage_resistance@ A CrossBomb@$̒333? atk_scale@timeš?projectile_rangePtenemy_1409_bdguad_2马特奥的近卫&未被阻挡时,受到的物理或法术伤害降低,与我方同行列时进行<@eb.key>直击:发射2枚<@eb.key>爆破弹 。xxx|||||z(,04L?$aP4@Alʒx|p@Benemy_1409_bdguad_2:<<l$$$DHPXd8X>DmgResist.damage_resistancet@ A CrossBomb@ @times333? atk_scalě?projectile_range(enemy_1409_bdguadTXT马特奥的警卫ڔht未被阻挡时,受到的物理或法术伤害降低,与我方同行列时进行<@eb.key>直击:发射2枚<@eb.key>爆破弹 。xxx|||||̕Е.ܕ̕L?ؕPFA ~,048<@$PTX\`D@pTB`Llenemy_1409_bdguaddTH884̙?Attack.attack@damage_scale@Attack.attack@weak[limit]PpAtenemy_1408_scotcn_2战场深视炮手&能够进行<@eb.key>超远距离溅射攻击,并使伤害到的目标<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。$xxx|||||@DPTX\@?L(#x\hAęș̙Йԙ@șBԙenemy_1408_scotcn_2؜T$88|4@?Attack.attack@damage_scalel@Attack.attack@weak[limit]ĚpAenemy_1408_scotcn战场观测炮手(4Xh能够进行<@eb.key>超远距离溅射攻击,并使伤害到的目标<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。xxx|||||ĜȜ̜М?@МܜAf $( 8<@DH,@X<BHTenemy_1408_scotcnL0880T,?Expose.damage_scaleܠ?Expose.range_radiusAExpose.weak[limit]P@tenemy_1407_hummbd_2 远眺·Bܞؠdrone<@eb.key>【飞行单位】可进行<@eb.key>远程物理射击,被击倒时使周围的我方<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。@xxx|||||\`lptx\333?h|xAĠȠ̠РԠ@@B^enemy_1407_hummbd_2@88,T,`?Expose.damage_scale?Expose.range_radiusAExpose.weak[limit]@enemy_1407_hummbdHLH远眺HT|drone<@eb.key>【飞行单位】可进行<@eb.key>远程物理射击,被击倒时使周围的我方<@eb.key>暴露。暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。xxx|||||b333? 8(AT`dhlptXxx@@Benemy_1407_hummbd"<<h`@ @DmgUp.sheltr_atk_scalePowerHitTL?atkenemy_1406_chghmr_2战线突破者f$4K每次被阻挡后,第一次攻击的<@eb.key>攻击力大幅提升。xxx|||||v$(,0L? NL0d§ptx|h@Benemy_1406_chghmr_22<<h`P @DmgUp.sheltr_atk_scalePowerHitdL?atkȪenemy_1406_chghmr战线推进者v4DK每次被阻挡后,第一次攻击的<@eb.key>攻击力大幅提升。xxx|||||$(48<@$L?0:\@ƪtҪx@ĪBFenemy_1406_chghmrB<<8<DDP4`,$Light.mass_levelH333?Light.move_speedBomb,̌?projectile_range@ atk_scale(enemy_1405_boomer_2TXT无畏掷弹兵֬d未被阻挡下首次受到伤害时,向四方向各发出一枚<@eb.key>爆破弹,之后<@eb.key>移动速度提升且<@eb.key>重量下降 。xxx|||||Эԭ2Э333?ܭpB$048<@D(TX\`dH333@tXBd&penemy_1405_boomer_2h<<8<DDP4,ԱLight.mass_level333?Light.move_speedBomb,Ȟ?projectile_rangel@ atk_scaleرenemy_1405_boomer鲁莽掷弹兵@<L未被阻挡下首次受到伤害时,向四方向各发出一枚<@eb.key>爆破弹,之后<@eb.key>移动速度提升且<@eb.key>重量下降 。dxxx|||||333?pBԱ2ر 333@$B enemy_1405_boomer4d88!@A CrossAttack@$@duration̵@stun? atk_scale,Penemy_1404_msnip_2||重弩猎杀者ĵz<@eb.key>隐匿,与我方同行列时进行<@eb.key>直击:发射1支造成<@eb.key>法术伤害 的弩箭。xxx|||||Դش6Դ333?X pB(48<@DH,X\`dhL`@x\Bhtenemy_1404_msnip_2l4R88$@A CrossAttack@$@duration @stun8? atk_scaleenemy_1404_msnipжԶи重弩突袭者R z<@eb.key>隐匿,与我方同行列时进行<@eb.key>直击:发射1支造成<@eb.key>法术伤害 的弩箭。 xxx|||||(,8<@D(333?4p`DPpB|ڸ`@̸Bȸenemy_1404_msnip 88\d@dI@@ CrossAttackpenemy_1403_gunsho_2Ĺ速射劲弩手BйC与我方同行列时进行<@eb.key>直击:发射3支弩箭。Ļxxx|||||Bfff?| A4@DHLPT8dhlptX@hBtenemy_1403_gunsho_2x^88\d@L@@ CrossAttack(Lenemy_1403_gunshox|x速射轻弩手C与我方同行列时进行<@eb.key>直击:发射3支弩箭。|xxx|||||fff?н AJ  $(,@< B,^8enemy_1403_gunsho0,|88Ծ,?Expose.damage_scale@Expose.weak[limit] 0enemy_1402_tgshd_2\`\重装侦察兵޿lx身着加厚装甲的侦察兵。受到攻击时使攻击者<@eb.key>暴露。 暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。xxx|||||J333?2 8DHLPTX<hlptx\@@lBxenemy_1402_tgshd_2|(`88 ,?Expose.damage_scale@Expose.weak[limit]X|enemy_1402_tgshd装甲侦察兵*身着装甲的侦察兵。受到攻击时使攻击者<@eb.key>暴露。 暴露状态下无法通过封阻物避开敌方视线,且受到的伤害提升。xxx|||||04@DHL0333?<*hL@@BXenemy_1402_tgshd244<\\\(\dHlenemy_1401_pogpro_2联合政府军犬pro" infectiono经哥伦比亚训练后,由玻利瓦尔联合政府采购的特种猎犬,<@eb.key>行动速度很快。xxx|||||b33? 8$AP\`dhlpTdt33?B|enemy_1401_pogpro_244<\\\|44<enemy_1401_pogprohlh联合政府军犬| infectionK玻利瓦尔联合政府训练的猎犬,<@eb.key>行动速度很快。xxx||||| 33? >AV d(,04833?H,B8@Denemy_1401_pogpro<D 88dlCPassive.damage_valueenemy_1400_dhtbgj_2DHD身上的天标二p|xt,0? Lhtx|?B,enemy_1400_dhtbgj_2@88dlDHCPassive.damage_valueX|enemy_1400_dhtbgj身上的天标.HxDxt? $0HF?B0enemy_1400_dhtbgjLn44<\\\|Denemy_1399_dhtb_2失控天桩-乙drone4E扑到范围内第一个我方单位身上啃啮,直至目标倒下x|j|z8< ?,X?B,enemy_1399_dhtb_2&44<XXXpx8X<`enemy_1399_dhtb 天桩-乙droneE扑到范围内第一个我方单位身上啃啮,直至目标倒下x|(&8@?bj|z048<PTX\`D?pTB`lenemy_1399_dhtb`hD888D@)CheckAwake.enemy_dhdcr_trigger_summon.cntenemy_1399_dhtb_2/CheckAwake.enemy_dhdcr_trigger_summon.enemy_keylBCheckAwake.value_effBCheckAwake.value ף=.CheckAwake.enemy_dhdcr_trigger_summon.hp_ratio #<CheckAwake.hp_ratioHlenemy_1398_dhdcr_2失控天桩-甲&初始为友好单位,监测田地病害程度,所在田地<@eb.key>病害程度超过阈值后惊醒,逐渐损失生命,每损失一定比例生命时,释放一定数量的<@eb.key>失控天桩-乙,xx||HThlP?\`t A(?Bnenemy_1398_dhdcr_2`488 4D`@@)CheckAwake.enemy_dhdcr_trigger_summon.cntbenemy_1399_dhtb/CheckAwake.enemy_dhdcr_trigger_summon.enemy_keyBCheckAwake.value_effBCheckAwake.value<=.CheckAwake.enemy_dhdcr_trigger_summon.hp_ratio| #<CheckAwake.hp_ratioenemy_1398_dhdcr  天桩-甲0H`初始为友好单位,监测田地病害程度,所在田地<@eb.key>病害程度超过阈值后惊醒,逐渐损失生命,每损失一定比例生命时,释放一定数量的<@eb.key>天桩-乙xx||0<D?Pf A(48<@,X\`dhL?x\Bhenemy_1398_dhdcrhL 88@Hhhhl T,333?AuraHit.hp_ratio@DeathPassive.cnt trap_139_dhtlDeathPassive.token_keyd ASpeedUp.cooldown@SpeedUp.duration@SpeedUp.move_speed enemy_1397_dhtsxt_2LPL 田鼷大盗\h占用<@eb.key>3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害,击倒后<@eb.key>获得可部署单位x|||||||F>a$A@DHLPTX\@,lptx|`@@pB|enemy_1397_dhtsxt_2d88@Hhhhl$T,?AuraHit.hp_ratio@DeathPassive.cnt trap_139_dhtlDeathPassive.token_key| ASpeedUp.cooldown@SpeedUp.duration@SpeedUp.move_speed8enemy_1397_dhtsxtdhd 田鼷飞贼t占用<@eb.key>3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害,击倒后<@eb.key>获得可部署单位x|||||||^  >8J< ,AX\`dhlptXx@@Benemy_1397_dhtsxtd|88 (00 <|T,333?AuraHit.hp_ratio, ASpeedUp.cooldownP@SpeedUp.durationt@@SpeedUp.move_speedenemy_1396_dhdts_2 田鼷猛士$0\X占用<@eb.key>3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害lx|||||||>aA, @@( B$enemy_1396_dhdts_2dh88 (00 |T,?AuraHit.hp_ratio ASpeedUp.cooldown@SpeedUp.duration@@SpeedUp.move_speedHlenemy_1396_dhdts 田鼷力士占用<@eb.key>3阻挡数;受到伤害后奔跑,<@eb.key>移动速度短暂大幅提升,经过<@eb.key>阻流阀时对其造成高额伤害x|||||||f $( >8JD(4A`dhlptx|`@@Benemy_1396_dhdts88t|0\D TL ף<hp_ratioh?enemy_1395_dhxts_2 硬毫田鼷:^会攻击周围的<@eb.key>阻流阀,位于受病害污染的田地上时<@eb.key>隐匿x|||||||B33? 8<@DHLPT`dhlpTff?dBp|enemy_1395_dhxts_2tZ88t|(TT TL #<hp_ratio<?`enemy_1395_dhxts田鼷^会攻击周围的<@eb.key>阻流阀,位于受病害污染的田地上时<@eb.key>隐匿x|||||||33?V  ~,048< ff?L0B<Henemy_1395_dhxts@$!88(((<@HPpPT,?Reborning.interval>Reborning.def_add=Reborning.damage_magic$ Reborning.valueD@Reborning.durationfff?enemy_1394_dhzts_2鄙瘴^animated@<@eb.key>重生,重生时持续<@eb.key>吸收脚下田地的病害污染,根据吸收量提升自己防御力,并使自身攻击附带法术伤害Xx||||||||t?PFA @Benemy_1394_dhzts_2T$88(((8<DLlLT,|?Reborning.interval>Reborning.def_add=Reborning.damage_magic Reborning.value @Reborning.duration\fff?enemy_1394_dhzts瘴"animated<@eb.key>重生,重生时持续<@eb.key>吸收脚下田地的病害污染,根据吸收量提升自己防御力,并使自身攻击附带法术伤害x|||||||@DHLPT8?D:pT`A @Benemy_1394_dhztsh88 p@Drink X@valuepL?atk_scale_magicenemy_1393_dhele_2  勿玷 Danimatedh吸收浅水,攻击全图我方近战单位并造成十字溅射伤害;位于受病害污染的田地上时,攻击附带<@eb.key>法术伤害并对田地造成<@eb.key>病害污染x|||||||?.A $(,0@DHLP4@`DBPX\enemy_1393_dhele_2Td:88 \@Drink @valueL?atk_scale_magicDhenemy_1393_dhele玷 animated吸收浅水,攻击全图我方近战单位并造成十字溅射伤害;位于受病害污染的田地上时,攻击附带<@eb.key>法术伤害并对田地造成<@eb.key>病害污染(x|||||||LPTX\`D?P(#|`lA@Benemy_1393_dhele$/88\|0@?Passive.range_radiushpAPassive.extra_valueenemy_1392_dhshld_2 厌肮@animateddQ更容易受到攻击,被击倒后对田地造成严重<@eb.key>病害污染0x,X\`dhlP?\.lxA33s@B enemy_1392_dhshld_20 288X0L?Passive.range_radiustpAPassive.extra_valueenemy_1392_dhshld肮$HanimatedlQ更容易受到攻击,被击倒后对田地造成严重<@eb.key>病害污染8x4`dhlptX?d'tA33s@Benemy_1392_dhshld |8Z(44<\\\pt||(p33? enemy_1391_dhbow_2 去蚀: animated K位于受病害污染的田地上时,攻击造成<@eb.key>法术伤害 x|||||||N     L? 0,   AH L P T X \ ` d H t x | h 333@ x B ^ enemy_1391_dhbow_2 x*44<\\\lpxx$( 33?0 enemy_1391_dhbow\ ` \ 蚀 `  animated K位于受病害污染的田地上时,攻击造成<@eb.key>法术伤害p x|||||||  L?   A d     333@,  B ,( enemy_1391_dhbow l;88l 0?Passive.range_radius@Passive.extra_value $enemy_1390_dhsbr_2P T P除秽 X  animatedj被击倒后对田地造成<@eb.key>病害污染,位于受病害污染的田地上时<@eb.key>隐匿x|||||||333?t A $(,04@D(B4J@enemy_1390_dhsbr_28>88h0?Passive.range_radius@Passive.extra_value<enemy_1390_dhsbrhlh秽lanimatedj被击倒后对田地造成<@eb.key>病害污染,位于受病害污染的田地上时<@eb.key>隐匿x|||||||333?  A  $( d8<@DH,@X<BH"Tenemy_1390_dhsbrLx344<\\\$`@enemy_1389_winbab_2 $ 访问团强攻冠军8lN<@eb.key>隐匿;优先攻击<@eb.key>紧急供暖器右侧的目标。4xxxxx|||PTX\hlP?\Xlx A@@Benemy_1389_winbab_2t0R644<\\\| h`@enemy_1389_winbab访问团强攻手>RZN<@eb.key>隐匿;优先攻击<@eb.key>紧急供暖器右侧的目标。xxxxx|||N?p  A8<@DHLPT8,dhlptX@@hBt&enemy_1389_winbabx\F88pxDx?"FirstAttack.attack@first_atk_scale< @`enemy_1388_wingnt_2“榴弹炮”.j可以抛出巨大雪球造成<@eb.key>十字溅射伤害 ;抛出雪球后只能进行近战攻击。xxxxx|||>333?. A(,048<@D( TX\`dH@@tXBdpenemy_1388_wingnt_2h!LI88pxDx ?"FirstAttack.attack@first_atk_scale, @Penemy_1388_wingnt||“投石机”j可以抛出巨大雪球造成<@eb.key>十字溅射伤害 ;抛出雪球后只能进行近战攻击。xxxxx|||.333?'A $(,04DHLPT8@@dHBT `enemy_1388_wingntX $封冻的区域内防御力与法抗逐渐升高;进入<@eb.key>紧急供暖器生效范围内防御力与法抗逐渐降低。!xxxxx||| 6! ? 6!  A !$!(!,!0!4!8!封冻的区域内防御力与法抗逐渐升高;进入<@eb.key>紧急供暖器生效范围内防御力与法抗逐渐降低。%xxxxx|||$$$$>%$$$?$. %$$A(%,%0%4%8%<%@%D%(%T%X%\%`%d%H%@@t%X%Bd%p%enemy_1387_winshdh(,F44<\\\|0d&% @(enemy_1386_winmag_2<&@&<(访问团术师长&P&&&(在<@eb.key>封冻的区域内攻击造成<@eb.key>十字溅射伤害;进入<@eb.key>紧急供暖器生效范围内失去该特性。(xxxxx|||''''('''333?'@'''B((( ((((((^,(0(4(8(<( (@L(0(B<(XH(enemy_1386_winmag_2@+/I44<\\\x|,`(( @*enemy_1386_winmag))+访问团术师)$)))X+在<@eb.key>封冻的区域内攻击造成<@eb.key>十字溅射伤害;进入<@eb.key>紧急供暖器生效范围内失去该特性。d+xxxxx|||********333?*X***pB*********+++ ++*@ ++B++enemy_1386_winmag.x`2Y88$$$@DLTX +\0.@@Boom.attack@attack_cd.@Boom.attack@cooldown.@@Boom.attack@times. A Boom.freeze/?Boom.atk_scaled,?.enemy_1385_winbom_2,,.“喷爆罐”6-,,V-.死亡时对周围所有单位造成<@eb.key>法术伤害、施加<@eb.key>寒冷并直接熄灭<@eb.key>紧急供暖器。.xxxxx|||.. .$..0.4..fff?$.6P.4.@.HBl.p.t.x.|....l.......@@..B.&.enemy_1385_winbom_21x5]88$$$@DLTX P/\0 2@@Boom.attack@attack_cdH2@Boom.attack@cooldownp2@@Boom.attack@times2 A Boom.freeze2?Boom.atk_scale/? 2enemy_1385_winbomL0P0L2“喷射罐”0\0h002死亡时对周围所有单位造成<@eb.key>法术伤害、施加<@eb.key>寒冷并直接熄灭<@eb.key>紧急供暖器。2xxxxx|||11112111fff?1'111HB22 22222 22^024282<2@2$2@@P242B@2L2enemy_1385_winbomD5,9(a882P05ASleep.magic_resistance5zD Sleep.def5HCSleep.interval`3\5enemy_1384_winfrz_2335沉眠高山驮兽433.45在<@eb.key>封冻的区域中待命一段时间,不进行攻击;所处地块位于<@eb.key>紧急供暖器生效范围内立刻激活。5xxxxx|||4555f5554?5a455$5AP5T5X5\5`5d5h5l5P5|55555p5@@55B55enemy_1384_winfrz_28,<td8846P08ASleep.magic_resistance$9zD Sleep.def@9HCSleep.interval68enemy_1384_winfrz668封冻高山驮兽Z766z7 9在<@eb.key>封冻的区域中待命一段时间,不进行攻击;所处地块位于<@eb.key>紧急供暖器生效范围内立刻激活。,9xxxxx|||H8L8P8T88`8d8H8?T8 N8d8p8A888888888888888@@88B8 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Gxxxxx|||(F,F0F4FF@FDF(Ffff?4Fx`FDFFxF|FFFFFFFxFFFFFFF?FFBFFenemy_1381_winman_2IN&h444TTTpt|8XG\GXIenemy_1381_winmanGGI访问团新兵HGH"HIu访问团征召而来的军人,其作战方式扎实且标准。他们现在更享受平淡如水的闲暇时光。Ixxxxx|||HHHH>IHHHfff?H IHvI$I(I,I0I4I8I持续施法使其关闭。在<@eb.key>对应属性变奏期间,使攻击范围内所有敌人生命上限大幅度提升Sx|RS SS$ZRRRff&?RaRRRpB^SfSnSS S$S(S,SSX持续施法使其关闭。在<@eb.key>对应属性变奏期间,使攻击范围内所有敌人生命上限较大幅度提升Zx|YYYY`XY\Y@Yff&?LYYxY\YhYpBYYYYYYYYY&YYYYYY@@YYBY^Yenemy_1379_ltncdt\,ajf<< $$,,0Z `Dt86f enthusiastic buff.typenn)buff.enemy_act29side[buff_enthu_lite].atk])buff.enemy_act29side[buff_enthu_lite].def^@0buff.enemy_act29side[buff_enthu_lite].move_speedX^HB2buff.enemy_act29side[buff_enthu_lite].attack_speedjo-buff.enemy_act29side[buff_depressed_lite].def^333?4buff.enemy_act29side[buff_depressed_lite].move_speed _?-buff.enemy_act29side[buff_depressed_lite].atk`_6buff.enemy_act29side[buff_depressed_lite].attack_speed_ff?weak.damage_scale_ Aweak.weak[limit] 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buff.sp_ratio`T?TTboostAtkff? atk_scale̴enemy_1371_ltnfluv$ 残党乐团长笛手8lhQ希望加入君王乐团的长笛手。每攻击数次,下一次攻击力提升4x|¶ʶx|`L?l| A̶жԶضܶ@ Benemy_1371_ltnflu$L88| Explosion A atk_scaleз?enemy_1370_bmbcar2 $ 反巫术变位炸弹P4hd中立单位,会被敌方优先攻击,受到敌方伤害时移动速度降低,受到我方攻击时移动速度提升,抵达唤血祭坛时爆炸。|xxĹ>'ĹJ\hp 048<@$?8BDʺenemy_1370_bmbcar2Dh[@@lt  t<Ľ#SpCtrl.enemy_bmbcar1_sp[reduce2].sp#SpCtrl.enemy_bmbcar1_sp[reduce1].sp,&SpCtrl.enemy_bmbcar1_sp[reduce_dmg].spd@SpCtrl.reduce_duration2@@SpCtrl.reduce_duration1=Passive.multiplier h Explosion A atk_scaleX?|enemy_1369_bmbcar1反巫术变位炸弹ؼB中立单位,会被敌方优先攻击,受到敌方伤害时移动速度降低,受到我方攻击时移动速度提升,抵达唤血祭坛时爆炸。x4HL0><'hLҾľȾ?<B̾Renemy_1369_bmbcar1V<<`<<DLh@t4AReborn.duration. AAChargeH$ Ainterval attack_speed A hit_duration@8enemy_1368_spilotdhd指挥官厄尔苏拉xsarkaz“生命脊椎”的指挥官,能赋予唤血祭坛产生<@eb.key><血珀>的能力,被击倒时返回唤血祭坛,一段时间后回归战场。xxxxxxxx >0u,HBHLPTX\`dH tx|hl@xB enemy_1368_spilotl88L,,=Passive.hp_ratioPassive.damage_resistanceh?enemy_1367_dseed血珀Bi极其坚固的血液精华,受到唤血祭坛的脉冲影响时,在祭坛处重生为新生血裔。x\hp? 4$BXdhlptX x?Bdenemy_1367_dseed<<hptt<@Collect.max_stack_cnt0h|enemy_1366_dcolle_2萨卡兹萃血行者sarkaz <@eb.key>无法被阻挡,最多拾取5个掉落的<@eb.key><血珀>,被击倒时掉落所有拾取的<@eb.key><血珀>xxxxxxxx$(,048< ?,:X<HHBtx|t?Bd6enemy_1366_dcolle_2<<hpttX@Collect.max_stack_cntL enemy_1366_dcolle萨卡兹敛血行者sarkaz(<@eb.key>无法被阻挡,最多拾取5个掉落的<@eb.key><血珀>,被击倒时掉落所有拾取的<@eb.key><血珀>$xxxxxxxx@DHLPTX<?H'tXdHB^?BdRenemy_1366_dcolletV<<`  (,Ht4@Reborn.duration(Revive  Reborning@duration@enemy_1365_spnwiz_2@D@萨卡兹骸骨漂泊术师长x\sarkaz负责守护巨兽骸骨的萨卡兹术师长,在唤血祭坛范围内被击倒会躲入时空乱流,被祭坛的脉冲影响时回归战场xxxxxxxx333?XpB $(,048< ,LPTX\@@@lPB\henemy_1365_spnwiz_2`l<<`$(D@Reborn.duration(Revive Reborning<@duration@enemy_1365_spnwiz萨卡兹骸骨漂泊术师rsarkaz8负责守护巨兽骸骨的萨卡兹术师,在唤血祭坛范围内被击倒会躲入时空乱流,被祭坛的脉冲影响时回归战场@xxxxxxxx\`dhlptX333?dtpB@@B^enemy_1365_spnwiz888dltP0hpAAttack.max_stack_cnt= Attack.atk>Attack.hp_ratio?Attack.range_radius?Attack.attack@ranged_atk_scaleenemy_1367_dseedSummon.enemy_key\@ Summon.cntff?enemy_1364_spnaxe_2萨卡兹骸骨拷打者( <sarkaz\守护巨兽骸骨的专业武装人员,周围有敌人或我方单位被击倒时回复一定生命并提升攻击力,被击倒时留下2个<@eb.key><血珀>|xxxxxxxx@?aA $@@4B$0enemy_1364_spnaxe_2(t 88dltP0pAAttack.max_stack_cnt= Attack.atk>Attack.hp_ratio?Attack.range_radius,?Attack.attack@ranged_atk_scale"enemy_1367_dseedSummon.enemy_key@ Summon.cntff?enemy_1364_spnaxe040萨卡兹骸骨鞭笞者dHTxsarkaz守护巨兽骸骨的专业武装人员,周围有敌人或我方单位被击倒时回复一定生命并提升攻击力,被击倒时留下2个<@eb.key><血珀>xxxxxxxx@? NA$(,048<@$PTX\`D@@pTB`lenemy_1364_spnaxedH 88888``hpPhDenemy_1367_dseedSummon.enemy_key@Summon.duration4 Summon.attack_speedX@ Summon.cntt?BmbcarBuff.range_radiusenemy_1363_spnshd_2萨卡兹骸骨卫士长L0<`sarkaz会阻止周围的<@eb.key><反巫术变位炸弹>移动,容易受到我方攻击,受到伤害时降低伤害来源的攻击速度,被击倒时留下2个<@eb.key><血珀>x?:r $(,048< LPTX\@33s@lPB\Lhenemy_1363_spnshd_2`D88888\\dlLhDenemy_1367_dseedSummon.enemy_key@Summon.duration0 Summon.attack_speedT@ Summon.cntp?BmbcarBuff.range_radiusenemy_1363_spnshd萨卡兹骸骨卫士D(4Xsarkazx会阻止周围的<@eb.key><反巫术变位炸弹>移动,容易受到我方攻击,受到伤害时降低伤害来源的攻击速度,被击倒时留下2个<@eb.key><血珀>x?.j $(,04DHLPT833s@dHBT`enemy_1363_spnshdXx@@  (0Lenemy_1221_dzomg_2Attack.enemy_key? StunAttack@@stunenemy_1362_dfat_2萨卡兹子裔惩戒者sarkaz<萨卡兹王庭军的开路者,数次攻击后<@eb.key>晕眩周围所有我方单位,首次倒下后重生为<@eb.key><慷慨之赐>Dxxxxxxxx`dhlptx\333?hx Bd@Benemy_1362_dfat_2t<@@$,H"enemy_1221_dzomgAttack.enemy_key? StunAttack@stun@enemy_1362_dfathlh萨卡兹子裔责罚者sarkaz萨卡兹王庭军的开路者,数次攻击后<@eb.key>晕眩周围所有我方单位,首次倒下后重生为<@eb.key><大君之赐>xxxxxxxx 333?a(  BDHLPTX\`Ddptx|d@tBenemy_1362_dfatd88000XX``|L$x8̌?Attack.attack@projectile_radiusenemy_1220_dzoms_2Attack.enemy_key\? Attack.delay|@#Attack.attack@projectile_delay_time@enemy_1361_dthrow_2,0,萨卡兹子裔毁击者`Dplsarkaz萨卡兹王庭军的精锐远程轰击手,攻击时射出威力更高的延时爆炸弹药,首次倒下后重生为<@eb.key><仁慈之触>xxxxxxxxL?@ B  048<@$@@P4B@&Lenemy_1361_dthrow_2D(88000XX``|,\x8̌?Attack.attack@projectile_radiusenemy_1220_dzomsAttack.enemy_key ? Attack.delay@@#Attack.attack@projectile_delay_time@enemy_1361_dthrow萨卡兹子裔轰击者$40sarkazP萨卡兹王庭军的远程轰击手,攻击时射出会延时爆炸的弹药,造成范围物理伤害,首次倒下后重生为<@eb.key><大君之触>。lxxxxxxxxL?p B @@$B enemy_1361_dthrowXd 88888TT\\dP, @vampire.heal_scale?DamageUp.add_onenemy_1367_dseedSummon.enemy_key ? Summon.cnt(L>DamageUp.scale_ratio|?enemy_1360_dfello 新生血裔 \攻击造成<@eb.key>法术伤害并回复生命,被击倒时留下<@eb.key><血珀>xxxxxxxx L?4$APTX\`dhlP|p@Bdenemy_1360_dfello@t$88 4Ld<A blacksteel_energy.init_stack_cntD@dec_energy.intervalhdec_energy.dec_countAblacksteel_energy.max_stack_cntAover_energy.magic_resistance@over_energy.defBover_energy.attack_speed<Aover_energy.durationff&@enemy_1359_ekulsr_2匪帮轰击者头目j(8初始额外获得25点能量,但每5秒失去1点能量。未阻挡时远程攻击造成<@eb.key>群体物理伤害。能量上限:30@xxxxx|||\`dhtx\?haxA,@B&enemy_1359_ekulsr_20<(88Ld<pA blacksteel_energy.init_stack_cnt@dec_energy.intervaldec_energy.dec_countAblacksteel_energy.max_stack_cnt Aover_energy.magic_resistanceP@over_energy.defpBover_energy.attack_speedAover_energy.durationff&@enemy_1359_ekulsr@D@匪帮轰击者P\初始额外获得25点能量,但每5秒失去1点能量。未阻挡时远程攻击造成<@eb.key>群体物理伤害。能量上限:30xxxxx|||? NA ,048< @L0B<Henemy_1359_ekulsr@$-88dLd<pA blacksteel_energy.init_stack_cnt Adec_energy.intervaldec_energy.dec_count@Ablacksteel_energy.max_stack_cntpAover_energy.magic_resistance@over_energy.defBover_energy.attack_speedAover_energy.duration`\enemy_1358_esheld_2匪帮防御者头目2O初始额外获得15点能量,但每10秒失去1点能量。能量上限:20xxxxx|||&?:^  $( 8<@DH,@@X<BHTenemy_1358_esheld_2L 0188\Ld<pA blacksteel_energy.init_stack_cnt Adec_energy.interval$dec_energy.dec_countLAblacksteel_energy.max_stack_cnt|Aover_energy.magic_resistance@over_energy.defBover_energy.attack_speedAover_energy.durationlhenemy_1358_esheld匪帮防御者6O初始额外获得15点能量,但每10秒失去1点能量。能量上限:20xxxxx|||*?.b $(,X<@DHL0@@\@BL,Xenemy_1358_esheldP  4588`Ld4 ?steal_energy.steal_count @steal_energy.range_radius( @steal_energy.intervalP Ablacksteel_energy.max_stack_cnt Aover_energy.magic_resistance @over_energy.def Bover_energy.attack_speed Aover_energy.durationpl enemy_1357_erob_2 匪帮斧手头目 >  O每2秒<@eb.key>夺取附近所有地面敌人1点能量。能量上限:20 xxxxx||| 2  ? N  A $ ( , 0 4 8  ^H L P T X < 333@h L BX Xd enemy_1357_erob_2\ @988X Ld4 ?steal_energy.steal_count @steal_energy.range_radius4@steal_energy.interval\Ablacksteel_energy.max_stack_cntAover_energy.magic_resistance@over_energy.defBover_energy.attack_speedAover_energy.duration| xenemy_1357_erob  匪帮斧手"   B O每2秒<@eb.key>夺取附近所有地面敌人1点能量。能量上限:20xxxxx||| 6 ? >  A $(,048< LPTX\@333@lPB\henemy_1357_erob\ <<$ (04l8Ablacksteel_energy.max_stack_cntAover_energy.magic_resistance4@over_energy.defTBover_energy.attack_speedAover_energy.duration~@A AddEnergyhH( @ range_radius? add_count$?interval@@duration @enemy_1356_egun_2匪帮射手头目^~$M周期性为攻击范围内所有敌人<@eb.key>充能。能量上限:20xxxxx||| | $333?.@$0 A\`dhlptx\x|@@Benemy_1356_egun_2&<<$ (,Dl8Ablacksteel_energy.max_stack_cntDAover_energy.magic_resistancet@over_energy.defBover_energy.attack_speedAover_energy.duration@A AddEnergyhH(( @ range_radiusH? add_countd?interval@duration @enemy_1356_egun 匪帮射手$0\M周期性为攻击范围内所有敌人<@eb.key>充能。能量上限:20$xxxxx|||@DHLX\@333?L(#x\h AP@@Benemy_1356_egunE88hp4lt4Amagdef_add.magic_resistance @enemy_1355_mrfly_2 护障·Prdrone8N<@eb.key>【飞行单位】能使周围敌军<@eb.key>法术抗性上升xx||z(<@$?0'\`DHBxxP@B.6enemy_1355_mrfly_2 H88hp0hTAmagdef_add.magic_resistancel @enemy_1355_mrfly护障NdroneN<@eb.key>【飞行单位】能使周围敌军<@eb.key>法术抗性上升xx||Vbj? p8<  BT`dhlpTPt@B enemy_1355_mrfly8#pK88  @@@`dlpt0l8 @blacksteel_energy.max_stack_cnt0 Aover_energy.magic_resistance` @over_energy.def Bover_energy.attack_speed Aover_energy.duration  enemy_1354_eghost_2HLH 匪帮窃贼头目\ .<@eb.key>无法被阻挡。能量上限:58 xxxxx|||TX\`lpT?`Xp| A@Bdj enemy_1354_eghost_2"40'N88  @@@\`hlp l8X#@blacksteel_energy.max_stack_cnt#Aover_energy.magic_resistance#@over_energy.def#Bover_energy.attack_speed$ Aover_energy.durationx!t#enemy_1354_eghost!!# 匪帮窃贼""!6">"#.<@eb.key>无法被阻挡。能量上限:5#xxxxx|||""""#"""?"""" A"### ####"x(#,#0#4#8##@H#,#B8#d#enemy_1354_eghost8&$*R88  @@@`dlp|#l8& Ablacksteel_energy.max_stack_cnt&Aover_energy.magic_resistance '@over_energy.def,'Bover_energy.attack_speedX' Aover_energy.duration$&enemy_1353_esabr_2$$&匪帮混混头目z%%%4'D'能量上限:10&xxxxx|||%%%%V&&&%fff?%p$&&&<&@&D&H&L&P&T&X&<&h&l&p&t&x&\&@&l&Bx&,&enemy_1353_esabr_2|)-`U88  @@@\`hlp 'l8) Ablacksteel_energy.max_stack_cnt *Aover_energy.magic_resistanceP*@over_energy.defp*Bover_energy.attack_speed* Aover_energy.duration( *enemy_1353_esabr8(<(8* 匪帮混混(H(((|*能量上限:10*xxxxx|||$)(),)0))<)@)$)fff?0)\)@))t)x)|))))))t)d))))))@))B))enemy_1353_esabr,1X88lX*(-?Boom.add_count<-@Boom.atk_scale*,enemy_1352_eslime_2**,辐能源石虫·αV+*j+- infection4-m造成<@eb.key>法术伤害。死亡后会产生<@eb.danger>爆炸,并使场上敌人获得1点能量-xxxxx|||8,<,@,D,,P,T,8,?D, p,,\,pA,,,,,,,,,2,,,,,,?,,B,,enemy_1352_eslime_2/4[88hl-(00?Boom.add_countP0@Boom.atk_scale-/enemy_1352_eslime--/辐能源石虫f.-z. 0 infectionD0m造成<@eb.key>法术伤害。死亡后会产生<@eb.danger>爆炸,并使场上敌人获得1点能量,0xxxxx|||H/L/P/T//`/d/H/?T///l/ A/////////2//////?//B/Z/enemy_1352_eslime2$7388  l|0P: Boom_ally*< x-5range_id; Boom_enemyr< x-5range_id83enemy_1351_yhhshpH18L3“好朋友”t11`113?隐藏于地图中,可以被洋红蒸汽或纯白水汽发现@3xx||\29h299|22d2?p2222HB:2(:2222222222222@ 32B2(3enemy_1351_yhhshp5D:a88lt<3\6@@PowerAttack.attack@max_target3`@5enemy_1350_mgcshp_24 46风情街“超新星术师”@4$404\4X6+处于洋红蒸汽中同时攻击3个单位5xxxxx|||55 5$5<05455333?$5(#P545@5pBl5p5t5x5|5555l5555555L@55B5&5enemy_1350_mgcshp_28<d88lt8P69@@PowerAttack.attack@max_targetl6`@8enemy_1350_mgcshp668风情街“星术师”666 79+处于洋红蒸汽中同时攻击3个单位8xxxxx|||7777B*H<<|88@HHH<Genemy_1344_ddlambSummon.enemy_keyF SummonAttack$x?? atk_scaleZHenemy_1344_ddlamb enemy_key=?enemy_1349_rckshp<=@=H>L>P>E\>`>D>?P>:|>`>l>A>>>>>>>>>>>>>>>@>>B>>enemy_1349_rckshpA$Fm88h|?HKenemy_1345_tplamb_2Boom[tplamb].enemy_keyFKenemy_1344_ddlamb_2Boom[ddlamb].enemy_key @Benemy_1348_rllamb_24@8@4B城市“龙卷风行者”h@L@x@|@xBH首次攻击后爆炸,造成范围法术伤害,并生成洋红蒸汽GaGGGAGHHH HHHHGd(H,H0H4H8HH`@HH,HB8HDHenemy_1347_fyshp_2KPF4KK$KAPKTKXK\K`KdKhKlKPK2|KKKKKpK`@KKBK&Kenemy_1347_fyshpNRtz88L|4L@ _Bus.modeO? Bus.max_cntWenemy_1344_ddlamb_2 Bus.enemy_keyLNenemy_1346_ynshp_2LLN温泉“泥石流浪汉”ML M$M O=隐匿,可与温泉“乐淘淘气包”一起“叠叠乐”NxxxxxxxxMMMNNN NM̌?M'(N NNADNHNLNPNTNXN\N`NDN,pNtNxN|NNdNL@NtNBNNenemy_1346_ynshp_2QUh}88@p(O@ bBus.modeR? 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L(,048@H,B8Denemy_1330_cbrush<X 88$$DDD`dllxh4*def_reduce.magic_resistancepBdef_reduce.change2_stack_cnt pAdef_reduce.change1_stack_cnt<Єdef_reduce.def\Bdef_reduce.max_stack_cntenemy_1329_cbshld_2弧光镜卫长~ 84DH初始防御力与法术抗性较高,但每次受到伤害后降低。xxxxxxxx$(,048< @?,2X<HpBtx|t @@Benemy_1329_cbshld_2X88$$DDD`dllxXh4( def_reduce.magic_resistanceT4Bdef_reduce.change2_stack_cntpAdef_reduce.change1_stack_cntzdef_reduce.defBdef_reduce.max_stack_cntLHenemy_1329_cbshldtxt 弧光镜卫H初始防御力与法术抗性较高,但每次受到伤害后降低。xxxxxxxx@?'pB  $( @@8B(4enemy_1329_cbshld,x88`4+=unbalanced_bleed.intervalCunbalanced_bleed.damage40enemy_1328_cbjedi_2\`\弧光锋卫长lx`攻击造成<@eb.key>法术伤害,失衡移动时正比于<@eb.key>距离损失生命。xxxxxxxx@?6HB  $(,0@@@$B0 <enemy_1328_cbjedi_2488`4+=unbalanced_bleed.intervalCunbalanced_bleed.damage<8enemy_1328_cbjedidhd 弧光锋卫t`攻击造成<@eb.key>法术伤害,失衡移动时正比于<@eb.key>距离损失生命。xxxxxxxx@?'HB &(,048@@H,B8Denemy_1328_cbjedi<<<d|fff?passive.fly_speed\'<F<FTakeOff= move_speedD33?henemy_1327_cbrokt_2弧光突击队队长Z<@eb.key>移动速度高于初始速度时,<@eb.key>近地悬浮,助跑起飞!xxxxxxxxL?@ B$(,048<@$PTX\`D@@pTB`lenemy_1327_cbrokt_2d<<d t fff?passive.fly_speed'<F<FTakeOff$= move_speedl33?enemy_1327_cbrokt弧光突击队>Z<@eb.key>移动速度高于初始速度时,<@eb.key>近地悬浮,助跑起飞!xxxxxxxx L?v(  BDHLPTX\`Dptx|d@@tB^enemy_1327_cbroktHh88((d8ReduceBlockCnt.normal_block_cnt @@ReduceBlockCnt.durationReduceBlockCnt.tile_block_cntenemy_1326_cbagen_2特里蒙城防军队长v0,<攻击时,短暂使我方干员阻挡<@eb.key>-1;若干员在<@eb.key>重力感应机关上,使其阻挡降为<@eb.key>0。@xxxxxxxx\`dhlptX?dxt B?Benemy_1326_cbagen_2@888  d8XReduceBlockCnt.normal_block_cnt@@ReduceBlockCnt.duration~ReduceBlockCnt.tile_block_cnt($enemy_1326_cbagenPTP特里蒙城防军d攻击时,短暂使我方干员阻挡<@eb.key>-1;若干员在<@eb.key>重力感应机关上,使其阻挡降为<@eb.key>0。xxxxxxxx? B  $( 8<@DH,?X<BHTenemy_1326_cbagenL444TTTtx4enemy_1325_cbgpro_2高级军用猎狗,XT infectionxZ经过严格选种后培育出的高级军用猎狗。眼中只有猎物,不死不休。Lxxxxxxxxhlptx|d?pA2?Bhenemy_1325_cbgpro_2\@b444TTTpt||enemy_1325_cbgpro 军用猎狗B infection3在玻利瓦尔首先投入使用的军用猎狗。xxxxxxxx?A48<@DHLP\`dhlP?|`Bl"xenemy_1325_cbgprop@444TTT|enemy_1324_wdsdw_2<@<萨卡兹悖谬裂变术师X x<PT8?D.pT`pB@BVenemy_1324_wdsdw_2@>444TTT|ptpenemy_1324_wdsdw萨卡兹悖谬裂变学徒*lxh ?(#HBP\  $(,0@@$B0enemy_1324_wdsdw0TT'88\\\\\\\\\\\\C lossHP.value  $(,xxxxxxxxx  $,4$88\dT|<zC lossHP.value?enemy_1323_wdbshd解构畸变体f N每次攻击造成一定<@eb.key>侵蚀损伤,每秒流失一定生命值xx||h t| $L> @$0HBdptx|d,33?Benemy_1323_wdbshd<<HTL ?blink D?dist\? atk_scaleenemy_1322_wdgyht_2“见习灰礼帽”v<8E数次攻击后,下次攻击会向下个检查点移动一段距离xxxxx||| ,0333? :L0<Aptx|lw@Benemy_1322_wdgyht_2<<HLT(?blink L?distd? atk_scaleenemy_1322_wdgyht“灰礼帽”v<8E数次攻击后,下次攻击会向下个检查点移动一段距离xxxxx||| ,0333? L0< Bptx|l@Benemy_1322_wdgyht88\\|||\P̀ A ABornBugs|xenemy_1321_wdarft_2腐败萃聚使徒drone 9不攻击,每隔一段时间,召唤数个腐败之种xx||DPX> B@LPTX\@,lptx|`@pB|enemy_1321_wdarft_2|b88\\|||\  A ABornBugsLHenemy_1321_wdarfttxt枯朽萃聚使徒drone9不攻击,每隔一段时间,召唤数个枯朽之种xx|| (>0uAlx $(,<@DHL0@\@BLenemy_1321_wdarftL(@@ht4?AOEAttack.atk_scaleN AOEAttack? atk_scaleenemy_1320_wdrrl_2萨卡兹悖谬暴虐兵长:sarkazR只能被阻挡数大于等于3的单位阻挡,首次攻击时造成溅射伤害xxxxx||| tL? a8(ATX\`dhlpT t9@Benemy_1320_wdrrl_2(X@@ht4@?AOEAttack.atk_scale4 AOEAttackd? atk_scaleenemy_1320_wdrrl萨卡兹悖谬暴虐兵@sarkaz`R只能被阻挡数大于等于3的单位阻挡,首次攻击时造成溅射伤害,xxxxx|||HLPT`dHL?T NdpA9@B enemy_1320_wdrrlH(J444TTTpt|||enemy_1319_wdfmpm_2叛乱鼓动者*0未被阻挡时,使所有平民无法被阻挡xxxxxxxx?.HB  048<@$@P4B@,Lenemy_1319_wdfmpm_2DH444TTTpt|enemy_1319_wdfmpm叛乱煽动者 ,XT0未被阻挡时,使所有平民无法被阻挡xxxxxxxx $(,04?$'P4@HBlptx|ld@Benemy_1319_wdfmpm/88\d$TP?summon.hp_ratio\@enemy_1318_wdsmgc_2萨卡兹悖谬裂变术师:sarkazB生命值低于一半时,在自身位置产生<@eb.key>虚像xxxxxxxx333?. pB8<@DHLPT8dhlptX33s@hBtenemy_1318_wdsmgc_2x \288\d$T?summon.hp_ratio(@Lenemy_1318_wdsmgcx|x萨卡兹悖谬裂变学徒sarkazB生命值低于一半时,在自身位置产生<@eb.key>虚像xxxxxxxx333?(#HB  048<@$33s@P4B@&Lenemy_1318_wdsmgcD  0$<<\$  1.attack@sp @ 1.attack@cost^#(@L enemy_1317_wdexg_2x|x 萨卡兹悖谬谍报长 sarkaz I携带弹药时攻击会扣除一定费用,弹药上限:<@eb.key>3 xxxxx|||0L?L B    $ ( ,  ^< @ D H L 0 `@\ @ BL X enemy_1317_wdexg_2P <'<<\ $  1.attack@sp  1.attack@costj&4 @X enemy_1317_wdexg 萨卡兹悖谬谍报官   sarkaz I携带弹药时攻击会扣除一定费用,弹药上限:<@eb.key>3 xxxxx||| < L? p  B $ ( , 0 4 8  ,H L P T X < `@h L BX Xd enemy_1317_wdexg\@;88``D  moveSpeed.move_speed0 ,enemy_1316_wdpjd_2X \ X武装密探长 h t  W受雇于神秘雇主的密探,负责混迹在普通民众之中阻碍对手的行动lxxxxx|||33>:* `@$B enemy_1316_wdpjd_2d=88``DJ#moveSpeed.move_speedenemy_1316_wdpjd 武装密探$0\XW受雇于神秘雇主的密探,负责混迹在普通民众之中阻碍对手的行动(xxxxx|||DHLP\`D33>P.|``@Benemy_1316_wdpjdx @88dd x8L>moveSpeed.move_speedenemy_1315_wdyjd_2岗哨密探长V3密探,显露真身后,获得<@eb.key>隐匿xxxxx|||Lff&?d B,048<@DH,X\`dhL33S@x\Bh tenemy_1315_wdyjd_2lxPC88dd L>moveSpeed.move_speedD@enemy_1315_wdyjdlpl 岗哨密探|3密探,显露真身后,获得<@eb.key>隐匿Txxxxx|||ptx|pff&?|| B33S@B enemy_1315_wdyjdPE88,`4l@EnhancedAttack.atk_scaleL=moveSpeed.move_speed enemy_1314_wdnjd_2484寻路密探长DptpB密探,显露真身后,下一次攻击的攻击力大幅提升,xxxxx|||HLPT `dHff&?T@dpA^33@BXenemy_1314_wdnjd_2(!H88,`0DL=moveSpeed.move_speedl@EnhancedAttack.atk_scaleenemy_1314_wdnjd   寻路密探HLHB密探,显露真身后,下一次攻击的攻击力大幅提升xxxxx||| $(,#8< ff&?,dX<HAtx|t,33@Benemy_1314_wdnjd$K88dlLX @civilianTalent.max_costlenemy_1313_wdfmr_2诺伯特暗探>F]<@eb.key>友好单位,确认身份后,撤回保护目标会为我方回复费用上限xxxxx|||\&ff&? 8<@DHLPT82dhlptX @hBtenemy_1313_wdfmr_2t"&XN88dlL "@civilianTalent.max_cost, P"enemy_1313_wdfmr| |"诺伯特平民 ! "]<@eb.key>友好单位,确认身份后,撤回保护目标会为我方回复费用上限"xxxxx|||!!!!)!!!ff&?!!!J"!!""" """!2$"(","0"4"" @D"("B4""enemy_1313_wdfmr4%t).<<LLlll$"0%ASummonTrigger.interval%BSummonTrigger.durationt-Summon`$l,0&@random_range_num/enemy_1297_ymflagsummon6.enemy_keyV/enemy_1295_ymphsummon5.enemy_key/enemy_1297_ymflagsummon4.enemy_key/enemy_1295_ymphsummon3.enemy_key0enemy_1295_ymphsummon2.enemy_key:0enemy_1295_ymphsummon1.enemy_key$&enemy_1312_ymillu %$% '“无念之冬”%T%X%\%X'【幻境】地块每隔一段时间会生成一个敌人,敌人自动寻路最近的蓝门;【幻境】持续一段时间后消失X'xxxxxxxxxt&x&|&&&&&&t&d&&&&&&&&&&&&&&&&&&&&&N'enemy_1312_ymillu).R3<<<<<TX`hhHp'tD( ;WeaknessUI.value*; Mode.modet*L?Weakness.damage_resistance*?Shield.max_hp_ratio(@@ShieldUp@@ DropShield\(X*enemy_1311_mhkryk_2((* 恶狡兽)(((*<@eb.key>捕食刚甲爪兽后,会留下其<@eb.key>甲壳充当防御工具,总是面向我方干员较多的一侧并使正面所受伤害大幅降低*xxxxx|||)***p1**)@?*xi4**$*?P*T*X*\*`*d*h*l*P*&|*****p*ff?*1B**enemy_1311_mhkryk_2-17<<<<<PT\dd@4+tD(>WeaknessUI.value> Mode.mode8.L?Weakness.damage_resistanced.?Shield.max_hp_ratio(P@@ShieldUpp@@ DropShield ,.enemy_1311_mhkrykH,L,H.狡兽,P,\,,.<@eb.key>捕食硬甲爪兽后,会留下其<@eb.key>甲壳充当防御工具,总是面向我方干员较多的一侧并使正面所受伤害大幅降低.xxxxx|||----05---@?- N--^. ..... .$.(. .8.<.@.D.H.,.ff?X.H5BD.BP.enemy_1311_mhkrykH15,]88 444LPX``,.T(BWeaknessUI.value1ff?QuillSpray.range_radius2̌?QuillSpray.atk_scale,2=QuillSpray.hp_ratioP2@?Weakness.damage_resistance/?1enemy_1310_mhprpn_2//1 箭棘兽v000<082<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害降低;每损失一定生命值向<@eb.key>背面半圆范围造成伤害D2xxxxxxxx`1d1h1l1p1t1x1\1>h11x11A111111111111111`@18B11enemy_1310_mhprpn_2489`88 444HLT\\(2T(.FWeaknessUI.value5ff?QuillSpray.range_radius5?QuillSpray.atk_scale5=QuillSpray.hp_ratio5@?Weakness.damage_resistanceL3?p5enemy_1310_mhprpn335棘兽43335<@eb.key>弱点部位位于<@eb.key>正面,背面所受伤害降低;每损失一定生命值向<@eb.key>背面半圆范围造成伤害5xxxxxxxx555 55554333?5a455$5@P5T5X5\5`5d5h5l5P5|55555p5`@5<B5D5enemy_1310_mhprpn8<pd88xxh06 pD I Crash.stun 9HDCrash.atk_scale@9DFirstAttack.atk_scaleh9@@Rush.mhboar_t_predelay.predelay9 BRush.mhboar_t[trigger].trig_cnt9~>Rush.mhboar_t[trigger].interval9~>!Rush.mhboar_t[trigger].move_speedx7t9enemy_1309_mhboar_2779狂暴凶豕兽"87779占用<@eb.key>2阻挡数;冲撞时逐渐<@eb.key>加速,并对经过与阻挡自身的目标根据<@eb.key>移动速度造成伤害9xxxxx||| 9999@$9(9 9>9}D9(99\9`9d9h9l9p9t9x9\9299999|9@9@B99enemy_1309_mhboar_2<@|h88xxd<: pD M Crash.stun,=/DCrash.atk_scaleL=CFirstAttack.atk_scalet=@Rush.mhboar_t_predelay.predelay=ARush.mhboar_t[trigger].trig_cnt=~>Rush.mhboar_t[trigger].interval>~>!Rush.mhboar_t[trigger].move_speed;=enemy_1309_mhboar;;= 凶豕兽*<;;;=占用<@eb.key>2阻挡数;冲撞时逐渐<@eb.key>加速,并对经过与阻挡自身的目标根据<@eb.key>移动速度造成伤害=xxxxx|||=== =D,=0==33> =aL=0==d=h=l=p=t=x=|==d=======@=DB=X=enemy_1309_mhboar@Dl88XD>L0 A@Mode.attack@atk_scaleR Mode.modeLA A Stun.duration>@enemy_1308_mheagl_2>>@迅猛锋羽兽b?>? ?A]部分地区特有的锋羽兽亚种。偶尔会向投掷死去的鬣犄兽造成物理伤害@xxxxx|||@@@@G(@,@@ff&?@.H@@4@@`@d@h@l@p@t@x@|@`@P@@@@@@ @@GB@&@enemy_1308_mheagl_2CGo88Lx@AP0D@Mode.attack@atk_scale0D? Mode.modeLD A Stun.durationACenemy_1308_mheaglAAC 锋羽兽^BABBDQ性情凶猛的大型羽兽。偶尔会投掷死去的鬣犄兽造成物理伤害Cxxxxx|||CCC CtJCCCff&? 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Nz(,048<@D(TX\`dH@tXBd penemy_1291_dusrch_2hL88``,\ ̪ff?aura.range_radius<8enemy_1291_dusrchdhd沼泽探照车xmachineZ免疫沼泽地段影响,使周围我方单位的<@eb.key>迷彩和隐匿效果失效xxxxx||| ĩȩL?:ȩN (,048@H,B8XDenemy_1291_dusrch< 88d0?Boom.projectile_rangḙ?Boom.atk_scale @<enemy_1290_duflm_2hlh深池引火者队长{攻击会点燃目标所在的芦苇丛;被击倒时对周围所有单位造成<@eb.key>法术伤害并点燃芦苇丛xxxxx|||Ĭ,ЬԬ333?Ĭ(#ԬHB  $( ^8<@DH,@@X<BHTenemy_1290_duflm_2L088\0?Boom.projectile_rangeܰ?Boom.atk_scale( @Lenemy_1290_duflmx|x深池引火者{攻击会点燃目标所在的芦苇丛;被击倒时对周围所有单位造成<@eb.key>法术伤害并点燃芦苇丛xxxxx|||įȯ̯4دܯ333?̯LܯHB $(,0,@DHLP4@@`DBP,\enemy_1290_duflmT|<<Hhp4P?N PowerAttack A8enemy_1289_dubmb_2dhd深池弩炮队长=攻击2次后,下一次攻击造成<@eb.key>溅射伤害Xxxxxxxxxtx|p?|LAIJȲ̲вԲزܲIJ^@BX enemy_1289_dubmb_2P,<<Hx@S?  PowerAttackԳ Aenemy_1289_dubmb$($深池弩炮手T`\=攻击2次后,下一次攻击造成<@eb.key>溅射伤害xxxxxxxx048<@DH,?8pdHTA,@̵Bȵenemy_1289_dubmb| J<<  ,,,TXXXX h\44 ARevive[Trigger].interval`?aura.range_radius?aura.ep_damage_ratio@Revive[Trigger].prop_max_hpBornAnimD@enemy_1288_duskls_2lpl深池逐火精锐战士位于燃烧的芦苇丛附近时攻击额外造成<@eb.key>灼燃损伤;倒下后变为暴怒的余烬,一段时间后重生xxxxx|||ȸ̸иԸ<ȸ333?ԸpHB $(,048dHLPTX<@hLBXdenemy_1288_duskls_2\t<<  ,,,LPPPP\4м ARevive[Trigger].interval?aura.range_radius ?aura.ep_damage_ratioH@Revive[Trigger].prop_max_hpJBornAnimܼenemy_1288_duskls 深池逐火战士<@D@位于燃烧的芦苇丛附近时攻击额外造成<@eb.key>灼燃损伤;倒下后变为怨恨的余烬,一段时间后重生@xxxxx|||\`dhtx\333?hxHBļȼ̼2ܼм@Benemy_1288_duskls<88dd@T>mire[immune].move_speedȽĿenemy_1287_ducrb_2狂暴沼泽钳兽v$($ infectionH?免疫沼泽地段影响,在沼泽地段中移动速度提升xxxxxxxx $(,04?$ P<HBhlptx|h@Benemy_1287_ducrb_288dd<L >mire[immune].move_speed|enemy_1287_ducrb 沼泽钳兽* infection?免疫沼泽地段影响,在沼泽地段中移动速度提升xxxxxxxx?bA $(,048HLPTX<@hLBX^denemy_1287_ducrb\0444TTTx||||enemy_1286_dumcy_2(,(特别行动队队长`dhd'在芦苇丛中获得<@eb.key>隐匿xxxxxxxx $(,048fff?(T8lptx|l @B|enemy_1286_dumcy_20444TTTx||||LPLenemy_1286_dumcyx|x特别行动队士兵'在芦苇丛中获得<@eb.key>隐匿Txxxxxxxxptx|lfff?x  @BJenemy_1286_dumcyx r444444444444,0xxxxxxxxxLPTX\`dhLPx|<<l>FireBottleTrigger.hp_ratio48OGOG FireBottle8Bdamage|?enemy_1285_sgwlf“与我无关”R  每损失一定生命值,释放一个不会消失的燃烧区域。在燃烧区域中的我方干员每秒会受到真实伤害xx||$0DH,?80udH@@B>enemy_1285_sgwlf .444444444444<`dhlptx|xxxxxxxxx  $0u48<@DHLPTX\@lptx|lL(<<|,Passive.attack@def@ Passive.spZ $33?Henemy_1284_sgprsttxt阿格尼尔神父<@eb.key>“清算时刻”状态下,无视攻击距离。使用弹药攻击降低目标护甲,弹药上限:<@eb.key>10xx||2>P?U B8DHLPT8dhlptX@lxenemy_1284_sgprstpT88 (00pP0@Passive.max_stack_cnt> Passive.def$> Passive.atk@HBPassive.attack_speedff?enemy_1283_sgkill_2家族暗影灭迹人n40O 隐匿; <@eb.key>“清算时刻”状态下,自身获得额外增强xxxxx||| ~,0fff? PFL0<4Bhlptx|h @@enemy_1283_sgkill_288 ((DpP0@Passive.max_stack_cnt8> Passive.defT> Passive.atkpHBPassive.attack_speedff?enemy_1283_sgkill家族灭迹人$0\XO 隐匿; <@eb.key>“清算时刻”状态下,自身获得额外增强 xxxxx|||<@DHTX“血债账款”增加xxx||Nd 333?%( ADHLPTX\`Dptx|d @xXenemy_1282_sgelder_2d88XXxxx4$ B AuraVG.spLHenemy_1282_sgeldertxt 家族角头N范围内有敌方单位被击倒时,使<@eb.key>“血债账款”增加xxx||333?LA  $(,0 @@D(4enemy_1282_sgelder,x 88dh0h@@DeathRattle.attack@cnt^enemy_1281_sgcar_2040家族豪华轿车DPtmachineK被击倒时若已被阻挡,将卸下三个<@eb.key>家族精英士兵Xxxx||txx?PFpA@BLenemy_1281_sgcar_2 X 88dh,dp@@DeathRattle.attack@cnt>enemy_1281_sgcar家族专用轿车$0TmachinetE被击倒时若已被阻挡,将卸下三个<@eb.key>家族士兵4xxx||PT`lpT?`'p|pA@Benemy_1281_sgcar488\tQ@ AAddVG$xAduration@sp @enemy_1280_sgmag_2$($家族精英术师8dhdc同时攻击两个目标。可以停止攻击煽动仇恨,使<@eb.key>“血债账款”增加@xxxxx|||\`dhtx\L?hpx B`@enemy_1280_sgmag_2488XtT@ AAddVG$xAduration@sp @enemy_1280_sgmag$($ 家族术师4`d`c同时攻击两个目标。可以停止攻击煽动仇恨,使<@eb.key>“血债账款”增加能吸引敌人攻击自己;被击倒时,使<@eb.key>“血债账款”增加(x||||0LPT`dH?T.dp AL@@Xenemy_1279_sgbdg_2 88@px0<?DeathRattle.taunt_leveldBDeathRattle.spenemy_1279_sgbdg家族恫吓者z484`<@eb.key>能吸引敌人攻击自己;被击倒时,使<@eb.key>“血债账款”增加x||||48<HL0?<(#hLX A@@enemy_1279_sgbdgT*44<\\\|\@ @denemy_1278_sgbow_2家族精英弩手B<@eb.key>“清算时刻”状态下,攻击变为法术伤害xxxxxxxx?| A $(,04333@DH,|8enemy_1278_sgbow_20P|44<\\\x|@enemy_1278_sgbow 家族弩手@D@B<@eb.key>“清算时刻”状态下,攻击变为法术伤害xxxxxxxx $(,0? L0< Ahlptx|h333@,enemy_1278_sgbow|!88\\|||$D BDeathRattle.spplenemy_1277_sgman_2家族精英士兵<被击倒时,使<@eb.key>“血债账款”小幅增加xxxxx||| ?0 A ,048< ff?L<B8wDenemy_1277_sgman_2<x $88\\||| ADeathRattle.sp enemy_1277_sgman484 家族士兵Dptp<被击倒时,使<@eb.key>“血债账款”略微增加(xxxxx|||DHLP\`D?P |`l Axff?B@enemy_1277_sgman 88``4xpAyDInfiniteAttackenemy_1276_telex 特雷西斯RZ sarkaz,'特雷西斯,卡兹戴尔摄政王。xx||P\d ?P( BLX\`dhL x|l@enemy_1276_telex <<p ,,,X\dl,T(>empty.attack@ep_damage_ratioHj AADeathEyeH$T> atk_scalep@ep_damage_ratioA hit_duration @enemy_1275_dwlock_2,0,萨卡兹王庭军精锐术师LX|sarkaz攻击额外造成<@eb.key>凋亡损伤,会锁定我方单位持续造成法术伤害,并在释放完成时造成<@eb.key>群体凋亡损伤xxxxxxxxL?6HB $(,04DHLPT8@dhLXenemy_1275_dwlock_2P <<p ,,,TX`h(P>empty.attack@ep_damage_ration AADeathEyeH$$> atk_scale@ @ep_damage_ratio`A hit_duration @enemy_1275_dwlock萨卡兹王庭军术师$Hsarkazh攻击额外造成<@eb.key>凋亡损伤,会锁定我方单位持续造成法术伤害,并在释放完成时造成<@eb.key>群体凋亡损伤xxxxxxxxxL?.HB @04$enemy_1275_dwlockh 188|(?Rage.move_speedBRage.attack_speedenemy_1274_stmram_2<@<极温蒸汽战车P\machinex生命值降至一半时<@eb.key>攻击速度和<@eb.key>移动速度大幅提升,且免疫大部分控制效果xxxxx|||$ 333?4A   048<@$@@PT8Denemy_1274_stmram_2<  488x(?Rage.move_speedBRage.attack_speed40enemy_1274_stmram\`\ 蒸汽战车lxmachinex生命值降至一半时<@eb.key>攻击速度和<@eb.key>移动速度大幅提升,且免疫大部分控制效果xxxxx|||@333?'A $(,048<  LPTX\@@@lpT`enemy_1274_stmramX T> 88 w AACannon ? atk_scale, @@P enemy_1273_stmgun_2| | $高准度伦蒂尼姆城防自行炮    machine 攻击范围较远,会锁定<@eb.key>生命上限最高的目标进行数次轰炸,每次对范围内<@eb.key>当前生命比例最高的单位造成<@eb.key>法术伤害$ xxxxx|||@ D H L X \ @ ?L PFx \ h A  @  enemy_1273_stmgun_2H88p X{ AACannonX ? atk_scale @@enemy_1273_stmgun 伦蒂尼姆城防自行炮~   <machine\攻击范围较远,会锁定<@eb.key>生命上限最高的目标进行数次轰炸,每次对范围内<@eb.key>当前生命比例最高的单位造成<@eb.key>法术伤害xxxxx|||?: A (,048@HL0X<enemy_1273_stmgun4T@@,$@Empty.sp@Empty.attack@chuang_atk_scaleF?PollutedRangedAtkT0T Aprojectile_delay_time| @ range_radius Aprojectile_life_timeApolluted_damage_highHBpolluted_damage_low< @`enemy_1272_nhtank_2尖端萨卡兹枯朽战车machine<@eb.key>只攻击地面单位,数次攻击后,下次攻击释放<@eb.key>污染秽蚀,近战攻击造成<@eb.key>更高伤害xxxxx||| $(48333?(:T8D Aptx|p@Renemy_1272_nhtank_2Pl@@ (T$@Empty.sp4@Empty.attack@chuang_atk_scaletJ? 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'$''?'@'D'H'L'P'T'X'\'`'d'h'l'p't'x'|'''''p'|'enemy_1269_nhfly_2t*L.H44<\\\x('@*enemy_1269_nhflyH(L(H* 枯朽之种P(\(((*T<@eb.key>【飞行单位】,接近干员时,自毁并对其造成物理伤害X*xxxxx|||t)x)|))0))t)?)))))))))))))))))))))))enemy_1269_nhfly, ,1-88 *l@pA Heallarva(t-A hit_duration- ף<hp_ratio* @-enemy_1268_nhnrs_2,+0+,-萨卡兹枯朽术师组长+H+t+p-sarkaz-W攻击造成<@eb.key>法术伤害,持续为<@eb.key>汲营枯枝恢复生命值`-xxxxxxxx|,,,,,,,x,333?,@,,,HB,,,,,,,,,,,---,@@-,B-|-enemy_1268_nhnrs_2 0X4088-@pA Heallarva(0A hit_duration0 ף<hp_ratio. @,0enemy_1268_nhnrsX.\.X0萨卡兹枯朽术师.p..0sarkaz0W攻击造成<@eb.key>法术伤害,持续为<@eb.key>汲营枯枝恢复生命值0xxxxxxxx////////333?/d///HB///000 00/ 0$0(0,0000@@@0$0B00@<0enemy_1268_nhnrs437_88000X\dd00p83@PollutedDie.projectile_range3A PollutedDie.projectile_life_time4A PollutedDie.polluted_damage_high<4HBPollutedDie.polluted_damage_low13enemy_1267_nhpbr_2113萨卡兹枯朽战士组长n21(2$4sarkazD4r食腐者大军精锐成员之一,被击倒时释放<@eb.key>污染秽蚀,使周围我方持续损失生命04xxxxxxxxL3P3T3X3\3`3d3H3L?T3|3d3p3A333333333d333333 @33B33enemy_1267_nhpbr_26(;b88000TX``|(4p8L7@PollutedDie.projectile_range|7A PollutedDie.projectile_life_time7A PollutedDie.polluted_damage_high7HBPollutedDie.polluted_damage_low`5\7enemy_1267_nhpbr557萨卡兹枯朽战士6557sarkaz7l食腐者大军成员之一,被击倒时释放<@eb.key>污染秽蚀,使周围我方持续损失生命7xxxxxxxx66666776L?6 777A<7@7D7H7L7P7T7X7<7dh7l7p7t7x7\7 @7l7Bx7|7enemy_1267_nhpbr|:>`f88@@```|d 8l4:L?PollutedArea.max_percentage;L>"PollutedArea.guaranteed_percentageP;̌?PollutedArea.range_Radius|;A!PollutedArea.Polluted_damage_high;HB PollutedArea.Polluted_damage_low09,;enemy_1266_nhaposX9\9X; 食腐使徒9h9t9;sarkaz;从汲营枯枝出现时,被击倒过的敌人越多,<@eb.key>生命、攻击和防御会越强;释放<@eb.key>污染秽蚀,使周围我方持续损失生命;xxxxx|||::;;b;;;:?;@0;; ;AL;P;T;X;\;`;d;h;L;x;|;;;;l;@@;;;;enemy_1266_nhapos> Bhj88(<H$T ` @d0|\0T??HitTurngear.duration|??HitTurngear.move_speedrP Boom.silencePBoom.enable_silencePBoom.atk_scalePBoom.enable_damageP Boom.enableQHitAlly.enemy_durcar_gain_sp.sp.Q#HitAlly.enemy_durcar_gain_sp.enable^Q"HitAlly.enemy_durcar_heal.durationQ$HitAlly.enemy_durcar_heal.heal_scaleQ HitAlly.enemy_durcar_heal.enableQ*HitAlly.enemy_durcar_atk_speed_up.duration*R.HitAlly.enemy_durcar_atk_speed_up.attack_speedfR(HitAlly.enemy_durcar_atk_speed_up.enableRHitEnemy.enemy_durcar_cold.coldR!HitEnemy.enemy_durcar_cold.enableR.HitEnemy.enemy_durcar_mag_resist_down.duration6S6HitEnemy.enemy_durcar_mag_resist_down.magic_resistancezS,HitEnemy.enemy_durcar_mag_resist_down.enableS'HitEnemy.enemy_durcar_def_down.durationS"HitEnemy.enemy_durcar_def_down.defT%HitEnemy.enemy_durcar_def_down.enableNT%HitEnemy.enemy_durcar_knockback.forceT&HitEnemy.enemy_durcar_knockback.enableC?HitEnemy.atk_scale D? 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Evade.prob$c eenemy_1259_durwar_2LcPcLe湖畔救生员c\ccces到处闲逛的专业救生员,损失一定生命后获得持续更长一段时间的<@eb.key>100%物理闪避texxxxxxxxdddddddd33s?dpdddHBddddddddd eeeeee>,elBe$eenemy_1259_durwar_2hhl88deL(h?Evade.hp_ratioh AEvade.durationh? Evade.prob0f,henemy_1259_durwarXf\fXh湖畔志愿者fhfffhm无所事事的业余救生员,损失一定生命后获得持续一段时间的<@eb.key>100%物理闪避|hxxxxxxxxgggggggg33s?ggggHBgggggghhghhh h$hh>4h$oB h@,henemy_1259_durwar$kpo88||4`h(kAEvade.durationk? Evade.probikenemy_1258_durman_2100%物理闪避Tkxxxxxxxxpjtjxj|jjjjlǰ?xjjjjHBjjjjjjjjjjjjjjj@ kqBjkenemy_1258_durman_2mHr88||,Xk(dnAEvade.durationn? Evade.probkmenemy_1258_durmanlln酒类爱好者l$lPlTlPnX喝了点酒的杜林人,初始拥有持续一段时间的<@eb.key>100%物理闪避$nxxxxxxxx@mDmHmLmPmTmXms88<Dddd|o @ PlaceTraptT( s> range_radius,syDprojectile_delay_timeTs? atk_scaleps=atksHB max_stack_cnts Astunp@ senemy_1257_lydrty8qu~Hu,u8uA|luputuxu|uuuhuuuuuuu@u|BuFuenemy_1256_lyacpa_2x|88lt DHvy?Passive.attack@ranged.atk_scaledv@xenemy_1256_lyacpavvxR-11突击动力装甲>wvvxmachiney同时攻击4个目标xxx||w0w<wwww>waxwwA(x,x0x4x8x晕眩@|xx||\{Ăh{Ђt{x{|{`{>l{~{|{{A{{{{{{{{{{{{{{@|B{{enemy_1255_lybgpa_2~t@88$(08T|APunchlL,?unmovable_duration Aduration@? atk_scale@stunH}Denemy_1255_lybgpap}t}pR-31重型动力装甲}}}machine对目标使用【超负载】,大幅提升攻击速度,每次攻击造成物理伤害,并使目标短暂<@eb.key>晕眩xx||~X~d ~>a,APTX\`dhLx|l@B@enemy_1255_lybgpaxԆ444TTTx|$(,(enemy_1254_lypa_2TXT测试用动力装甲ހlxmachine?无人操控的动力装甲,仿佛拥有自主意识一般。txxxx||||?'ȁA  ff?0 BR(enemy_1254_lypa_2 Tl444PPPtxĂenemy_1254_lypa实验用动力装甲r 0machineP无人操控的动力装甲。xxxx|||| t ?@< ,AX\`dhlptXxff?Benemy_1254_lypa܋t88P48?DamageReduce.damage_resistance(B Driver.spenemy_1253_lysytc_2Dor-γ号改造体>̅؅c攻击造成<@eb.key>法术伤害,未被阻挡时,受到的物理或法术伤害减少50%。܇xxxxx|||lL?L0 HBLPTX\`dhLx|l@@BXenemy_1253_lysytc_2Ԏl88P,8?DamageReduce.damage_resistance B Driver.spenemy_1253_lysytcDor-3号改造体6ĈЈc攻击造成<@eb.key>法术伤害,未被阻挡时,受到的物理或法术伤害减少50%。Ԋxxxxx|||d L?( HBDHLPTX\`Dptx|d@@B|enemy_1253_lysytc̑d88X`4d$HB Driver.sp, @Penemy_1252_lysytb_2||Dor-β号复制体{多萝西再次实验所得的产物。梦想终须反馈回现实,多萝西希望自己能成为温暖的庇护港湾。xxxxx|||̌ЌԌ،@̌fff?،(#HB $(,048< 2LPTX\@L@l\BXdenemy_1252_lysytb_2\d@88X` HB Driver.sp @,enemy_1252_lysytbX\XDor-2号复制体ގl'多萝西再次实验所得的产物。8xxxxx|||TX\`ȖlpTfff?`@p|HBď"Џԏ؏܏ďL@B܏enemy_1252_lysytb,ľ88XXxxx@DHB Driver.spenemy_1251_lysyta_2ԐؐԒDor-α号失败品Z`多萝西实验失败的产物。即使没能达到预期效果,多萝西仍然充满希望。xxxxx||| $( ? D0HB\`dhlptx\2|ff?Bhenemy_1251_lysyta_2T|88XXxxx<HB Driver.spd`enemy_1251_lysytaDor-1号失败品̓Г̕!多萝西实验失败的产物。hxxxxx|||? HBԔؔܔN ff? B6enemy_1251_lysyta X88t@ACharge$L=hp_ratio A hit_duration @(enemy_1250_lyengs_2TXT!莱茵生命高级工程科成员x^攻击造成<@eb.key>法术伤害,持续为未激活的R系列动力装甲恢复生命值|xxxxxxxx333?@̗pBd $33s@4$B w,enemy_1250_lyengs_2$p 88lȘ@ACharge$L=hp_ratioЛ A hit_duration @@enemy_1250_lyengslpl莱茵生命工程科成员^攻击造成<@eb.key>法术伤害,持续为未激活的R系列动力装甲恢复生命值xxxxxxxx333?dܚ̚HB d$(,0433s@D4B0,<enemy_1250_lyengs488 H؛,jShield.block_damage_cnt?Shield.max_block_damage_cnt84enemy_1249_lysdb_2`d`!莱茵生命防卫科高级成员'可以抵挡一次物理或法术伤害Pxxxxxxxxlptx|h?tp ĝȝ̝Нԝ,؝333@Benemy_1249_lysdb_2@88@,*Shield.block_damage_cnt?Shield.max_block_damage_cntenemy_1249_lysdb $ 莱茵生命防卫科成员<hlh'可以抵挡一次物理或法术伤害xxxxxxxx$(,048< ?,X< ptx|p333@Benemy_1249_lysdb88XXxxx,PC Weak.valuextenemy_1248_ltholo格特鲁德的虚像*2ܣH更容易受到我方攻击,且会在重整束流中不断失去生命xآܢJآn $(,048DHLPT`DBʣңenemy_1248_ltholoLp444444444444< xxxxxxxxx0uȤ̤ФԤؤܤԤX ,88t A A SummonShadowl?cntFenemy_1248_ltholo enemy_key@enemy_1247_ltgtld040格特鲁德女士DP|xr同时攻击<@eb.key>两个目标,<@eb.key>无法被阻挡;能够在自身位置产生<@eb.key>虚像dxxxxxxxx|? N BЧԧاܧЧ @B enemy_1247_ltgtldp\~444TTTtxenemy_1246_aslime_2ܨܪ黑水源石虫·αb infection<K野生的被感染生物,比一般的黑水源石虫更具有威胁性。xxxxxxxx $(,04?$ Pdhlptx|ު?Brenemy_1246_aslime_2444TTTpt||<@D@enemy_1246_aslimelpl黑水源石虫| infectionȭl野生的被感染生物,主要生活在移动城市的下水道里,因为受到刺激而涌上地表。xxxxxxxx̬ЬԬجܬȬ?Ԭ^f $(,0<@DHL0?\@BLXenemy_1246_aslimeP|488  @@@\`ddp(pL(Ȱ AAttack.duration?Attack.hp_ratio? Life.hp_ratio 0-1Attack.range_id x-5 Life.range_idx A Life.durationenemy_1245_ltseal   血红阵地D@P使被禁锢的目标晕眩并受到持续法术伤害,同时使周围四格的重整束流失效;受到数次伤害即被破坏Pxxxxxxxxlptx|h?t İȰ̰а԰2NBrenemy_1245_ltseal8Z44<\\\$Ppff&@enemy_1244_ltssch_2ı残党资深阵地术师Nܱ~优先选择重整束流上的目标,将其<@eb.key>晕眩并施加持续法术伤害,同时切断周围的重整束流xxxxxxxx$(,048< >, NX<HpBtx|tPAB*enemy_1244_ltssch_244<\\\|HP4ff&@Xenemy_1244_ltssch残党阵地术师 д̶~优先选择重整束流上的目标,将其<@eb.key>晕眩并施加持续法术伤害,同时切断周围的重整束流Ķxxxxxxxxܵ>:pB048<@DHL0\`dhlPPA|`Btenemy_1244_ltsschlR88* AA FourDirAttack? atk_scalelhenemy_1243_ltswar_2残党正式萨克斯手"全力吹奏时,发出四方向远程攻击 ,对碰到的我方目标造成<@eb.key>高额物理伤害,会被重整束流阻挡xxxxxxxx L? N8(ATX\`dhlpTt@Benemy_1243_ltswar_2z88x8- AA FourDirAttack,? atk_scaleenemy_1243_ltswar残党萨克斯手Bкܺ全力吹奏时,发出四方向远程攻击 ,对碰到的我方目标造成<@eb.key>高额物理伤害,会被重整束流阻挡xxxxxxxx$(,048< L?,\DX<HAtx|t@B enemy_1243_ltswar88  pX<@ EmitProjectile.attack@max_targetP?!EmitProjectile.attack@atk_scale_2@Կenemy_1242_ltsmag_2残党首席小提琴家(TPW攻击能够沿着重整束流传导,对<@eb.key>所有相连的单位造成伤害 xxxxxxxx<@DHLPT8>DPFpT` B&Ŀȿ@ؿBȿԿenemy_1242_ltsmag_288hp<4@ EmitProjectile.attack@max_targeth?!EmitProjectile.attack@atk_scale_2@enemy_1242_ltsmag残党小提琴家,8d`W攻击能够沿着重整束流传导,对<@eb.key>所有相连的单位造成伤害0xxxxxxxxLPTX\`dH>T.dp B@Benemy_1242_ltsmag(88P4  x-4AOEDamage.range_idp?AOEDamage.atk_scale @enemy_1241_ltmage_2历战高塔术师$PTP^同时攻击2个目标;攻击重整束流之外的目标时,造成<@eb.key>溅射伤害(xxxxxxxxDHLPTX\@?L(#x\hB@B enemy_1241_ltmage_2 88L|x4 x-4AOEDamage.range_idh?AOEDamage.atk_scale @enemy_1241_ltmage  高塔术师DHD^同时攻击2个目标;攻击重整束流之外的目标时,造成<@eb.key>溅射伤害xxxxxxxx8<@DHLP4?@XlP\B@BXenemy_1241_ltmage 88l00HWeak.magic_resistanceXWeak.defenemy_1240_ltgint_2改进型量产巨像r 0originiumartscraft\<@eb.key>阻挡能力大于等于2的作战人员可以阻止;处于重整束流上时,防御和法术抗性大幅下降Txx||p|t@? NHBx@B enemy_1240_ltgint_2T880pHWeak.magic_resistancezWeak.defenemy_1240_ltgint(,( 量产巨像8Dhoriginiumartscraft<@eb.key>阻挡能力大于等于2的作战人员可以阻止;处于重整束流上时,防御和法术抗性大幅下降xx||@?:HB ,048< @L0B<Henemy_1240_ltgint@$88X`8? ExAtk.times33?enemy_1239_ltbow_2<@<“街头音乐家”TI攻击重整束流之外的单位时,<@eb.key>额外造成1次伤害Dxxxxxxxx`dhlptx\fff?hx Ax`@Bhenemy_1239_ltbow_2<88X`8T? ExAtk.times33?enemy_1239_ltbow“街头卖艺者”v040I攻击重整束流之外的单位时,<@eb.key>额外造成1次伤害xxxxxxxx $( fff? D(4 A`dhlptx|`P`@BJenemy_1239_ltbow88\\||| 8D>ExAtk.atk_scaleplenemy_1238_ltmob_2“街头醉汉”T攻击重整束流之外的目标时,附带一定比例的<@eb.key>法术伤害xxxxxxxxff?b $(,2<@DHL0 @\@BLXenemy_1238_ltmob_2P488\\||| 8>ExAtk.atk_scale enemy_1238_ltmobHLH“街头闲汉”\T攻击重整束流之外的目标时,附带一定比例的<@eb.key>法术伤害Xxxxxxxxxtx|pff?| 2 @ B|enemy_1238_ltmob(L88 \,l@suicide.duration?friction.friction_factor? crash.stun?(enemy_1236_bouncy_3TXT反弹弹力球d部署后延一个方向滚动,使碰撞到的敌人晕眩1秒,能够在墙壁间反弹,对碰撞到的敌人反复造成晕眩xxxxxxxx?8A  $X48<@D(?T8BDPenemy_1236_bouncy_3H, 88 \,@suicide.duration?friction.friction_factor? crash.stunL?penemy_1236_bouncy_2清洗弹力球d部署后延一个方向滚动,使碰撞到的敌人晕眩1秒,并清除滚过地板上的菌毯xxxxxxxx?8A048<@DHL0X\`dhlP?|`Blxenemy_1236_bouncy_2pT88X\,@suicide.duration?friction.friction_factor,? crash.stunt?enemy_1236_bouncy 弹力球B@部署后延一个方向滚动,使碰撞到的敌人晕眩1秒xxxxxxxx?8A048<@DHL0X\`dhlP?|`Blxenemy_1236_bouncypT884<\\\|`h8 AtkUp.dsbskr_atk_reduce.interval=EpDamage.ep_damage_ratioDpAAtkUp.max_stack_cnth> AtkUp.atk?Attack.atk_scale@Combat.atk_scale?enemy_1235_dsbskr_4HLH退行的裂礁者\h位于<@eb.key>“溟痕”时<@eb.key>隐匿;被击倒后遗留<@eb.key>残骸;【定向进化】每造成一次伤害后攻击力提升,停止攻击后快速衰减xxxxxxxx? N B8<@DHLPT8dhlptX?hBt,enemy_1235_dsbskr_4x444TTTtx||enemy_1235_dsbskr_3DHD裂礁者的墓碑|xxxxxxxx $(,0? dL`dhlptx||?Bdenemy_1235_dsbskr_3884<\\\<l@h<? AtkUp.dsbskr_atk_reduce.intervalEpDamage.ep_damage_ratioppAAtkUp.max_stack_cnt= AtkUp.atk?Attack.atk_scale@Combat.atk_scale$?Henemy_1235_dsbskr_2txt富营养的裂礁者 seamonster{位于<@eb.key>“溟痕”时<@eb.key>隐匿;每造成一次伤害后攻击力提升,停止攻击后快速衰减xxxxxxxx?a$ B@DHLPTX\@lptx|`?pB|enemy_1235_dsbskr_2d8808XXXtx0`$d8 AtkUp.dsbskr_atk_reduce.intervalEpDamage.ep_damage_ratioPpAAtkUp.max_stack_cntt> AtkUp.atk?Attack.atk_scale@Combat.atk_scale?(enemy_1235_dsbskrTXT深溟裂礁者dp seamonster{位于<@eb.key>“溟痕”时<@eb.key>隐匿;每造成一次伤害后攻击力提升,停止攻击后快速衰减xxxxxxxx? N B $(,04DHLPT8?dHBT,`enemy_1235_dsbskrXh< 884=EpDamage.ep_damage_ratio Buff.one_minus_status_resistanceL?penemy_1234_dsubrl_4退行的巢涌者" seamonster持续对周围造成<@eb.key>法术伤害和<@eb.key>神经损伤;被击倒后遗留<@eb.key>残骸;【定向进化】<@eb.key>抵抗,且移动速度不会降低4xxxxxxxxPTX\`dhLL?X'htpB&?Benemy_1234_dsubrl_4,N444TTTtx||enemy_1234_dsubrl_3巢涌者的墓碑2:Vdxxxxxxxx|?dB?Bd enemy_1234_dsubrl_30P%88 4lL=EpDamage.ep_damage_ratio Buff.one_minus_status_resistance?enemy_1234_dsubrl_2HLH富营养的巢涌者`l seamonster{持续对周围造成<@eb.key>法术伤害和<@eb.key>神经损伤;<@eb.key>抵抗,且移动速度不会降低xxxxxxxxL?6pB $(,0&@DHLP4?`DBP\enemy_1234_dsubrl_2T(8)884L=EpDamage.ep_damage_ratio Buff.one_minus_status_resistanceH?lenemy_1234_dsubrl深溟巢涌者 seamonster{持续对周围造成<@eb.key>法术伤害和<@eb.key>神经损伤;<@eb.key>抵抗,且移动速度不会降低xxxxxxxx  $L?'@$0pB\`dhlptx\&|?Benemy_1234_dsubrl8,88 @4<EpDamage.ep_damage_ratio0@@Attack.attack@max_targeť?enemy_1233_dsshtr_4退行的喷溅者^ seamonster8可以攻击到所有位于<@eb.key>“溟痕”上的目标;被击倒后遗留<@eb.key>“残骸”;【定向进化】同时攻击3个目标Hxxxxxxxxdhlptx|`>l|HBd@Benemy_1233_dsshtr_4@b"444TTTtx||enemy_1233_dsshtr_3喷溅者的墓碑FNjxxxxxxxxx?d&.V ?$Bd enemy_1233_dsshtr_3d 188x4 ף<EpDamage.ep_damage_ratio@@Attack.attack@max_targeť?(enemy_1233_dsshtr_2TXT富营养的喷溅者l seamonsterX可以攻击到所有位于<@eb.key>“溟痕”上的目标;同时攻击3个目标xxxxxxxx>HB d$(,04@D(B4 @enemy_1233_dsshtr_28  588p4 ף<EpDamage.ep_damage_ratio @@Attack.attack@max_target$̌?H enemy_1233_dsshtrtxt 深溟喷溅者  seamonster X可以攻击到所有位于<@eb.key>“溟痕”上的目标;同时攻击3个目标 xxxxxxxx>HB    $ ( ,  d< @ D H L 0 @\ @ BL X enemy_1233_dsshtrP 4888444TX`hX xX0EpDamage.ep_damage_ratio ?Buff.block_volume ? Buff.max_hp0 @@Buff.defL ? Buff.hp_ratiol ?Creep.hp_ratio enemy_1232_dssalr_4  退行的引痕者   D  seamonsterh 生命值低于一半时,经过的地块变为<@eb.key>“溟痕”;被击倒后遗留<@eb.key>残骸,【定向进化】生命值低于一半时,防御力与占用阻挡数提升 xxxxxxxx L? 8J  @    $ ( ,  < @ D H L 0 @\ @ BL X enemy_1232_dssalr_4P.444TTTtx|| enemy_1232_dssalr_3 引痕者的墓碑XTxxxxxxxx?d$8<@DHLPT`dhlpT?dBpd|enemy_1232_dssalr_3tX>88444X\dl8xX0#EpDamage.ep_damage_ratio?Buff.block_volume8? Buff.max_hpT@@Buff.defp? Buff.hp_ratio?Creep.hp_ratioenemy_1232_dssalr_2$($富营养的引痕者<Hl seamonstero生命值低于一半时,经过的地块变为<@eb.key>“溟痕”,且防御力与占用阻挡数提升xxxxxxxxxL?]@ @0B ,enemy_1232_dssalr_2$pB88444PT\d0xX0j'EpDamage.ep_damage_ratio?Buff.block_volume? Buff.max_hp@@Buff.def ? Buff.hp_ratio@?Creep.hp_ratioenemy_1232_dssalr深溟引痕者V seamonster8o生命值低于一半时,经过的地块变为<@eb.key>“溟痕”,且防御力与占用阻挡数提升 xxxxxxxx<@DHLPT8L?D8JpT`@@B enemy_1232_dssalr,E88p44=EpDamage.ep_damage_ratio`L? Evade.probenemy_1231_dsrunr_4退行的猎食者v0, seamonsterP位于<@eb.key>“溟痕”时不可阻挡;被击倒后遗留<@eb.key>残骸;【定向进化】获得物理与法术闪避(部分异常状态时失效)pxxxxxxxx?*2 @@$B enemy_1231_dsrunr_4d!;444TTTtx||enemy_1231_dsrunr_3猎食者的墓碑jr xxxxxxxx?dJR z(,048?H,B8dDenemy_1231_dsrunr_3<# K88t4=EpDamage.ep_damage_ratiofff? Evade.prob84enemy_1231_dsrunr_2`d`富营养的猎食者x seamonsterl位于<@eb.key>“溟痕”时不可阻挡;获得物理与法术闪避(部分异常状态时失效)xxxxxxxx?f $(,0P@DHLP4@@`DBP&\enemy_1231_dsrunr_2T"&8N88l4"=EpDamage.ep_damage_ratio"L? Evade.probP L"enemy_1231_dsrunrx | x"深溟猎食者   " seamonster"l位于<@eb.key>“溟痕”时不可阻挡;获得物理与法术闪避(部分异常状态时失效)"xxxxxxxx!!!!!!!!?! "!v"$"(","0"4"8"<"@"$"2P"T"X"\"`"D"@@p"T"B`"l"enemy_1231_dsrunrd% )HQ88#4%L>EpDamage.ep_damage_ratio%pBMagicResitance.magic_resistancet#p%enemy_1230_dsbudr_4##%退行的奠基者"$##% seamonster&{被击倒后于所在位置生成<@eb.key>“溟痕”并留下<@eb.key>残骸;【定向进化】法术抗性提升%xxxxxxxx%%% %$%(%,%%?%XH%,%8%Ad%h%l%p%t%x%|%%d%%%%%%%@@%%B%%enemy_1230_dsbudr_4(,G444TTTtx||D&H&D(enemy_1230_dsbudr_3p&t&p(奠基者的墓碑&&&('((xxxxxxxxD'H'L'P'T'X'\'@'?L'dx'''''''''''(''''''?''B'd'enemy_1230_dsbudr_3*/V88pl(40+=EpDamage.ep_damage_ratio\+pBMagicResitance.magic_resistance(*enemy_1230_dsbudr_2))+富营养的奠基者))$)H+ seamonsterl+N被击倒后于所在位置生成<@eb.key>“溟痕”;法术抗性提升4+xxxxxxxxP*T*X*\*`*d*h*L*?X*(#*h*t*A***************@@**B*X*enemy_1230_dsbudr_2-,2Y88 h+4H.=EpDamage.ep_damage_ratiot.pBMagicResitance.magic_resistance+-enemy_1230_dsbudr,,.深溟奠基者,(,4,X. seamonster|.N被击倒后于所在位置生成<@eb.key>“溟痕”;法术抗性提升D.xxxxxxxx`-d-h-l-p-t-x-\-?h-X-x--A---------------@@--B--enemy_1230_dsbudr0<5\88lp,\.T1p>epdamage.attack@ep_damage_ratio50enemy_1229_darmy_2./0萨卡兹王庭军精锐战士/法术伤害与<@eb.key>凋亡损伤。1xxxxxxxx4080<0@0D0H0L000fff?<0|h0L0X0 B000000000000000 @00B0|0enemy_1229_darmy_238_88lp(Xh1(4p>epdamage.attack@ep_damage_ratio83enemy_1229_darmy113萨卡兹王庭军战士^2 22 4sarkaz,4B攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤。3xxxxxxxx33 333333fff? 3h833(3 BT3X3\3`3d3h3l3p3T333333t3 @33B33enemy_1229_darmy6:xb88`d0846 @vampire.heal_scaleT;h6enemy_1228_dslime_2446饱腹的子裔54446T攻击造成<@eb.key>法术伤害,并恢复攻击伤害一定比例的生命。6xxxxxxxx55555555?5p5F6N65666 66665d(6,60646866?H6,6B86xD6enemy_1228_dslime_2<9= e88`d069 @vampire.heal_scale=9enemy_1228_dslime<7@7<9渴血的子裔7l7p7t7p9T攻击造成<@eb.key>法术伤害,并恢复攻击伤害一定比例的生命。@9xxxxxxxx\8`8d8h8l8p8t8X8?d8888888888888d888888?88B8Z8enemy_1228_dslime;0@g88d90L<Bperiodic_damage.damaget<? charge.sp9@;enemy_1227_dair_2 :: <萨卡兹征用尖端无人机$:P:T:P<dronep<Z隐匿,会逐渐损失生命,攻击时为<@eb.key>伦蒂尼姆城防副炮充能。Denemy_1227_dair==?萨卡兹征用工程无人机,=X=\=X?dronex?Z隐匿,会逐渐损失生命,攻击时为<@eb.key>伦蒂尼姆城防副炮充能。L?xxxxxxxxh>l>p>t>x>|>>d>?p>p>>> A>>>>>>>>>>>>>>>@?>B>?enemy_1227_dairAt@Fm88@DDLh?|T4dB@aura.max_valid_stack_cntB>aura.atkB?deathrattle.delayKenemy_1221_dzomg_2deathrattle.enemy_keyHG\Benemy_1226_dklord_2@@B萨卡兹子裔集怒者A@@BsarkazBt场上每有一个重生造物时<@eb.key>攻击力提升;首次倒下后重生为<@eb.key><慷慨之赐>。BxxxxxxxxAABBB BBA?B N,BBBAHBLBPBTBXB\B`BdBHB tBxB|BBBhB@BxBBBBenemy_1226_dklord_2EtIlq88@DDLh,C|T4E@aura.max_valid_stack_cnt$F>aura.atk@F?deathrattle.delay*Oenemy_1221_dzomgdeathrattle.enemy_keyJEenemy_1226_dklordD DF萨卡兹子裔集恨者DXD攻击力提升;首次倒下后重生为<@eb.key><大君之赐>。pFxxxxxxxxEEEEEEEE?E6EEEAEEEEEEEEE F FFFFE@(F FBF$Fenemy_1226_dklordI8hMu88t|F d<I? epdamage.attack@projectile_rangeI?deathrattle.delayRenemy_1221_dzomg_2deathrattle.enemy_key,JY?epdamage.attack@chain.atk_scale\J@epdamage.attack@max_targetJ>epdamage.attack@ep_damage_ratioG @Jenemy_1225_dkmage_24H8H4J萨卡兹子裔链术师组长HtHXH|JsarkazJ攻击造成<@eb.key>法术伤害与<@eb.key>凋亡损伤,且会在4个敌人间跳跃,每次跳跃伤害降低;首次倒下后重生为<@eb.key><慷慨之赐>。JxxxxxxxxIIIIIIII333?I>JIJHB4J8Jepdamage.attack@ep_damage_ratio法术伤害与<@eb.key>凋亡损伤,且会在4个敌人间跳跃,每次跳跃伤害降低;首次倒下后重生为<@eb.key><大君之赐>。Oxxxxxxxx8N攻击力提升且攻击附带<@eb.key>凋亡损伤。RxxxxxxxxQQQQQQQQ333?Q(#QQQ AR RRRRR R$RRX4R8R攻击力提升且攻击附带<@eb.key>凋亡损伤。Vxxxxxxxx,U0U4U8U伦蒂尼姆城防副炮持续充能,被打断时城防炮<@eb.key>损失部分充能;首次倒下后重生为<@eb.key><仁慈之触>。XZxxxxxxxxtYxY|YYYYYpY?|Y@YYYAYYYYYYYYY^YYYYZY@ZYBZ| Zenemy_1223_dmech_2]$Pa@@|Z,t]?deathrattle.delay^fenemy_1220_dzomsdeathrattle.enemy_key?hT@charge_gunctrlxT<,^p enemy_dmech_charge[sp_reduce].sp`^?spt^A hit_duration^?intervalb]enemy_1223_dmech(\,\(^萨卡兹子裔工匠\`\d\`^sarkaz^为<@eb.key>伦蒂尼姆城防副炮持续充能,被打断时城防炮<@eb.key>损失部分充能;首次倒下后重生为<@eb.key><大君之触>。^xxxxxxxx]]]]]]]]?]p]]]A^ ^^^^^ ^$^^4^8^<^@^D^(^@T^8^BD^,P^enemy_1223_dmechHa$e,88^,a?deathrattle.delayjenemy_1220_dzoms_2deathrattle.enemy_keyLf`aenemy_1222_dpvt_2__a萨卡兹子裔战士组长`__asarkaza}受到血魔大君活体血液赐福的萨卡兹王庭军战士组长,首次倒下后重生为<@eb.key><仁慈之触>。axxxxxxxx`aaa aaa`?a0aa aALaPaTaXa\a`adahaLaxa|aaaala@a|aBaaenemy_1222_dpvt_2dhp880b,d?deathrattle.delaymenemy_1220_dzomsdeathrattle.enemy_keyidenemy_1222_dpvtbbd萨卡兹子裔战士Vcccesarkaz$ew受到血魔大君活体血液赐福的萨卡兹王庭军战士,首次倒下后重生为<@eb.key><大君之触>。exxxxxxxx0d4d8d重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。hkxxxxxxxxjjjjjjjj333?j jjjAjjjjjjjjjkkk kkj@ kkBkkenemy_1221_dzomgn`r88 kl4n?buff_to_blocker.block_cntn@#buff_to_blocker.max_valid_stack_cntnfff?dmg_res.damage_resistanceXlTnenemy_1220_dzoms_2lln 仁慈之触mlllnf难以击倒的<@eb.key>重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。nxxxxxxxxmmmmmmmm?mmBnm Amnnn nnnnmd(n,n0n4n8nn @Hn,nB8n|Dnenemy_1220_dzoms_2重生造物,阻挡该敌人的单位<@eb.key>阻挡数上限提升。qxxxxxxxxpppppppp?p qjqp A$q(q,q0q4q8q1uxxxxxxxxttttttttL?tYtttpBuu uuuuu uu&0u4u8u1pyxxxxxxxxxxxxxxxxL?xhBxxxpBxxxxxxxxxy yyyyx,@(y yByX$yenemy_1219_mtrbty|th88  <yl4| Dboom.attack@s2mode_boom_atk|`E"boom.attack@s2mode_boom_atk_totrap|C!boom.attack@s2mode_ep_fire_damagehzd|enemy_1218_bomscr_2zz|精致糖果车{zz|machine|被阻挡后发生爆炸,对周围所有目标造成法术伤害及<$ba.dt.burning>灼燃损伤,爆炸对周围的“冰淇淋机”造成大量法术伤害}xxxxxxxx |$|(|,|0|4|8||?(|T|8|D|Ap|t|x|||||||p|||||||?||B|,|enemy_1218_bomscr_2p888T}l4Cboom.attack@s2mode_boom_atkH@E"boom.attack@s2mode_boom_atk_totrap|zC!boom.attack@s2mode_ep_fire_damage}enemy_1218_bomscr$~(~$ 糖果车~0~\~Xmachinex被阻挡后发生爆炸,对周围所有目标造成法术伤害及<$ba.dt.burning>灼燃损伤,爆炸对周围的“冰淇淋机”造成大量法术伤害xxxxxxxx? A d,048< ?L0B<,Henemy_1218_bomscr@X!@@x, @ shotbuff.attack@combat_atk_scaleR@ ABornCarH@lenemy_1217_rescar_2寻路者知名甜品商&machine携带弹药时每隔一段时间召唤一辆<糖果车>,对阻挡自身的单位造成的伤害大幅提升,弹药上限:<@eb.key>3 xxxxxxxx(,048<@$?0W\@LAx|x@ăBXenemy_1217_rescar_2d|$@@x4d$ @ shotbuff.attack@combat_atk_scaleʠ @ ABornCarЄ@enemy_1217_rescar $ 寻路者甜品商4@dmachine携带弹药时每隔一段时间召唤一辆【糖果车】,对阻挡自身的单位造成的伤害大幅提升,弹药上限:<@eb.key>3xxxxxxxxĆ?\DĆІA (,048@H,B8Denemy_1217_rescar<h(<<8<DLL l<;E#shotbuff.attack@headshot_trapdamageshotbuff.attack@headshot_sp ?"shotbuff.attack@headshot_atk_scale| @enemy_1216_cansld_2̈Ј̊寻路者阵地撕裂者Z 携带弹药时变为远程攻击并造成溅射伤害,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>2xxxxxxxx8<@DHLP4?@PFlP֊@ЊB̊enemy_1216_cansld_2čh<<8<DLL ll<4;E#shotbuff.attack@headshot_trapdamagehshotbuff.attack@headshot_sp?"shotbuff.attack@headshot_atk_scale: @(enemy_1216_cansldTXT寻路者阵地破坏者p|携带弹药时变为远程攻击并造成溅射伤害,对“冰淇淋机”造成额外法术伤害,弹药上限:<@eb.key>2xxxxxxxxčȍ̍Ѝԍ؍?ȍ.؍^  $( 8<@DH,@X<BH Tenemy_1216_cansldL088hp@Dshottrap.attack@trapdamage@,enemy_1215_ptrarc_2X\X寻路者奇兵ڏhN优先攻击“冰淇淋机”,对“冰淇淋机”造成额外法术伤害\xxxxxxxxx|tL?@ĐȐ̐АԐؐܐĐ@B enemy_1215_ptrarc_2P88hpDhzDshottrap.attack@trapdamage@enemy_1215_ptrarc寻路者突击手$PTPN优先攻击“冰淇淋机”,对“冰淇淋机”造成额外法术伤害xxxxxxxx48<@DHL0L?灼燃损伤,弹药上限:<@eb.key>18xxxxxxxxTX\`dhlPL?\LlxHBЖԖؖܖĖff&@ԖBenemy_1214_mtrmgc_20д<<p4Pshotbuff.attack@headshot_sp|?(shotbuff.attack@headshot_ep_damage_ratio*ff?enemy_1214_mtrmgcDHD寻路者术师ƘTY携带弹药时攻击造成<$ba.dt.burning>灼燃损伤,弹药上限:<@eb.key>1Txxxxxxxxptx|lL?xpHBęș̙Йԙؙܙff&@ B@enemy_1214_mtrmgcL<<   X4lshotbuff.attack@headshot_sp@"shotbuff.attack@headshot_atk_scale>@,enemy_1213_mtrsnp_2X\X寻路者精锐狙击手t=携带弹药时攻击力提升,弹药上限:<@eb.key>1Xxxxxxxxxtx|pfff?||ĜȜ̜МԜ؜ܜd@@ B^enemy_1213_mtrsnp_2L<<P|4lshotbuff.attack@headshot_sp@"shotbuff.attack@headshot_atk_scale>@,enemy_1213_mtrsnpX\X寻路者狙击手ޞl=携带弹药时攻击力提升,弹药上限:<@eb.key>1Pxxxxxxxxlptx|hfff?t ğȟ̟Пԟ2؟@@B,enemy_1213_mtrsnpDf444TTTx| 8enemy_1212_mtrfol_2ĠȠĢ寻路者精锐战士Nܠ {为先导的理念所感召,聚集在他身边的战士。实力强劲,为了实现寻路者共同的目标而奋战。xxxxxxxx $(,0̌? L0dhlptx|d @Benemy_1212_mtrfol_2x444TTTpt|||$DHDenemy_1212_mtrfolptp寻路者战士l为先导的理念所感召,聚集在他身边的战士。为了实现寻路者共同的目标而奋战。xxxxxxxxĤȤ̌? ȤN (,048 @H,B8|Denemy_1212_mtrfol<P444TTThlppܥܧenemy_1211_msfsui 磷火84animatedXA不攻击,无法被阻挡,需要<@eb.key>10次伤害击倒xxxxxxxx048<@DH,?8 d§ʧx|?B*2enemy_1211_msfsuiX444TTTlpxxLPLenemy_1210_msfden_2x|x 铁灯盘animatedЪA不攻击,无法被阻挡,需要<@eb.key>45次伤害击倒xxxxxxxx?-ܩ:B j $( ?8Benemy_1210_msfden_2$Xp444TTTlpxxĪȪĬenemy_1210_msfden 铜灯盘n($animatedHA不攻击,无法被阻挡,需要<@eb.key>35次伤害击倒xxxxxxxx $(,048?(#Thlptx|?B"enemy_1210_msfden&<< (HHH\`hp(DX4 @@InvisibleShield.duration8? DeadSpawn.cntenemy_1210_msfden_2DeadSpawn.enemy_key@pAInvisibleShield̰@@duration@8enemy_1209_sfden_2dhd堂皇ޮlxanimated[使周围其他敌方单位暂时隐匿,被击倒后生成<@eb.key>1个【铁灯盘】xxxxxxxxįȯ333?PFȯԯA ,048< @@L0B<Henemy_1209_sfden_2@ʼ<< (HHH\`hp(X4@@InvisibleShield.durationܳ? DeadSpawn.cnt¼enemy_1210_msfdenDeadSpawn.enemy_keyh @pAInvisibleShieldp@duration@ܳenemy_1209_sfden 清明@animatedd[使周围其他敌方单位暂时隐匿,被击倒后生成<@eb.key>1个【铜灯盘】8xxxxxxxxTX\`dhlP333?\6lxARгԳسܳij@@ԳB&enemy_1209_sfdenX0R444TTTlpxxenemy_1208_msfji_2 铁矛头.animatedA不攻击,无法被阻挡,需要<@eb.key>30次伤害击倒Ķxxxxxxxxܵ333?rz(,048<@DPTX\`D?pTBڶenemy_1208_msfji_2\X444TTTlpxxenemy_1208_msfji(,( 铜矛头4`\animatedA不攻击,无法被阻挡,需要<@eb.key>25次伤害击倒1个)xxxxxxxx̻лԻػܻȻff?Ի6A $(,048HLPTX< @hLBXFdenemy_1207_sfji_2\d@88 (H pL,̿DeadSpawn.cnt_add333? Atkup.atk @ DeadSpawn.cntenemy_1208_msfjiDeadSpawn.enemy_keyenemy_1207_sfjiؽܽؿ沉沙Ranimated4攻击消耗【断刃】使攻击力提升,被击倒时未消耗的【断刃】会生成【铜矛头】(至少<@eb.key>1个)4xxxxxxxxPTX\`dhLff?X*htAX̿пԿؿܿ @пBܿLenemy_1207_sfjix(J444TTTpt||(||enemy_1206_msfpin_2 彩瓷花瓶*animated\不攻击,无法被阻挡,需要<@eb.key>15次<@eb.key>法术或真实伤害击倒xxxxxxxx 333?,@DHLPTX\hlptx\?lBenemy_1206_msfpin_2tx444TTTpt||(enemy_1206_msfpin@D@ 青瓷花瓶P|xanimated\不攻击,无法被阻挡,需要<@eb.key>12次<@eb.key>法术或真实伤害击倒txxxxxxxx333? "*R ? Benemy_1206_msfpin Xe@@dl`(|? DeadSpawn.cntbenemy_1206_msfpin_2DeadSpawn.enemy_key?l@ PowerAttackd@$,AdurationH@times`> atk_scale_add>atk_scale_init@enemy_1205_sfpin_2 赤霞$0Tanimatedx数次攻击后使目标受持续递增的法术伤害(可被抵抗),被击倒后生成<@eb.key>1个【彩瓷花瓶】pxxxt?fff?@B @@0B :,enemy_1205_sfpin_2$pi@@pxl(? DeadSpawn.cntzenemy_1206_msfpinDeadSpawn.enemy_key   ?@ PowerAttackd@$PAdurationl@times> atk_scale_add>atk_scale_init@enemy_1205_sfpin@D@青花HTxanimated数次攻击后使目标受持续递增的法术伤害(可被抵抗),被击倒后生成<@eb.key>1个【青瓷花瓶】xxx?fff?XHB  $^48<@D(@@T8BDPenemy_1205_sfpinHt444TTTpt||$enemy_1204_msfhu_2 彩瓷茶器$PLanimatedp[不攻击,无法被阻挡,需要<@eb.key>6次<@eb.key>法术或真实伤害击倒Dxxxxxxxx`dhlptx\333?h"?BZbenemy_1204_msfhu_2t(J444TTTpt||$||enemy_1204_msfhu 青瓷茶器*animated[不攻击,无法被阻挡,需要<@eb.key>4次<@eb.key>法术或真实伤害击倒xxxxxxxx 333?(<@DHLPTXdhlptX?hBenemy_1204_msfhupT88DLlll<l\0DeadBoom.attack_speed_addHDeadBoom.attack_speed8@@DeadBoom.interval\pADeadBoom.duration@ DeadSpawn.cntfenemy_1204_msfhu_2DeadSpawn.enemy_key@,enemy_1203_sfhu_2X\X沏虹`animated被击倒后造成范围法术伤害,使我方攻击速度降低(可被抵抗),并生成<@eb.key>4个【彩瓷茶器】xxxxxxxxL?."HB $(,0|@DHLP4`@`DBPh\enemy_1203_sfhu_2T888DLhhh|8h\0DeadBoom.attack_speed_add DeadBoom.attack_speed@@DeadBoom.interval@pADeadBoom.durationd@ DeadSpawn.cntJenemy_1204_msfhuDeadSpawn.enemy_key@enemy_1203_sfhu8<8烹泉@lhanimated被击倒后造成范围法术伤害,使我方攻击速度降低(可被抵抗),并生成<@eb.key>4个【青瓷茶器】xxxxxxxxL?dHB " $(,0`@@$B0<enemy_1203_sfhu0\|444TTTpt|| enemy_1202_msfzhi_2 红木镇纸~ 84animatedX@不攻击,无法被阻挡,需要<@eb.key>4次伤害击倒xxxxxxxx048<@DH,fff?8dx|?B*2enemy_1202_msfzhi_2\444TTTpt|| LPLenemy_1202_msfzhix|x 木制镇纸animated@不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒xxxxxxxxfff?>F n $(,?< Benemy_1202_msfzhi(t 88 P(pA DeadSpawn.cntvenemy_1202_msfzhi_2DeadSpawn.enemy_key@<enemy_1201_sfzhi_2hlh心涛p|animated5被击倒后生成<@eb.key>15个【红木镇纸】txxxxxxxxL?A  @,B(enemy_1201_sfzhi_2 l88 P(pA DeadSpawn.cntnenemy_1202_msfzhiDeadSpawn.enemy_key@4enemy_1201_sfzhi`d`墨浪htanimated5被击倒后生成<@eb.key>15个【木制镇纸】lxxxxxxxxL?pA  @$B enemy_1201_sfzhiXd444TTTlpxxenemy_1200_msfjin_2 黄铜镜banimated<A不攻击,无法被阻挡,需要<@eb.key>35次伤害击倒xxxxxxxx $(,?#H\`dhlptxx?Benemy_1200_msfjin_2X444TTTlpxx040enemy_1200_msfjin\`\ 青铜镜hanimatedA不攻击,无法被阻挡,需要<@eb.key>30次伤害击倒pxxxxxxxx?&N ?Benemy_1200_msfjinT88`(p? DeadSpawn.cntVenemy_1200_msfjin_2DeadSpawn.enemy_keyenemy_1199_sfjin_2@D@言省HTxanimatedL容易被我方攻击,被击倒后生成<@eb.key>1个【黄铜镜】。dx`L?@& @ Benemy_1199_sfjin_2`88`(|? DeadSpawn.cntbenemy_1200_msfjinDeadSpawn.enemy_key$ enemy_1199_sfjinLPL身观T`animatedL容易被我方攻击,被击倒后生成<@eb.key>1个【青铜镜】。pxlL?d2 @,B(enemy_1199_sfjin \l444TTTpt|| enemy_1198_msfshu_2 诗画卷轴n($animatedH@不攻击,无法被阻挡,需要<@eb.key>4次伤害击倒xxxxxxxx $(,048fff?(Thlptx|?B"enemy_1198_msfshu_2\ 444TTTpt|| <@<enemy_1198_msfshuhlh 小说卷轴xanimated@不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒xxxxxxxxfff?.6^ ?,Benemy_1198_msfshud#88@l(@@ DeadSpawn.cntfenemy_1198_msfshu_2DeadSpawn.enemy_key($enemy_1197_sfshu_2PTP雅气Xanimated7被击倒后生成<@eb.key>3个【诗画卷轴】。Txxxxxxxxptx|l33?x F@Benemy_1197_sfshu_2H&88@l(d@@ DeadSpawn.cntJenemy_1198_msfshuDeadSpawn.enemy_key enemy_1197_sfshu484俗心<hdanimated7被击倒后生成<@eb.key>3个【小说卷轴】。8xxxxxxxxTX\`dhlP33?\ l<33?B@enemy_1197_sfshu\,N444TTTpt|| enemy_1196_msfyin_2 红木瑞印.animated@不攻击,无法被阻挡,需要<@eb.key>3次伤害击倒xxxxxxxxL?rz(,048<@DPTX\`D?pTBenemy_1196_msfyin_2\\444TTTpt|| enemy_1196_msfyin(,( 木制瑞印8d`animated@不攻击,无法被阻挡,需要<@eb.key>2次伤害击倒@xxxxxxxx\`dhlptXL?d?BV^enemy_1196_msfyin$.88@h|(@@ DeadSpawn.cnt& enemy_1196_msfyin_2DeadSpawn.enemy_keyenemy_1195_sfyin_2明鉴D@animatedd7被击倒后生成<@eb.key>2个【红木瑞印】。xxxxxxxx048<@DH,?8 dPA|?Benemy_1195_sfyin_2 188@h\( @ DeadSpawn.cntenemy_1196_msfyinDeadSpawn.enemy_keyenemy_1195_sfyin磨砻j$ animatedD7被击倒后生成<@eb.key>2个【木制瑞印】。xxxxxxxx $( ?D0A\`dhlptxx?B6enemy_1195_sfyin |488xDt<$  DefDown.def > AtkUp.atkd?enemy_1194_krgmtr_2山雪鬼队长6f拥有<@eb.key>抵抗,攻击<@eb.key>降低攻击目标的防御力,降雪时攻击力提升xxxxxxxx fff? N( HBDHLPTX\`Dptx|dl@tB enemy_1194_krgmtr_2 h788x@p( $  DefDown.def > AtkUp.atkP ?t enemy_1194_krgmtr  山雪鬼    f拥有<@eb.key>抵抗,攻击<@eb.key>降低攻击目标的防御力,降雪时攻击力提升 xxxxxxxx fff? :  HB, 0 4 8 < @ D H , XX \ ` d h L l@x \ Bh Xt enemy_1194_krgmtrlP:88ttH| @&atkup.enemy_krgbsk_t[frozen].atk_scaleT Penemy_1193_krgbsk_2| |冰原狂战士队长   u冰原上的狂战士,攻击被<@eb.key>冻结的我方目标造成伤害大幅提升,拥有<@eb.key>抵抗xxxxx||| @ 333? PF  A $(,048< LPTX\@@lPB\henemy_1193_krgbsk_2`D=88tt8l?&atkup.enemy_krgbsk_t[frozen].atk_scaleHDenemy_1193_krgbskptp冰原狂战士o冰原上的狂战士,攻击被<@eb.key>冻结的我方目标造成伤害提升,拥有<@eb.key>抵抗xxxxx|||$333?.A   048<@$@P4B@ Lenemy_1193_krgbskDl<<H? coldattack@freeze( @Lenemy_1192_krgscr_2x|x冰原术师队长隐居在山上钻研法术技巧的术师,同时攻击2个目标,每攻击2次后下次攻击会对目标施加<@eb.key>寒冷,拥有<@eb.key>抵抗xxxxx|||\333?@ HB<@DHLPTX<hlptx\@lBx@enemy_1192_krgscr_2|<<H$? coldattack@freeze` @enemy_1192_krgscr 冰原术师2隐居在山上钻研法术技巧的术师,同时攻击2个目标,每攻击2次后下次攻击会对目标施加<@eb.key>寒冷,拥有<@eb.key>抵抗xxxxx||| $(48333?(T8DHBptx|p@Benemy_1192_krgscrF8848@HH8TT$$@ boom.cold@+=unbalanced_bleed.intervallHBunbalanced_bleed.damage@ boom.freeze?boom.atk_scaleenemy_1191_krgrg_2DHD冰原御法者T`攻击造成<@eb.key>法术伤害,被击倒时对周围所有单位造成<@eb.key>法术伤害且施加<@eb.key>寒冷。失衡移动时正比于距离损失生命。xxxxxxxx333?XHB $(,048< ^LPTX\@ @lPB\ henemy_1191_krgrg_2`"DJ8848@HH8T$@ boom.cold+=unbalanced_bleed.intervalBunbalanced_bleed.damageD@ boom.freeze`ff?boom.atk_scaleenemy_1191_krgrg冰原卫法者v<8攻击造成<@eb.key>法术伤害,被击倒时对周围所有单位造成<@eb.key>法术伤害且施加<@eb.key>寒冷。失衡移动时正比于距离损失生命。dxxxxxxxx|333?HB  @B Xenemy_1191_krgrg"p\&~@44<\\\|pA!enemy_1190_krgbow_2!冰原猎人队长j   "]生活在冰原之上的老练猎人,优先攻击我方<@eb.key>防御力最低的目标!xxxxxxxx!!!! !$!(! !̌?!D!(!4!A`!d!h!l!p!t!x!|!`!!!!!!!`@!!B!!enemy_1190_krgbow_2$d(C44<\\\x||||@"$"pAH$enemy_1190_krgbowt"x"t$ 冰原猎人""""$W生活在冰原之上的猎人,优先攻击我方<@eb.key>防御力最低的目标x$xxxxxxxx########̌?# ###A#######$#d$$$$ $$`@0$$B $^,$enemy_1190_krgbow$',p+E444TTTtxxxx$$&enemy_1189_krgaxe_2$$&冰原战士队长v%$%(%,%('!擅长冰原作战的精锐战士&xxxxxxxx%%%%%%%%fff?%&%&A0&4&8&<&@&D&H&L&0&\&`&d&h&l&P& @|&`&Bl&^x&enemy_1189_krgaxe_2p) -G444TTTptttt'')enemy_1189_krgaxe<'@'<) 冰原战士'l'p't'p)擅长冰原作战的战士)xxxxxxxx ($(((,(0(4(8((fff?(( T(8(D(Ap(t(x(|(((((p(d(((((( @((B(,(enemy_1189_krgaxe+l/J44<\\\t|||P)4)@X+enemy_1188_krgdrn_2))+ 坚冰AS.T)))+drone+E喀兰贸易特别定制的高级无人机,拥有<@eb.key>抵抗+xxxxxxxx********333?*X*B+*A*+++ ++++*(+,+0+4+8++@@H+,+B8+^D+enemy_1188_krgdrn_2<.`2L44<\\\pxxx ++@-enemy_1188_krgdrn,,.坚冰,<,@,<.drone\.?喀兰贸易特别定制的无人机,拥有<@eb.key>抵抗.xxxxxxxx0-4-8-<-@-D-H-,-333?8-d--P-A|--------|-d------@@--B-,-enemy_1188_krgdrn0T5*O444TTTlpxxx\.`.\0enemy_1187_krghd_2..0 凶爪兽/...0Q几十年前开始出现在各种山野之间的野兽,拥有<@eb.key>抵抗0xxxxxxxx////////33?//:0/A///000 00n00 0$0(0,0033?<0 0B,0T80enemy_1187_krghd_203P|7Q444TTThlttt002enemy_1187_krghd012爪兽v11014103Q几十年前开始出现在各种山野之间的野兽,拥有<@eb.key>抵抗2xxxxxxxx22 2$2(2,202233? 2 L2282Ad2h2l2p2t2x2|22222222233?22B2"2enemy_1187_krghd5HtT4444444444448H3L3P3T3X3\3`3d3h3l3p34xxxxxxxxx3333444 434!4 4$4(4,4044484<4@4D44;,P4T4X4\4`4d4h4l4P4|4l;888Dp4 ApABackstab7? atk_scale57enemy_1186_bldbld@5D5@7 凝血之刃55x5|5x7o撤回保护目标时不扣除关卡生命值,与血骑士接触后,消失并恢复血骑士一定生命值`7xxxxxxxx|6666666x6?6@676B666666666,666776@@76B7 7enemy_1186_bldbld:D,y~X444444444444<77777777777<9xxxxxxxxxX8\8`8d8h8l8p8t8X8e888888888888 8888888888?r<884h09@ ABackstab:99:<B对所有身后一格没有视野的单位造成一次物理伤害;xxxxx|||::::LB:::333?:PF;:;A,;0;4;8;<;@;D;H;,;X;\;`;d;h;L;@x;\;Bh;t;enemy_1185_nmekgt_3l>BR?88$X< ApABackstab>Y? atk_scaled<`>enemy_1185_nmekgt_2<<>梦魇追随者=<<<>B对所有身后一格没有视野的单位造成一次物理伤害>xxxxx|||====E===333?=:===A=>>> >>>>=(>,>0>4>8>>@H>,>B8>D>enemy_1185_nmekgt_2ȭ ApABackstabAY? atk_scale4?0Aenemy_1185_nmekgt\?`?\A梦魇效仿者?l?x??AB对所有身后一格没有视野的单位造成一次物理伤害\Axxxxx|||x@|@@@G@@x@333?@'@@@A@@@@@@@@@@@AAA@@A@BAAenemy_1185_nmekgt D0b444444444444<AAAAAAAAAAA@Cxxxxxxxxx\B`BdBhBlBpBtBxB\B>BBBBBBBBBBBBBBBBBBBBBBIvF88$,,4CAA ChargeAttackH(,F @ range_radiusLF@@ atk_scalehF@durationC @Eenemy_1184_cadkgt_3DDF烛骑士薇薇安娜DD$DPDLFf蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿,FxxxxxxxxHELEPETEXE\E`EDE333?PE4!|E`ElEpBEEEEEEEEE^EEEEEEL@EEBEEenemy_1184_cadkgt_3H($MI88$,,|FdAA ChargeAttackH(tI @ range_radiusI @ atk_scaleI@durationF @Ienemy_1184_cadkgt_2HGLGHI散华骑士团精锐G`GlGGIf蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿tIxxxxxxxxHHHHHHHH333?H4!HHHpBHHHHHHHHH^ IIIIIIL@,IIBI(Ienemy_1184_cadkgt_2 L(lPM88$,,IAA ChargeAttackH(L @ range_radiusL @ atk_scaleL@duration@J @dLenemy_1184_cadkgtJJL散华骑士团学徒KJJJLf蓄力一段时间后对目标周围所有单位造成法术伤害,蓄力时失去<@eb.key>隐匿LxxxxxxxxKKKKKKKK333?KL LKKpB(L,L0L4L8LEpDamage.attack@ep_damage_ratio?,(?? PowerAttack$Q? atk_scaleQ33>ep_damage_ratio侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。QxxxxxxxxPPPPPPPPL?P(#QPP B$Q(Q,Q0Q4Q8QEpDamage.attack@ep_damage_ratio?+?? PowerAttack$LU? atk_scalehU33>ep_damage_ratioR ATenemy_1183_mlasrt_2SSU无胄盟清扫小队组长S S,SXSTUl每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。EpDamage.attack@ep_damage_ratio?(/?? PowerAttack$X? atk_scaleX33>ep_damage_ratio8V A\Xenemy_1183_mlasrtVVX无胄盟清扫小队WVVVXl每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。XxxxxxxxxWWWWWWWWL?Wd XWW B(X,X0X4X8XEpDamage.attack@ep_damage_ratio?,4?? PowerAttack$]? atk_scale]33>ep_damage_ratio<[ A`]enemy_1182_flasrt_3[[]青金,莫妮克\[[[]l每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。]xxxxxxxx\\\\\\\\L?\(# ]\\ B(],]0]4]8]<]@]D](]T]X]\]`]d]H]@@t]X]Bd]Xp]enemy_1182_flasrt_3h`dd,@@tDHPXX^`33>EpDamage.attack@ep_damage_ratio ?7?? PowerAttack$Pa? atk_scalela33>ep_damage_ratio^ A`enemy_1182_flasrt_2_ _a无胄盟第三小队组长_$_0_\_Xal每次攻击造成一定<@eb.key>侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。@axxxxxxxx\```d`h`l`p`t`X`L?d`@`t`` B```````````````@@``B`X`enemy_1182_flasrt_2c`8h@@t@DLTTaXd33>EpDamage.attack@ep_damage_ratio?,;?? PowerAttack$d? atk_scaled33>ep_damage_ratio侵蚀损伤;数次攻击后,下一次攻击造成的伤害提升。dxxxxxxxxccccccccL?cddcd B,d0d4d8d的区域时,攻击力不断增长,下一次攻击后攻击力复原。mxxxxxxxxllllllll?l|lllAllmmm mmml,$m(m,m0m4mm @Dm(mB4m@menemy_1180_aruass_28pt88Tm0p BNightBuff.max_stack_cntpL= NightBuff.atk4n0penemy_1180_aruass\n`n\p无胄盟刺客nlnnnpw无胄盟雇佣的刺客,处于<无视野>的区域时,攻击力不断增长,下一次攻击后攻击力复原。pxxxxxxxxoooooooo?ooooAoooppp ppo p$p(p,p0pp @@p$pB0pNightBuff.move_speed(v$xenemy_1178_dscorp_2PvTvPx暗潮钳兽·αvdvvx infectionx~生存在城市排水系统中的钳兽,比起寻常钳兽更加残暴。处于无视野的区域时,移动速度加快。xxxxxxxxxwwwwwwww?w wVxwAxxxx x$x(x,xxNightBuff.move_speed(y${enemy_1178_dscorpPyTyP{ 暗潮钳兽y`yy{ infection{]生存在城市排水系统中的钳兽,处于无视野的区域时,移动速度加快。{xxxxxxxxzzzzzzzz?zz2{zAzzzzz{{{z,{{ {${({ {ff@8{{B({^4{enemy_1178_dscorp,~x<< P{H$~333 Weaken.atk~ AWeaken.duration~?epdamage.attack@ep_damage_ratioD?@|ff?d~enemy_1177_dufrbl||~ 净浊之焰|}|~~L~xx|||h}Єt}x}}}}l} @x}d}~ ~}~}}}}}}6~}}}}}}@~}B}X ~enemy_1177_dufrbl_2<ܛ<<$T~H$`333 Weaken.atk| AWeaken.duration?epdamage.attack@ep_damage_ratio?ff?(enemy_1177_dufrblTXT 净浊之焰xx|||0<@LP4 @@dlʀҀހ@̀BȀenemy_1177_dufrbl 88<Ddddhd@@SummonFireBall2`?cnt:enemy_1177_dufrbl_2 enemy_key@@@SummonFireBall܄?cntenemy_1177_dufrbl_2 enemy_keyPtenemy_1176_dusocr_2深池塑能术师队长.Ȃ操纵沿地面移动的<@eb.key>净浊之焰。<@eb.key>净浊之焰遇到我方近战单位后爆炸造成法术伤害和<@eb.key>灼燃损伤,其伤害随移动距离减小$xx|||@LP\`D>P N|`lHB&Ȅ̄ЄԄ؄@̄BRZenemy_1176_dusocr_2ԇ 88<Dddd`x@@SummonFireBall2t?cntNenemy_1177_dufrbl enemy_key@@@SummonFireBall?cntʑenemy_1177_dufrbl enemy_keydenemy_1176_dusocr深池塑能术师:ȆԆ操纵沿地面移动的<@eb.key>净浊之焰。<@eb.key>净浊之焰遇到我方近战单位后爆炸造成法术伤害和<@eb.key>灼燃损伤,其伤害随移动距离减小0xx|||LX\hlP>\:lx BĈԈ؈܈Ȉ@؈B^fenemy_1176_dusocr,ķ88lt@xDfftraitAbility.base_attack_time33?ċenemy_1175_dushdo_2深池伙友影刃精英~ D@`<@eb.key>隐匿;<@eb.key>伙友卫队精英位于附近时,攻击速度大幅提升。xx|||8DHTX隐匿;<@eb.key>伙友卫队位于附近时,攻击速度大幅提升。xx|||v$(48L?(.T8lʎx|p^ff@Benemy_1175_dushdo:<<04<DD0Xd4$Brefracting.magic_resistancePtraitAbility.attack_speedJtraitAbility.taunt_leveľ?traitAbility.range_radiusTFlamelL(? hit_interval(?ep_damage_ratioHL> atk_scaled Aduspfr_flame[cd].cooldown@duspfr_flame[cd].duration33? enemy_1174_duholy_28<8深池伙友卫队精英ƑT`<@eb.key>折射;更容易受到我方攻击,<@eb.key>伙友影刃精英位于附近时,激活力场使周围我方<@eb.key>攻击速度下降x"ВԒ2ȒL?Ԓ Njv$(,048HLPTX<@hLBXLdenemy_1174_duholy_2\|<<(,4<< d4ЖBrefracting.magic_resistancetraitAbility.attack_speedtraitAbility.taunt_levelP̌?traitAbility.range_radiusFlamelL(? hit_intervalԗ?ep_damage_ratioL> atk_scale Aduspfr_flame[cd].cooldown<@duspfr_flame[cd].duration33?enemy_1174_duholy深池伙友卫队j0,<@eb.key>折射;更容易受到我方攻击,<@eb.key>伙友影刃位于附近时,激活力场使周围我方<@eb.key>攻击速度下降灼燃损伤;<@eb.key>死亡时爆炸造成法术伤害,并击倒周围的<@eb.key>破碎支柱与其他<@eb.key>深池焚毁者队长xx|||ܛ:JL?'0<@DHLP4&`dhlpT@dBpX|enemy_1173_duspfr_2tPZ88HXDeadBoom? atk_scale[Flame|X4T@duspfr_flame[cd].interval? hit_intervalu=ep_damage_ratio= atk_scaleܠ Aduspfr_flame[cd].cooldown)Aduspfr_flame[cd].duration`?enemy_1173_duspfr深池焚毁者2̞技能期间持续造成法术伤害和<@eb.key>灼燃损伤;<@eb.key>死亡时爆炸造成法术伤害,并击倒周围的<@eb.key>破碎支柱与其他<@eb.key>深池焚毁者0xx|||LX\hlPL?\@lРԠؠܠĠ@ԠBenemy_1173_duspfr088$(08`(tH(T Astone.durationtHD stone.defAstone.magic_resistanceBrefracting.magic_resistance?4enemy_1172_dugago_2`d`愤怒的守墓石像xoriginiumartscraftԤ<@eb.key>折射;首次被击倒后暂时变为<@eb.key>防御极高的石像,之后重生成为<@eb.key>空中单位Фxx|||JZ ?.( @LPTX\`Dptx|d@tBenemy_1172_dugago_2xЫh88 (0X (tH( Astone.durationHD stone.def0Astone.magic_resistanceXBrefracting.magic_resistance?ԧenemy_1172_dugago 守墓石像@originiumartscraftl<@eb.key>折射;首次被击倒后暂时变为<@eb.key>防御极高的石像,之后重生成为<@eb.key>空中单位hxx|||?'*ا6ܧ& @( B&$enemy_1172_dugagoh<<lĨBrefracting.magic_resistance RecoverAnimff? enemy_1171_durokt_2LPL深池飞行大队队长کh处于<@eb.key>近地悬浮状态,无法被阻挡,只受对空攻击影响。被晕眩或沉睡一次后失去<@eb.key>近地悬浮xx|||ĪȪ&ԪتL?Ȫ@ت^ j $(,<@DHL0@@\@BL&Xenemy_1171_durokt_2Pڷ<<ltBrefracting.magic_resistance RecoverAnim0ff?Tenemy_1171_durokt深池飞行兵处于<@eb.key>近地悬浮状态,无法被阻挡,只受对空攻击影响。被晕眩或沉睡一次后失去<@eb.key>近地悬浮Įxx|||>NL?p4@DHLPT8^dhlptX@@hBtenemy_1171_duroktxĵ\88hh,dܱBrefracting.magic_resistanceTPenemy_1170_dushld_2||深池重甲卫士队长 Я̱Y深池部队中的重甲卫士队长。<@eb.key>折射生效时,法术抗性增加70xx|||Ȱ̰*ذܰ333?̰(#ܰbn $(,0L@DHLP4@`DBP\enemy_1170_dushld_2T888hhTBrefracting.magic_resistance0,enemy_1170_dushldX\X深池重甲卫士޲lxS深池部队中的重甲卫士。<@eb.key>折射生效时,法术抗性增加70lxx|||333?Xij.ܳ: @,B(enemy_1170_dushld l88tĴ(HC auraDefup.defBrefracting.magic_resistance?$enemy_1169_duphlx_2PTP深池方阵指挥官ڵh距离较近的方阵指挥官会相互支援,<@eb.key>防御力提升。<@eb.key>折射生效时,法术抗性增加70xx||| ȶ̶?p̶R^  048<@$ @P4B@Lenemy_1169_duphlx_2D(88l(HC auraDefup.def̺Brefracting.magic_resistance$?Henemy_1169_duphlxtxt深池方阵步兵}距离较近的方阵步兵会相互支援,<@eb.key>防御力提升。<@eb.key>折射生效时,法术抗性增加70xx|||ȹ&Թع6̹?عnz(,048< ,LPTX\@ @lPB\,henemy_1169_duphlx`D88hp$`ĽBrefracting.magic_resistance @@enemy_1168_dumage_2lpl深池暗影术师队长S深池部队中的术师队长。<@eb.key>折射生效时,法术抗性增加70xx||| ̌?dؼȼAR $(,04@@D(B4@enemy_1168_dumage_2888hpTܽBrefracting.magic_resistance @enemy_1168_dumageDHD深池暗影术师ʾXM深池部队中的术师。<@eb.key>折射生效时,法术抗性增加70Lxx|||hƿtxֿľ?xA̿пԿؿܿĿ@@B, enemy_1168_dumageP88hpThBrefracting.magic_resistance33@enemy_1167_dubow_2深池狙击队长$PTPS深池部队中的狙击队长。<@eb.key>折射生效时,法术抗性增加70xx|||8DHTX<̌?HtX33@B|enemy_1167_dubow_288hpPt4Brefracting.magic_resistance33@enemy_1167_dubow深池狙击手^P深池部队中的狙击手。<@eb.key>折射生效时,法术抗性增加70xx|||^ n ̌?< T`dhlptXx33@Benemy_1167_dubow|88hhP<Brefracting.magic_resistancetpenemy_1166_dusbr_2深池侦察队长"V深池部队中的侦察队队长。<@eb.key>折射生效时,法术抗性增加70xx|||&6?0nz(,048< LPTX\@@lPB\|henemy_1166_dusbr_2`D88hhHBrefracting.magic_resistance<8enemy_1166_dusbrdhd深池侦察兵tS深池部队中的侦察人员。<@eb.key>折射生效时,法术抗性增加70lxx|||? .:n @,B(enemy_1166_dusbr l88hh(XBrefracting.magic_resistanceenemy_1165_duhond_2$($深池侦察犬pro8dhde比一般的侦查犬拥有更强的作战能力。<@eb.key>折射生效时,法术抗性增加70Dxx|||`lp|d?p.33?B|enemy_1165_duhond_2<88hh@TBrefracting.magic_resistanceenemy_1165_duhond深池侦察犬v040P深池部队操纵的生物。<@eb.key>折射生效时,法术抗性增加70xx|||v$(48?( Thtx|33?B,enemy_1165_duhond88TT0?Boom.ep_damage_ratioD@Boom.atk_scaled #=Bleed.hp_ratioXxxxxxxxxxtx|t'88pDT0 ?Boom.ep_damage_ratio4@Boom.atk_scaleTL=Bleed.hp_ratioenemy_1164_bmbmot_3潘乔的爆破艇n($machineDN潘乔直属手下操控的过载无人爆破艇,爆炸后会造成侵蚀。 xx|(<HL0?<@hL,?B,Fenemy_1164_bmbmot_3 88xdT0,?Boom.ep_damage_ratioT@Boom.atk_scalet #=Bleed.hp_ratioenemy_1164_bmbmot_2 无人爆破重艇HDmachinedT已过载的无人爆破艇,塞入了更多爆破物,爆炸后会造成侵蚀。4xx|PdptX?d't?Bnenemy_1164_bmbmot_2488XT0T?Boom.ep_damage_ratio|@Boom.atk_scale #=Bleed.hp_ratioenemy_1164_bmbmot040无人爆破艇@lhmachine9已过载的无人爆破艇,爆炸后会造成侵蚀。enemy_1160_hvyslr_2DeathRattle.enemy_keyenemy_1163_hvymot_2,0,水手长重艇<Hlmachine搭载着水手长的重艇,阻挡能力大于等于3的作战人员可以阻止,经过我方单位冲撞造成物理伤害。载具损毁后水手会继续作战。xx|*2H? N v$048<@D(TX\`dH@tXBdxpenemy_1163_hvymot_2hTL88  (?Crash.atk_scaleenemy_1160_hvyslrDeathRattle.enemy_key|xenemy_1163_hvymot 水手重艇&machine搭载着水手的重艇,阻挡能力大于等于3的作战人员可以阻止,经过我方单位冲撞造成物理伤害。载具损毁后水手会继续作战。$xx|@T`dH?T:d@Benemy_1163_hvymot8(88$H enemy_1161_tidmag_2DeathRattle.enemy_keyL?EpDamage.attack@ep_damage_ratio@@enemy_1162_magmot_2040领潮员快艇@Lpmachiner搭载着领潮员的快艇,攻击额外造成<@eb.key>侵蚀损伤,载具损毁后术师会继续作战。|xx|̌?>BN  $(,0`@@$B0|<enemy_1162_magmot_24<88$Hbenemy_1161_tidmagDeathRattle.enemy_keyL?EpDamage.attack@ep_damage_ratio8@@\enemy_1162_magmot 术师快艇 machineu搭载着控潮术师的快艇,攻击额外造成<@eb.key>侵蚀损伤,载具损毁后术师会继续作战。xx|RZp̌?.4LX\`dhlP|p`@B,enemy_1162_magmott88lt@4L?EpDamage.attack@ep_damage_ratioP @tenemy_1161_tidmag_2 领潮员{经过专业培训的领潮员,擅长<@eb.key>远距离群体法术攻击,攻击额外造成<@eb.key>侵蚀损伤xx|FNd 333?@( pBDPTX\`dHtx|h @xBenemy_1161_tidmag_2l88ltD,L?EpDamage.attack@ep_damage_ratioH @lenemy_1161_tidmag 控潮术师x经过专业培训的术师,擅长<@eb.key>远距离群体法术攻击,攻击额外造成<@eb.key>侵蚀损伤xx|BJ`333?p$pB@LPTX\`Dptx|d @tBenemy_1161_tidmag4H@@dp  0D Drown.damage,??? stuncombatX@stunenemy_1160_hvyslr_2码头水手长f,({比普通水手健壮许多,能在数次攻击后<@eb.key>晕眩我方单位,“水蚀”状态下快速损失生命xx|8LX\@333?L6x\hA`@Benemy_1160_hvyslr_2H$@@dp  DzD Drown.damage??? stuncombat@stun enemy_1160_hvyslr8<8 码头水手HT|在码头或者潘乔的船上工作的壮汉,能在数次攻击后<@eb.key>晕眩我方单位,“水蚀”状态下快速损失生命xx|333?'AZ  ,048< `@L0B< Henemy_1160_hvyslr@$%88XXxxx \> Evade.prob enemy_1159_swfmob_2484不法分子头目Htxtl自命不凡的不法分子,比普通不法分子更加善战,未被阻挡时有几率闪避物理攻击\xx|x? ".x @ Bhenemy_1159_swfmob_2`'88XXxxx@x> Evade.probenemy_1159_swfmob  不法分子DHDW多索雷斯的不法分子,身手敏捷,未被阻挡时有几率闪避物理攻击xx|0DPT8?D pTd@Benemy_1159_swfmob*88X`Dp0>Swim.atkx33?enemy_1158_divman_2 潜水队长JN免疫<@eb.key>水蚀,在水中攻击力提升并获得<@eb.key>隐匿xx|FNZ fff?( ADPTX\`dHtx|h,@xB@enemy_1158_divman_2l-88X`@,>Swim.atk433?Xenemy_1158_divman 潜水员N免疫<@eb.key>水蚀,在水中攻击力提升并获得<@eb.key>隐匿xx|fff? AZ ,048< ,@L0B<Henemy_1158_divman@ <<@@```| LtP(HBmuteki.duration?taunt.taunt_level@poison.duration ?poison.interval@B poison.damage`L? debuff.def   <FRoarenemy_1157_hymwr $ 荷谟伊勇士8d`r<@eb.key>使自身容易受到我方单位的攻击,受到攻击时对场上所有我方单位释放箭雨。Lxx|h| p333?|@ B"@@Benemy_1157_hymwrT <<``T4tHBhealdie.hp_recovery_per_secBhealaura.hp_recovery_per_secu@AMistBombtP$  block_cnt, Aprojectile_delay_timeT ?reach_atk_scalet @ range_radiusenemy_1156_hymhr  荷谟伊英雄 LH <@eb.key>阻挡能力大于等于3的作战人员可以阻止。周期性施法造成群体法术伤害,并<@eb.key>短暂减少阻挡数上限。\ xx|x?@pB2     ?$  B  enemy_1156_hymhr `*444TTTtx|||,P enemy_1155_dsrobt 自动维护机器f n   老旧的伊比利亚机器。会受我方攻击,撤回保护目标时不扣除关卡生命值;可以激活<应急救治设施>,并使其治疗能力提升8 xxxxx|||T X \ ` l p T ?` p     @@ BR Z enemy_1155_dsrobt,MJ-44444444444| 海嗣。释放能造成物理和<@eb.key>神经损伤的<侵蚀液泡>,液泡锁定目标范围内<@eb.key>神经损伤积累最少的单位xxxxxxxxx `m  X,048<@DH,XH<<p$$$<@HPpHd>epdamage.attack@ep_damage_ratio} AASpearH(?ep_damage_ratio? atk_scale@durationP @tenemy_1154_dsmant 首言者 seamonster海嗣。释放能造成物理和<@eb.key>神经损伤的<侵蚀液泡>,液泡锁定目标范围内<@eb.key>神经损伤积累最少的单位xxxxx|||,048DH,L?8RdHTA@@BXenemy_1154_dsmant .344<\\\H|`D?henemy_1153_dsexcu_2富营养的穿刺者 seamonster生长出固态器官的饱食的恐鱼。在月光下会静静摇摆。<@eb.key>优先攻击小范围内生命比例最低的目标xxxxx||| $(48@?(0T8DAptx|p`@Benemy_1153_dsexcu_2644<\\\x|PP4?Xenemy_1153_dsexcu始海穿刺者 seamonster`生长出固态器官的恐鱼。<@eb.key>优先攻击小范围内生命比例最低的目标xxxxx|||T@?(#A48<@DHLP4`dhlpT`@dBp&|enemy_1153_dsexcutl#<<h$,L>damage_trigger.hp_ratio4OGOGStab(8?ep_damage_ratioX? atk_scaleenemy_1152_dsurch_2富营养的爬行者r 0 seamonsterT掺杂了杂质的饱食的恐鱼。不进行攻击。每损失一定生命,立即对周围造成大量法术和<@eb.key>神经损伤Xxx|||t!x>B@@Benemy_1152_dsurch_2\L"'<<h$Dh>damage_trigger.hp_ratioOGOGStab(?ep_damage_ratio? atk_scaleLHenemy_1152_dsurchtxt囊海爬行者 seamonster掺杂了杂质的恐鱼。不进行攻击。每损失一定生命,立即对周围造成大量法术和<@eb.key>神经损伤xx|||Nh% >a,DHLPTX\`lptx|`@@pB|,enemy_1152_dsurch|!8%+<<l$T0!L>scream.ep_damage_ratio$"?scream.intervalD"=epdamage.attack@ep_damage_ratiot" #=revive.hp_ratio"@revive.move_speed"Asleepwalking.unmove_duration"r?sleepwalking.hp_ratio3Awakex t"enemy_1151_dslntc_2 "富营养的收割者*!  " seamonster #初始处于<待命>状态,不进行攻击;受伤后进入<临战>状态,逐渐损失生命并对周围我方单位持续造成<@eb.key>神经损伤$#xxxxx|||@"D"H"L")X"\"@">L"ax"\"h"B""""""""" """"""@""B""enemy_1151_dslntc_2%0 *^/<<l|#T0T&L>scream.ep_damage_ratio|&?scream.interval&=epdamage.attack@ep_damage_ratio& #=revive.hp_ratio&@revive.move_speed'Asleepwalking.unmove_duration@'r?sleepwalking.hp_ratio>8Awake$&enemy_1151_dslntc$$&钵海收割者z%%%8' seamonster\'初始处于<待命>状态,不进行攻击;受伤后进入<临战>状态,逐渐损失生命并对周围我方单位持续造成<@eb.key>神经损伤t'xxxxx|||&&&&.&&&>& N&&&B&&&&&&&'& '''' ''@@0''B ','enemy_1151_dslntc$*p.V88ltd'*L>epdamage.attack@ep_damage_ratio' @*enemy_1150_dsjely_24(8(4*富营养的飘航者D(P(|(x* seamonster*l漂浮在空中的饱食的恐鱼。体内有着炽热的器官。攻击额外造成<@eb.key>神经损伤*xxxxx|||))))1)))@?))))A)))))***)** *$*(* *@@8**B(*4*enemy_1150_dsjely_2,-x1Y88ltd*-L>epdamage.attack@ep_damage_ratio* @-enemy_1150_dsjely<+@+<-浮海飘航者D+P+|+x- seamonster-u漂浮在空中的恐鱼。下一代似乎会更擅长在空气中游弋。攻击额外造成<@eb.key>神经损伤-xxxxx|||,,,,4,,,@?, ,,,A,,,--- --, -$-(-,-0--@@@-$-B0-<-enemy_1150_dsjely404N44<\\\H-- @/enemy_1149_dsbow_2. .0富营养的喷吐者. .L.H0 seamonsterl0W神秘的饱食的恐鱼。喷吐不是为了捕食,而是为了应对自然灾害。<0xx|||X//d/h/6t/x/\/@?h//x//A///////////////@@//B/@/enemy_1149_dsbow_22<7^Q44<\\\x|80t0 @2enemy_1149_dsbow002脊海喷吐者F1012 seamonster 3N神秘的恐鱼。在海中能以更快的初速喷吐,足以摧毁礁石。2xx|||2b222|9 2$22@?20@2$202A\2`2d2h2l2p2t2x2\222222|2@@22B22enemy_1149_dsbow59a88llT@36>epdamage.attack@ep_damage_ratio|3x5enemy_1148_dssbr_2335富营养的滑动者.4335 seamonster6i爬上海岸的饱食的恐鱼。腕能够令蛋白质变性。攻击额外造成<@eb.key>神经损伤5xx|5f5n55<(5,55̌?5H5,585 Ad55p5t5x5|555h5555555@55B5h5enemy_1148_dssbr_28<d88ll@L6 9>epdamage.attack@ep_damage_ratio68enemy_1148_dssbr668底海滑动者27668 seamonster 9]爬上海岸的恐鱼。挥舞着坚韧的腕肢。攻击额外造成<@eb.key>神经损伤8xx|8^8f88|? 8$88̌?8 @8$808 A\88h8l8p8t8x8|8`8888888@88B88enemy_1148_dssbr;?Z444TTTx|8@9D9@;enemy_1147_dshond_2l9p9l;富营养的狂奔者999; seamonster;W长出四肢的饱食的恐鱼。通过液压控制肢体运作,反应速度超群。;xx|||:;::*;:::33?::V;:A;;;; ;$;(;,;;8;<;@;D;H;,;ff?X;<;BH;TT;enemy_1147_dshond_2L>B\444TTTpt||4;;=enemy_1147_dshond<<>壳海狂奔者<(<T

 seamonstert>Z长出四肢的恐鱼,但它体内没有骨头。似乎捕食过岸上的四足动物。H>xx|||d==p=t====h=33?t= ===A========2>======ff?>=B==enemy_1147_dshond@@El88  <4>p4`A BSelfDestruction.durationAzC&DefAndHpRecoveryUp.hp_recovery_per_secACDefAndHpRecoveryUp.def? @【飞行单位】增加范围内敌方单位<@eb.key>更高的防御力,并使其<@eb.key>生命更快恢复,不易被攻击,更长一段时间后自动撤退。Ax@A A$A(A,A0AA? A@LAA8AHBdAhAlApAtAxA|AAdAPAAAAAA?AABB"Benemy_1146_defspd_2DxHp88 8$@Bp4EASelfDestruction.duration4EHC&DefAndHpRecoveryUp.hp_recovery_per_seclEHCDefAndHpRecoveryUp.defB @Denemy_1146_defspdCCE铁砧CCHCDEdronedE<@eb.key>【飞行单位】增加范围内敌方单位的<@eb.key>防御力,并使其<@eb.key>生命缓慢恢复,不易被攻击,一段时间后自动撤退。ExDDDDDDDD?DDBEDHBDEEE EEEEDP(E,E0E4E8EE?HE,EBEEenemy_1146_defspd4H`Lt88ET4H BSelfDestruction.durationH? DefDown.defH@DefDown.duration8F33?\Henemy_1145_atkspd_2FFH 破片U型FFFHdroneH<@eb.key>【飞行单位】攻击造成更高的范围性物理伤害,并<@eb.key>削弱目标防御力,不易被攻击,更长一段时间后自动撤退。IxH,H0H4H8H【飞行单位】攻击造成范围性物理伤害并<@eb.key>削弱目标防御力,不易被攻击,一段时间后自动撤退。lLxhKKKKKKKK?KK"LKHBKKKKKKKKKPL LLLLK33s@(L LBL$Lenemy_1145_atkspdO$hS{88L0O?HalfHPCallDef.hp_ratioO@AirSupSpeedUp.move_speed$M Oenemy_1144_merlgd_2LMPMLO传奇战争幽灵M`MlMMO实力恐怖的强大佣兵,操纵<@eb.key>多种高级空援无人机协助作战,在场时<@eb.key>所有空援无人机移动速度大幅度提升。Oxxxxx|||NNNN@VNNN?N.ONNpB O$O(O,O0O4O8O多种空援无人机协助作战,在场时<@eb.key>所有空援无人机移动速度大幅度提升。Rxxxxx|||R RRR|Y R$RR?R'@R$R0RpB\R`RdRhRlRpRtRxR\RRRRRR|R@@RRBRLRenemy_1144_merlgdUY88t@S0V@MoveSpeedUp.move_speed,V@Combat.attack@atk_scaleS@Uenemy_1143_merrpg_2SSU反装甲步兵组长ZTSTTV~反装甲作战佣兵,发射一次性的<@eb.key>大威力超远距离榴弹后,以<@eb.key>更快的速度冲锋。 Vxxxxxxxx(U,U0U4U8U超远距离榴弹后,以<@eb.key>更快的速度冲锋。Yxxxxxxxx4X8X高级防御型空援无人机<铁砧B型>为己方提供保护性战术支援。`\xxxxx||||[[[[b[[|[333?['[[[pB[[[[[[[[[[\\\ \[ff&@\\B \\enemy_1142_mershd_2_\ch<<h\x_?HalfHPCallDef.hp_ratio$g AirSupportDef_@duration8]4_enemy_1142_mershd`]d]`_战术防御者]p]|]]_}身着重甲的佣兵,在作战中呼叫<@eb.key>防御型空援无人机<铁砧>为己方提供保护性战术支援。_xxxxx|||^^^^,f^^^333?^X^^^ B _____ _$_(_ _ 8_<_@_D_H_,_ff&@X_<_BH_T_enemy_1142_mershdLbf2c88t_,j AirSupportAtkb@duration `,@Dbenemy_1141_merbow_2p`t`pb战术弩手组长````b远程作战佣兵,<@eb.key>使用远距离攻击,会呼叫<@eb.key>高级攻击型空援无人机<破片U型>对目标进行轰炸。bxxxxx|||aaaaLiaaafff?ahbab B,b0b4b8b使用远距离攻击,会呼叫<@eb.key>攻击型空援无人机<破片>对目标进行轰炸。exxxxx|||dddd\leedfff?d  eee B行动速度很快。hhxxxxxxxxgggggggg33?g ghgAggggggggJhgghhhg?hgBh|henemy_1140_merhd_2 kXoz444TTTpt||8hhjenemy_1140_merhdhhj 战术猎犬Zihik infection4kf被术师操纵的感染生物,在雇佣兵中被大规模使用,<@eb.key>行动速度很快。kxxxxxxxx0j4j8j storm.probdk?menemy_1139_hologc_2kkm全息幻影MK26l>lkkm`哥伦比亚某个科技公司的战术用源石设备的最新型号,<@eb.key>无法移动mxxxxx|||llllXtlmlff?lmmm4m8m storm.probn?@penemy_1139_hologclnpnlp 全息影像nnnnpQ哥伦比亚某个科技公司的战术用源石设备,<@eb.key>无法移动ppxxxxx|||oooowoooff?o oo.pooooooooVppp pppo@$ppBp penemy_1139_hologcsdw88hhdp|sLatkSpeedDown.attack_speedprenemy_1138_tumorq qs畸变恶性瘤q,qXqTs infectionxs在辐射变异与源石感染双重作用下诞生的变异生物,被阻挡时使阻挡单位<@eb.key>攻击速度极大副降低xsxxxxx|||rrrrzrrr33?rr*s2srrrrrrrrZss ssssr@(s sBs$senemy_1138_tumorvlhz444TTTpt||ssuenemy_1137_plasmssu畸变赘生物jts$t v infectionDvE在辐射变异与源石感染双重作用下诞生的扭曲生物。vxxxxx||| u$u(u,u|8u storm.probpycreateGhost.taunt_levelv?xenemy_1136_redace_2wwy“红标”精英渗透者w0w;幻影存在时自身<@eb.key>不可被阻挡、不容易被攻击;在沙尘暴中获得<@eb.key>物理与法术闪避yxxxxx|||xxxxxxxff?x@xxxAxxyyy yyyx$y(y,y0y4yy@Dy(yB4y@yenemy_1136_redace_28|l88 ((yhHjenemy_1139_hologccreateGhost.enemy_key|> storm.prob}createGhost.taunt_levelTz?x|enemy_1136_redacezz|“红标”渗透者.{zzz|首次受伤时制造一个<全息幻影>;幻影存在时自身<@eb.key>不可被阻挡、不容易被攻击;在沙尘暴中获得<@eb.key>物理与法术闪避}xxxxx|||0|4|8|<|H|L|0|ff?<|ph|L|X|A|||||||||||||||@||B||enemy_1136_redacep2444TTT|d}h}denemy_1135_redman_2}}“红标”精英根除者~}}}H隐匿;只远程攻击暴露在<@eb.key><沙尘暴>中的我方单位xxxxx|||~~~~4~~~fff?~X~~~A $(,0,@DHLP4@`DBP\enemy_1135_redman_2Tl 444TTTx|enemy_1135_redman $ “红标”根除者8DplH隐匿;只远程攻击暴露在<@eb.key><沙尘暴>中的我方单位0xxxxx|||LPTXdhLfff?XhtA,́Ёԁ؁܁@ЁB܁enemy_1135_redmanx,N444TTTtx$enemy_1134_diamd_2源石畸变体α2̂ infection<兵器化改造的源石畸变生物,更加凶猛可怖。̄xxxxxxxx333?X B8<@DHLPT8dhlptX@hBtenemy_1134_diamd_2xxċ444TTTpt|$enemy_1134_diamdDHD源石畸变体ƅT` infectionB兵器化改造的源石畸变生物,拥有极其坚硬的外壳dxxxxxxxx|333?BІԆ؆܆І @B enemy_1134_diamd\<<|l\,L>deathrattle.delayL>deathrattle.offset_boundԊ@deathrattle.cntenemy_1138_tumordeathrattle.enemy_key@@ SummonTokenp?cntJenemy_1138_tumor enemy_key@enemy_1133_harchn_2484变异巨岩蛛αHTx infectiong周期性分裂一个<@eb.key><畸变恶性瘤>;死亡时分裂<@eb.key>四个<畸变恶性瘤>|xxxxxxxxL? N̊6, @@0B ,enemy_1133_harchn_2$p<<x̋\,L>deathrattle.delayL>deathrattle.offset_bound@deathrattle.cntΗenemy_1137_plasmdeathrattle.enemy_key @@ SummonToken?cntnenemy_1137_plasm enemy_key@,enemy_1133_harchnX\X变异巨岩蛛ڍht infectiong周期性分裂一个<@eb.key><畸变赘生物>;死亡时分裂<@eb.key>四个<畸变赘生物>xxxxxxxxĎȎ̎ЎL?:ЎV  ,048<@$@@P4B@XLenemy_1133_harchnD$(8848@@`\,L>deathrattle.delayؒL>deathrattle.offset_bound@@deathrattle.cntenemy_1138_tumordeathrattle.enemy_keyenemy_1132_sarchn_2ؐܐؒ变异岩蛛αZ infection42死亡时分裂<@eb.key>三个<畸变恶性瘤>xxxxxxxx ̌? 0HLPTX\`dHtx|h?xBenemy_1132_sarchn_2$ԙl8848@@`,\,L>deathrattle.delayL>deathrattle.offset_boundH@@deathrattle.cnt.enemy_1137_plasmdeathrattle.enemy_keyenemy_1132_sarchn  变异岩蛛,XT infectionx2死亡时分裂<@eb.key>三个<畸变赘生物>$xxxxxxxx@DHLPTX<̌?H tXޕĕȕ?ؕBȕhԕenemy_1132_sarchn̘(888<DDdp\,deathrattle.delay`L>deathrattle.offset_bound@deathrattle.cntrenemy_1138_tumordeathrattle.enemy_key84enemy_1131_sbeast_2`d`变异沙地兽αt infection2死亡时分裂<@eb.key>两个<畸变恶性瘤>lxxxxxxxx? &ԘؘܘԘd  @ B|enemy_1131_sbeast_2$`8848@@`\,L>deathrattle.delayL>deathrattle.offset_boundԜ@deathrattle.cntenemy_1137_plasmdeathrattle.enemy_key|enemy_1131_sbeast变异沙地兽* infection2死亡时分裂<@eb.key>两个<畸变赘生物>xxxxxxxx̛Лԛ؛ܛț?ԛ j $(,04dDHLPT8 @dHBT@`enemy_1131_sbeastX$<8848@@`\,ȟL>deathrattle.delayL>deathrattle.offset_bound@deathrattle.cntenemy_1137_plasmdeathrattle.enemy_keyĝenemy_1130_infstr畸变体傀儡n($ infectionH2死亡时分裂<@eb.key>两个<畸变赘生物>xxxxxxxx $( fff?lD(\`dhlptx\d|@Benemy_1130_infstrx88@DLTt @d( ff?atkup.atk_scale,33?$yinyang.buff_yinyang[diff].atk_scaled?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamic33?enemy_1129_spklr_2484无羁的“盛怒”LX|animatedc强壮的墨魉。身材高大体格强壮,攻击与自身属性相反的敌人时更加强大。|xxx||333?>ԢĢAN  $(,0@@@$B0<enemy_1129_spklr_24p888<DLlأd(ff?atkup.atk_scaleĦ33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale4?yinyang.dynamic33?enemy_1129_spklr̤Ф̦ “盛怒”Nܤ animated0c强壮的墨魉。身材高大体格强壮,攻击与自身属性相反的敌人时更加强大。 xxx||(,8DH,333?8>dHTAަ@@ЦBL̦enemy_1129_spklrĩN<<HPpppLl|@433?$yinyang.buff_yinyang[diff].atk_scalel?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamic ApB ChargeAttack$@duration@ atk_scaled @enemy_1128_spmage_2复杂的“妒”:ȨԨanimated{可怕的墨魉。其实都是些很神经质的家伙,从来睡不好觉。其法术可以使<@eb.key>晦明变化。xxxxx|||,048DH,L?8:dHTHB@̪BȪenemy_1128_spmage_2 J<<HPpppDxh|@033?$yinyang.buff_yinyang[diff].atk_scaleh?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamic ApB ChargeAttack$@duration@ atk_scale` @enemy_1128_spmage “妒”.Ȭanimated{可怕的墨魉。其实都是些很神经质的家伙,从来睡不好觉。其法术可以使<@eb.key>晦明变化。xxxxx||| $(,8< L?,'X<HpBtx|t@Benemy_1128_spmagel88$,LX|@ 33?$yinyang.buff_yinyang[diff].atk_scaleX?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicenemy_1127_sptrkg_2$($不歇的“遮目”<Hlanimated莽撞的墨魉。只会一门心思往前冲,从来不顾及周遭的情况。<@eb.key>只能被相同属性的单位阻挡。xxxxx||| ıȱff?PFȱԱA ,048< `@L0B<Henemy_1127_sptrkg_2@d$88$D |@33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicenemy_1127_sptrkg “遮目”2̳animated莽撞的墨魉。只会一门心思往前冲,从来不顾及周遭的情况。<@eb.key>只能被相同属性的单位阻挡。xxxxx|||048<HL0ff?<6hLXAX`@еB ̵enemy_1127_sptrkgĸt88  @h x<\0HAboomtodiff.atk_scale_2pXAboomtosame.atk_scale_2̌@boomtodiff.atk_scalefff@boomtosame.atk_scaleAboom.atk_scale_2 @boom.atk_scale,33?$yinyang.buff_yinyang[diff].atk_scaled?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicenemy_1126_spslme_2040恍惚的“得意”Htpanimated<@eb.key>只被同属性单位阻挡。死亡后<@eb.danger>爆炸,碰触到相反属性的同胞则会引发<@eb.danger>更剧烈的爆炸。xx|Ĺ"*ع@̹?عtbjv$(,048DHLPT8@dHBT`enemy_1126_spslme_2Xl<88 8 x<\0ܽAboomtodiff.atk_scale_2XAboomtosame.atk_scale_2,̌@boomtodiff.atk_scaleTfff@boomtosame.atk_scale|pAboom.atk_scale_2@boom.atk_scale33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale0?yinyang.dynamicenemy_1126_spslmeļȼľ “得意”FԼanimated <@eb.key>只被同属性单位阻挡。死亡后<@eb.danger>爆炸,碰触到相反属性的同胞则会引发<@eb.danger>更剧烈的爆炸。4xx|PdptX?d ľ"оԾؾܾľ@ԾBxenemy_1126_spslme088@DLTt4h,T?taunt.taunt_levelx33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicTPenemy_1125_spshld_2||不动的“偷闲”animated~威严的墨魉。因为不喜欢动,时常被别人当成假山。<@eb.key>能吸引敌人攻击自己,坚硬无比。xxxxx|||p333?PF4$pBPTX\`dhlP|p33s@B enemy_1125_spshld_2t888<DLl04h,?taunt.taunt_level$33?$yinyang.buff_yinyang[diff].atk_scale\?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamicenemy_1125_spshld(,( “偷闲”8Dhanimated~威严的墨魉。因为不喜欢动,时常被别人当成假山。<@eb.key>能吸引敌人攻击自己,坚硬无比。xx|||333?.HB $(,0433s@D(B4@enemy_1125_spshld8@88 $,,L|@33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamic` @enemy_1124_spbow_2迂回的“匕现”:animatedc奸诈的墨魉。十分狡猾,而且傲慢,会<@eb.key>优先攻击相反属性的敌人。xxxxx||| $( @?pDH,AX\`dhlptXx@@Benemy_1124_spbow_28|88$$D<|@33?$yinyang.buff_yinyang[diff].atk_scale<?$yinyang.buff_yinyang[same].atk_scalet?yinyang.dynamic @enemy_1124_spbow “匕现” LHanimatedlc奸诈的墨魉。十分狡猾,而且傲慢,会<@eb.key>优先攻击相反属性的敌人。Hxxxxx|||dhlp|d@?pA@@B,enemy_1124_spbow<<88$$D|@\33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamic84enemy_1123_spsbr_2`d`认真的“阿咬”xanimatedQ平凡的墨魉。似乎是群居生物,如果落单的话会感到很孤单。xx| (̌? Af $( 8<@DH,@X<BHrTenemy_1123_spsbr_2L4088<|@33?$yinyang.buff_yinyang[diff].atk_scale?$yinyang.buff_yinyang[same].atk_scale(?yinyang.dynamicenemy_1123_spsbr “阿咬”>animatedQ平凡的墨魉。似乎是群居生物,如果落单的话会感到很孤单。xx|^f| $̌? @$0 A\hlptx|`x@B"enemy_1123_spsbr88$$DD|@ 33?$yinyang.buff_yinyang[diff].atk_scaleD?$yinyang.buff_yinyang[same].atk_scale|?yinyang.dynamicenemy_1122_sphond_2焦急的“小躁”(TPanimatedt3兽形的墨魉。脾气急躁,喜欢吃杏子。 xxxxx|||<@DHTX<33?Ht`Aff?B|enemy_1122_sphond_288<|l|@433?$yinyang.buff_yinyang[diff].atk_scalel?$yinyang.buff_yinyang[same].atk_scale?yinyang.dynamic enemy_1122_sphond8<8 “小躁”Htpanimated3兽形的墨魉。脾气急躁,喜欢吃杏子。@xxxxx|||\`dhtx\33?h A&ff?BJenemy_1122_sphond48888XXXtx0`h8`confinement.max_valid_stack_cntconfinement.max_stack_cntCconfinement.defHconfinement.attack_speed@confinement.times,? liberty.atkenemy_1121_lifbos_2 传奇重犯>战斗力仅次于安东尼的存在。禁锢状态下<@eb.key>拥有额外防御;<@eb.key>第一次解放时同时<@eb.key>解放全场敌人xxxxx|||048<HL0L?拥有额外防御;<@eb.key>第一次解放时同时<@eb.key>解放全场敌人xxxxx||| | $L? N@$X\`dhlptXx@@B enemy_1121_lifbosd|88<@h8confinement.max_valid_stack_cntHconfinement.max_stack_cnttHBatkspeedup.attack_speed@liberty.attack@max_targetCconfinement.defHconfinement.attack_speed@confinement.times8? liberty.atk@@enemy_1120_vofwiz_2危险术师囚犯V十分擅长源石技艺的囚犯,在场时<@eb.key>全场敌人攻击速度大幅提升;禁锢状态下<@eb.key>不攻击但防御力提升;解放后<@eb.key>同时攻击2个目标;优先攻击禁锢装置pxxxxx|||?*HB `@,BTenemy_1120_vofwiz_2Th88@h8confinement.max_valid_stack_cntconfinement.max_stack_cntAatkspeedup.attack_speed @liberty.attack@max_targetLCconfinement.deflHconfinement.attack_speed@confinement.times? liberty.atk@@(enemy_1120_vofwizTXT 术师囚犯dp擅长源石技艺的囚犯,在场时<@eb.key>全场敌人攻击速度提升;禁锢状态下<@eb.key>不攻击但防御力提升;解放后<@eb.key>同时攻击2个目标;优先攻击禁锢装置xxxxx||| t? (#8(HBTX\`dhlpTdt`@B,enemy_1120_vofwizt88ttX4 h8 confinement.max_valid_stack_cnt<confinement.max_stack_cnthCliberty.hp_recovery_per_secpBliberty.magic_resistanceHconfinement.attack_speed@confinement.times? liberty.atkxtenemy_1119_vofsd_2 巨汉囚犯"力气巨大的囚犯,在混战时往往冲在最前线,解放后<@eb.key>法术抗性大幅提升且能够自然恢复生命xxxxx||| tL? 68PTX\`dhlP|p33S@Benemy_1119_vofsd_2t88ttP4 h8 confinement.max_valid_stack_cnt<confinement.max_stack_cnthCliberty.hp_recovery_per_sec Bliberty.magic_resistanceHconfinement.attack_speed@confinement.times? liberty.atkxtenemy_1119_vofsd 强壮囚犯"~力气很大的囚犯,在混战时往往冲在最前线,解放后<@eb.key>法术抗性提升且能够自然恢复生命xxxxx|||lL?*0HLPTX\`dHtx|h33S@xBXenemy_1119_vofsdl!88@@```|0,h8confinement.max_valid_stack_cnt0confinement.max_stack_cnt\L?liberty.def_penetrateHconfinement.attack_speed@confinement.times? liberty.atk<8enemy_1118_lidbox_2dhd 拳师囚犯tc对自己的双拳十分自信的囚犯,解放后攻击<@eb.key>无视目标较多的防御力xxxxx|||?%B  $(,?< B,8enemy_1118_lidbox_20|%88@@```|0h8confinement.max_valid_stack_cntconfinement.max_stack_cnt?liberty.def_penetrate,Hconfinement.attack_speedX@confinement.times|? liberty.atkenemy_1118_lidbox   拳手囚犯(TPc对自己的双拳相当自信的囚犯,解放后攻击<@eb.key>无视目标一定的防御力,xxxxx|||HLPT`dH?T@d,?B,enemy_1118_lidboxt$(88<<<X\ddd|h4Lconfinement.max_stack_cntxconfinement.max_valid_stack_cntHconfinement.attack_speed@confinement.times? liberty.atk@@denemy_1117_liiprr_2神射手囚犯u擅长使用自制远程武器的囚犯,解放后<@eb.key>攻击切换成法术伤害;优先攻击禁锢装置xxxxx|||Lfff?XA,048<@DH,PX\`dhL@@x\Bh@tenemy_1117_liiprr_2lhP,88<<<X\dddh8confinement.max_valid_stack_cntconfinement.max_stack_cnt<Hconfinement.attack_speedh@confinement.times? liberty.atk@enemy_1117_liiprr$($ 射手囚犯4`d`i自制远程武器的囚犯,解放后<@eb.key>攻击切换成法术伤害;优先攻击禁锢装置Dxxxxx|||`dhlx|`fff?l||AP@@Benemy_1117_liiprrH@/88444PT\\\h8hconfinement.max_valid_stack_cntconfinement.max_stack_cntHconfinement.attack_speed@confinement.times? liberty.atk|xenemy_1116_liprr_2 老练囚犯&W熟知曼斯菲尔德监狱生存法则的囚犯,解放后<@eb.key>攻击力提升xxxxx|||@ ̌?Ln $(,048<HLPTX<@hLBX|denemy_1116_liprr_2\H @388444PT\\\h8confinement.max_valid_stack_cntconfinement.max_stack_cnt,Hconfinement.attack_speedX@confinement.times|? liberty.atkenemy_1116_liprr   普通囚犯HLHT曼斯菲尔德监狱中比较常见的囚犯,解放后<@eb.key>攻击力提升xxxxx|||48<@LP4̌?@|lP<@Benemy_1116_liprr 8 88hPw@@F BringDown,X magic_resistance| def enemy_1115_embald   “皇帝的利刃”  $ P L 两只穿着制服的恐怖精怪,正饶有兴趣地观察着塔露拉。对<@eb.key>斗士塔露拉永久施加【削弱】(<@eb.key>防御力与法抗大幅降低)t xxxxxxx|  > P  B     ~ ,  B $ enemy_1115_embaldh:88h 4@@vampire.attack@max_target?vampire.heal_scale ?$enemy_1114_rgrdmn_2P T P萨卡兹宿主卫巢百夫长 p | mutantF同时攻击三个目标;每次<@eb.key>攻击回复自身生命值xxxxxxxx L? 6  pB   $( @8B(4enemy_1114_rgrdmn_2,x=88d4@@vampire.attack@max_target?vampire.heal_scale?4enemy_1114_rgrdmn`d`萨卡兹宿主百夫长|mutantF同时攻击三个目标;每次<@eb.key>攻击回复自身生命值xxxxxxxxL?'HB $(,04@D(B4X@enemy_1114_rgrdmn8@88X`L? atkup.atk?enemy_1113_empace_2484帝国前锋百战精锐P\R未阻挡时远程攻击;生命值降至一半时攻击力<@eb.key>大幅提升Pxxxxxxxxlptx|h333?t:HB @Benemy_1113_empace_2HB88X`D`? atkup.atk?enemy_1113_empace帝国前锋精锐~ D@R未阻挡时远程攻击;生命值降至一半时攻击力<@eb.key>大幅提升 xxxxxxxx(,048<@$333?0.\@LHBx|x @Benemy_1113_empace&844<\\\DX<@`enemy_1112_emppnt_2帝国炮火中枢先兆者droneN乌萨斯军炮兵术师操作的无人机中枢,装甲厚重,材质坚实xxxxxxxx?>HB048<@DHL0 \`dhlP@|`Blxenemy_1112_emppnt_2p :44<\\\ <@enemy_1112_emppntDHD帝国炮火先兆者T`ldroneH乌萨斯军炮兵术师操作的无人机,装甲厚重,材质坚实txxxxxxxx?2HB  @,B(enemy_1112_emppnt l#=444TTT|(Xenemy_1111_ucommd_2乌萨斯突击者队长z@<<@eb.key>阻挡能力大于等于2的作战人员可以阻止。可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉@xxxxxxxx\`dhlptX?d'tHB @Benemy_1111_ucommd_2!8&Z@444TTTtx P!enemy_1111_ucommd!乌萨斯突击者>  "<@eb.key>阻挡能力大于等于2的作战人员可以阻止。可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉"xxxxxxxx !$!(!,!0!4!8!!?(!LT!8!D!HBp!t!x!|!!!!!p!!!!!!! @!!B!&!enemy_1111_ucommd$T(C44<\\\P"4" @X$enemy_1110_uamord_2""$乌萨斯高级着铠术师#"""$3乌萨斯军基础军伍术师中的表现优良者x$xxxxxxxx########fff?#d###HB#######$#$$$$ $$333@0$$B $,$enemy_1110_uamord_2$'<p+E44<\\\$$ @&enemy_1110_uamord$$&乌萨斯着铠术师%%<%@%<'乌萨斯军中的基础术师&xxxxxxxx%%%%&&&%fff?%$&&&HB@&D&H&L&P&T&X&\&@&l&p&t&x&|&`&333@&p&B|&T&enemy_1110_uamord)H-G44<\\\ ''@()enemy_1109_uabone_2T'X'T)乌萨斯高级突袭弩手'p''')$配备了威力十分强大的弩箭<)xxxxxxxxX(\(`(d(h(l(p(T(?`(|(p(|(A(((((((((((((((33@((B((enemy_1109_uabone_2+<40VJ44<\\\)l)@+enemy_1109_uabone))+乌萨斯突袭弩手F*)**,配备了威力强大的弩箭+xxxxxxxx********?****A++ +++++ ++0+4+8+<+@+$+33@P+4+B@+^L+enemy_1109_uaboneD.D2L444TTTx|++-enemy_1108_uterer_2,,.乌萨斯裂兽族母,(,T,X,T.0乌萨斯军训练的作战生物的族群领袖.xxxxxxxx- -$-(-,-0-4--?$-P--<-Ah-l-p-t-x-|---h-d------?--B--enemy_1108_uterer_20,4O444TTTpt|||H.L.H0enemy_1108_uterert.x.t0乌萨斯裂兽....0!乌萨斯军训练的作战生物L0xxxxxxxxh/l/p/t/x/|//d/?p/ ///A/////////d//////?0/B/|/enemy_1108_uterer2d@7bQ444TTT|002enemy_1107_uoffcr_2002感染者高级纠察官N101 13H可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉2xxxxxxxx11111121̌?122 2A82<2@2D2H2L2P2T282d2h2l2p2t2X2@2h2Bt22enemy_1107_uoffcr_2x5\9S444TTTtx335enemy_1107_uoffcrD3H3D5感染者纠察官3X3335H可使用<@eb.key>远程武器攻击乌萨斯平民与斗士塔露拉H5xxxxxxxxd4h4l4p4t4x4|4`4̌?l4 4|44A444444444444444@54B4J4enemy_1107_uoffcr7,@<c885L$`8?buff.def|8Bbuff.attack_speed8A buff.duration 68enemy_1106_byokai468648斗志昂扬无人机D66x6t8drone8艾伦精选科技公司感谢您的赞助!骑士们,击落它会使你<@eb.key>防御力与<@eb.key>攻击速度大幅提升哦!8xxxxx|||7777,?777?77N87A8 88888 8$884888<8@8D8(8?T888B88enemy_1106_byokai@;?Y444TTTxH88:enemy_1105_tyokai_2 99 ;豪华赞助无人机99P9L;dronel;i艾伦精选科技公司感谢您的赞助!骑士们,击落它会获得<@eb.key>更多惊喜哦!P;xxxxx|||l:p:t:x:A::l:?x:'::: B:::::::::,::::::? ;:Bv;~;enemy_1105_tyokai_2=DBf\444TTTpx||4;;=enemy_1105_tyokai;;=赞助无人机;R<<=drone>c艾伦精选科技公司感谢您的赞助!骑士们,击落它会获得<@eb.key>惊喜哦!=xxxxx|||=== =D,=0==? =L==8=Ad=h=l=p=t=x=|==d=======?==B>">enemy_1105_tyokai@<D&J<<` (00D>A@reborn.durationT A A AtkDesWeaken$`AAduration|Aatk>ff?@enemy_1104_lfkght_3 ?? A“左手”泰特斯·白杨?,?8?d?`Ar使场上攻击力最高的我方单位<@eb.key>攻击力大幅降低,持续一定时间;<@eb.key>重生LAxxxxxxxxh@l@p@t@x@|@@d@@?p@ N@@@HB@@@@@@@@@@@@@@@ @A@B@Aenemy_1104_lfkght_3C4DHM<<` ((A`D@reborn.durationpApA AtkDesWeaken$DAdurationDatkBff?攻击力大幅降低,持续一定时间;<@eb.key>重生DxxxxxxxxCCCCCCCC@?C2CCCHB DDDDD D$D(D D8D攻击力大幅降低,持续一定时间;<@eb.key>重生GxxxxxxxxGGGG G$G(G G@?G'DG(G4GHB`GdGhGlGpGtGxG|G`GGGGGGG @GGBG&Genemy_1104_lfkghtJNv88 DH\0 K Aenhance.max_stack_cnt4K@enhance.attack_speed\K= enhance.atkHJenemy_1103_wdkght_3HHJ “锈铜”奥尔默·英格拉IIIHIDKe每有一个敌人死亡时<@eb.key>攻击力与<@eb.key>攻击速度提升,最多提升10次$Kxxxxx|||@JDJHJLJQXJ\J@J333?LJ:xJ\JJJJJJJJJJJ JJJJJJ33@JJBJJenemy_1103_wdkght_3MRy88|tK\0攻击力与<@eb.key>攻击速度提升,最多提升10次HNxxxxx|||dMhMlMpMT|MMdM333?pM2MMNMMMMMMMMM MMMMMM33@NMBMMenemy_1103_wdkght_2P@U|88|N\0`Q Aenhance.max_stack_cntQ@enhance.attack_speedQ= enhance.atkOQenemy_1103_wdkght@ODO@Q沸血骑士团学徒OXOdOOQe每有一个敌人死亡时<@eb.key>攻击力与<@eb.key>攻击速度提升,最多提升10次lQxxxxx|||PPPPWPPP333?P(#PP*QPPPPPPPPP QQ QQQP33@$QQBQ Qenemy_1103_wdkghtTtdXr444TTTtx QQSenemy_1102_sdkght_2QQS持盾精锐骑士jRQR0R,T]卡西米尔独立骑士,拥有更精良的装备,依赖装备进行防守,稳扎稳打Txxxxxxxx S$S(S,S0S4S8SS333?(S.TS8SSlSpStSxS|SSSSlSSSSSSS@@SSBSSenemy_1102_sdkght_2VXZu444TTTtxLTPTLVenemy_1102_sdkghtxT|TxV持盾独立骑士TTTTVB卡西米尔独立骑士,依赖装备进行防守,稳扎稳打|VxxxxxxxxUUUUUUUU333?U@UU6VUUUUUUUVUVVVV VV@@0VVB V,Venemy_1102_sdkght$Yp]88  lVP0YBbuff.magic_resistanceY;Ebuff.defYpB buff.duration W@DYenemy_1101_plkght_3pWtWpY“塑料”瑟奇亚克WWWWYQ初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间Yxxxxx|||XXXX`XXXfff?XXXJYXXYYY YYYXd$Y(Y,Y0Y4YY@DY(YB4YX@Yenemy_1101_plkght_38\`88`YP0\Bbuff.magic_resistance\;Ebuff.def\A buff.duration4Z@X\enemy_1101_plkght_2ZZ\呼啸骑士团精锐[ZZZ\Q初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间\xxxxx|||[[[[$c[[[fff?[[[R\\\\ \\\\\\d,\0\4\8\<\ \@L\0\B<\H\enemy_1101_plkght_2@_c$88`\P0_Bbuff.magic_resistance_;Ebuff.def_A buff.duration<]@`_enemy_1101_plkght]]_呼啸骑士团学徒^]]]_Q初始<@eb.key>防御力与<@eb.key>法抗大幅提升,持续一定时间_xxxxx|||^^^^,f^^^fff?^ ^^Z__ _____ _$__d4_8_<_@_D_(_@T_8_BD_,P_enemy_1101_plkghtHbdf444TTTx|__aenemy_1100_scorpn_2``b训练用残暴钳兽`,`X`Tb infectionxb3卡西米尔的长河大湖中常见的感染生物$bxxxxxxxx@aDaHaLaPaTaXa防御下降,且只会受到来自攻击目标的伤害mxx|||0llllPl\l AlllllllllLllllll@llBllenemy_1098_cchmpn_2ot88  ,,,LPX``0lmp88p333duel.cchmpn_t_buff_blocker.def6$duel.cchmpn_t_buff_self.damage_scalep#duel.cchmpn_t_buff_self.taunt_levelp333duel.cchmpn_t_buff_self.defHnDpenemy_1098_cchmpnpntnpp提亚卡乌勇士nnnnp非常强大的提亚卡乌战士。被阻挡后自身与攻击目标<@eb.key>防御下降,且只会受到来自攻击目标的伤害pxx|||o6pooPwooo333?o.pop A0p4p8p木桩地形sxx|||r2srrBsrrr333?r%srs A,s0s4s8s木桩地形vxx|||u.vuu>vuuu333?uL vuu A(v,v0v4v8v法术伤害,近战攻击造成<@eb.key>物理伤害yxxxxx|||xyyypyyxL?y@4yy$yBPyTyXy\y`ydyhylyPy|yyyyypy@yyBy^yenemy_1096_ccwitch_2| x888z |HCDef.def}@+combat.attack@ccwitch_rage_attack.atk_scale|z @|enemy_1096_ccwitchzz|提亚卡乌巫术师V{z{{}阿卡胡拉中少见的源石技艺使用者,远程攻击造成<@eb.key>法术伤害,近战攻击造成<@eb.key>物理伤害}xxxxx|||,|0|4|8|D|H|,|L?8|pd|H|T|B|||||||||||||||@||B||enemy_1096_ccwitch 88XXxxxLd}$p defdown.def}enemy_1095_ccripr_2}}提亚卡乌撕裂者>~}}}c十分好战的提亚卡乌战士,攻击速度很快,每次攻击<@eb.key>降低目标防御xxxxx|||~~~~Z ~L?~L(  ADHLPTX\`Dptx|dfff?tB^enemy_1095_ccripr_2Іh88XXxxxL(  defdown.defPLenemy_1095_ccriprx|x提亚卡乌好战者`好战的提亚卡乌战士,攻击速度非常快,每次攻击<@eb.key>降低目标防御xxxxx|||́ЁL?|Ё܁ A  $|48<@D(?T8BD@Penemy_1095_ccriprHl44<\\\̂33?enemy_1094_ccspm_2 提亚卡乌神投手4`d`L经过锻炼而对投掷有了一定心得的战士,射程短但攻速较快(xxxxxxxxDHLPTX\@L?Lx\h AĄȄ̄Єff?ĄBЄT܄enemy_1094_ccspm_2ԇ B44<\\\,tX33?|enemy_1094_ccspm提亚卡乌投矛手2c和普通战士没有什么区别,只是学会了将武器进行投掷。射程短但攻速较快ȇxxxxxxxxL?  A48<@DHLP4d`dhlpTff?dBp|enemy_1094_ccspmtX88TTttt,؊4CDef.def<8enemy_1093_ccsbr_2dhd提亚卡乌卫士xK比普通战士更为勇猛的战士,被阻挡后<@eb.key>防御提升hxxxxx|||fff? A؉܉؉n ff?$B| enemy_1093_ccsbr_2d88TTttt,|CDef.def܌enemy_1093_ccsbr 提亚卡乌战士HLHH阿卡胡拉中最常见的战士,被阻挡后<@eb.key>防御提升 xxxxx|||(,04@D(L?4( `DP A||<ff?ȌB"Čenemy_1093_ccsbr*444TTTpt| P\`\enemy_1092_mdgint_2 巫术巨像 ȏoriginiumartscraftf泥岩的源石技艺造物,掺入了萨卡兹的古老巫术,它们是其主人意志的延展。ԏxxxxxxxx>I$ B@DHLPTX\@ lptx|`@pB|enemy_1092_mdgint_2̖444TTTpt|4 $ enemy_1092_mdgintLPL 泥岩巨像ΐ\horiginiumartscraftK泥岩的源石技艺造物,不具备意识,需要泥岩本人操纵。|xxxxxxxx>̑A $@4B$ 0enemy_1092_mdgint(0t 88 ̒P,HBshield.attack_speed? shield.max_hpؕ`PEshield.dynamicD@enemy_1091_mdhmmr_2lpl泥岩小队践行者组长sarkazؕ{拥有护盾<@eb.key>吸收法术伤害;护盾存在时大幅提升<@eb.key>生命上限与<@eb.key>攻击速度̕xxxxxxxxL?2 A8<@DHLPT8 dhlptX`@hBtenemy_1091_mdhmmr_2x,Ĝ\88P,HBshield.attack_speed? shield.max_hp(Dshield.dynamicenemy_1091_mdhmmr泥岩小队践行者FԖsarkaz${拥有护盾<@eb.key>吸收法术伤害;护盾存在时大幅提升<@eb.key>生命上限与<@eb.key>攻击速度xxxxxxxx48<@DHL0L?<'hLXA `@ИB̘enemy_1091_mdhmmrě244<\\\LdH @lenemy_1090_mdsnpr_2泥岩小队掷能者组长&sarkaz[优先攻击正在争夺“留声机”的我方单位;同时攻击<@eb.key>两名目标؛xxxxxxxx L?'( ADHLPTX\`Dptx|dff&@tBenemy_1090_mdsnpr_2xТ44<\\\$$ @,enemy_1090_mdsnprX\X泥岩小队掷能者p|sarkaz6优先攻击正在争夺“留声机”的我方单位pxxxxxxxxL?XAܝܝ ff&@( B$enemy_1090_mdsnpr,h88H$ occupy.sp @boom.atk_scaleġCperiodic_damage.damage84enemy_1089_ltlntc_2`d`冬灵血巫大师t会逐渐损失生命;死亡时施法对周围所有单位造成<@eb.key>高额法术伤害并直接夺取“留声机”的<@eb.key>控制权xxxxx|||ԠؠܠHԠ?0u HB(,048<@D(,TX\`dHff?tXBdpenemy_1089_ltlntc_2h$L88 H$Ԥ occupy.sp@boom.atk_scaleCperiodic_damage.damageenemy_1089_ltlntc 冬灵血巫.Ȣ会逐渐损失生命;死亡时施法对周围所有单位造成<@eb.key>法术伤害并直接夺取“留声机”的<@eb.key>控制权xxxxx||| $04?$ NP4@HBlptx|l,ff?Benemy_1089_ltlntcD88 P8@pAcharge<$@Aduration\sppA hit_duration`@enemy_1088_ltsmer_2  莱塔尼亚吟唱者$PTP莱塔尼亚地区的高级法术作战人员。对最近的非敌方“留声机”<@eb.key>持续施法,争夺其<@eb.key>控制权Xxx|||tܮxY?@HB̧Ч8ܧЧ @@B henemy_1088_ltsmer_2D\88 @pAcharge<$AdurationspԫA hit_duration `@Denemy_1088_ltsmerptp莱塔尼亚轻语者莱塔尼亚地区常见的法术作战人员。对最近的非敌方“留声机”<@eb.key>持续施法,争夺其<@eb.key>控制权xx|||ت@PܪY?pHB04@DHLP4`dhlpT@@dBp,|enemy_1088_ltsmert444TTTpt|||,enemy_1087_ltwolf_2@D@冬灵猎犬pro¬P||x当地人自古以来培养并操纵的猎犬,作为犬群的头领。曾是土著民和早期拓荒者的得力助手pxxxxxxxx33? 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L0<Ahlptx|h^@BJenemy_1078_sotisc_288``<L >strength.move_speed|xenemy_1078_sotisc游击队战士&Q受到传令兵或爱国者<@eb.key>强化时,<@eb.key>移动速度提升xxxxx|||<̌? A $(,048,HLPTX<@hLBX,denemy_1078_sotisc\ 444TTTtx <enemy_1077_sotihd_2(,(游击队猎犬pro<hd infection]穿戴轻量乌萨斯装甲的高级游击队战犬,攻击欲望比游击队战犬更强。`xxxxx|||||33?A33?Benemy_1077_sotihd_2 Xz 444TTTpt||Denemy_1077_sotihd游击队猎犬Z infection4i穿戴轻量乌萨斯装甲的基础游击队战犬,拥有一定的防御性能,行动速度很快。xxxxx|||48<@LP433?@T lXA33?B^enemy_1077_sotihd88ppPh(?!aoe.attack@bsthmr_range.atk_scaleenemy_1076_bsthmr_2爆破攻坚手组长Z x整合运动的高级精英单位,攻击造成爆炸,使目标周围四格的单位受到<@eb.key>溅射伤害。xxx|||||,0<@DH,?8adH|@Benemy_1076_bsthmr_2  88ppH|d$?!aoe.attack@bsthmr_range.atk_scaleenemy_1076_bsthmr爆破攻坚手Nx整合运动的高级精英单位,攻击造成爆炸,使目标周围四格的单位受到<@eb.key>溅射伤害。xxx||||| $048< ?,:X<p|t @Benemy_1076_bsthmr@#88$XX, @revive.move_speedDCrevive.unmove_durationlw?revive.hp_ratioenemy_1075_dmgswd_2萨卡兹魔剑组长$Hsarkazh~初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,造成近战法术伤害。`xxx|||||||>%HB.  @ Benemy_1075_dmgswd_2<`&88 X,@revive.move_speedCrevive.unmove_durationw?revive.hp_ratio84enemy_1075_dmgswd`d`萨卡兹魔剑士tsarkaz~初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,造成近战法术伤害。xxx|||||:>dHB,8<@DHL0\`dhlP @|`Blxenemy_1075_dmgswdpTT*88 (X,@revive.move_speedCrevive.unmove_duration(w?revive.hp_ratiot@@enemy_1074_dbskar_2萨卡兹恶咒者Jsarkaz(初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,对两个目标造成远程法术伤害。0xxx|||||LP\`dhL>XUhtHB,@BRenemy_1074_dbskar_2T0-88 (X,P@revive.move_speedtCrevive.unmove_durationw?revive.hp_ratio@@ enemy_1074_dbskar8<8萨卡兹积怨者LX|sarkaz初始处于<@eb.key>待命状态,不进行攻击;受伤后进入<@eb.key>临战状态,对两个目标造成远程法术伤害。xxx|||||">:HBr $(,04DHLPT8@dHBT`enemy_1074_dbskarXT <<` w? warn.hp_ratio=Awake?def$?atkenemy_1073_dscout_2萨卡兹哨兵组长6sarkaz 受伤后发出警报,提升全体敌方的攻击和防御,并使<@eb.key>待命单位敌人立即进入<@eb.key>临战状态。xx|,   PT8?DpT`A ?BJRenemy_1073_dscout_2\ V<<`  (t4 w? warn.hp_ratio =Awake >def >atk enemy_1073_dscout040 萨卡兹哨兵@lh sarkaz 受伤后发出警报,提升全体敌方的攻击和防御,并使<@eb.key>待命单位敌人立即进入<@eb.key>临战状态。 xx|  (?A f x $ ( ,  d< @ D H L 0 ?\ @ B  enemy_1073_dscoutH ,888  000X\dl$\ h0 HDfirstattack.atk_scale A rush.dlancer_t[trigger].trig_cnt ? rush.dlancer_t[trigger].intervalH ?"rush.dlancer_t[trigger].move_speed enemy_1072_dlancer_2 萨卡兹穿刺手组长   @ sarkaz` 比普通穿刺手更具威胁。移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害。h xxx|||||  > @  B 6      @( B $ enemy_1072_dlancer_2 l<88  ,,,LPX`|0 h0Dfirstattack.atk_scaleA rush.dlancer_t[trigger].trig_cnt? rush.dlancer_t[trigger].interval ?"rush.dlancer_t[trigger].move_speedenemy_1072_dlancer萨卡兹穿刺手N sarkaz,l移动时逐渐<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害。xxx|||||04@DHL0><phLX B@Benemy_1072_dlancer62444TTTtx,hlhenemy_1071_dftman_2萨卡兹刀术师sarkazH比萨卡兹刀兵更具威胁。拥有<@eb.key>较高法术抗性。xxx|||||2?HB$048<@D(dTX\`dH @tXBdrpenemy_1071_dftman_2hp4444TTTpt|| enemy_1071_dftman484萨卡兹刀兵Dplsarkaz<萨卡兹雇佣兵。拥有<@eb.key>较高法术抗性。Dxxx|||||`dptx|`?l |HBF @B,enemy_1071_dftmanD88|l@@bomb Afreeze @enemy_1070_iced虚幻 ,Pdronepu<@eb.key>【飞行单位】携带有冰爆弹头,投掷后造成群体法术伤害并施加<@eb.key>寒冷。`xxx|||||||?A* ?B enemy_1070_iced X G88\`4lp@@atkup.atk_scale 33?enemy_1069_icebrk_2 雪怪小队破冰者 ,XTl雪怪小队近身作战人员中的精英,攻击被<@eb.key>冻结的单位时攻击力巨幅提高。<xxx|||||X\hlptX333?datA X@@BLenemy_1069_icebrk_2<#J88\`4lT @atkup.atk_scale#33?enemy_1069_icebrk雪怪小队凿冰人v<8o雪怪小队中的特殊近身作战人员,攻击被<@eb.key>冻结的单位时攻击力大幅度提高。 xxx|||||<@LPTX<333?H>tXdA@@B>enemy_1069_icebrk! &<<H`|P?D coldattackt" Afreeze @!enemy_1068_snmage_2 "雪怪术师组长  H L H"p雪怪小队法术作战人员中的精英,每攻击2次后下次攻击会对目标施加<@eb.key>寒冷。4"xxx|||||P!T!!`!d!h!l!P!L?\!@!l!x!HB!"!!!!!!!!!!!!!@!!B!!enemy_1068_snmage_2$4)<<HT"d?X coldattack% Afreeze" @$enemy_1068_snmage# #% 雪怪术师#,#X#\#X%j雪怪小队中的法术作战人员,每攻击2次后下次攻击会对目标施加<@eb.key>寒冷。<%xxx|||||X$\$$h$l$p$t$X$L?d$$t$$HB$ %$$$$$$$$$$$$$@$$B$@$enemy_1068_snmage'<,S88|p%$X( A boom.freezet(@boom.atk_scale,33?'enemy_1067_snslime_2&&(冰爆源石虫·α&$&P&L( infectionp(r感染更严重的冰爆源石虫,死亡后对周围我方单位造成物理伤害且施加<@eb.key>寒冷。\(xxx|||||x'|''''''x'?''(('"(''''''B(''''('?('B(r (enemy_1067_snslime_2+T/V88|l($p+ A boom.freeze+@boom.atk_scale/?*enemy_1067_snslime$)()$+冰爆源石虫)4)`)\+ infection+u来自寒冷地区的被感染生物,死亡后对周围我方单位造成物理伤害且施加<@eb.key>寒冷。p+xxx|||||********?* *"+*+*6+******V+++ +++*?$++B+, +enemy_1067_snslime.d2Y88\d T+|.?atkup.atk_scale+33?-enemy_1066_snbow_2,,.雪怪狙击手组长,0,\,`,\.]雪怪小队狙击手中的精英,攻击被<@eb.key>冻结的单位时攻击力提高。4.xxx|||||P-T--`-d-h-l-P-fff?\- -l-----------d------@--B-h-enemy_1066_snbow_2005\88\dP.H1?atkup.atk_scale.33?0enemy_1066_snbow..0雪怪狙击手f/. /$/ 1`雪怪小队中的远程作战人员,攻击被<@eb.key>冻结的单位时攻击力提高。0xxx|||||00z0(0,000400fff?$0 P0400h00t0x0|0000l0P000000@00B0"0enemy_1066_snbow37_88\\|||LP14?atkup.atk_scale|1x3enemy_1065_snwolf_2113霜锐2113 infection3Q比霜牙更加难缠,攻击被<@eb.key>冻结的单位时攻击力提高。3xxx|||||22B32222233?2*3v33A033<3@3D3H3L3P33\3`3d3h3l3P333?|3`3Bl3x3enemy_1065_snwolf_2p6:Tb88\\|||4d46?atkup.atk_scale@4<6enemy_1065_snwolfh4l4h6霜牙4p446 infection6i雪怪小队术师部队操纵的高速生物,攻击被<@eb.key>冻结的单位时攻击力提高。6xxx|||||5565555533?5N 5R65A 6j666 6$6(6,6686<6@6D6H6,633?X6<6BH6^T6enemy_1065_snwolfL9$pxW444444444444<666777 777778xxxxxxxxx777777777777777777777888 888888|,8?f88\\|||Ht84;?atkup.atk_scale8:enemy_1064_snsbr88: 雪怪小队J9899;`雪怪小队基础近身作战人员,攻击被<@eb.key>冻结的单位时攻击力提高。:xxx|||||9:^: ::::9̌?:H 4:::L::X:\:`:d:h:l:P:d|:::::p:@::B:h:enemy_1064_snsbr=Ati88dlP4;=Cperiodic_damage.damageH;ff&@l=enemy_1063_rageth_2;;=狂暴宿主掷骨手"<;;=mutant>`彻底失去理智的敌方投掷手,<@eb.danger>攻击力很高,会持续损失生命。=xxx|||||<@zCperiodic_damage.damageH>ff&@l@enemy_1063_rageth>>@狂暴宿主投掷手"?>>@mutantA`逐渐陷入狂乱的敌方投掷手,<@eb.danger>攻击力很高,会持续损失生命。@xxx|||||??Z@@ @@@?333?@:0@@ @AL@@X@\@`@d@h@l@P@|@@@@@p@@@@B@@enemy_1063_ragethCGto88dd@x4ACCperiodic_damage.damagehAdCenemy_1062_rager_2AAC狂暴宿主组长BAACmutantC]彻底失去理智的敌方士兵,<@eb.danger>攻击力很高,会持续损失生命。Cxxx|||||BBJCBBCCB?B0u CCCA攻击力很高,会持续损失生命。Fxxx|||||EE:FEEEEE?E NFEFA,FF8FHH*IHHzCHHHHHHH IIIIIIff&@,IIBI (Ienemy_1061_zomshd_2 LlPj444TTTtx4IIKenemy_1061_zomshdIIK宿主重装士兵rJJ J0LmutantPLK被不明意识控制身体的重装士兵,能快速自然恢复生命。Lxxx|||||0K4KK@KDKHKLK0K@?护盾大幅提升防御力。<@eb.key>法术伤害可破坏护盾,护盾被摧毁时会大幅提升移动速度POxxxxx|||lNpNtNxNUNNlNfff?xNNNNANNNNNNNNNNNNNNNL@ ONBN Oenemy_1060_emouse_2RLV}88OL,lR@speedup.move_speedR@D shield.defRDshield.dynamicPRenemy_1060_emouse@PDP@R灰尾PHPTPP|R可展开<@eb.key>护盾大幅提升防御力。<@eb.key>法术伤害可破坏护盾,护盾被摧毁时会大幅提升移动速度Rxxxxx|||QQQQYQQQfff?Q QQQAQQQQRRR RQR R$R(R,RRL@优先摧毁一切可见的设施,并且能够攻击在高台地形的作战单位。TUxxxxxxxxpTtTxT|TTTTlTL?xT2TTUTTTTTTTTTXTTTTTT@UTBT Uenemy_1059_buster_2WH\88\d LU`X?atkup.atk_scaleUff?Wenemy_1059_busterUVW狂徒vVVV优先摧毁一切可见的设施,并且能够攻击在高台地形的作战单位。Xxxxxxxxx4W8W阻挡能力大于等于3的作战人员可阻止其冲破防线。ZxxxxxxxxYYYYYYYY?Ya ZYYA(Z,Z0Z4Z8Z阻挡能力大于等于3的作战人员可阻止其冲破防线。d]xxxxxxxx\\\\\\\|\?\>\\\A\\\\\\\\\ \]]] ]\`@]]B ] ]enemy_1058_traink`l\d~~44<\\\tx]]?_enemy_1057_gansho_2]]_ 神射手b^]^ ^`]装配比射手更精良的弹药。会优先<@eb.key>攻击指挥终端切断敌方支援_xxxxxxxx____ _$_(_ _?_D_(__\_`_d_h_l_p_t_x_\______|_@@__B__enemy_1057_gansho_2blf 44<\\\pt|||<` `?Dbenemy_1057_ganshop`t`pb射手`x```b`擅长以连续射击攻击敌人。会优先<@eb.key>攻击指挥终端切断敌方支援。bxxxxxxxxaaaaaaaa?a aa:baaaaaabbabbb b$bb@@4bbB$b0benemy_1057_gansho(e`ti444TTTpt||| bbdenemy_1056_ganwar_2bbd 精干打手vcc0c4c0eW相比打手拥有更强的破坏力,需要更优秀的防护装备才能抵挡他。exxxxxxxxd d$d(d,d0d4dd33s?$dhPd4ddhdldpdtdxd|dddhd,dddddd>ddBd|denemy_1056_ganwar_2gdk444TTThltttHeLeHgenemy_1056_ganwartexetg打手e|eeeg`经过特殊训练的作战人员。极为快速的出拳往往能给人连续的致命打击。gxxxxxxxxffffffff33s?f ff>gfffffgggfgg g$g(g g>8ggB(g"4genemy_1056_ganwar,jxxn444TTTtx$ggienemy_1055_ganman_2ggi精锐西西里人~h h8h极高的防御力,难以被击溃,是非常棘手的敌人。doxx|nnnnnnnn@?n6nn&on2onnnnnnnoo ooonff&@$ooBo oenemy_1054_norshd_2rdv444TTTx|@ooqenemy_1054_norshdooq重装防御者-N型npop4p0rl身着沉重全装护甲的近战作战人员。拥有<@eb.key>很高的防御力,需要小心应对。rxx|4qqqHqLqPqTq8q@?Dq'pqTqqqqqqqqqqq qqqqqqff&@qqBqqenemy_1054_norshdty:444TTTpt|||@lrprltenemy_1053_norgst_2rrt 工蚁组长srrrt{相比一般工蚁拥有更强的生存能力。灵活的行动能力使其<@eb.key>无法被阻挡,请尽快解决。txx|sBtJtsstts?s ttt4B无法被阻挡,请尽快解决。lwxx|vvvvvvvv?vvvv Bv>wvvvvvwvxwwww ww?0wwB wdwenemy_1053_norgst zll~444TTTtxwwyenemy_1052_noramr_2wwy机动卫兵组长rxx,x0x,zT相比一般机动卫兵更具威胁。配备的机动盾牌使他们攻守兼备。yxxx|||||yyzy(y,y0y4yy?$ytPy4yyhyytyxy|yyyylyyyyyyy@yyBy,yenemy_1052_noramr_2|\444TTTpt|||LzPzL|enemy_1052_noramrxz|zx| 机动卫兵zzzz|H标准近身作战人员。配备的机动盾牌使他们攻守兼备。x|xxx|||||{{{{{{{{?{ {{6|{B|{{{{||{||| |$||@4||B$|0|enemy_1052_noramr(pt44<\\\|||ff?~enemy_1051_norwiz_2|}~编制术士组长}}<}@}<N相比一般编制术士更具威胁。使用<@eb.key>远距离法术攻击xxx||||| ~$~~0~4~8~<~ ~L?,~X~<~H~HBt~~~~~~~~x~~~~~~~@~~B~^~enemy_1051_norwiz_2`&44<\\\x| X<ff?`enemy_1051_norwiz 编制术士ȁB基础法术作战人员。使用<@eb.key>远距离法术攻击xxx|||||L? ؀ȀHBR d$(,04@D(B4@@enemy_1051_norwiz8\$88tt<T`4Drangedamage.attack@damage Arangedamage.interval> dot.interval4A dot.damageP A dot.durationp?selfbuff.hp_ratioHBselfbuff.attack_speedL> selfbuff.atk($enemy_1050_lslimePTDhlptd被它攻击的单位会受到灼烧伤害。被阻挡时引爆体内岩浆对周围造成<@eb.danger>高额伤害。请务必小心应对。xxx||| PȄ̄B܄܄  $^4$88PXxxxP|`4TzDrangedamage.attack@damage Arangedamage.interval> dot.intervalȈA dot.damage A dot.duration?selfbuff.hp_ratio( Bselfbuff.attack_speed|`@enemy_1050_lslimĕЇ “庞贝”N܆  infection0x被它攻击的单位会受到灼烧伤害。被阻挡时引爆体内岩浆对周围造成<@eb.danger>高额伤害。$xx|||@LP\`Dff&?P@|`lBĈȈ̈ЈԈ`@ȈBԈenemy_1050_lslime؋$88x|4@ReduceBlockCnt.block_cntl AReduceBlockCnt.duration܋enemy_1049_eagent_2  特工组长$PL比特工拥有更强的作战能力。攻击时会短暂<@eb.key>减少我方单位的阻挡上限,能够轻易突破防线。Lxxxxxxxxhlptx|dfff?p(#HBċȋ̋Ћԋ؋@B^enemy_1049_eagent_2Dܺ88L|4`ReduceBlockCnt.block_cnt@ReduceBlockCnt.durationenemy_1049_eagent(,(特工0<hdc手持的武器在攻击时会短暂减少我方单位的阻挡上限,可以冲破我方防线。@xxxxxxxx\`dhlptXfff?dptHBĎȎ؎܎̎@܎B,enemy_1049_eagent8н88ppPPHB MagicResistance.magic_resistanceЏ̑enemy_1048_hirman_2碎岩者组长z@<相比碎岩者具有更恐怖的破坏力。穿戴的护甲在被阻挡时<@eb.key>大幅提升法术抗性来保护自身。8xxxxx|||TX\`ȘlpT@?`2p| Bđdԑܑؑȑ33S@ؑBenemy_1048_hirman_2488ppDxL B MagicResistance.magic_resistance̒Ȕenemy_1048_hirman 碎岩者r 84x手持的战术斧拥有强大的破坏力。穿戴的护甲在被阻挡时<@eb.key>提升法术抗性保护自身。(xxxxx|||DHLP\`D@?P'|`l BdĔȔ̔ДԔ33S@ȔBԔenemy_1048_hirmanؗ $o<<HT5? ?? stunattackpAstunؕ@enemy_1047_sagent_2(,(狙击步兵组长<hlhu进行超远距离狙击的精英作战人员。攻击数次后<@eb.key>晕眩我方单位,持续时间极长。Xxxxxxxxxtx|pL?| Aėȗ̗Зԗؗܗė@B enemy_1047_sagent_2P,r<<HHx8?t8 stunattack@stun`@ enemy_1047_sagent8<8 狙击步兵Htxt]进行超远距离狙击的作战人员。攻击数次后会<@eb.key>晕眩我方单位。Lxxxxxxxxhlptx|dL?p  AĚȚ̚КԚdؚ@Benemy_1047_sagentXDf444TTTpt|||enemy_1046_agent_2ěțĝ 步兵组长FԛK基础近身作战人员。相比一般步兵拥有更强的作战能力。ĝxxxxxxxxܜ̌?t B048<@DHL0d\`dhlP@|`BlJxenemy_1046_agent_2pL޾444TTThltttenemy_1046_agent<@<步兵DptpE基础近身作战人员。装配的护甲能够抵抗法术伤害。0xxxxxxxxLPTX\`dȞ?T dp BUȟ̟Пԟ؟@̟B؟enemy_1046_agentܢ(z<<HxX@?y?? stuncombat@stunԧ @enemy_1045_hammer_2粉碎攻坚组长(4`\~整合运动的高级精英单位,穿着沉重的防爆护具,并且能在数次攻击后<@eb.key>晕眩我方单位。Txx|p΢֢x? NȢ&Ԣآܢ̢`@Benemy_1045_hammer_2 X4}<<HpC?}?? stuncombat@stun @enemy_1045_hammerDHD粉碎攻坚手ƤT`x整合运动的精英单位,穿着沉重的防爆护具,并且能在数次攻击后<@eb.key>晕眩我方单位。|xx| ?'إBN  $(,0`@@$B0<enemy_1045_hammer4448XXXtx8Ԧĭ @بenemy_1044_zomstr_2宿主流浪者@<mutant\H被不明意识控制身体的流浪者,能快速自然恢复生命。 xx|<P\`Dff&?P*|`lA|zC̨ШԨبܨ@@ШBܨenemy_1044_zomstr_2,N448XXXtx8p @enemy_1044_zomstr宿主拾荒者2mutantH被不明意识控制身体的拾荒者,能快速自然恢复生命。̫xx|FNZ ff&?p( AD(HCTX\`dhLx|l@@|Benemy_1044_zomstrز448XXXx|<, @0enemy_1043_zomsbr_2\`\宿主士兵组长pmutantK被不明意识控制身体的士兵组长,能快速自然恢复生命。|xx| fff?حȭAحC (,048ff?H,B8,Denemy_1043_zomsbr_2<448XXXtx4ܮ̵ @enemy_1043_zomsbr   宿主士兵HDmutantdE被不明意识控制身体的士兵,能快速自然恢复生命。$xx|@T`dHfff?T dpABdа԰ذܰİff?԰Benemy_1043_zomsbr088,L @defup.range_radiuspatkSpeedDown.attack_speedȱ @enemy_1042_frostd寒霜$0Tdronetx<@eb.key>【飞行单位】防御力较高,会使周围我方单位的<@eb.key>攻击速度会大幅度削减。hxx|fff?dijA>X ?0B denemy_1042_frostd l44<\\\xD@@ȶenemy_1041_lazerd_2法术大师A28droneX<@eb.key>【飞行单位】牺牲飞行速度换取了更远的攻击距离,使用远程武器造成大量<@eb.key>法术伤害。\xx|xֶ޶L?pBԶ2ض `@$BX enemy_1041_lazerd_2d44<\\\x\ff?enemy_1041_lazerd法术大师A1,(droneHi<@eb.key>【飞行单位】飞行速度非常快,使用远程武器造成<@eb.key>法术伤害。,xx|H\hlP?\ lxBĹdԹعܹȹ @عBenemy_1041_lazerd4ν88|t)??boombt@ move_speed@enemy_1040_bombd_2   暴鸰·G(Ldronelx<@eb.key>【飞行单位】携带有大型爆破弹头,将会在接近干员时投掷并造成群体物理伤害。`xx||ڼ?pAؼ6ܼ @( B$enemy_1040_bombd_2h88p,??boomb@ move_speed@enemy_1040_bombd@D@暴鸰@LX|droner<@eb.key>【飞行单位】携带有爆破弹头,将会在接近干员时投掷并造成群体物理伤害。xx| Ŀȿ?ȿԿA^  048<@$@P4B@ Lenemy_1040_bombdD448XXXtx< @enemy_1039_breakr_2破阵者组长$PTPo训练有素的敌方高级冲锋单位,移动速度极快且<@eb.key>攻击能力比一般单位略高。8xx|Thtx\33?hxAP33?Benemy_1039_breakr_2@b448XXXpt|||4 @enemy_1039_breakr 破阵者Bi训练有素的敌方冲锋单位,移动速度极快且<@eb.key>攻击能力比一般单位略高。xx|Zbn 33? < ,AXdhlptx\2|33?Benemy_1039_breakr 44<\\\|,l< @Denemy_1038_lunmag_2ptp特战术师组长整合运动的精英法术作战人员,他配备的护甲使他拥有<@eb.key>一定防御,并且能够同时攻击<@eb.key>两个目标。xx|:BNL?p HB8DHLPTX<,hlptx\@lBxenemy_1038_lunmag_2|44<\\\x|0@$enemy_1038_lunmagPTP 特战术师`]整合运动的法术作战人员,他配备的护甲使他拥有<@eb.key>一定防御。dxx|L?HB: @,B(enemy_1038_lunmag pl444TTTpt|||enemy_1037_lunsbr 特战士兵n(,(T整合运动的近身作战人员。配备了和其他战士稍有不同的装备。xx|rz(48̌?( T8lx|p2@B^enemy_1037_lunsbr44<\\\|TP4 @Xenemy_1036_amraoe护盾高阶术师 x特殊的高阶术师,擅长<@eb.key>远距离群体法术攻击,周身的防护盾提供了较高的防御力。xx|:B333?4!A4@DHLPT8dhlptX33s@hBt|enemy_1036_amraoex444TTTtxDenemy_1035_haxe_2DHD高级武装人员Xdr来路不明,使用巨大的钝器进行攻击。比一般武装人员更具有威胁,拥有高防护能力。xxx|ff&?PFAJ  $(,`@< B,8enemy_1035_haxe_20h|444PPPlpxenemy_1035_haxe 武装人员z@<K来路不明,使用巨大的钝器进行攻击。拥有高防护能力。xx|z048< ff&?,.X<HAtx`@Benemy_1035_haxe"444TTTpt|8TXTenemy_1034_laxe_2 屠宰老手i来路不明,使用巨大的钝器进行攻击。比屠夫更具有威胁,拥有一定防护能力。xx|"*333?6Az(,048< LPTX\@`@lPB\henemy_1034_laxe_2`d444PPPdhpxxenemy_1034_laxe(,(屠夫0<hdN来路不明,使用巨大的钝器进行攻击。拥有一定防护能力。,xx|H\`dhL333?X(#htA`@BRenemy_1034_laxe,N444TTTpt|<enemy_1033_handax_2 伐木老手.o来路不明,穿戴简易林业护具,携带伐木工具进行攻击。比“伐木机”更具有威胁。xx|RZ @?.0 ALX\`dhlPd|p33S@BRenemy_1033_handax_2h444TTTlpx040enemy_1033_handax\`\ 伐木机htK来路不明,穿戴简易林业护具,携带伐木工具进行攻击。`xx||@?@A2P 33S@$B enemy_1033_handaxpd444TTTtxenemy_1032_katar_2拳刃武士组长j$($T比一般拳刃武士更具威胁,兼具<@eb.key>较高攻击力和防御力。xx|nv$(,0? dL0dptx|h^?B&enemy_1032_katar_2|444TTTpt|||(HLHenemy_1032_katartxt 拳刃武士f受过一些传统战斗训练的近身作战人员,兼具<@eb.key>较高攻击力和防御力。xx| ?R^  ,048<@$?P4B@Lenemy_1032_katarD444TTTtxLenemy_1031_mrogue_2法术近卫组长$XT~受过法术战斗训练的近身作战人员,比一般法术近卫更具威胁,对目标造成<@eb.key>法术伤害。Lxx|h|l@?xdHB @B enemy_1031_mrogue_2tPr 444TTTpt||| enemy_1031_mrogue 法术近卫R  Z受过法术战斗训练的近身作战人员,对目标造成<@eb.key>法术伤害。xx|Zb@? 8(HBT`dhlptXx @B^enemy_1031_mroguet 444TTTlpxxx 8<8enemy_1030_wteeth_2dhd 流浪者p]缺少打理,穿着着破损服装的作战人员。比一般拾荒者更有交战经验。txx|L?LAFF $( @@8B(X4enemy_1030_wteeth_2,Lx444TTTlpxxxenemy_1030_wteeth 拾荒者v0406缺少打理,穿着着破损服装的作战人员。xx|ZbL? 8(AT`dhlptX2x@@Benemy_1030_wteeth`444TTTpt||| 8<8enemy_1029_shdsbr_2dhd机动盾组长tH比一般机动盾兵更具威胁,拥有简单的物理防护能力。dxx|? &2, @$B enemy_1029_shdsbr_2`d444TTTpt||| enemy_1029_shdsbr 持盾刀兵f $ H整合运动的近身作战人员,拥有简单的物理防护能力。xx|^f ?< T`dhlptXx@Benemy_1029_shdsbr44<\\\|08?@enemy_1028_mocock_2lpl燃烧瓶投掷者f比一般鸡尾酒投掷者更具威胁,使用土制燃烧瓶进行<@eb.key>远程物理攻击。xx|?BJV U(,048 @H,B8Denemy_1028_mocock_2<x44<\\\|$?enemy_1028_mocock鸡尾酒投掷者$PTPZ来路不明的作战人员,使用土制燃烧瓶进行<@eb.key>远程物理攻击。$xx|@TX\`D?P|2,@Benemy_1028_mocock` B444TTTpt||| txtenemy_1027_mob_2 暴乱分子"N比一般暴徒更具威胁,使用随意制作的武器进行近身攻击。xx|&̌?Z Zbn $(,0U@DHLP4@`DBP^\enemy_1027_mob_2TT444PPPdhpppenemy_1027_mob 暴徒$PTPN来路不明的作战人员,使用随意制作的武器进行近身攻击。xx|4HLPT8̌?Dp2@Benemy_1027_mobx2 444TTTpt|||(dhdenemy_1026_aghost 幽灵组长`比幽灵拥有更高的防御力和耐久,<@eb.key>无法被阻挡,需要尽快清除。xx|"*? Bz(,048< ^LPTX\@?lPB\denemy_1026_aghost\C"444444444444@  $(,xxxxxxxxx0u HB $(,0R@0 188XXxxx<Hff? atkup.atkenemy_1025_reveng_2 复仇者VN该目标处于<@eb.key>低体力时似乎会大幅度提升作战意志。xx|Zbff&? PF8(HBT`dhlptXx33@Benemy_1025_reveng_2G'444444444444@@DHLPTX\`dhxxxxxxxxx:HB$(,048<@$PTX\`dhlP|l688XXxxx< ? atkup.atk enemy_1025_reveng  寻仇者 ,XT N该目标处于<@eb.key>低体力时似乎会大幅度提升作战意志。 xx|8  L P T X < ff&?H t X d HB   33@ B , enemy_1025_reveng p B+44<\\\x|t X @| enemy_1024_mortar_2  炮击组长*   Q比一般炮手更具威胁,能够进行<@eb.key>超远距离溅射攻击。 xx| * 2  L?  r  ~ , 0 4 8 < @ $ P T X \ ` D @p T B` &l enemy_1024_mortar_2dd-44<\\\pt||| @ enemy_1024_mortar8 < 8炮手 @ l p lN特殊远程作战人员,能够进行<@eb.key>超远距离溅射攻击。4xx|PdhlpTL?` p@Benemy_1024_mortarx4V044<\\\|$l@enemy_1023_jmage_2隐形术师组长BQ比一般隐形术师更具威胁,<@eb.key>在被阻挡前无法被攻击。xx|BJL?h HB<HLPTX\@lptx|`@pB|enemy_1023_jmage_2d244<\\\x| @(enemy_1023_jmageTXT 隐形术师dB法术作战人员,<@eb.key>在被阻挡前无法被攻击。Lxx|h|lL?xHBP@B^ enemy_1023_jmage|P88$@$lassoH(@@ range_radius33> atk_scaleA hit_duration @@enemy_1022_dmage_2lpl萨卡兹术师组长sarkaz拥有<@eb.key>较高攻击力和法术抗性。会使用<@eb.key>远距离法术攻击,且能够使用<@eb.key>禁锢我方单位的枷锁。xx|bj $L?PF@$0HB\hlptx|`@Benemy_1022_dmage_2Y9444444444444<HLPTX\`dhlpxxxxxxxxx . $(,048<@D(,TX\`dhlpTp  88 8lassoH(@@ range_radius33> atk_scaleA hit_duration< @`enemy_1022_dmage萨卡兹术师sarkaz拥有<@eb.key>较高攻击力和法术抗性。会使用<@eb.key>远距离法术攻击,且能够使用<@eb.key>禁锢我方单位的枷锁。xx|z048< L?,.X<HHBtx@Benemy_1022_dmage$K88\\|||,\\ @boom.atk_scaleenemy_1021_bslime_2高能源石虫·α6 infection T比一般高能源石虫更具有威胁,死亡后会产生<@eb.danger>爆炸。xx|Zb? t8LX\`dhlx|l?|B^enemy_1021_bslime_2"&pN88\\|||H0 "@boom.atk_scale\ X"enemy_1021_bslime "高能源石虫!  " infection"E野生的被感染生物,死亡后会产生<@eb.danger>爆炸。"xx|!"""!!!!!?! !V"^" "j""" "$"(",""8"<"@"D"H","?X"<"BH"T"enemy_1021_bslimeL%)0Q88dd<"%33S@antiinvi.range_radius$# %enemy_1020_obsvH#L#H%技术侦察兵#X###%K技术作战人员,会使周围我方的<@eb.key>隐匿效果失效。H%xx|d$$$x$|$$$h$?t$X$$$A$%$$$$$$$d$$$$$$ @ %$B$%enemy_1020_obsv'xH,jF44<\\\|$%% @'enemy_1019_jshoot_2%%'隐形弩手组长V&%&&(Q比一般隐形弩手更具威胁,<@eb.key>在被阻挡前无法被攻击。'xx|&V'^' ''''&fff?' 4''$'AP''\'`'d'h'l'p'T''''''t',@''B'6'enemy_1019_jshoot_2*d.I44<\\\x|4(( @<*enemy_1019_jshooth(l(h* 隐形弩手(x(((*B射击作战人员,<@eb.key>在被阻挡前无法被攻击。`*xx||))))))))fff?))))A)2*)))))))d** ***),@$**B* *enemy_1019_jshoot-d1K44<\\\|4** @,enemy_1018_aoemag_2**,高阶术师组长r++ +8+4-Z擅长<@eb.key>远距离群体法术攻击。其攻击会伤害目标周围的单位。-xx|$,,,8,<,@,D,(,333?4,4`,D,P,HB|,,,,,,,,,,,,,,,33s@,,B,|,enemy_1018_aoemag_2/ 4.N44<\\\x|L`-D- @h/enemy_1018_aoemag--/ 高阶术师.---/u精英法术作战人员,擅长<@eb.key>远距离群体法术攻击。其攻击会伤害目标周围的单位。/xx|.B/J/..//.333?.X ///HB【飞行单位】无人机,能使周围敌军<@eb.key>防御力上升。H4xx|d333x3|333h3L?t3333A343333333333333@43Bn4v4enemy_1017_defdrn6<;788dl$4 dOGOGwrite4@6enemy_10173_tjgbsf_2V557 扶潮·归~5 5587animated\79进入第一个字格后,写下一个<@eb.key>友字7x|66666T66@6?L6%x66d6 B6667 77666d6?6?6666@76B6,7enemy_10173_tjgbsf_29H>:88dl7dOGOGwrite7@9enemy_10173_tjgbsf^8 8:扶潮888<:animated`:9进入第一个字格后,写下一个<@eb.key>友字:x|99999X99D9?P9@|9`9l9 B99: :::99929?9?9999@ :9B9:enemy_10173_tjgbsf=$|v[4444444444444:::::::::::4enemy_10172_sheart<<> “未熄”=<.=>animated>x岁的怒火,会被岁首的<@eb.key>【十方怼怒】点燃引爆,对周围造成<@eb.key>高额法术伤害>x|b>j>r>z>>0>>>?(>'T>>@>A>>>>>>>>>&>?>?>>>>@@:?>B>>enemy_10172_sheartAN`444444444444<??????????? Axxxxxxxxx(@,@0@4@8@<@@@D@(@@T@X@\@`@d@h@l@p@t@x@|@`@@@@@@@@@@&@G @@HAX,CL=ShieldCtrl.scaleC?ShieldCtrl.max_scaleD Areborn.durationX?t AASacrificeEnemy$D?intervalDAdurationTriggerPartialPrintD@ print_delayDCJDC?CaDCD BDDDDDD\D`DDDPD?\D?DDDtD`@DDBDDenemy_10171_ssttzGKf448X\\txt4EE8Genemy_10170_wangz_2ElEhG 霜劫·争EtEEGanimatedGW执白者的手笔,被活字印章拓印会变为<@eb.key>断,封印所在字格Gx| GGG"G*GF6GF333?F*FZGFpAnGvG~GGGGDGHG,Gh8G?DG?pGtGxG\G@@GlGBxG^Genemy_10170_wangz_2|JNh448X\\pt|pHzH Jenemy_10170_wangzHTHPJ霜劫HXHHJanimatedJW执白者的手笔,被活字印章拓印会变为<@eb.key>断,封印所在字格xJx|IIIJJIJI333?I(#I>JIpARJZJbJjJrJzJ(J,JJ,J?(J?TJXJ\J@J@@lJPJB\JhJenemy_10170_wangz`M8k444444444444HK KKKKK K$K(K,K0KLxxxxxxxxxKKKKKKKKKpKKRBKKKLLL LLK  L$L(L,L0L4L8L重量并没有想像的大。Oxx|NzNN0N4N8N【飞行单位】遇到第一个字,会尝试帅气地<@eb.key>把字取走,之后<@eb.key>移动速度减少Rx| RRR"R*RQ6RQff?Q.QZRQ AnRvR~RRRRDRHR,R&8R?DR?pRtRxR\R@RlRBxR&Renemy_10169_tjgtsz_2UYfV88 $DD$Sp,dOGOGeraseD$V move_speed4V`@intervalPV@durationS33?Uenemy_10169_tjgtszBTSU 云中墨贼ST T0VanimatedTV<@eb.key>【飞行单位】遇到第一个字,会尝试帅气地<@eb.key>把字取走,之后<@eb.key>移动速度减少TVx|UUUUUUUUff?U'UVUA.V6V>VFVNVVVVVUU?V?0V4V8VV@HV,VB8VDVenemy_10169_tjgtsz在空字格间游动,被<@eb.key>拓印出来后,自身晕眩且一段时间不能化为字lZx|YYYYZYZY?YPYY>ZFZNZVZ^ZfZnZZ Z~Z Z?Z?DZHZLZ0Z @\Z@ZBLZXZenemy_10168_tjgly_2P]af<<|(,LPPlpx@Z$] B 1.cd_print]? 1.cd_normalT4dOGOGsurface,^ A stun_duration4dOGOGdivex^@enemy_tjgly_diving.intervalJ\]enemy_10168_tjglyv\$\ ^ 浪里玄条\0\<\`^animated^无法被传送,可以化为字<@eb.key>在空字格间游动,被<@eb.key>拓印出来后,自身晕眩且一段时间不能化为字^x|^^^^&^]2^]?]]]b^j^r^z^^^^@^D^^0^?<^?h^l^p^T^ @^d^Bp^&|^enemy_10168_tjglytaeZb88dl(_d8dOGOGwrite,_@Paenemy_10167_tjgsfj_2__a 挟潮·来`__aanimateda9进入第一个字格后,写下一个<@eb.key>兵字ax|aaa&a.a`:a`?`%a`` Bva~aaaaaLaPa4ad@a?La?xa|aada@ataBa,aenemy_10167_tjgsfj_2dhne88dl ,bx;dOGOGwrite@b@ddenemy_10167_tjgsfjbbd挟潮cbbdanimatedd9进入第一个字格后,写下一个<@eb.key>兵字dx|d"d*d2d:dcFdc?c@ dcc BddddddXd\d@d2Ld?Xd?dddpd@ddBddenemy_10167_tjgsfjg@kt88\`x4eg>1.damage_scalee`genemy_10166_tjgdlb_2eeg 拔山·盖feeganimatedg能<@eb.key>顶住所在以及<@eb.key>相连字格的活字印章拓印,使字效果<@eb.key>不触发,自身受到的拓印伤害减少hx|zgggggHgg4g333?@g NlgPg\g@ggggh hgggg?g?gggg33s@ggBg genemy_10166_tjgdlb_2j8@oؖ88\`phXk>1.damage_scaleijenemy_10166_tjgdlbJihj拔山nihi,kanimatedPk能<@eb.key>顶住所在以及<@eb.key>相连字格的活字印章拓印,使字效果<@eb.key>不触发,自身受到的拓印伤害减少`kx|jjjjjjkj333?j>jjj@>kFkNkVk^kfkkkjk?k?@kDkHk,k33s@Xk三连击,优先攻击字格上的友方单位8nx|mmmmm|mmhm333?tm(#mmm@nn&n.n6n>nmmmm?m?nn nn@0nnB n,nenemy_10165_tjggb_2$qpu44<\``tx`nn33?penemy_10165_tjggbRoop挽弓vooo0qanimatedTq<<@eb.key>三连击,优先攻击字格上的友方单位 qx|pppppPpp地面敌人会被<@eb.key>吸收,使其获得自身部分的<@eb.key>攻击力、防御力与法术抗性tx|^tftntvt~t,ttt?$tPt4t@t@tttttttttt?t?tttt@@ttBttenemy_10164_tjgxb_2w |88,08<\`xuxX(HxL?1.range_radiushx?1.magic_resistance_scalex? 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LayԪ?enemy_10157_mnggyl_20,失望的雕像4@ƫl|l<@eb.key>【飞行单位】经过喷泉水池上空时降落,持续汲取水量并使其无法被治疗dx|ڬ@?@̬pBBJRZbj  ??DHL0@DBP&\enemy_10157_mnggyl_2X<<d ,4<@L<Csuiside.durationh??LayAnim$?interval8Bvalue ???Lay?enemy_10157_mnggyl>疑问的雕像(8l<@eb.key>【飞行单位】经过喷泉水池上空时降落,持续汲取水量并使其无法被治疗 x|d°P@?\plxHB&԰ذXȰ?԰?@rB enemy_10157_mnggylp\88 04<@L\,;EFillWater.dynamic?FillWater.projectile_rangeд@Boom.heal_scale?Boom.projectile_rangeDhenemy_10156_mncrer_2见习祭司学徒"6ܴK倒下后为附近的一个喷泉水池补充水量,并治疗周围敌人x|&.6>FR?|AdhLdX?d?|@Bhenemy_10156_mncrer_2l88  ,08<HH\,;EFillWater.dynamic8?FillWater.projectile_ranged@Boom.heal_scale?Boom.projectile_rangeصenemy_10156_mncrer0,新手祭司学徒@ƶl|K倒下后为附近的一个喷泉水池补充水量,并治疗周围敌人@x|Ʒηַp?|A&.6>Fܷd?? $( @ B,,8enemy_10156_mncrer0|88\dlԸ?change@enemy_10155_mntjsd_2<8投矛的勇士Hιt$远程攻击未命中后变为近战$x|hƺTL?`p| A "*غ̺ܺ?غ? @vBenemy_10155_mntjsd_2d88\dhؾ?changeȻ@enemy_10155_mntjsdr 投矛的士兵,Xh$远程攻击未命中后变为近战x|~L8L?DhpT` Ad??Խ @ZBhenemy_10155_mntjsdD88`hP\?Passive.taunt_levelenemy_10154_mnmblxV“英雄的呼唤”HXr<@eb.key>【飞行单位】仅可且优先被入戏状态的干员攻击,受到一定次数的伤害后消失Dx|tL>&.@>Fd?? $( @ B,denemy_10154_mnmblx,(x88\dl? Passive.force?enemy_10153_nsblon_28强力热气球@tdrone<@eb.key>【飞行单位】不受我方攻击且不计入歼灭数;处于“可浮空区块”时,<@eb.key>提供1层浮力x&.:?'^pBrzHL8?D?ptx\?lBenemy_10153_nsblon_2x \88\dd? Passive.force(?Lenemy_10153_nsblon 热气球 drone<@eb.key>【飞行单位】不受我方攻击且不计入歼灭数;处于“可浮空区块”时,<@eb.key>提供1层浮力xZbjr ~ ?@D0pB|???B6>enemy_10153_nsblon&44<`ddtX<?`enemy_10152_nstree_2“逐日的树”drone<<@eb.key>【飞行单位】只攻击空中的我方单位x|*2:BJV>P AhlPX\?h?@B enemy_10152_nstree_244<\``pD(?Lenemy_10152_nstree|“自由的树”drone<<@eb.key>【飞行单位】只攻击空中的我方单位x|"*2>>@AzPT8XD?P?|h@xB enemy_10152_nstree@l88X`|,?Dead.def4Xenemy_10151_nspace_2行天救护车drone<@eb.key>【飞行单位】首次被击倒时坠落为一块防御力极高的残骸,若处于“可浮空区块”,<@eb.key>抵消1层浮力x|v~D0>【飞行单位】首次被击倒时坠落为一块防御力极高的残骸,若处于“可浮空区块”,<@eb.key>抵消1层浮力`x|>:2:BJRZb??<@D(@T8BD Penemy_10151_nspaceH,88 0DX,@Damage.range_radius=Damage.ep_damage_ratio? Passive.forceL@penemy_10150_nsheat_2焦香螺旋桨drone<@eb.key>【飞行单位】持续对周围其他单位造成<@eb.key>灼燃损伤;处于“可浮空区块”时,<@eb.key>提供1层浮力x|\H>T NdppB??@B enemy_10150_nsheat_2T88,@X,t@Damage.range_radius=Damage.ep_damage_ratio? Passive.force @0enemy_10150_nsheatd`炙烤螺旋桨htdrone<@eb.key>【飞行单位】持续对周围其他单位造成<@eb.key>灼燃损伤;处于“可浮空区块”时,<@eb.key>提供1层浮力x|JRZbjv>:< ,pBp|??@Bhenemy_10150_nsheat6444444444444@hlptx|xxxxxxxxx $(, <@0ALPTX\`dhLx|x444TTTtxenemy_1014_rogue_2双持剑士组长(TXTK比一般双持剑士更具威胁,以<@eb.danger>高攻击力见长。xx|4HLPT8̌?D pTx?Benemy_1014_rogue_2!B444444444444<tx|xxxxxxxxx $(,048HLPTX\`dhlpT6444TTTpt||| enemy_1014_rogue  双持剑士,X\XK整合运动的近身作战人员,以<@eb.danger>高攻击力见长。xx|8LPTX<̌?HtXd?B^enemy_1014_roguel88HPptttp8D/DPassive.attack@atk_scale_speedt?#Passive.enemy_nscan[speed].intervalA#Passive.enemy_nscan[speed].max_timezCPassive.fixed_value_damage?%Passive.enemy_nscan[speed].move_speedlenemy_10149_nscan_2掀天汽水桶·家庭装drone0<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害,并吹走目标所在地块的<@eb.key>热气球。px|>2 ANV^fnv$( ?$?PTX<`@hLBXdenemy_10149_nscan_2\`@88HPpttp8CPassive.attack@atk_scale_speed?#Passive.enemy_nscan[speed].interval4A#Passive.enemy_nscan[speed].max_timehzCPassive.fixed_value_damage?%Passive.enemy_nscan[speed].move_speedenemy_10149_nscanPL掀天汽水桶T`ldrone<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速,被阻挡后的首次攻击根据<@eb.key>移速造成额外伤害,并吹走目标所在地块的<@eb.key>热气球。x|fnv~4 >,*X<H A??`@B&enemy_10149_nscan(f<<h<DLPlhD?Passive.range_radius\@@A KeepAttack8 pAall_cnt?sp? atk_scale>@enemy_10148_nsmos_2tp啸天吸尘器·大力版drone<@eb.key>【飞行单位】周期性寻找周围的热气球或我方单位,一段时间内持续攻击并吸取一定技力x|NV^fnz?X@,HBp|???Benemy_10148_nsmos_2 J<<h08@D`\h(?Passive.range_radius`@@A KeepAttack8 pAall_cnt?sp? atk_scale>$enemy_10148_nsmosXT啸天吸尘器\hdrone<@eb.key>【飞行单位】周期性寻找周围的热气球或我方单位,一段时间内持续攻击并吸取一定技力x|&.6>FR?pvHB`dHT?`?x?Benemy_10148_nsmosl|#88  <<X,@Passive.atk_scale(?Passive.range_radiusP @Passive.intervalenemy_10147_nsbomb_2N遮天面包机·果酱款 DdronedZ<@eb.key>【飞行单位】未被阻挡时持续对周围我方单位造成溅射伤害8x||h?t(#A&.6>,??  @0B ,enemy_10147_nsbomb_2(\t '88 ,X,@Passive.atk_scale?Passive.range_radius @Passive.interval0Tenemy_10147_nsbomb遮天面包机droneZ<@eb.key>【飞行单位】未被阻挡时持续对周围我方单位造成溅射伤害x|.6>FNZ?X AlpT,`?l? @BJenemy_10147_nsbomb*88$HLLt|dH|@?$Passive.enemy_nscola[speed].intervalLA$Passive.enemy_nscola[speed].max_timeBPassive.fixed_value_damage>&Passive.enemy_nscola[speed].move_speed8enemy_10146_nscola_2pl开天汽水瓶·酸辣味droneE<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速x|&.:>d^ ArzHL0d<?H?tx|`@@pB|enemy_10146_nscola_2h.88$DHHdltxT(|@?$Passive.enemy_nscola[speed].interval,A$Passive.enemy_nscola[speed].max_timedBPassive.fixed_value_damage>&Passive.enemy_nscola[speed].move_speedenemy_10146_nscolaLH开天汽水瓶P\droneE<@eb.key>【飞行单位】逐渐流失生命并<@eb.key>加速hx| >. ABJRZbjd ??DHL0@@\@BL^Xenemy_10146_nscolaP <<<@@\`hp|X`4+=unbalanced_bleed.intervalHDunbalanced_bleed.damage?data.attack@atk_scale_2@?data.attack@atk_scalestart?enemy_10145_xdrock_2f斯托斯贝塔 ,P`_被雪崩唤醒,攻击造成溅射; 失衡移动时正比于<@eb.key>距离损失生命8x||h>t]B&.6> ?? @0B ,enemy_10145_xdrock_2( t<<8<<X\dlxT`4 +=unbalanced_bleed.interval HDunbalanced_bleed.damage ?data.attack@atk_scale_2 ?data.attack@atk_scalestart? enemy_10145_xdrock:   伊斯贝塔f  $ 4 _被雪崩唤醒,攻击造成溅射; 失衡移动时正比于<@eb.key>距离损失生命 x|     P < >H Nt X d B        ? ? @ B  enemy_10145_xdrock D<<(,,LPX`lp 4d@data.attack@fail_duration2@data.attack@fail_duration Askill$? atk_scale_sAdurationP tenemy_10144_xdelk_2  乌顶巨角卢鲁*   发动<@eb.key>蓄力攻击尝试<@eb.key>推动阻挡自身的单位;可被失衡、晕眩等异常状态<@eb.key>打断x|jrz8$333?0 N\@LA ??@PBenemy_10144_xdelk_20n<<(,,HLT\hl4P@data.attack@fail_duration2|@data.attack@fail_duration Askill$? atk_scale_sAduration<`enemy_10144_xdelk 巨角卢鲁发动<@eb.key>蓄力攻击尝试<@eb.key>推动阻挡自身的单位;可被失衡、晕眩等异常状态<@eb.key>打断x|RZbjr ~ 333?:D(4Ax??@8B enemy_10144_xdelkhV<<$0 t,8?aura.range_radius\?aura.damage_resistance ^' switch_backv'switch? enemy_10143_xdmush_2D@ 焕生雪伞P\c【生根】降低自身所受伤害,并保护身后的所有单位<@eb.key>不受雪崩影响lx| ?PF>FNV^fn  ??HLP4`@`DBP \enemy_10143_xdmush_2X`"<< (,?aura.range_radius?aura.damage_resistance * switch_back+switcht?enemy_10143_xdmush 小雪伞Fc【生根】降低自身所受伤害,并保护身后的所有单位<@eb.key>不受雪崩影响x|fnv~ 4 ?,.X<X??`@Benemy_10143_xdmush$!b&<<8<DLX(T,HAweak.weak_duration:.weak.magic_resistance^.weak.def(0% switch_backP%switch@enemy_10142_xdturt_2xt坚冰翻身甲Q撞上高台时失去所有防御力和法术抗性,并无法移动一段时间x|&2?'Bnv~DH, 8?D?ptx\@@lBxenemy_10142_xdturt_2 |$ *<<04<DP (T, Aweak.weak_duration1weak.magic_resistance2weak.def(( switch_back(switch enemy_10142_xdturtn! 翻身甲$0T!d!Q撞上高台时失去所有防御力和法术抗性,并无法移动一段时间0!x|     t ` ?l @ |  B!!!&!.!6!  ? ?!!! @@(! !B!$!enemy_10142_xdturt$ h(-<<d@!$@speed.move_speed,,switch!?$enemy_10141_xdpeng_2"T"P$ 拥霜羽兽"`""$$E失衡移动后,移动速度提升并变为<@eb.key>不可阻挡\$x|########333?#'###A:$B$J$R$Z$b$$$#$?$?<$@$D$($`@T$8$BD$P$enemy_10141_xdpeng_2L'+0<<d<$'@speed.move_speed\/switch(%?L'enemy_10141_xdpeng%%|' 抱蛋羽兽%%&''E失衡移动后,移动速度提升并变为<@eb.key>不可阻挡'x|&''''&*'&333?&L&&&pAf'n'v'~'''<'@'$'0'?<'?h'l'p'T'`@'d'Bp',|'enemy_10141_xdpengt*.3<<PX|((xH *?wait.sp+Await.wait_duration(+@@land_trigger.land_cnt_maxT+?land_trigger.random_delay_max+>land_trigger.random_delay_min <take_off4pBland)@@+enemy_10140_xdbird_2)x)t+ 山谷雪灵|))*++]可以降落在<@eb.key>可部署高台,变为远程攻击;一段时间后重新起飞+x|++"+*+2+*>+*?*p+**pAz++++++P+T+8+D+?P+?|+++h+@@+x+B+,+enemy_10140_xdbird_2.28<<PXx||$4,xH /?wait.sp/Await.wait_duration@/@@land_trigger.land_cnt_maxl/?land_trigger.random_delay_max/>land_trigger.random_delay_min @take_off8pBland4-@X/enemy_10140_xdbird--/ 洞栖雪灵--".//]可以降落在<@eb.key>可部署高台,变为远程攻击;一段时间后重新起飞/x|&/./6/>/F/.R/.?././ A//////d/h/L/dX/?d/?///|/@@//B//enemy_10140_xdbird2qQ444444444444DD0H0L0P0T0X0\0`0d0h0l01xxxxxxxxx000001110 111A,1014181<1@1D1H1,1X1\1`1d1h1l1p1t1X11t8R444TTTpt||| 113enemy_1013_airdrp_2113 空降组长v22024204N比空降兵更具威胁,他们可以从出其不意的位置切入战场。3xx|3r3z3(3,303433?$3P333d33p3t3x3|333h333333333?33B3,3enemy_1013_airdrp_26uU444444444444DP4T4X4\4`4d4h4l4p4t4x45xxxxxxxxx44555 5554 $5(5 5A85<5@5D5H5L5P5T585d5h5l5p5t5x5|55d5@5<V444TTTlpxxx557enemy_1013_airdrp668 空降兵~6 686<688N特殊近身作战人员,他们可以从出其不意的位置切入战场。8xx|7z77074787<7 7?,7X777l77x7|77777p7d77777733?77B77enemy_1013_airdrp:|>:D<<8<DHT X8l,@0;?'growth.enemy_xdseal_t[stack].mass_levelh; A-growth.enemy_xdseal_t[stack].magic_resistance;C growth.enemy_xdseal_t[stack].atk;HC growth.enemy_xdseal_t[stack].def<E#growth.enemy_xdseal_t[stack].max_hpD<@@*growth.enemy_xdseal_t[stack].max_stack_cnt<?growth.range_radius(Dupgrade9<enemy_10139_xdseal_2:P:L< 夜色雪球:\::<<N吸收雪顽童增加重量并强化自身;撞上高台时恢复初始形态`<F<N<V<^<f<<<;<?<?@@enemy_10139_xdseal>?>@ 蓬松雪球j?>~?$A4AN吸收雪孩子增加重量并强化自身;撞上高台时恢复初始形态@x|r@z@@@@@@@,@L?8@|d@H@T@ A@@@@@A@@@@?@?@@@@@@@B@@enemy_10139_xdsealC4Ho88\d`ALD@E hitWall.valueACenemy_10138_xdsnow_2FBAC 雪顽童nBAB(D8D!撞上高台时受到额外伤害Cx|JCRCZCbCjCCvCC?CX较高攻击力和较高法术抗性,且可以进行<@eb.key>远距离物理射击。Ixx|I^IfIIII IIL?I.较高攻击力和较高法术抗性,且可以进行<@eb.key>远距离物理射击。TNxx|pMMMMMMMtML?MpMMMHBM&NMMMMMMMMMNNNM@@NMBNNenemy_1012_dcross Q0x0o444444444444,NNNNNNNNNNN@Pxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx\O`OdOhOlOpOtOxO|OOOOOOOOOOOOOOOOOOOOOOOVd~88`h4d$Pl8R=BlockMcreep.range_radius_add(S@@BlockMcreep.block_mcreep_cntXSfff?BlockMcreep.range_radiusSHCCrazyBonus.attack_speedS?M0Shield.damage_resistanceS=M0Shield.init_shield_hp_ratio4Q?XSenemy_10128_fearpjQQS “惘核”QQRQSo碰到我方单位时自毁并对造成造成群体法术伤害,能使矿工游击队陷入<@eb.key>恐惧Sx|||||||&SRRRRRRRL?RSbSRHBS S$S(S,S0S4S8SSdHSLSPSTSXS交战,指挥集团军敌人gx|||||||2gfffffff333?f Ngfg B,g0g4g8g交战,指挥集团军敌人jx|||||||Zjj jjjjjj333? 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enemy_1011_wizard8<8术师@lplT整合运动的基础法术作战人员,使用<@eb.key>远距离法术攻击。!Rush.ymggld_t[trigger].move_speed@@Rush.predelay_duration?\TakeOff(?Lenemy_10117_ymggld_2|| 风遁宗师0持续加速,速度达到一定程度后起飞`x||||֣L>.Aԣأܣԣ, @B& enemy_10117_ymggld_2hD@@@|Ȥt4AFlyMoveSpeedAdd.move_speedȧA+Rush.ymggld_t[trigger].fly_start_speed_rateA"Rush.ymggld_t[trigger].trigger_cnt8?Rush.ymggld_t[trigger].intervalhL>!Rush.ymggld_t[trigger].move_speed@@Rush.predelay_duration  ?`TakeOff,?Penemy_10117_ymggld|| 风遁忍者0持续加速,速度达到一定程度后起飞`x||||֧L>@Aԧاܧԧ @B enemy_10117_ymggldd<<<`h0?RotateDamage.interval? RotateDamage.attack@range_radius?RotateDamage.attack@atk_scalepBEndRotate.rotate_durationH?"ProtectionTime.protection_durationH( BeginAnim(EndAnim: ApBSwitchModeTrigger@enemy_10116_ymgtop_2ptp 水遁宗师|N旋转时持续对周围造成物理伤害,<@eb.key>失衡时停止旋转xx|||||||333?.̫A& $?4B$0enemy_10116_ymgtop_2,x<<<\Ԭh0?RotateDamage.interval̯? RotateDamage.attack@range_radius?RotateDamage.attack@atk_scale0pBEndRotate.rotate_duration\?"ProtectionTime.protection_durationH( BeginAnim<EndAnim> ApBSwitchModeTrigger0Tenemy_10116_ymgtop 水遁忍者ĮN旋转时持续对周围造成物理伤害,<@eb.key>失衡时停止旋转x|||||||333?'ܯ̯A $(,04?D(B4X@enemy_10116_ymgtop8¼<<dtpBEndHole.durationH SwitchMode?<enemy_10115_ymghol_2lpl 土遁宗师x攻击造成<@eb.key>法术伤害,在场时,<@eb.key>隐匿并伪装成<@eb.key>地穴,变为敌人后失去<@eb.key>隐匿xxxxxxxxȲ̲вԲزܲIJ333?в'B $(,04DHLPT8@@dHBT`enemy_10115_ymghol_2\<<dhĶpBEndHole.duration SwitchMode4?Xenemy_10115_ymghol 土遁忍者攻击造成<@eb.key>法术伤害,在场时,<@eb.key>隐匿并伪装成<@eb.key>地穴,变为敌人后失去<@eb.key>隐匿Ķxxxxxxxxܵ333?@B048<@DHL0\`dhlP`@|`Bl^xenemy_10115_ymgholp<<<$,,L$ DefDesc.def>Shield.range_radius EShield.dynamicEndShieldSwitchModeenemy_10114_ymgsld_2绝望的大哥40u拥有<@eb.key>屏障,<@eb.key>失衡后失去<@eb.key>屏障,失去<@eb.key>屏障后防御力降低 x|||||||DHLPTX<?H NtX޹Ĺȹ@عBȹԹenemy_10114_ymgsld_2м8Z<< ((xL$@ DefDesc.def\>Shield.range_radiusEShield.dynamic$EndShieldSwitchMode enemy_10114_ymgsldLPL悲观的大哥tXdu拥有<@eb.key>屏障,<@eb.key>失衡后失去<@eb.key>屏障,失去<@eb.key>屏障后防御力降低|x|||||||?'м: $@4B$ 0enemy_10114_ymgsld(t<< (LLLhhppp(нd0@@JumpSpeedUp.move_speedL?HoleTileTrigger.range_radius?YmgholJumpTrigger.range_radius$?YmgpckJumpTrigger.range_radius"pAJump?enemy_10113_ymgung_2 雷遁宗师,0,_与<“某种天命”>相撞、被阻挡或遇到<@eb.key>地穴时短暂起飞一段时间x|z0DH,?8XdHT Ad`@B^enemy_10113_ymgung_2Z<< (HHHddlll$xd0D@@JumpSpeedUp.move_speedlL?HoleTileTrigger.range_radius?YmgholJumpTrigger.range_radius?YmgpckJumpTrigger.range_radiuspAJumpH?lenemy_10113_ymgung 雷遁忍者_与<“某种天命”>相撞、被阻挡或遇到<@eb.key>地穴时短暂起飞一段时间x|0<D? A,@DHL02\`dhlP`@|`Bl,xenemy_10113_ymgungpxT88dl @@StunAfterUnbalance.stun(Lenemy_10112_ymgds_2x|x资深的小弟3<@eb.key>失衡后<@eb.key>晕眩一段时间\x|||||||x333?p@B&enemy_10112_ymgds_2xT88dl l@@StunAfterUnbalance.stunenemy_10112_ymgds冒失的小弟8HLH3<@eb.key>失衡后<@eb.key>晕眩一段时间x|||||||j $(,333?H,`dhlptx|`P@Benemy_10112_ymgdsT88444TTXXXD h8 `,$BSelfKill.kill_timeH@@PushEnemy.hit_count_duration>enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2|enemy_10111_ymgpck_2PushEnemy.targetenemy_10116_ymgtop|enemy_10116_ymgtop_2|enemy_10119_ymgbxm|enemy_10119_ymgbxm_2|enemy_10114_ymgsld|enemy_10114_ymgsld_2|enemy_10118_ymgprcPushEnemy.source 5|5|5|5|5|5|5PushEnemy.delta_forcePushEnemy.angle@?PushEnemy.push_limit_timelL>PhysicsTalent.friction_factor? PhysicsTalent.restitution_factor enemy_10111_ymgpck_2PTP“某种天命”|K它不过指尖大小,却携带着一场关于命运与惯性的私语。LxH||`@0<DX vdenemy_10111_ymgpck_2d88p`,,BSelfKill.kill_timeenemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpck|enemy_10111_ymgpckPushEnemy.target2enemy_10116_ymgtop|enemy_10116_ymgtop_2|enemy_10119_ymgbxm|enemy_10119_ymgbxm_2|enemy_10114_ymgsld|enemy_10114_ymgsld_2|enemy_10118_ymgprcPushEnemy.source 5|5|3|3|0|0|3PushEnemy.delta_force\APushEnemy.angle|?PushEnemy.push_limit_timeL>PhysicsTalent.friction_factor? PhysicsTalent.restitution_factor8\enemy_10111_ymgpck“某种天命”K它不过指尖大小,却携带着一场关于命运与惯性的私语。x$0`@Vh t| $(@DHLPLdenemy_10111_ymgpckL088dll@MulAttack.attack@times@(enemy_10110_mjcsdw_2`\“羽化之梦”ht!攻击造成<@eb.key>五连击Hx|t? B"*2:BJ ??$(, @< B,8enemy_10110_mjcsdw_2488dlh@MulAttack.attack@times@enemy_10110_mjcsdwD@“破茧之梦”LXd!攻击造成<@eb.key>五连击,x|ptX?d0ut B&. ??  @ Benemy_10110_mjcsdw`444TTTx|Tenemy_1010_demon_2萨卡兹大剑组长j(sarkazHc比一般萨卡兹大剑手更具威胁,拥有<@eb.key>较高攻击力和较高法术抗性。$xx|@TX\`DY?P:|`lHB@Benemy_1010_demon_2R444444444444@xxxxxxxxx,048<@DH,'X\`dhlptx|d^@444TTTtx<enemy_1010_demon040萨卡兹大剑手DPtsarkazN萨卡兹雇佣兵,拥有<@eb.key>较高攻击力和较高法术抗性。\xx|x|Y?LHB. @ BXenemy_1010_demon`88ltLx=Element.attack@ep_damage_ratio @enemy_10109_mjcgst_20,沃尔夫幽影<Htl攻击附带<@eb.key>神经损伤。<@eb.key>隐匿。隐匿时停止攻击且<@eb.key>不可阻挡\x|?t@HB2:BJRZ j??048@H,B8&Denemy_10109_mjcgst_2@$88ltH=Element.attack@ep_damage_ratio @$enemy_10109_mjcgstXT沃尔夫之影dpl攻击附带<@eb.key>神经损伤。<@eb.key>隐匿。隐匿时停止攻击且<@eb.key>不可阻挡x| ?:FHBZbjrz04 ?,?X\`D@pTB`lenemy_10109_mjcgstdH88 (LPPlpxdpP(A Sword.fx_cntASword.max_stack_cnt @@ Sword.cnt<@@Sword.interval\L= Sword.atkxL="Sword.ability_range_forward_extend>enemy_10108_mjclun_240梦游大总管@Lxf剪刀在月光下会逐渐变长,提升攻击力和<@eb.key>攻击距离。攻击数次后缩短Xx|L?lkA2:BJRZ ??48< @L0B<Henemy_10108_mjclun_2D(88 (HLLhlt|`pP(A Sword.fx_cntASword.max_stack_cnt@@ Sword.cnt@@Sword.intervalenemy_10108_mjclunb  梦游管家(Tf剪刀在月光下会逐渐变长,提升攻击力和<@eb.key>攻击距离。攻击数次后缩短4x|x|`L?la|A&.6 ??@( BR$enemy_10108_mjclunh<<`08\``|<\(GetEnmey.value?GetEnmey.attack@ep_damage_ratio AGetEnmey.cooldownL@GetEnmey.duration4?GetEnmey.move_speedX>GetEnmey.range_radius?GetEnmey.max_cnt?GetCharpL value@@first_trigger_interval > range_radius@? move_speed\ Acooldownenemy_10107_mjcdog_2R沉眠伴随兽~@攻击附带<@eb.key>神经损伤。搬运休眠的敌人或晕眩的干员且占用阻挡数提升,未搬运单位时<@eb.key>不扣减目标生命Xx|@DA2:BJRZ ??48< 33S@L0B<Henemy_10107_mjcdog_2D<<`LTtxxT\(GetEnmey.value?GetEnmey.attack@ep_damage_ratio AGetEnmey.cooldown8@GetEnmey.duration\?GetEnmey.move_speed>GetEnmey.range_radius?GetEnmey.max_cnt0?GetCharh<  @@stun$value<@@first_trigger_intervald> range_radius? move_speed Acooldown enemy_10107_mjcdog@<安眠伴随兽T攻击附带<@eb.key>神经损伤。搬运休眠的敌人或晕眩的干员且占用阻挡数提升,未搬运单位时<@eb.key>不扣减目标生命x|&.@>ArzHL0<?H?tx|`33S@pB|enemy_10107_mjcdogd(88`hh$33?Trace.move_speed4?Xenemy_10106_mjcbat_2欢快的卡尔顿*2*寻找并攻击遮挡月光的我方单位|x| > > BRZbjrz(,?(?TX\@>lPB\Mhenemy_10106_mjcbat_2dH+88`hd33?Trace.move_speed?<enemy_10106_mjcbatpl玩耍的卡尔顿x *寻找并攻击遮挡月光的我方单位\x|>  B2:BJRZ ??48< >L0B AttackUp.atk@Wake2Sleep.move_speed4CSleep2Wake.unmove<pAWake2Sleep.duration` ף=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance@Sleep2Wake.sp_moon?Sleep2Wake.interval4? Sleep2Wake.sp`CK2?WakeUpenemy_10105_mjcdol_2f暗黑发条仆从$X攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态,苏醒后使<@eb.key>所有暗黑发条仆从攻击力提升tx| >@NV^fnv$( ?$?PTX<?hLBX]denemy_10105_mjcdol_2` $@@,4TXXtx4  d<|T(> AttackUp.atk@Wake2Sleep.move_speed84CSleep2Wake.unmove\pAWake2Sleep.duration ף=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance @Sleep2Wake.sp_moon0 ?Sleep2Wake.intervalT ? Sleep2Wake.spHK 2?WakeUp enemy_10105_mjcdol@<  发条仆从L 攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态,苏醒后使<@eb.key>所有发条仆从攻击力提升 x|   & . >X@r z     H L 0 < ?H ?t x | ` ? p B| & enemy_10105_mjcdol 8 <<p( ( > Bigger.value ;Eshield.dynamic?Flyt ? enemy_10104_mjcbln_2"   布景大师N  b j  f攻击变为不断吹气球,气球吹到最大时获得<@eb.key>屏障并<@eb.key>近地悬浮 x|f n v ~  4 8  ?( T 8 D B       x ? ? @@ B ^ enemy_10104_mjcbln_24(f<<l (H= Bigger.valueh@Eshield.dynamicV?Fly ?enemy_10104_mjcblnz($ 布景小丑4hf攻击变为不断吹气球,气球吹到最大时获得<@eb.key>屏障并<@eb.key>近地悬浮Hx|t?A"*2:BJx??$(,@@< B,,8enemy_10104_mjcbln0|@@  <@HLP, h@X0ff?Wake2Sleep.move_speed4CSleep2Wake.unmoveAWake2Sleep.duration,L>!Wake2Sleep.attack@ep_damage_ratio`4BSleep2Wake.sp_warning?Sleep2Wake.damage_resistance@Sleep2Wake.sp_moon?Sleep2Wake.interval? Sleep2Wake.sp,TKN2?WakeUp|enemy_10103_mjcppp_2*沉睡的臼齿Vjr`攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态x|jrz8< >,hX<H@x???Benemy_10103_mjcppp_2,@@(,,HLTX\8 h@X0lff?Wake2Sleep.move_speed4CSleep2Wake.unmoveAWake2Sleep.durationL=!Wake2Sleep.attack@ep_damage_ratio4BSleep2Wake.sp_warning8?Sleep2Wake.damage_resistanceh@Sleep2Wake.sp_moon?Sleep2Wake.interval? Sleep2Wake.spXK 2?WakeUp<`enemy_10103_mjcppp浅睡的臼齿&.`攻击附带<@eb.key>神经损伤。初始处于<@eb.key>所受伤害降低的休眠状态x|&.6>F> @`dHxT?`?x?B,enemy_10103_mjcppph "&<< @$d4>check_block.ep_damage_ratioD?check_block.atk_scale_mainp?!check_block.attack@atk_scale_main>"check_block.attack@ep_damage_ratio?check_block.hit>killed.ep_damage_ratio >killed.atk_scale_other%Boomenemy_10102_crblt_2B彻底报废的胶卷4Dz可以被10次攻击击倒;在<@eb.key>摄影区域内时变慢;造成溅射伤害并附加<@eb.key>神经损伤8x|$$$|$h@@t  %,%4%2:P%N???%B xenemy_10102_crblt_2 !`l%*<<$d4!>check_block.ep_damage_ratio!?check_block.atk_scale_main!?!check_block.attack@atk_scale_main,">"check_block.attack@ep_damage_ratio`"?check_block.hit">killed.ep_damage_ratio">killed.atk_scale_otherT*Boom D"enemy_10102_crblt x t"报废的胶卷|  !""y可以被6次攻击击倒;在<@eb.key>摄影区域内时变慢;造成溅射伤害并附加<@eb.key>神经损伤"x|."@)>"P)X)!d)!@@! """)"))""h")"\"?h"?""""?*"B"&#enemy_10102_crblt%)<<HxPH#r?@A biu#p#@A%enemy_10101_crgun_2$#%宣泄暴力的摄影师R$##& &V发射的胶卷可以被10次攻击击倒,且在<@eb.key>摄影区域内时变慢%x|f%n%v%~%,4%8%%?(%ȯT%8%D% B%%%%%%%%%,%?%?%%%%@%%B%x%enemy_10101_crgun_2(@$-($@ 48<$0(, $<<HT&B @A biu&&@A)enemy_10101_crgun'4'0)不满摄影师'@'L'p))U发射的胶卷可以被6次攻击击倒,且在<@eb.key>摄影区域内时变慢P)x|((((/((|(?(((( B*)2):)B)J)R)))(,(?)?,)0)4))@D)()B4)@)enemy_10101_crgun8,0X884<\`` p)x@$,Dmode.max=mode.cnt, ף<#mode.enemy_crrol[lifetime].hp_ratio-?#mode.enemy_crrol[lifetime].intervalL-?stop.damage_scalep-?Rush.rush_damage*,enemy_10100_crrol_2j++-意识自由的假人+,+8++d-c不可阻挡,伤害沿途我方单位;进入<@eb.key>摄影区域内定住并获得60%脆弱@-x|,,,,3,,l,L?x,s,,---&-.-6->-,,N-,?,?----@,--B--enemy_10100_crrol_20h4\884<\``|h-x@$0Dmode.max~Amode.cnt0 ף<#mode.enemy_crrol[lifetime].hp_ratio0?#mode.enemy_crrol[lifetime].interval01?stop.damage_scaleT1?Rush.rush_damage.0enemy_10100_crrolN/.0 灵活假人z////@1c不可阻挡,伤害沿途我方单位;进入<@eb.key>摄影区域内定住并获得60%脆弱1x|00007`0d0H0L?T080d00001 11100*10?0?0000@10B0~1enemy_10100_crrol3snR444444444444H11111111111,3xxxxxxxxxH2L2P2T2X2\2`2d2H2H t2x2h9A22222222222222229B229S444TTTlpxxx(3,3(5enemy_1009_lurkerT3X3T5 潜伏者3`3335Q整合运动的特殊作战人员,<@eb.key>在被阻挡前无法被攻击。X5xx|t4444444x4?4444A4*54444444Z4555 54@55B 5,5enemy_1009_lurker8\<A<<4<\``| 5`88>inside.attack@ep_damage_ratio8?inside.attack_speed8@inside.atk_scale_crhro9?inside.atk_scale_normalreadT9@duration6`@8enemy_10099_crvln_2F768命定的反派r77 7789~在<@eb.key>摄影区域内时变为二连击且<@eb.key>优先攻击“主角”;攻击附带<@eb.key>神经损伤09x|8888?t8x8\8ff&?h8hB8x88pB 999"9*9298888?8? 9998@$99B9 9enemy_10099_crvln_2<d@E<<4<\``$9`8<>inside.attack@ep_damage_ratio<?inside.attack_speed<@inside.atk_scale_crhro=?inside.atk_scale_normalread\=@duration:`@<enemy_10099_crvlnN;:<反派阵营角色~; ;;;D=~在<@eb.key>摄影区域内时变为二连击且<@eb.key>优先攻击“主角”;攻击附带<@eb.key>神经损伤<=x|<<<<C<=<<<<?<?== ==@0==B =,=enemy_10099_crvln$@PpDI<<H=L(nQreborn.invincible@@@reborn.duration@>inside.attack@ep_damage_ratioA@#inside.ability_range_forward_extendDA@inside.atk_scale_crvlnlA?inside.atk_scale_normal(readA@duration??,Aenemy_10098_crhro_2?`?\A命定的主角?l?x?AA在<@eb.key>摄影区域内时攻击更远且<@eb.key>优先攻击“反派”;重生;攻击附带<@eb.key>神经损伤Ax|"A*A2A:ALH@@@ff&?@PFA@AAAAAAAA\A`ADA PA?\A?AAAtA@AABA Aenemy_10098_crhro_2DTHN<<Hinside.attack@ep_damage_ratioE@#inside.ability_range_forward_extendE@inside.atk_scale_crvlnE?inside.atk_scale_normalread0F@durationxC?Eenemy_10098_crhro"DCE主角阵营角色RDCCF F在<@eb.key>摄影区域内时攻击更远且<@eb.key>优先攻击“反派”;重生;攻击附带<@eb.key>神经损伤 Fx|EEEELdEhELEff&?XE:EhEtEAEF FFF"FEEEXE?E?EFFE@FEBFFenemy_10098_crhroI`TMt88 F0pIL>block.ep_damage_ratioIL?weakness.damage_resistanceFIenemy_10097_crshd_2GHGDI顺从内心的设计师G`GlGII<@eb.key>不敢面对镜头;受到来自正面的物理和法术伤害降低;对阻挡自己的单位造成<@eb.key>神经损伤Ix|I"I*I2IDPHHH?H2IHH B~IIIIIITIXIblock.ep_damage_ratioML?weakness.damage_resistancepJLenemy_10097_crshdKJL心虚设计师FKJJMM<@eb.key>不敢面对镜头;受到来自正面的物理和法术伤害降低;对阻挡自己的单位造成<@eb.key>神经损伤Mx|LLLLS\L`LDL?PL'|L`LlLALLM MMMLLLL?L?LLLL? MLBLMenemy_10097_crshdOHTP88\d$M spawnMOenemy_10096_crprp_2VNNP渴求瞩目的道具师NNNNPPQ走到<@eb.key>摄影区域内的空地面时,放置<@eb.key>打光道具Px|OOOOV`OdOHO?TO%OdOpOAOOPPPPOOO,O?O?OOPO@POBP, Penemy_10096_crprp_2SPWS88\dPspawnPRenemy_10096_crprp^Q QS疲倦道具师QQQQLSQ走到<@eb.key>摄影区域内的空地面时,放置<@eb.key>打光道具Sx|RRRRY\R`RDR?PR@|R`RlRARRS SSSRRRR?R?RRRR@ SRBRSenemy_10096_crprpVLZnt44<\``DSSUenemy_10095_crgst_2.TSU沉浸艺术的群演bTSvT~T$V3只能被<@eb.key>摄影区域内的友军阻挡Ux|FUNUVU^Up\UUTff?U(#4UU$U BUUUUUUUUhUtU?U?UUUU@UUBUd:Venemy_10095_crgst_2X]"w44<\``|<TV8V\Xenemy_10095_crgstVVX 加戏群演WV"W*WX3只能被<@eb.key>摄影区域内的友军阻挡|Xx|WWX X_WWWff?W@WWW BVX^XfXnXvX~X,X0XX X?,X?XX\X`XDX@pXTXB`XdXenemy_10095_crgst`[_D88`hY[L>ep.ep_damage_ratioY8[enemy_10094_crstf_2YlYh[执拗的收音师Y|YZ Z[H在<@eb.key>摄影区域外时,攻击附带<@eb.key>神经损伤t[x|ZZZ[bZZZfff?ZZZZpAN[V[^[f[n[v[$[([ [[?$[?P[T[X[<[@h[L[BX[d[enemy_10094_crstf_2\^b@88`h\^L>ep.ep_damage_ratio\4^enemy_10094_crstf\h\d^临时收音师\t\\]^H在<@eb.key>摄影区域外时,攻击附带<@eb.key>神经损伤l^x|]]]] e]]]fff?]]]]pAF^N^V^^^f^n^^ ^^^?^?H^L^P^4^@`^D^BP^^\^enemy_10094_crstfTaTe88@Hhll^(^ aenemy_10092_hlslp_@_gfJgRghthxpgog ooggg?gg6hgBToRhdolojhrh ho h'8hylyxyAyzzzz&zy2zyyyyyyy@@ zyByhzenemy_10090_hlgrd}`Ln444TTThltttzz|enemy_1008_ghostzz|幽灵F{z{{}Q擅长工程技术的人员,<@eb.key>无法被阻挡,需要尽快清除。|xx|{F|N|{|||{?{$||| B@||L|P|T|X|\|`|D|xp|t|x||||d|?|t|B|d}enemy_1008_ghostL̃f88  044<@$}@@@ RangeHeal\<$@@ heal_scale4?spH@ max_targetd @ range_radius}enemy_10089_hlsprt_2^~ ~资深圣堂保育员~@~$~~PJ周期性为自身周围5名敌人回复一定生命值并补充1发弹药x|@TX<333?H%tXdA ,@Benemy_10089_hlsprt_2@<փ88$((04@@ RangeHeal\<$@ heal_scale?sp@@ max_targetԃ @ range_radius Denemy_10089_hlsprtʁxt圣堂保育员J周期性为自身周围3名敌人回复一定生命值并补充1发弹药xx| 333?@؂ȂANV^fnv$<@DHL0,@\@BLXenemy_10089_hlsprtP$@@p|,4X\\|HAAddBulletTrigger.intervalZX4@Sniping0@delay_add_bulletЎ AddBullet|?sp Aduration؄Benemy_10088_hlsnip_240精锐圣堂射手d…ʅp[携带弹药时进行超远距离攻击,未携带弹药时原地装弹;弹药上限:1Dx|†pΆֆlfff?x0&.6>J؆ `@$B enemy_10088_hlsnip_2h'@@p|<DdhhPȇAAddBulletTrigger.interval&h @Sniping @delay_add_bullet AddBulletX?spl AdurationB؊enemy_10088_hlsnip^  圣堂射手8D[携带弹药时进行超远距离攻击,未携带弹药时原地装弹;弹药上限:1x|DX\@fff?L'x\ ؊܊̊`@܊Bxenemy_10088_hlsnip8+@@lt$|`4dpASkillTrigger.max_stack_cnt@SkillTrigger.intervalAttributeStorage.atk܎?AttributeStorage.move_speedz,ForeverEnhance P>atk_addh>move_speed_add؎enemy_10087_hlchgr_2b 精锐圣堂剑士@LO消耗弹药使自身的移动速度和攻击力永久提升;弹药上限:7x|@TXatk_addhL>move_speed_addؒenemy_10087_hlchgr^  圣堂剑士8DO消耗弹药使自身的移动速度和攻击力永久提升;弹药上限:5 x|8LP4?@plP֒ޒ^̒ВԒؒܒff?ВBܒenemy_10087_hlchgr$,88pX,L?SelfFear.move_speedp@SelfFear.speed_duration@ SelfFear.fearenemy_10086_hltigr_2@<“萨科塔匍匐”ƔtXޔL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧Lx|•ʕx֕ޕť?0uA"*2:BJV^ @0B ,enemy_10086_hltigr_2( t 88 l̖X,?SelfFear.move_speed@SelfFear.speed_duration@ SelfFear.fear,Penemy_10086_hltigr֗“萨科塔之爪” "șL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x|"ИԘ̌?ĘaԘAfnv~<(,TX\`dH@tXBdpenemy_10086_hltigrh<< (LPPt||8X,؜?SelfFear.move_speed@SelfFear.speed_duration$@ SelfFear.feart A BRoar(x attack_speedpAdurationenemy_10085_hllevi_2<8“萨科塔昂首”HtXޛ生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;进行【祈祷邀约】降低全场我方单位的攻击速度,持续一定时间x|̜*2Ȝ>Ԝ8Av~L82dhlptX?hBenemy_10085_hllevi_2t<< (HLLpxx4X,?SelfFear.move_speed@SelfFear.speed_duration0@ SelfFear.fear A BRoar( attack_speedpAdurationenemy_10085_hlleviD@“萨科塔之鳍”P|`生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;进行【祈祷邀约】降低全场我方单位的攻击速度,持续一定时间x|&Ԡ2:Р>ܠ`A~T@2lptx|`?pBenemy_10085_hllevixĨ\88<DDHL\d<?"DamageOrBullet.attack@minus_bullet?SelfFear.move_speed@@SelfFear.speed_durationh@ SelfFear.fearff?ؤenemy_10084_hlegle_2b “萨科塔见证”HT生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;攻击时尝试夺走目标1发弹药,若无法夺走弹药则造成高额物理伤害tx|333? ԤĤAJRZbjr ~ 8<@DH,@@X<BHTenemy_10084_hlegle_2P4888@@DHXd<?"DamageOrBullet.attack@minus_bullet?SelfFear.move_speed@SelfFear.speed_duration@@ SelfFear.fearff?enemy_10084_hlegle6“萨科塔之眼”z(生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧;攻击时尝试夺走目标1发弹药,若无法夺走弹药则造成高额物理伤害Hx|ƨtҨڨp333?||A&.6>FR @@,B(enemy_10084_hlegle l88  pĩX,?SelfFear.move_speed@SelfFear.speed_durationج@ SelfFear.fear$Henemy_10083_hlbird_2Ҫ|“萨科塔展翅”ĬL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x| ̫Ыfff?JثA^fnv~4HLPTX<?hLBҬڬenemy_10083_hlbird_2X<88 lX,į?SelfFear.move_speed@SelfFear.speed_duration@ SelfFear.fear\enemy_10083_hlbird“萨科塔之翼”JRL生命值首次降至一半以下时,在数秒内陷入<$ba.fear>恐惧x|6>JRfff? ~ AhƯί|p?Benemy_10083_hlbirdԶ44<\\`||||||( ?0enemy_10082_mpweak\ķ` 弱化节点xxxxxxxx $(,0? 'LP4HB`dhlptx|`?Bdȱenemy_10082_mpweak"<<@HlppT@T(d0h<l<t8\?Mode_Shushi_Passive.mass_level@@$Mode_Shushi_Passive.base_attack_timeĵ̾Mode_Shushi_Passive.move_speedA$Mode_Shushi_Passive.magic_resistance,HCMode_Shushi_Passive.defTCMode_Shushi_Passive.atk|DMode_Shushi_Passive.max_hpvMode_Youling_Passive.mass_level%Mode_Youling_Passive.base_attack_timeMode_Youling_Passive.move_speed%Mode_Youling_Passive.magic_resistance6Mode_Youling_Passive.def^Mode_Youling_Passive.atkMode_Youling_Passive.max_hp?Mode_Fuchou_Passive.mass_levelff?$Mode_Fuchou_Passive.base_attack_timeH Mode_Fuchou_Passive.move_speedxA$Mode_Fuchou_Passive.magic_resistancezCMode_Fuchou_Passive.defظCMode_Fuchou_Passive.atkzEMode_Fuchou_Passive.max_hp,ff?Mode_Fuchou_Anger.atkT@Passive.magic_max_count|@Passive.phy_max_countD(0 ChangeToD ChangeToC ChangeToB0@Tenemy_10081_mpplai_2޷转译基底·β̹origen初始不进行攻击;在受到4次物理攻击后、受到4次法术攻击后,或被阻挡时,会分别变化为不同的形态x|bjv~,0? L0<4B¹pιֹd AX?йBFenemy_10081_mpplai_2ļN<<@HhllPlT(d0h<l<t8?Mode_Shushi_Passive.mass_level@@$Mode_Shushi_Passive.base_attack_time̾Mode_Shushi_Passive.move_speed A$Mode_Shushi_Passive.magic_resistanceXHCMode_Shushi_Passive.defCMode_Shushi_Passive.atkDMode_Shushi_Passive.max_hpMode_Youling_Passive.mass_level%Mode_Youling_Passive.base_attack_timeMode_Youling_Passive.move_speed.%Mode_Youling_Passive.magic_resistancebMode_Youling_Passive.defMode_Youling_Passive.atkMode_Youling_Passive.max_hp ?Mode_Fuchou_Passive.mass_level【飞行单位】出场一段时间后,投掷炸弹封锁我方待部署区部署费用最高的干员,持续一定时间x|"*6>? HB0$ AXDptx|d@@tBenemy_10080_mpiced_2tj88, (5@@CardBoom,?respawn_disabled<Aduration@enemy_10080_mpiced.静滞虚幻·α origen@<@eb.key>【飞行单位】出场一段时间后,投掷炸弹封锁我方待部署区部署费用最高的干员,持续一定时间Dx|pl?x  B&. ABNh @@( Benemy_10080_mpicedld444TTTpt||enemy_1007_slime_3 源石虫·βf  infection@=野生的被感染生物,比源石虫·α更具有威胁。xx|rz(,04?$Pdptx|?Benemy_1007_slime_3 4444444444444LPTX\`dhlptxxxxxxxxx "  $(,048<@DHLPTX\`dhlP|l444TTTpt||enemy_1007_slime_2 源石虫·αn($ infectionH?野生的被感染生物,比一般源石虫更具有威胁。xx|z048< ?,Xlx|?Benemy_1007_slime_2"4444444444444TX\`dhlptx|xxxxxxxxx (,048<@DHLPTX\`dhlptX,t444TTTlpxxenemy_1007_slime 源石虫r,( infectionL野生的被感染生物。xx|Zb? &8LX\`dhlx|l?|Benemy_1007_slimexr88  < 0C@@StopCost$cost_add_locked<Aprojectile_life_time @enemy_10079_mpmage_2>活性态萨卡兹术师结晶z8origenX~拥有了源石身躯的萨卡兹术师;出场一段时间后,封锁我方部署费用的自然回复,持续一定时间Px||xL?'pB&2: AV @0B X,enemy_10079_mpmage_2(tt88 8F@@StopCost$cost_add_lockedAprojectile_life_time, @Penemy_10079_mpmage稳定态萨卡兹术师结晶origen~拥有了源石身躯的萨卡兹术师;出场一段时间后,封锁我方部署费用的自然回复,持续一定时间x|^frz(,L?@H,8pBl` A|@Benemy_10079_mpmage*44<`dd d\@denemy_10078_mprein_2活性源石巨像origenK高塔术师创造的容易迷路的实验巨像;攻击造成溅射伤害x|6>JR>> BDP4 AhT t@Benemy_10078_mprein_244<\```8@enemy_10078_mpreintp固化源石巨像origenK高塔术师创造的容易迷路的实验巨像;攻击造成溅射伤害x|"*>:Bnz( A@, X\`dhL@x\Bhtenemy_10078_mpreinl8R88 O@@@Spawnenemy_10073_mpcar_2 enemy_keyX|enemy_10077_mpbarr_2自助出餐终端原型机>origenZ食堂自助出餐终端原型机;每隔一段时间召唤1个<失控的修理小助手>x|fnz04?$@P4@HBt@Benemy_10077_mpbarr_2<88lTS@@@Spawnenemy_10073_mpcar enemy_keyenemy_10077_mpbarr^ 内测版自助出餐终端$0Torigent`仍在测试的食堂自助出餐终端;每隔一段时间召唤1个<迷茫的修理小助手>Px||x?p B&2:BJV @0B ,enemy_10077_mpbarr$p44<`dd$@enemy_10076_mpgrou_2V“风雪中的影子”(LorigenlZ曾是保卫家园的先驱;被击倒后封锁脚下的地块,使其变为不可部署@x|lh333?t(#pB"* A>J @@$B enemy_10076_mpgrou_2h 44<\``t@enemy_10076_mpgrouJ“寒灾回响”z8origenXZ曾是保卫家园的先驱;被击倒后封锁脚下的地块,使其变为不可部署,x|XlpT333?`Xp|pB A*6L@@B enemy_10076_mpgrouP88PXx||<6Boom?enemy_10075_mpwrj_2R防爆货运帮手@origen`c<@eb.key>【飞行单位】周围存在干员时立即自爆,对周围造成大量法术伤害Boom?enemy_10075_mpwrjZ无忧货运帮手Horigenhc<@eb.key>【飞行单位】周围存在干员时立即自爆,对周围造成大量法术伤害Dx|pl?x A&.6>J ?$Benemy_10075_mpwrj`44<`ddH @enemy_10074_mpcata_2F加热饮料机r,origenL被源石干扰了温度控制模块的冰镇饮料机,美味饮品在过度加热后会给干员们带来生理和心理的双重冲击。Tx||? B*6>FNZ $@4B$0enemy_10074_mpcata_2,x44<\``|< @enemy_10074_mpcataZ冰镇饮料机@origen`被源石干扰了轨道模拟模块的冰镇饮料机,会不受控制地向根本不渴的干员投射过度冷冻的易拉罐。`x|?  B6BJRZf $(,0@@$B0^<enemy_10074_mpcata444<\``Tenemy_10073_mpcar_2b 失控的修理小助手(Torigent被源石干扰了威胁识别模块的修理小助手,连工程部干员精心设计的小功率带安全离合的钻头都变得更危险了。x| 33? AVbjrz(@DHLP4@`DBPh\enemy_10073_mpcar_2T44<\``8enemy_10073_mpcar0,迷茫的修理小助手Htorigenu被源石干扰了寻路模块的修理小助手,连工程部干员特意添加的送餐功能都很难实现了。x|33?AZfnv~,DHLPT8@dHBT,`enemy_10073_mpcarXp>88 T4AngryClickl GrabEnd  GrabBeginxtenemy_10072_mpprhd侵入式调用“我们已确认PRTS受未知因素干扰启动了重置进程,并且频繁检测到某条无法识别的危险调用指令。你看,那个标识不是一直都在这吗?欸......你说看不见是什么意思?”<xx||X d  x|`33?l'B  $ 8 d enemy_10072_mpprhd4 88X` x bornenemy_10071_ftprg_2> “中点”j0D不在我方单位攻击范围时,会伪装成<侵入点>的样子x|fnv~48ff&?('T8D B??ff?B enemy_10071_ftprg_2$  88X` x|bornenemy_10071_ftprg. “终点”Zz D不在我方单位攻击范围时,会伪装成<侵入点>的样子x|V^fnv$( ff&?4!D(4 Bx,??ff?Benemy_10071_ftprg 6*44<`dd$h L @p enemy_10070_ftkbtt_2  灰烬艺术品&   F  ~<@eb.key>无法被阻挡;同时攻击<@eb.key>两名目标;在我方单位攻击范围时,显露出原本的样子 x|Z b j r z ( ,  L? .H , 8 HB       | ^ ? ? @ B  enemy_10070_ftkbtt_2>-44<\``| p T @xenemy_10070_ftkbtt   灰烬造物*   J ~<@eb.key>无法被阻挡;同时攻击<@eb.key>两名目标;在我方单位攻击范围时,显露出原本的样子x|^fnv~,0L? 'L0<HB?? @Benemy_10070_ftkbttPF0444444444444<x|xxxxxxxxx $(,048< LPTX\`dhlptX 1444TTTtx@enemy_1006_shield_3 $ 重装五十夫长4@lhr重装防御者中的精英,比重装防御组长更具威胁,<@eb.key>防御力很高且难以被击溃。Txx|pt@?@"ff&@Benemy_1006_shield_3,U~4444444444444<<xxxxxxxxxX\`dhlptX:R5444TTTtx$,0,enemy_1006_shield_2X\X重装防御组长lxW比一般重装防御者更具威胁,<@eb.key>防御力很高且难以被击溃。pxx|@?'2> ff&@0B X,enemy_1006_shield_2$HY8444444444444<Xxxxxxxxxxtx|t@RX:444TTTpt| HLHenemy_1006_shieldtxt重装防御者T整合运动的近身作战人员,<@eb.key>防御力很高且难以被击溃。xx| @?pJV  (,048ff&@H,B8XDenemy_1006_shield<"<44<\``tx8enemy_10069_ftlsj_2j树墙(T3我方干员部署至<盾与墙>周围4格时出现x|v~DH,>8ȯdHTpA??@Benemy_10069_ftlsj_2 4%V?44<\``tx8l enemy_10069_ftlsj 树盾:Z!3我方干员部署至<盾与墙>周围4格时出现 x|" * 2 : B >  pA      \ ` D &P ?\ ? t @ B  enemy_10069_ftlsj#'B44<\``x|T4!!@<#enemy_10068_ftxsr_2!p!l# 指路草!x!!"#O攻击造成<@eb.key>法术伤害;位于<草毯>上时,扎根为<树丛>t#x|"""# #"""fff?" """pBN#V#^#f#n#v#$#(# ##?$#?P#T#X#<#@@h#L#BX#d#enemy_10068_ftxsr_2\&*D44<\``x|T##@&enemy_10068_ftxsr$8$4& 指路芽$@$$$t&O攻击造成<@eb.key>法术伤害;位于<草毯>上时,扎根为<树丛><&x|%%%%%%%h%fff?t%|%%%pB&&&&.&6&>&%%%%?%?&& &&@@0&&B &@,&enemy_10068_ftxsr$)p-U88<@@TX`hlD&l4^2 x-4pow.attack@range_id)L>!pow.attack@ep_damage_ratio_normal)>pow.attack@ep_damage_ratio$*HBpow.time@*@pow.add_max_atk')enemy_10067_ftsjc_26(')灼芯Z(''z( *攻击造成<@eb.key>法术伤害和<@eb.key>灼燃损伤;首次攻击前,攻击力不断提升且首次攻击对目标和周围造成大量<@eb.key>法术伤害和<@eb.key>灼燃损伤d*x|))))))))Y?)<)))B>*F*N*V*^*f***)^*?*?@*D*H*,*`@X*<*BH*T*enemy_10067_ftsjc_2L-10Y88<@@TX`hlD*l46 x-4pow.attack@range_id-L>!pow.attack@ep_damage_ratio_normal .>pow.attack@ep_damage_ratioL.HBpow.timeh.@pow.add_max_atk+-enemy_10067_ftsjc^, ,.灼藤,,,,H.攻击造成<@eb.key>法术伤害和<@eb.key>灼燃损伤;首次攻击前,攻击力不断提升且首次攻击对目标和周围造成大量<@eb.key>法术伤害和<@eb.key>灼燃损伤.x|. ...".---Y?-2---Bf.n.v.~...<.@.$.0.?<.?h.l.p.T.`@.d.Bp. |.enemy_10067_ftsjct105X]88 t/P01L?growth.add_atk_ratio2A growth.time$2@growth.add_max_hp_ratiox/1enemy_10066_ftxjl_2"0/1 “襁褓”N0/b0j02Z不在我方单位攻击范围时,持续成长,攻击力和最大生命值逐渐提升1x|Z1b1j1r1z1(1,11333?1*H1,111111111111?1?1111@11B11enemy_10066_ftxjl_2409`88 th2P005L?growth.add_atk_ratioX5A growth.timet5@growth.add_max_hp_ratio24enemy_10066_ftxjlr3 35 “巢穴”3,333`5Z不在我方单位攻击范围时,持续成长,攻击力和最大生命值逐渐提升45x|44444x4|4`4333?l4(#4|45 555"5*52544B54?4?5 554@ 55B5@5enemy_10066_ftxjl8`<A<<`T5|8@boom.atk_scale @onfire58enemy_10065_ftzlc_26D6@8 卷心草6L6668m可以被<灼藤>或<灼芯>点燃;点燃状态下死亡后会产生<@eb.danger>爆炸造成法术伤害h8x|77777777?7777@B8J8R8Z8b8j888z88?8?@8D8H8,8?X8<8BH8|T8enemy_10065_ftzlc_2L;?D<<`T8;@boom.atk_scaleXConfire$9H;enemy_10065_ftzlc9|9x; 卷心籽99 ::;m可以被<灼藤>或<灼芯>点燃;点燃状态下死亡后会产生<@eb.danger>爆炸造成法术伤害;x|;;&;.;6;:::?:;::@z;;;;;;P;T;;@;?L;?x;|;;d;?;t;B;;enemy_10065_ftzlc>8Bhj88$(,t(<|X<Genemy_10065_ftzlc_2 1.enemy_key(?333?1.delay@?>1.offset_bound`?@@1.cnt<@>enemy_10064_ftyzss_2R==> 巡游枯木~= ===@?9在我方单位攻击范围时,显露出原本的样子>x|j>r>z>>>8><> >@?,>(#X><>H>HB>>>>>>>>>>?>?>>>>@>>B>>enemy_10064_ftyzss_2A4,Fm88 $(p?|X<Kenemy_10065_ftzlc 1.enemy_keyB333?1.delayB>1.offset_boundB@@1.cnt@@$Benemy_10064_ftyzss@X@TB 巡游草叶@d@@@B9在我方单位攻击范围时,显露出原本的样子LBx|AAAAAAAxA@?AdAAAHB&B.B6B>BFBNBABAA?A?(B,B0BB@@B$BB0B吸收的<无谓>和<饮啄>传送到自身附近Ex|DLE L(LDDDfff?DaDDD AlLjE|LLEE8EE$EdPETEXE\E`EDE@pETEB`EEenemy_10063_cjdoor_2dHLHt888F$YDirection.valueH?Teleport.range_radius和<饮啄>Hx|H OH0O8OGGGfff?GaGGG A|OzHOOHHHHH4Hd`HdHhHlHpHTH@HdHBpHJHenemy_10063_cjdoorpK4OTw88I(K?Crash.atk_scaleK?Crash.range_radiusHIlKenemy_10062_cjblonIQK“饮露餐风”&J.J6JKanimatedLx对沿途所有我方单位造成真实伤害;无法被攻击、不计入歼灭数,消失时不会扣除目标生命Kx|jK|RzKRR8KOPVNO`VhVfOnOOVO0O4O8O<废弃火灶>会被吸收并为其增加技力;需要15次伤害击倒,被击倒后生成1个<饮啄>;不计入歼灭数,自动往<@eb.key><废弃火灶>移动Rx|2R:RBRJRRRRRQ333?Q R~RRRRRRRRdRRRxR|RRRRlR?R|RBRdSenemy_10060_cjbfodUYs44<\\\px,`(S S@0Uenemy_1005_yokai_3\S`S\U威龙\ShStSUdroneUx<@eb.key>【飞行单位】大型无人机,拥有更好的耐久性能,可进行<@eb.key>远程物理射击。Uxx|T&U.UTTTTT?T0uUbUjUUvU$U(U,U0U4U8UUHULUPUTUXU【飞行单位】妖怪的改进版,可进行<@eb.key>远程物理射击。Yxx|YbYjYYY Y$YYfff?Y@YYYTYY`YdYhYlYpYtYXY2YYYYYxY@@YYBYYenemy_1005_yokai_2\x{444444444444,@ZDZHZLZPZTZXZ\Z`ZdZhZ[xxxxxxxxxZZZZZZ[[ZN[[[ [$[([,[0[4[8[<[@[D[H[L[P[T[X[\[`[d[h[Xbz|444TTThpxx([[]enemy_1005_yokai[[]妖怪[[\ ^drone,^T<@eb.key>【飞行单位】敌方人员操纵的无人机,不会进行攻击。]xx|]v]~],]0]4]8]]fff?(] T]]]h]]t]x]|]]]]l]2]]]]]]33@]]B"^*^enemy_1005_yokai`d44<\`dx|tD^(^L`enemy_10059_cjgfod^e`饮啄^_ _`animated`无法被阻挡,靠近<@eb.key><火灶>会被吸收并为其增加技力;需要5次伤害击倒,被击倒后生成1个<无谓>;不计入歼灭数,自动往<@eb.key><火灶>移动ax|`````T`X`<`333?H`t```````a a`aa``````?``B`dbaenemy_10059_cjgfodc(hfm<<h ,4aDd@Attack.attack@atk_scale@@Preyd? range_radiusa @ denemy_10058_cjfrog_2bDb@d招财bHbTbxdanimatedd可以吐出金币造成高额远程伤害,吐出金币后只能进行近战攻击;会捕食周围的<无谓>和<饮啄>,为自身补充1个金币dx|&d.d6d>dFdccc333?c NdcdAdddddd`ddLdxd|ddddld@@d|dBd@denemy_10058_cjfrog_2gkq<<h(08eg@Attack.attack@atk_scaleP@@PreyPh? range_radiuse @genemy_10058_cjfrogFfeg旺财jfef(hanimatedLh可以吐出铜币造成高额远程伤害,吐出铜币后只能进行近战攻击;会捕食周围的<无谓>和<饮啄>,为自身补充1个铜币`hx|gggggggg333?g:gggA:hBhJhRhZhbhhnhg(h,h0h4h8hh@@Hh,hB8hDhenemy_10058_cjfrog和<饮啄>,拾取到后立刻激活,变成空中单位并向<@eb.key><废弃火灶>移动lx|ll"l*l2lkkk?k~lkkAvl~lllllLll8l2dlhlllpltlXl@@lhlBtllenemy_10057_cjstel_2|os`88(0PTThltx` mlH o?Drop.sp p?Drop.range_radius0ppB Wait.durationy cjstel_move_1Absorb.branch_idVAbsorb.action_indexp333?Absorb.range_radiusm?penemy_10057_cjstelnPnLp思旧nTnnpanimatedp能够从战场中出现;待命一段时间,不进行移动;最多拾取1个<无谓>和<饮啄>,拾取到后立刻激活,变成空中单位并向<@eb.key><废弃火灶>移动px|NpVp^pfpnpp pp?pa

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N B*2:BJR^ $( @8B(4enemy_10048_prtsld_208|88|ԭ<?"SingleShieldTrap.damage_resistancḛ?#SingleShieldEnemy.damage_resistance,Penemy_10048_prtsld֮ 血腥厨子"Ȱf更容易受到攻击;周围敌人与<盐坨子炮>受到来源于盾侧的物理/法术伤害降低x*2:Lد?: B\Htx|h@xBenemy_10048_prtsldԷ<<,4X\\x|<0lH¼ enemy_10046_pshark_2TryBus.enemy_key<?TryBus.max_cnt* TryBus.modet?M1_Invisible.move_speed pApAM1SplashCannonD Astun@@magic_atk_scale޽ x-4projectile_rangel!pApAM0SplashCannonD |Astun@@magic_atk_scalez x-4projectile_range ff&@0enemy_10047_shrknt_2hd爆炸信奉者t可以发动蓄力攻击对目标及其周围所有单位造成大量<@eb.key>法术伤害并使其晕眩。可以骑乘<裂地盐鳞>获得其部分能力ĵx|:BJRd 333?:( HBƵtҵ`, @Benemy_10047_shrknt_2.<<(0PTTpt|4LhDenemy_10046_psharkTryBus.enemy_keyT?TryBus.max_cntB TryBus.mode?M1_Invisible.move_speed%pApAM1SplashCannonD Astun@@magic_atk_scale x-4projectile_range&pApAM0SplashCannonD Astun@@magic_atk_scale x-4projectile_range$ff&@Henemy_10047_shrkntθ|x爆炸追寻者可以发动蓄力攻击对目标及其周围所有单位造成大量<@eb.key>法术伤害并使其晕眩。可以骑乘<撼地盐鳞>获得其部分能力غx|NV^fx 333?.< ,HBºʺҺںt @B^enemy_10047_shrknt888X0`@Invisible.move_speedD?1.attack@damage_atk_scaleenemy_10046_pshark_2J 裂地盐鳞v4Dx攻击对自身周围所有我方单位造成物理溅射伤害。免疫盐漠影响,且在盐漠中移动速度提升8x|ƽν|d>p&.6BJ@Benemy_10046_pshark_24\880x`@Invisible.move_speed?1.attack@damage_atk_scaleenemy_10046_psharkPL 撼地盐鳞ο\hx攻击对自身周围所有我方单位造成物理溅射伤害。免疫盐漠影响,且在盐漠中移动速度提升x|&>p^fnv~<PTX\`D@pTB`lenemy_10046_psharkd`<< `8X0?StateController.delay?StateController.cnt enemy_10043_sailor_2StateController.enemy_keyR Mode.modeA Stun.duration@@M1SpeedUp.move_speed@M1SpeedUp.durationThrowEnemy.checkpoint,@@M0SpeedUp.move_speedT@M0SpeedUp.duration ThrowEnemyT< @mode?delay?cnt enemy_10043_sailor_2 enemy_keyX|enemy_10045_parrot_2 噩兆飞鳞2FN<@eb.key>近地悬浮,失去<@eb.key>近地悬浮后晕眩数秒重新起飞。首次受到伤害后移动速度短暂提升,有时会携带<历险水手>x|X\@?L.xd A &?Bdjenemy_10045_parrot_2T4r<< \4 X0t?StateController.delay?StateController.cntenemy_10043_sailorStateController.enemy_key Mode.modeA Stun.duration<@@M1SpeedUp.move_speedd@M1SpeedUp.durationVThrowEnemy.checkpoint@@M0SpeedUp.move_speed@M0SpeedUp.duration| ThrowEnemyT< 0@modeH?delay`?cnt:enemy_10043_sailor enemy_keyenemy_10045_parrot~,( 吉兆飞鳞8l<@eb.key>近地悬浮,失去<@eb.key>近地悬浮后晕眩数秒重新起飞。首次受到伤害后移动速度短暂提升,有时会携带<寻险水手>x| "?'N Abjrz8LPTX\@?lPB\denemy_10045_parrot\<<`<@@`dlpt$@@ 1.move_speedh BlockedBoomlP,333@blockee_atk_scale@Afixed_duration`L?probxB attack_speedenemy_10044_wintun_2r 朗姆酒推荐者0d携带酒桶时移动速度提升;首次攻击消耗酒桶造成大量物理伤害并生成一片区域,区域内敌人攻击速度提升且获得物理闪避x|?)AZbjrz0HLPTX<@@hLBXdenemy_10044_wintun_2`<<`8<<\`hlp @@ 1.move_speedl BlockedBoomlP, 333@blockee_atk_scaleDAfixed_durationdL?prob|B attack_speedenemy_10044_wintunr 咸鳞汁推荐者0d携带酒桶时移动速度提升;首次攻击消耗酒桶造成大量物理伤害并生成一片区域,区域内敌人攻击速度提升且获得物理闪避x|?(#AZbjrz0HLPTX<@@hLBXRdenemy_10044_wintun\4@88 $(|d8?MoveSpeedUp.speed_up_duration@MoveSpeedUp.move_speed >1.attack@ep_damage_ratioxenemy_10043_sailor_2& 历险水手RfnG经过悬索桥或被<盐坨子炮>传送时,移动速度短暂提升x|JRZbjfff? d8( Ap<@Benemy_10043_sailor_2088 $xXd8 ?MoveSpeedUp.speed_up_durationP@MoveSpeedUp.move_speedx>1.attack@ep_damage_ratioenemy_10043_sailorz($ 寻险水手4hG经过悬索桥或被<盐坨子炮>传送时,移动速度短暂提升(x|lpTfff?`|p| A "*62@B^ enemy_10043_sailorhP88<@@\`hlp BuildBridgepL,?extra_skill_time@interval@time_each_tile@ loop_durationCbridge_durationhenemy_10042_prtrop_2 扶桥老手BV^3<@eb.key>隐匿,可以搭建并维持悬索桥x|&.6>Fff&?@A`L,x|l@|Benemy_10042_prtrop_2dv888<<X\dhl 4p BuildBridgepL,(?extra_skill_timeL@intervalh@time_each_tile@ loop_durationCbridge_durationenemy_10042_prtropLH 架桥船工X3<@eb.key>隐匿,可以搭建并维持悬索桥8x||dff&?ppA"*2:F @ BXenemy_10042_prtroph`($@ 48<$0(, $<<8DLlpt\4z x-4stopAura.range_id?stopAura.sp_ratio@stopAura.interval(? stopAura.sp  0-1moveAura.range_id>moveAura.sp_ratio   enemy_10041_cnvfire~, 引线火焰tx|N`lt> 8Tx?B"enemy_10041_cnvfire88\dH@u= heal.hp_ratioLpenemy_10040_cnvbln_2  巡游气球6>F{游行车队释放的气球,狂欢时刻击破可为烟花发射器<@eb.key>回复大量生命,延长狂欢时间。x|V^fnv$( ? D?&enemy_10040_cnvbln_288\dHH< heal.hp_ratioTxenemy_10040_cnvbln 节日气球:BJ~狂欢节期间遍布全城的气球,狂欢时刻击破可为烟花发射器<@eb.key>回复生命,延长狂欢时间。x|^fnv~,0? L?&.enemy_10040_cnvbln- 444444444444<PTX\`dhlptxxxxxxxxxx  $(,048<@DHL0\`dhlptx\|x44<\\\x|33?enemy_1003_ncbow_2 弩手组长<@<K相比一般弩手更具作战能力,<@eb.key>使用远距离攻击。xx|z048< fff?,lX<p|t@B6enemy_1003_ncbow_21*444444444444@\`dhlptx|xxxxxxxxx  :048<@DHLPTX使用远距离攻击。 xx|(<@DH,fff?8xdH|d@Benemy_1003_ncbow J<<t<@@`dltxxh(fff?!act38side_scale.damage_resistancec@pA bigAttackT4pAcd@sp Aduration block_cnt( @Lenemy_10039_cnvber_2“醉后狂欢”&蓄力一段时间后,对目标及其周围所有单位造成物理伤害,并短暂减少<@eb.key>阻挡数上限;可使火苗变弱。x|NV^fn ?a< ,At@BLenemy_10039_cnvber_2B<<t8<<\`hptt` fff?!act38side_scale.damage_resistanceg@pA bigAttackT4pAcd@sp Aduration block_cnt @Denemy_10039_cnvberxt“开怀畅饮”蓄力一段时间后,对目标及其周围所有单位造成物理伤害,并短暂减少<@eb.key>阻挡数上限;可使火苗变弱。x|BJRZb?U0 A|h@Benemy_10039_cnvber *88pxXL fff?!act38side_scale.damage_resistancelenemy_10038_cnvpiz_2“美食速递”Jjp<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数,经过我方单位时冲撞造成物理伤害。x|rz(<@$?0hB\@LA @Benemy_10038_cnvpiz_2$-88pxT|<fff?!act38side_scale.damage_resistanceenemy_10038_cnvpizF“方便快餐”v<p<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数,经过我方单位时冲撞造成物理伤害。(x|ThlP?\:lxA&2@ Benemy_10038_cnvpizL 088\0hL>killed.ep_damage_ratio?killed.atk_scaleenemy_10037_cnvpcar_2<8巡游零食车H|`被阻挡后发生爆炸,对周围所有目标造成法术伤害及<@eb.key>灼燃损伤。Xx|? &.6>FNVb2 $(,?< B,8enemy_10037_cnvpcar_24  488X0L>killed.ep_damage_ratio?killed.atk_scale8enemy_10037_cnvpcarlh节日零食车x`被阻挡后发生爆炸,对周围所有目标造成法术伤害及<@eb.key>灼燃损伤。x|? V^fnv~4 2LPTX\@?lPB\henemy_10037_cnvpcar` <<t(,48<$  fff?!act38side_scale.damage_resistance,x A Asummon enemy_10037_cnvpcar_2 enemy_key  enemy_10036_cnvpvd_2>  巡游零食商贩n    0 ~<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数。每隔一段时间召唤一辆<@eb.key><巡游零食车>。( x|  T  h l P 333?\ . l x A     &  2   @ B  enemy_10036_cnvpvd_2xP<<t $,04 lfff?!act38side_scale.damage_resistance{ A Asummonenemy_10037_cnvpcar enemy_key0 Tenemy_10036_cnvpvd  节日零食商贩  &~<@eb.key>受到伤害降低,占用<@eb.key>3阻挡数。每隔一段时间召唤一辆<@eb.key><节日零食车>。x|:BNV333?'$Ap\|@B,enemy_10036_cnvpvd>88(0TXX|x@|T0?aura2.ep_damage_ratio<?aura2.atk_scale\@aura2.range_radius?aura.ep_damage_ratio?aura.atk_scale?aura.range_radius<enemy_10035_cnvdnc_2tp热烈舞团领舞者x<@eb.key>隐匿,持续对周围造成法术伤害和<@eb.key>灼燃损伤,失去隐匿时攻击范围扩大。x|&.6>F333?6 A`L^x|l?|Bxenemy_10035_cnvdnc_2tB88(0PTTx|t4|T0?aura2.ep_damage_ratio0?aura2.atk_scaleP@aura2.range_radiust?aura.ep_damage_ratio?aura.atk_scale?aura.range_radius 0enemy_10035_cnvdncd`热烈舞团独舞者xx<@eb.key>隐匿,持续对周围造成法术伤害和<@eb.key>灼燃损伤,失去隐匿时攻击范围扩大。x|&.6333?. AzP<,hlptx\?lBxdenemy_10035_cnvdnc|b88X`P @@ Afire|X4@enemy_cnvsax[cd].intervalH? hit_intervalh=ep_damage_ratio Aenemy_cnvsax[cd].cooldown)Aenemy_cnvsax[cd].durationL> atk_scale( @Lenemy_10034_cnvsax_2巡游爵士乐手&<@eb.key>隐匿,平时不攻击,失去隐匿时反击。技能期间持续造成法术伤害和<@eb.key>灼燃损伤。x|>FNV^ 333?., Axd^?Benemy_10034_cnvsax_2"88X`LL4@@ Afire|X4H@enemy_cnvsax[cd].intervalt? hit_interval=ep_damage_ratio Aenemy_cnvsax[cd].cooldown)Aenemy_cnvsax[cd].duration L> atk_scaleT @xenemy_10034_cnvsax节日爵士乐手.N<@eb.key>隐匿,平时不攻击,失去隐匿时反击。技能期间持续造成法术伤害和<@eb.key>灼燃损伤。x|fnv~48333?('T8D A,?Benemy_10034_cnvsax"'N88hpPp 0#=mode.attack@ep_damage_ratio @"enemy_10033_cnvbsk_26! "街头火舞明星f! z!!(#u<@eb.key>隐匿,平时不攻击,失去隐匿时反击,攻击造成法术伤害和<@eb.key>灼燃损伤。#x|"""""\"`"D"333?P"4!|"`"l" A""# ###"&#"^""""""@#"B""enemy_10033_cnvbsk_2%D*Q88hpL#\&=mode.attack@ep_damage_ratio# @%enemy_10033_cnvbsk^$ $&街头火舞艺人$$$$P&u<@eb.key>隐匿,平时不攻击,失去隐匿时反击,攻击造成法术伤害和<@eb.key>灼燃损伤。@&x|%%%%%%%l%333?x%d%%% A&"&*&2&:&B&%N&%,& &&&&%@(& &B&&$&enemy_10033_cnvbsk)h-G44<`dd4&&ff?(enemy_10032_cnvsnp_2N'&(礼花经销商z''''<)?<@eb.key>隐匿,在狂欢节期间分销礼花的商贩。(x|j(r( (~((4(8((?((T(8(((((((((((((((((@@((B(,(enemy_10032_cnvsnp_2+06J44<\``|0h)L)ff?p+enemy_10032_cnvsnp))+礼花零售商"*)6*>*+?<@eb.key>隐匿,在狂欢节期间兜售礼花的商贩。+x|++*&+.+***?***f+n+v+~++4++@++,+dX+\+`+d+h+L+@@x+\+Bh+t+enemy_10032_cnvsnpl.2L44<`dd@ ,+.enemy_10031_cnvsld_2,L,H.专业竞演者,X,,,.E<@eb.key>隐匿,狂欢节上参与戏剧竞演的专业演员。L.x|--x-----t-?---..&...6.>.F.-R.- ......@,..B.^(.enemy_10031_cnvsld_2$1p5O44<\``|<..0enemy_10031_cnvsldR//0业余竞演者~/ ///@1E<@eb.key>隐匿,狂欢节上参与戏剧竞演的业余演员。1x|v0~0,000@0D0(0?40`0D00000000010d000000@00B0,0enemy_10031_cnvsld3< 8_88x1 4 tP$X4= 2.work_timet4?2.vtwand.damage_scale4?1.damage_scale4@@2.vtwand.disarmed_duration4D2.vtwand.dynamic 5HD2.value$5 A 2.not_combatD5@@1.disarmed_durationh5D 1.dynamic24enemy_10030_vtwandZ3l:5冲击式施术单元333L5\5可以被敌方单位或我方干员拾取并使用,使其获得一定的法术伤害能力;其复杂的结构还包含了一些特殊的性能h5x|444444454d4&5.565>5F5N5V5^5 5j5r5 5$5(5,5055 A@5$5B05d5enemy_10030_vtwand08TwV444444444444@55555555556d7xxxxxxxxx666666666 666676666666666666776,7>&X444TTThltttX7\7X9enemy_1002_nsabr779士兵77779*整合运动的基础近身作战人员。\9xx|x8888888|8̌?8r8898*98888888d8999 98@99B 99enemy_1002_nsabr<\@g88DLlpt \9|T02.def<=@E 1.dynamicX=L?1.damage_resistance:<enemy_10029_vtshldR;dB= 防护背心;;;<=L=Q可以被敌方单位或我方干员拾取并使用,提高持有者防护能力=x|<<<<<\<`<<L2.atk@D 1.dynamicA@?1.atkX>|@enemy_10028_vtswd?F@未装配刀片>>?F?@@N可以被敌方单位或我方干员拾取并使用,提高持有者攻击力@x|:@B@J@R@Z@@ @j@?d$@@@@@@@@@h@@@|@@@@@p@ A@@B@dAenemy_10028_vtswdCGM<<p044X\dlT4ACL?range.attack@atk_scale_range\X ApA MultiCombat\D@@times AppearDAtimesA?Denemy_10027_vtskBDB@D“帝国的甲胄”BXBdBDmachineD出场时,以场上当前生命最高的1名我方单位为中心,进行轰炸;可以远程物理攻击;攻击数次后,进行一次蓄力攻击,造成更高的3次物理伤害Dx|VD^DfDnDvD$D(D D?D0uDD(D4D@DDDDDDDD|DDDDDDD@DDBDDenemy_10027_vtskGLs88 $@x`E\0P x-5equip.range_idPH33?boom.projectile_rangexH@boom.atk_scaleE @Genemy_10026_vtzepl_2rF FH大容量物资运输艇0F【飞行单位】进一步强化武装的浮空艇,凭借超强火力保障物资安全;死亡后坠落,对一定范围内所有单位造成高额物理伤害,并掉落随机装备Hx|FHNHVH^HfHHHGL>H4HH$HAHHHHHHHHlHHHHHHH@HHBHHenemy_10026_vtzepl_2KOw88 0`TI\0T x-5equip.range_idDL33?boom.projectile_rangelL@boom.atk_scaleI @Kenemy_10026_vtzeplbJJ L物资运输艇J J,JPLdronepL<@eb.key>【飞行单位】装备精良的浮空艇,凭借超强火力保障物资安全;死亡后坠落,对一定范围内所有单位造成高额物理伤害,并掉落随机装备Lx|"L*L2L:LBLKKKL>KLKLALLLLLL\LLHLtLxL|LLLhL@LxLBL Lenemy_10026_vtzeplOSY<<\ ((0M` direct.front< A@getEquip@P@@ range_radiusMOenemy_10025_vtmstr_2:NMO“铣痕”团伙精锐佣兵vNNN4PDP行事老到的佣兵,可以同时获取三种装备;靠近有装备的敌人后,会收取其武器,直到自身持有三种不同装备PPx|OOOOOOO|O333?O,LOOO B*P2P:PBPJPRPP^POPP P$P(P P333@8PPB(P4Penemy_10025_vtmstr_20S||W\<<\   Pfd direct.front A@getEquipS@@ range_radius4QXSenemy_10025_vtmstrQQS“铣痕”团伙佣兵RQQSS心狠手辣的佣兵,可以同时获取三种装备;靠近有装备的敌人后,会收取其武器,直到自身持有三种不同装备Sx|fSnSvS~SS4S8SS333?(S:TS8SDS BSSSSSSSSSSSSSSS333@SSBS$Senemy_10025_vtmstrV[@@04<@LhxT(溅射伤害Wx|NWVW^WfWnWW WW?WPF溅射伤害[x|2[:[B[J[R[[[Z?Z. [[[ A[[[[[[l[[X[L[[[[[x[`@[[B[[enemy_10024_vtstrn^b\@@\h  D\o equip.front8?,stealX_@ atk_scale\@^enemy_10023_vtsnky_2N]\^“护目镜”帮派打手]]]@_P_工厂停工后加入帮派的年轻工人,可以获取装备。攻击数次后,进行一次蓄力攻击,并<@eb.key>偷取干员的装备\_x|^^^^^^^^Y?^^^^pA6_>_F_N_V_^_ _j_^$_(_,_0_4__ff&@D_(_B4_@_enemy_10023_vtsnky_2偷取干员的装备cbJcbcc cccbff&@$ccBc@ cenemy_10023_vtsnkyfdj88X`hc|f? equip.frontceenemy_10022_vtskny_2rd df老练拾荒者d,ddXfhf9在废墟中熟练生存的市民,可以获取装备。fx|eeeee`edeHefff?TePedepe Aeeffffe*feeeeeee?feBefenemy_10022_vtskny_2hHm88X``f`i? equip.frontfhenemy_10022_vtsknyRggh新手拾荒者~g gg8iHi6在废墟中求生活的市民,可以获取装备。hx|nhvh~hhh晕眩周围所有单位并掉落装备,一段时间后恢复运行tlxpkkkllkkkff>k k:lBlJlRlZlbljlrl l~l l8l十字法术溅射伤害;琥珀可以吸收场上所有结晶的力量提升米奥一定攻击力和生命值lrxxxxx|||qqqqxqqq?q0uqqqHBqqqqqqqqqr rrrrq@(r rBr $renemy_10020_sgcatuhy444TTTlpx8rrtenemy_1001_bigbo_2rrt 大亚当fsrs,s(uo比大鲍勃更具威胁,使用电锯进行攻击,兼具<@eb.danger>高耐久、攻击力和防御力。uxx|,ttt@tDtHtLt0t?高耐久、攻击力和防御力。wxx|vBwJwvvwwv?vU wwwA物理伤害防御力永久增加,受到<@eb.key>法术伤害法抗永久增加{xz {{{{{ {{333?{a<{ {,{@X{\{`{d{h{l{p{t{X{2{{{{{x{@{{B{{enemy_10019_sgmum_2~|88DLlll`<|pP$pA hit_ap.mid0Ahit_ap.max_stack_cntXD hit_ap.deftpA hit_ad.midAhit_ad.max_stack_cntBhit_ad.magic_resistance?hit_ad.taunt_level0}Tenemy_10019_sgmum}}“以板之名”~}}更容易受到攻击;初始防御力和法抗较低,每次受到<@eb.key>物理伤害防御力永久增加,受到<@eb.key>法术伤害法抗永久增加x~ $(,0333?  NL0<@hlptx|h2@Benemy_10019_sgmum44<```,\H,33?Penemy_10018_sgrobh_2“弹跳独轮车” Ȃ؂x同时攻击<@eb.key>两个目标;初始攻击范围较小,位于结晶上时进行<@eb.key>超远距离攻击̂xxxxxxxx333?(# HB8<@DHLPT8@dhlptX@hBt&enemy_10018_sgrobh_2|ȉ44<\\\(X33?$enemy_10018_sgrobhPTP“独轮车玩具”ڃhtx同时攻击<@eb.key>两个目标;初始攻击范围较小,位于结晶上时进行<@eb.key>超远距离攻击xxxxxxxxĄȄ̄Є333?LЄ܄HB  $48<@D(@T8BDPenemy_10018_sgrobhHh,88   ,08@L\4BattackSpeed.attack_speedBattackSpeed.damage@@attackSpeed.max_cnt,R?attackSpeed.bleed_timeenemy_10017_sgass_2ІԆЈ殿堂右侧雕像V$每次攻击使目标<@eb.key>短暂时间内持续受到<@eb.key>法术伤害;位于结晶上时,攻击速度大幅提升$xxxxxxxx@DHLPTX<33s?HPFtXdA,ĈȈ̈@܈B̈X؈enemy_10017_sgass_2Ћh88   ,08@Lt\4@BattackSpeed.attack_speedlBattackSpeed.damage@@attackSpeed.max_cntR?attackSpeed.bleed_time,enemy_10017_sgassX\X殿堂左侧雕像ފlx每次攻击使目标<@eb.key>短暂时间内持续受到<@eb.key>法术伤害;位于结晶上时,攻击速度大幅提升xxxxxxxxȋ̋Ћԋ؋܋ċ33s?Ћ:A $(,04DHLPT8@dHBT`enemy_10017_sgassX<<h08\\\8h?check_gems.range_radius@pAblockdH((@ link_durationH?durationdCgems|Ddynamic? range_radiusenemy_10016_sggint_2484“连续地愤怒蹬踏”ŽP\一种动脚也动手的宝石构装体,可以持续吸收周围结晶的力量,为附近敌方单位提供一定<@eb.key>屏障xxxxx||| ďȏ?.ȏN (,048@H,B8Denemy_10016_sggint_2@ʜ<<h@Hhhh<l?check_gems.range_radius @pAblockdH( @ link_duration@?duration\CgemstDdynamic? range_radiusؑenemy_10016_sggint(,(“愤怒蹬踏”<Hl|一种动脚不动手的宝石构装体,可以持续吸收周围结晶的力量,为附近敌方单位提供一定<@eb.key>屏障|xxxxx||| ?'Г: $@4B$X0enemy_10016_sggint(t 88̔L(L>spawn.hp_ratio<Fspawn.durationԗ<F spawn.cnt<8enemy_10015_sgbird_2hМl“喷射式冠冕”| x<@eb.key>【飞行单位】持续在经过的地块上掉落结晶,每次掉落结晶损失一定比例的生命值xxxxx|||ЖԖؖܖDЖ @ܖ A$(,048<@$2PTX\`D@pTB`enemy_10015_sgbird_2dH88L(КL>spawn.hp_ratio<Fspawn.duration<F spawn.cntxtenemy_10015_sgbird“滑翔的玩具”:Bx<@eb.key>【飞行单位】持续在经过的地块上掉落结晶,每次掉落结晶损失一定比例的生命值xxxxx||| | $ @@$0 A\`dhlptx\2|@Benemy_10015_sgbird|888h<,?spawn.range_radius$@D bleed.damagepenemy_10014_sgrich_2ěțĝ大型破碎器皿J؛^?会逐渐损失生命,死亡时在周围地块上掉落结晶̝xxxxxxxx?a A8<@DHLPT8dhlptXff?hBtenemy_10014_sgrich_2|Ȥ`884d ,?spawn.range_radiusC bleed.damageTxenemy_10014_sgrich小型破损器皿*>?会逐渐损失生命,死亡时在周围地块上掉落结晶xxxxxxxxȟ̟Пԟ؟ܟğ?П NA $(,04DHLPT8ff?dHBT`enemy_10014_sgrichX<88 T,ģ@@passive.move_speed@passive.speed_time #tIpassive.spawn_time\enemy_10013_sgrob_2风情区大型车辇6ġJo持续在经过的地块上掉落结晶;受到伤害后,<@eb.key>移动速度一段时间内大幅提升xxxxx||| x >'< TX\`dhlpTt@B enemy_10013_sgrob_2x88 8T,@@passive.move_speed$@passive.speed_timeH#tIpassive.spawn_timeenemy_10013_sgrob风情区小型车辇r,<o持续在经过的地块上掉落结晶;受到伤害后,<@eb.key>移动速度一段时间内大幅提升$xxxxx|||@DHLX\@>L@x\ ĦȦ̦@ܦB̦ئenemy_10013_sgrobЩZ<<dXx8?speedUp.move_speeddspawn̩enemy_10012_sgbtle_2237-2号展柜文物@P]在首个无结晶的地块上放下结晶,放下之后<@eb.key>移动速度大幅提升(xxxxx|||DHLP\`D?P |کh A2ĩȩ̩Щ@ĩBЩܩenemy_10012_sgbtle_2ج$b<<dT@?speedUp.move_speedlspawnԬenemy_10012_sgbtle237-1号展柜文物DT]在首个无结晶的地块上放下结晶,放下之后<@eb.key>移动速度大幅提升,xxxxx|||HLPT`dH?T ެl A2ĬȬ̬ЬԬ@ȬBԬenemy_10012_sgbtleدT$F44<```x\@enemy_10011_sgshot_2市井流窜猎手6ĭJ'在多座萨尔贡城市流窜的猎手xxxxxxxxĮȮ̮ЮԮfff?ĮԮ A  $( 8<@DH,`@X<BH^Tenemy_10011_sgshot_2PH44<\\\x|ԯ@enemy_10011_sgshot$($ 市井猎手4`p!常见于萨尔贡城镇的猎手 xxxxxxxx(,048<@$fff?0\@L Ax|x`@ıBenemy_10011_sgshot88`h <\fff?speedUp.move_speedlenemy_10010_sgnja_2市井流窜盗贼BвV 9位于结晶上时,<@eb.key>移动速度大幅提升xxxxxxxxܳس? A,048<@DH,xX\`dhL@x\Bh|tenemy_10010_sgnja_2lP88`h8зfff?speedUp.move_speed Denemy_10010_sgnjaptp 市井盗贼9位于结晶上时,<@eb.key>移动速度大幅提升pxxxxxxxx? Aܶܶd @( B@$enemy_10010_sgnja|h444TTTtx(enemy_1000_gopro_3狂暴的猎狗pron($ infectionHE比猎狗pro更具有作战能力,<@eb.key>行动速度很快。xx|$8<@D(33?4 `LAxֹ33?ĹBrenemy_1000_gopro_3.444444444444D`dhlptx|xxxxxxxxx  $T 48 BHLPTX\`dHtx|t444TTTlpxx$enemy_1000_gopro_2 猎狗proHD infectionhH比一般猎狗更具有作战能力,<@eb.key>行动速度很快。,xx|H\`dhL33?XpAȽ̽нԽؽ33?̽Bؽenemy_1000_gopro_2  Z444444444444Dxxxxxxxxx48<@DHLP4. `dHAtx|t̿444TTThltt(enemy_1000_gopro<@<猎狗Dpl infectionQ整合运动技术侦察部队操纵的生物,<@eb.key>行动速度很快。\xx|x|33?4A*J33?Benemy_1000_gopro X88XXxxx> passive.costenemy_10009_sggem结晶 ~,0,xx||,8@lx$(,8<@DHLP\`denemy_10009_sggem4D<< (HXl<~trap_177_tentclDrop.token_key>Drop.attack@ep_damage_ratio?Drop.cnt4?ScreamDebuff.element_type`AScreamDebuff.ep_damage_valueL>ScreamDebuff.interval~trap_177_tentclDropEx.token_key@@ DropEx.cnt AScreamX|enemy_10008_trbbox_2 宝箱海怪. seamonsterc惊醒后原地尖叫,持续对周围我方单位造成神经损伤。攻击附带神经损伤。xxxxxxxx  333?.< , BX\`dhlptXx?B&enemy_10008_trbbox_2@&<<$DDXl<trap_177_tentclDrop.token_keyTL>Drop.attack@ep_damage_ratio?Drop.cnt?ScreamDebuff.element_typeAScreamDebuff.ep_damage_valueL>ScreamDebuff.intervaltrap_177_tentclDropEx.token_keyX@@ DropEx.cntB AScreamenemy_10008_trbbox 宝箱恐鱼 ,P seamonstertc惊醒后原地尖叫,持续对周围我方单位造成神经损伤。攻击附带神经损伤。Pxxxxxxxxlptx|h333?t' B?Benemy_10008_trbboxH88HPttttxD$x Ally.max_hpAlly.def>Aura.attack@damage_resistance?Aura.damage_resistance?Aura.move_speed(HBAura.attack_speedLC Aura.durationfff?enemy_10007_trspsb_2陶醉的“酩酊”v4animatedX使经过自身周围的其他地面非领袖敌人攻击速度,移动速度增加,且受到的物理与法术伤害减少,很喜欢闪亮果实。lxxxxxxxx?PFA  33@$B enemy_10007_trspsb_2h$ <048 ,$(  88HPppphxD$ Ally.max_hpAlly.def>Aura.attack@damage_resistance ?Aura.damage_resistanceH?Aura.move_speedhHBAura.attack_speedC Aura.durationfff?enemy_10007_trspsb(,( “酩酊”8Dhanimated使经过自身周围的其他地面非领袖敌人攻击速度,移动速度增加,且受到的物理与法术伤害减少,很喜欢闪亮果实。xxxxxxxx?:A  $( 8<@DH,33@X<BHXTenemy_10007_trspsbLL288   (,4<\ AStartRund@ enemy_10002_trtrsl_2 enemy_key@unmove_duration8? move_speedenemy_10006_trsmgi_2 凶秽魔像V collapsal8]生命值降至一半时会在四周掉落硕果虫,卸下负担以后移动速度增加。xxxxxxxx,048<@D(333?4ȯ`Dx|x2@Benemy_10006_trsmgi_2 88`| AStartRun(L@unmove_durationl? move_speedenemy_10006_trsmgi 染秽魔像 D collapsalh]生命值降至一半时会在四周掉落浆果虫,卸下负担以后移动速度增加。@xxxxxxxx\`dhlptX?d0ut2@Benemy_10006_trsmgi4V44<```|0lenemy_10005_trsmsb_2 染污勇士BV collapsal N会攻击闪亮宝虫并使其坍缩,被闪光照到后移动速度增加。xxxxxxxx L? 8HLPTX\`dhL^x|l?|Benemy_10005_trsmsb_2$8, 04( $44<\\\x|,P4Xenemy_10005_trsmsb 染污战士 collapsalN会攻击闪亮宝虫并使其坍缩,被闪光照到后移动速度增加。xxxxxxxxL?  $(,,<@DHL0?\@BL^Xenemy_10005_trsmsbP68<x`N 8 EatPRecover@enemy_10004_trdiam_2ptp 硕果磐蟹 infection]生命值降至一半以下时,会把带着的闪亮果实吃掉,回复大量生命值。xxxxxxxx@?pB $(,04DHLPT833@dHBT`enemy_10004_trdiam_2\B8<x`Z D Eat\Recover(Lenemy_10004_trdiamx|x带果壳的磐蟹 infection]生命值降至一半以下时,会把带着的闪亮果实吃掉,回复大量生命值。xxxxxxxx@?B$(,048<@$PTX\`D33@pTB`&lenemy_10004_trdiamdd<@08\\\x| f$@ InitEat.cnttrap_173_slfrutInitEat.token_keyDInitEatX Bduration EatAdurationzDevourenemy_10003_trwlpl_2@D@暴走食人花P\H吞食它想吞食的东西,每次吞食都需要站住消化一会儿Lxxxxxxxxhlptx|d?p2 ABfnenemy_10003_trwlpl_2d8v<@4<\\\x| $\@ InitEat.cnt>trap_173_slfrutInitEat.token_keyD<InitEat Bdurationx EatAdurationDevourxenemy_10003_trwlpl暴走食虫花JjH吞食它想吞食的东西,每次吞食都需要站住消化一会儿xxxxxxxx?'$ A@DHLPTX\@lptx|hBenemy_10003_trwlplp<< ,T@trap_174_smfrutDrop.token_key_extrap_173_slfrutDrop.token_keyShineExh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius@Astun@Aduration8@AintervalShineh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius@Astun@Aduration8@Aintervalenemy_10002_trtrsl_22 硕果虫V^f  infection0它很胆小,它会逃跑xx||HT\>  @TX\ptx|lBenemy_10002_trtrsl_2t d("@ 48<$0(, "<< @h@Htrap_174_smfrutDrop.token_key_ex  trap_173_slfrutDrop.token_keyShineExh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed? range_radius4@AstunL@Adurationh@Ainterval Shineh4pAenemy_trtrsl_shine.interval@enemy_trtrsl_shine.move_speed$? range_radiusD@Astun\@Adurationx@Aintervalenemy_10002_trtrsln 浆果虫H infectionl它很胆小,它会逃跑xx||(<@$>0\@|B:enemy_10002_trtrsl8 8<  AStartRun(P@@block_free_timep? move_speedenemy_10001_trslim_2 j精饲源石虫H infectionl~<@eb.key>无害的源石虫,生命值降至一半以下,伸出脚逃跑!移动速度增加且一段时间不可阻挡dxxxxxxxx|?2?Benemy_10001_trslim_2  ("<048 ,$( "8< <L:  AStartRun0@@block_free_time ? move_speedPtenemy_10001_trslim简饲源石虫&.6 infection ~<@eb.key>无害的源石虫,生命值降至一半以下,伸出脚逃跑!移动速度增加且一段时间不可阻挡@|$xT0`d tl8 (,hHDX\L<4P@p@xxxxxxxx\`dhlptX?d 2?B enemy_10001_trslim